[zone_field_psychic]:zone_base
;$prefetch 		= 16
class				= ZS_RADIO
postprocess			= effector_psi
postprocess_power	= 1.0
postprocess_immunity_related = true		; Сила эффекта зависит от защиты актора от данного типа воздействия

ef_anomaly_type			= 3
ef_weapon_type			= 15
anomaly_type			= 1

; Spawn settings
spawn_horizontal	= 0

;----------- Anomaly settings -----------------------
max_start_power		= 0.01
attenuation			= 0.5

hit_impulse_scale	= 0
effective_radius	= 1.00 ;размер радиуса в процентах от оригинального, где действует зона

idle_particles		= ;zones\zone_electra_idle
;blowout_particles	=

;hit_small_particles			= damage_fx\burn_creatures
;hit_big_particles			= damage_fx\burn_creatures00
;idle_small_particles		= damage_fx\burn_creatures
;idle_big_particles			= damage_fx\burn_creatures00

idle_particles_dont_stop	= true

;idle_sound			= ambient\fire2					;iinoiyiiue caoe
;blowout_sound		= anomaly\zhar_blow			;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
;hit_sound			= ambient\zhar								;ia ia?niia?a, eiaaa oio iieo?aao oeo
;entrance_sound		= ambient\zhar									;i?e iiiaaaiee iauaeoa a aiiiaee?

hit_type		= telepatic

disable_time		= -1	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= -1	;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= -1	;время отключения idle партиклов

ignore_nonalive		= true;
ignore_small		= false;
ignore_artefacts	= true

blowout_light		= off
idle_light			= off

awaking_time		= 200
blowout_time		= 100
accamulate_time		= 200

blowout_wind		= off


[zone_field_psychic_weak]:zone_field_psychic
$spawn 			= "zones\field_psychic_weak"

postprocess_power	= 0.25
;----------- Anomaly settings -----------------------
max_start_power		= 0.05


[zone_field_psychic_average]:zone_field_psychic
$spawn 			= "zones\field_psychic_average"

postprocess_power	= 0.5
;----------- Anomaly settings -----------------------
max_start_power		= 0.2


[zone_field_psychic_strong]:zone_field_psychic
$spawn 			= "zones\field_psychic_strong"

postprocess_power	= 1.0
;----------- Anomaly settings -----------------------
max_start_power		= 0.4


[zone_field_psychic_special]:zone_field_psychic
$spawn 				= "zones\field_psychic_special"

postprocess_power	= 0.3
postprocess_states	= 12		; Blowout & Accumulate
;----------- Anomaly settings -----------------------
visible_by_detector	= off
max_start_power		= 0.05
attenuation			= 0
effective_radius	= 10
