;--//-----------------------------------------------------------------------------------------
;--//	Кожаная куртка
;--//-----------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
$spawn				= "outfit\novice_outfit"			; путь спавна в SDK
visual				= equipments\novice_suit			; визуал мировой модели
actor_visual		= actors\hero\stalker_novice.ogf	; визуал актора в костюме
player_hud_section	= actor_hud_novice

ef_equipment_type	= 3

inv_name			= novice_outfit_name				; имя костюма
inv_name_short		= novice_outfit_name				; короткое имя костюма
description			= novice_outfit_description			; описание костюма
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 0
inv_grid_y			= 18

full_icon_name		= npc_icon_novice_outfit
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

inv_weight			= 2.0		; вес костюма
inv_volume			= 4.0		; объем костюма
cost				= 1000		; номинальная цена костюма
artefact_count		= 0
helmet_avaliable	= true

immunities_sect		= sect_novice_outfit_immunities

; защита игрока костюмом (больше - лучше)
burn_protection				= 0.1			; ожог
shock_protection			= 0.1			; электрошок
strike_protection			= 0.1			; удар
wound_protection			= 0.1			; разрыв (защита от ран)
wound_2_protection			= 0.1
radiation_protection		= 0.0			; радиация
telepatic_protection		= 0.0			; телепатия
chemical_burn_protection	= 0.1			; химожог
explosion_protection		= 0.1			; взрыв
;fire_wound_protection		= 0.1			; пулестойкость

hit_fraction_actor			= 0.9
bones_koeff_protection		= actor_armor_suit

power_loss			= 1.0
outfit_volume		= 2
quickslot_count		= 2

[sect_novice_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.11		;коэффициенты иммунитета самого костюма
strike_immunity				= 0.03
shock_immunity				= 0.01
wound_immunity				= 0.07
chemical_burn_immunity		= 0.08
explosion_immunity			= 0.12
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//	Комбинезон сталкера "Заря"
;--//-----------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
$spawn				= "outfit\stalker_outfit"
visual				= equipments\stalker_suit
actor_visual		= actors\hero\stalker_hood.ogf
player_hud_section	= actor_hud_stalker

ef_equipment_type	= 3

inv_name			= stalker_outfit_name
inv_name_short		= stalker_outfit_name
description			= stalker_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6
inv_grid_y			= 15
full_icon_name		= npc_icon_stalker_outfit
full_scale_icon		= 14,11		;иконка сталкера в костюме в полный рост

inv_weight			= 5.0
inv_volume			= 6.0
cost				= 9000
artefact_count		= 1
helmet_avaliable	= true

nightvision_sect	= effector_nightvision_bad
immunities_sect		= sect_stalker_outfit_immunities

burn_protection				= 0.4
strike_protection			= 0.35
shock_protection			= 0.5
wound_protection			= 0.3
radiation_protection		= 0.4
telepatic_protection		= 0.0
chemical_burn_protection	= 0.5
explosion_protection		= 0.2
;fire_wound_protection		= 0.2

hit_fraction_actor			= 0.75
bones_koeff_protection		= actor_armor_light

power_loss					= 0.9
sprint_coeff				= 0.9
additional_inventory_weight2 = 6
outfit_volume				= 5
quickslot_count				= 3

[sect_stalker_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.06	;коэффициенты иммунитета самого костюма
strike_immunity				= 0.03
shock_immunity				= 0.02
wound_immunity				= 0.05
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.07
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//	Научный костюм сталкера
;--//-----------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
$spawn				= "outfit\scientific_outfit"
visual				= equipments\stalker_scient_suit
actor_visual		= actors\hero\stalker_scien.ogf
player_hud_section	= actor_hud_seva
dynamic_hud			= scientific

ef_equipment_type	= 2

inv_name			= scientific_outfit_name
inv_name_short		= scientific_outfit_name
description			= scientific_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 13
full_icon_name		= npc_icon_scientific_outfit
full_scale_icon		= 12,11		;иконка сталкера в костюме в полный рост

inv_weight			= 9
inv_volume			= 10
cost				= 24000
artefact_count		= 3
helmet_avaliable	= false
filter				= filter_cartridge

nightvision_sect	= effector_nightvision_good_blue
immunities_sect		= sect_scientific_outfit_immunities

burn_protection				= 0.65
strike_protection			= 0.5
shock_protection			= 0.9
wound_protection			= 0.5
radiation_protection		= 0.8
telepatic_protection		= 0.3
chemical_burn_protection	= 0.7
explosion_protection		= 0.5
;fire_wound_protection		= 0.5

hit_fraction_actor			= 0.5
bones_koeff_protection		= actor_armor_sci

power_loss					= 0.8
sprint_coeff				= 0.75
bullet_impact_reduction		= 0.2
additional_inventory_weight2 = 10
outfit_volume				= 5
quickslot_count				= 3

[sect_scientific_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.025	;коэффициенты иммунитета самого костюма
strike_immunity				= 0.02
shock_immunity				= 0.005
wound_immunity				= 0.04
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.06
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//	Прототип экзоскелета
;--//-----------------------------------------------------------------------------------------
[exo_prototype_outfit]:outfit_base
$spawn				= "outfit\exo_prototype_outfit"
visual				= equipments\exoskelet_prot
actor_visual		= actors\hero\stalker_exo_prot.ogf
player_hud_section	= actor_hud_stalker
dynamic_hud			= respirator

ef_equipment_type	= 5

inv_name			= exo_prototype_outfit_name
inv_name_short		= exo_prototype_outfit_name
description			= exo_prototype_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 23
full_icon_name		= npc_icon_exo_outfit

full_scale_icon		= 2,11		;иконка сталкера в костюме в полный рост

inv_weight			= 12
inv_volume			= 11
cost				= 30000
artefact_count		= 2
helmet_avaliable	= true	;false
;filter				= filter_respirator

nightvision_sect	= effector_nightvision_good_green
immunities_sect		= sect_exo_prototype_outfit_immunities

burn_protection				= 0.4
strike_protection			= 0.7
shock_protection			= 0.5
wound_protection			= 0.7
wound_2_protection			= 0.6
radiation_protection		= 0.4
telepatic_protection		= 0.0
chemical_burn_protection	= 0.5
explosion_protection		= 0.7
;fire_wound_protection		= 0.9

hit_fraction_actor			= 0.35
bones_koeff_protection		= actor_armor_exo_prototype

power_restore_speed			= 0.0011
power_loss					= 0.4
sprint_coeff				= 0.5
recoil_reduction			= 0.5
zoom_sway_reduction			= 0.5
bullet_impact_reduction		= 0.75
additional_inventory_weight2 = 25
outfit_volume				= 8

[sect_exo_prototype_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.03
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//	Экзоскелет сталкера
;--//-----------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
$spawn				= "outfit\exo_outfit"
visual				= equipments\exoskelet
actor_visual		= actors\hero\stalker_exoskeleton.ogf
player_hud_section	= actor_hud_exo
dynamic_hud			= exo
hud_anim_type		= exo

ef_equipment_type	= 5

inv_name			= exo_outfit_name
inv_name_short		= exo_outfit_name
description			= exo_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13
full_icon_name		= npc_icon_exo_outfit

full_scale_icon		= 2,11		;иконка сталкера в костюме в полный рост

inv_weight			= 15
inv_volume			= 12.5
cost				= 50000
artefact_count		= 2
helmet_avaliable	= false
filter				= filter_exo

nightvision_sect	= effector_nightvision_good_blue
immunities_sect		= sect_exo_outfit_immunities

burn_protection				= 0.5
strike_protection			= 0.9
shock_protection			= 0.5
wound_protection			= 0.8
wound_2_protection			= 0.8
radiation_protection		= 0.5
telepatic_protection		= 0.2
chemical_burn_protection	= 0.5
explosion_protection		= 0.85
;fire_wound_protection		= 0.9

hit_fraction_actor			= 0.25
bones_koeff_protection		= actor_armor_exo

power_restore_speed			= 0.0015
power_loss					= 0.3
sprint_coeff				= 0.3
recoil_reduction			= 0.75
zoom_sway_reduction			= 0.5
bullet_impact_reduction		= 0.9
additional_inventory_weight2 = 45
outfit_volume				= 10

[sect_exo_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.02
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.005
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.02
;--//-----------------------------------------------------------------------------------------