[logic]
active = walker@job1
level_spot = quest_npc

[walker@job1]
path_walk = fog_alchemist_job1_walk
path_look = fog_alchemist_job1_look
combat_ignore_cond = {!actor_enemy}
on_info = {+fog_alchemist_exit_from_cave !_used} walker@job2
meet = meet@general

[walker@job2]
path_walk = fog_alchemist_job2_walk
path_look = fog_alchemist_job2_look
combat_ignore_cond = {!actor_enemy}
on_signal = path_end | remark@job2 %=give_items(af_electra_moonlight)%
meet = no_meet

[remark@job2]
target = fog_alchemist_job2_look, 0
anim = probe_art
on_signal = anim_end | walker@job3_1 %=delete_anomaly(fog_quest_anomaly:true) =remove_npc_items(af_electra_moonlight)%
meet = no_meet

[walker@job3_1]
path_walk = fog_alchemist_job3_walk
path_look = fog_alchemist_job3_look
meet = no_meet
on_signal = path_end | walker@job3_2

[walker@job3_2]
path_walk = fog_alchemist_job3_walk
path_look = fog_alchemist_job3_look
meet = no_act
on_info = {!is_nominal_day +dolg_security_gg} walker@job4_1, {!days_multiple(3) +dolg_security_gg} walker@job4_1, {!is_nominal_day +svoboda_security_gg} walker@job4_1, {!days_multiple(3) +svoboda_security_gg} walker@job4_1

[walker@job4_1]
path_walk = fog_alchemist_job1_walk
path_look = fog_alchemist_job1_look
on_signal = path_end | walker@job4_2
meet = no_meet

[walker@job4_2]
path_walk = fog_alchemist_job1_walk
path_look = fog_alchemist_job1_look
on_info = {=is_nominal_day =days_multiple(3) +dolg_security_gg} walker@job3_1, {=is_nominal_day =days_multiple(3) +svoboda_security_gg} walker@job3_1
meet = meet@general

[meet@general]
meet_state = 10 | wait
meet_state_wpn = 10 | wait
victim = 10 | actor
victim_wpn = 10 | actor
use = true
use_wpn = true
