;--//-----------------------------------------------------------------------------------------
;--//	Бронежилет ЧН-1
;--//-----------------------------------------------------------------------------------------
[cs_light_outfit]:outfit_base
$spawn				= "outfit\cs_light_outfit"
visual				= dynamics\outfit\cs_light_outfit
actor_visual		= actors\csky\stalker_csky_1_2.ogf
player_hud_section	= actor_hud_sky_light

ef_equipment_type	= 3

inv_name			= csky_light_outfit_name
inv_name_short		= csky_light_outfit_name
description			= csky_light_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 19

inv_weight			= 3.0		; вес костюма
inv_volume			= 4.0		; объем костюма
cost				= 3500		; номинальная цена костюма
artefact_count		= 1
helmet_avaliable	= true

immunities_sect		= sect_cs_light_outfit_immunities

; защита игрока костюмом (больше - лучше)
burn_protection				= 0.15			; ожог
strike_protection			= 0.25			; удар
shock_protection			= 0.15			; электрошок
wound_protection			= 0.2			; разрыв (защита от ран)
wound_2_protection			= 0.2
radiation_protection		= 0.15			; радиация
telepatic_protection		= 0.0			; телепатия
chemical_burn_protection	= 0.1			; химожог
explosion_protection		= 0.15			; взрыв
;fire_wound_protection		= 0.2			; пулестойкость

hit_fraction_actor			= 0.85
bones_koeff_protection		= actor_armor_light

power_loss					= 0.95
sprint_coeff				= 0.95
additional_inventory_weight2 = 4
outfit_volume				= 4
quickslot_count				= 3

[sect_cs_light_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.07		;коэффициенты иммунитета самого костюма
strike_immunity				= 0.03
shock_immunity				= 0.01
wound_immunity				= 0.04
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.09
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//	Бронежилет ЧН-3а
;--//-----------------------------------------------------------------------------------------
[cs_heavy_outfit]:outfit_base
$spawn				= "outfit\cs_heavy_outfit"
visual				= dynamics\outfit\cs_heavy_outfit
actor_visual		= actors\csky\stalker_csky_2_3.ogf
player_hud_section	= actor_hud_sky_suit
dynamic_hud			= specops

ef_equipment_type	= 2

inv_name			= csky_heavy_outfit_name
inv_name_short		= csky_heavy_outfit_name
description			= csky_heavy_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 22

inv_weight			= 7.0
inv_volume			= 7.0
cost				= 11000
artefact_count		= 2
helmet_avaliable	= false
filter				= filter_tactic

nightvision_sect	= effector_nightvision_bad_purple
immunities_sect		= sect_cs_heavy_outfit_immunities

burn_protection				= 0.5
strike_protection			= 0.45
shock_protection			= 0.5
wound_protection			= 0.35
radiation_protection		= 0.4
telepatic_protection		= 0.15
chemical_burn_protection	= 0.5
explosion_protection		= 0.3
;fire_wound_protection		= 0.4

hit_fraction_actor			= 0.75
bones_koeff_protection		= actor_armor_csky_medium

power_loss					= 0.8
sprint_coeff				= 0.85
bullet_impact_reduction		= 0.15
additional_inventory_weight2 = 10
outfit_volume				= 6
quickslot_count				= 4

[sect_cs_heavy_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.05
strike_immunity				= 0.03
shock_immunity				= 0.02
wound_immunity				= 0.02
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.05
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//	Бронежилет ЧН-5
;--//-----------------------------------------------------------------------------------------
[cs_heavy2_outfit]:outfit_base
$spawn				= "outfit\cs_heavy2_outfit"
visual				= dynamics\outfit\cs_medium_outfit
actor_visual		= actors\csky\stalker_csky_2_1.ogf
player_hud_section	= actor_hud_sky_heavy
dynamic_hud			= military

ef_equipment_type	= 2

inv_name			= csky_heavy2_outfit_name
inv_name_short		= csky_heavy2_outfit_name
description			= csky_heavy2_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6
inv_grid_y			= 22

inv_weight			= 10
inv_volume			= 10
cost				= 25000
artefact_count		= 3
helmet_avaliable	= false
filter				= filter_tactic

nightvision_sect	= effector_nightvision_good_blue
immunities_sect		= sect_cs_heavy2_outfit_immunities

burn_protection				= 0.6
strike_protection			= 0.65
shock_protection			= 0.7
wound_protection			= 0.6
radiation_protection		= 0.6
telepatic_protection		= 0.25
chemical_burn_protection	= 0.6
explosion_protection		= 0.6
;fire_wound_protection		= 0.75

hit_fraction_actor			= 0.55
bones_koeff_protection		= actor_armor_heavy_helmet

power_loss					= 0.6
sprint_coeff				= 0.65
recoil_reduction			= 0.2
bullet_impact_reduction		= 0.65
additional_inventory_weight2 = 10
outfit_volume				= 8
quickslot_count				= 4

[sect_cs_heavy2_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.025
strike_immunity				= 0.02
shock_immunity				= 0.015
wound_immunity				= 0.01
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.04
fire_wound_immunity			= 0.02
;--//-----------------------------------------------------------------------------------------