function normal		(shader, t_base, t_second, t_detail)
	shader:begin	("deffer_model_flat","deffer_base_flat")
			: fog		(false)
			: emissive 	(true)
	shader:dx10texture	("s_base",	t_base)
	shader:dx10sampler	("smp_base")
	shader:dx10stencil	( 	true, cmp_func.always, 
							255 , 127, 
							stencil_op.keep, stencil_op.replace, stencil_op.keep)
	shader:dx10stencil_ref	(1)
end

function l_special	(shader, t_base, t_second, t_detail)
	shader:begin	("shadow_direct_model",	"accum_emissivel_red")
			: zb 		(true,false)
			: fog		(false)
			: emissive 	(true)
end