;--//-----------------------------------------------------------------------------------------
;--//    Рыжий костюм ученого
;--//-----------------------------------------------------------------------------------------
[ecolog_outfit]:outfit_base
$spawn				= "outfit\ecolog_outfit"
visual				= equipments\ecolog_suit.ogf
actor_visual		= actors\hero\stalker_ecolog.ogf
player_hud_section	= actor_hud_ecolog_red
dynamic_hud			= scientific

ef_equipment_type	= 2

inv_name			= ecolog_outfit_name
inv_name_short		= ecolog_outfit_name
description			= ecolog_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 13
full_icon_name		= npc_icon_ecolog_outfit
full_scale_icon		= 14,6			;иконка сталкера в костюме в полный рост

inv_weight			= 6.0
inv_volume			= 8.0
cost				= 15000
artefact_count		= 1
helmet_avaliable	= false
filter				= filter_cartridge

nightvision_sect	= effector_nightvision_elite
immunities_sect		= sect_ecolog_outfit_immunities

burn_protection				= 0.9
strike_protection			= 0.3
shock_protection			= 0.9
wound_protection			= 0.15
radiation_protection		= 0.7
telepatic_protection		= 0.2
chemical_burn_protection	= 0.9
explosion_protection		= 0.3
fire_wound_protection		= 0.33

hit_fraction_actor			= 0.85
bones_koeff_protection		= actor_armor_sci
strike_protection_art		= 1.9

power_loss					= 0.9
sprint_coeff				= 0.8
bullet_impact_reduction		= 0.2
additional_inventory_weight2 = 10
outfit_volume				= 10
quickslot_count				= 3

[sect_ecolog_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.015
strike_immunity				= 0.025
shock_immunity				= 0.005
wound_immunity				= 0.05
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.06
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Зеленый костюм ученого
;--//-----------------------------------------------------------------------------------------
[protection_outfit]:outfit_base
$spawn				= "outfit\protection_outfit"
visual				= equipments\scientist_suit.ogf
actor_visual		= actors\hero\stalker_chemical.ogf
player_hud_section	= actor_hud_ecolog_green
dynamic_hud			= scientific

ef_equipment_type	= 2

inv_name			= protection_outfit_name
inv_name_short		= protection_outfit_name
description			= protection_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 16
full_icon_name		= npc_icon_protection_outfit
full_scale_icon		= 12,6			;иконка сталкера в костюме в полный рост

inv_weight			= 8.0
inv_volume			= 8.0
cost				= 25000
artefact_count		= 1
helmet_avaliable	= false

nightvision_sect	= effector_nightvision_elite
immunities_sect		= sect_protection_outfit_immunities
filter				= filter_cartridge

burn_protection				= 0.9
strike_protection			= 0.5
shock_protection			= 0.9
wound_protection			= 0.5
radiation_protection		= 0.8
telepatic_protection		= 0.3
chemical_burn_protection	= 0.9
explosion_protection		= 0.4
fire_wound_protection		= 0.5

hit_fraction_actor			= 0.65
bones_koeff_protection		= actor_armor_protec
strike_protection_art		= 1.3

power_loss					= 0.75
sprint_coeff				= 0.7
bullet_impact_reduction		= 0.4
additional_inventory_weight2 = 10
outfit_volume				= 10
quickslot_count				= 3

[sect_protection_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.015
strike_immunity				= 0.02
shock_immunity				= 0.005
wound_immunity				= 0.025
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.05
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------