[zone_witches_galantine]:zone_base
$spawn				= "zones\witches galantine"
$prefetch			= 16
class				= ZS_GALAN

postprocess			= postprocess_electra	;postprocess_electra_mine
postprocess_immunity_related = true		; Сила эффекта зависит от защиты актора от данного типа воздействия

ef_weapon_type		= 13
anomaly_type		= 22

artefacts			= af_electra_sparkler,0.85, af_electra_flash, 0.15, af_electra_moonlight, 0.0

; Spawn settings
spawn_normal		= 1

;----------- Anomaly settings -----------------------
max_start_power			= 0.75
attenuation				= 0.3
min_artefact_count		= 0
max_artefact_count		= 1
artefact_hit_factor		= 1.5

hit_impulse_scale		= 0.0
effective_radius		= 0.8	;размер радиуса в процентах от оригинального, где действует зона

hit_type				= shock

idle_particles			= anomaly2\electra_idle
blowout_particles		= anomaly2\electra2_blast

hit_small_particles			= anomaly2\electra_entrance_small
hit_big_particles			= anomaly2\electra_damage_02_smoke
idle_small_particles		= anomaly2\electra_damage_01_smoke
idle_big_particles			= anomaly2\electra_damage_02_smoke
entrance_small_particles	= anomaly2\electra_entrance_small
entrance_big_particles		= anomaly2\emi_entrance_big_00

idle_sound				= anomaly\electra_idle1
blowout_sound			= anomaly\electra_blast1
hit_sound				= anomaly\electra_hit
entrance_sound			= anomaly\electra_hit

blowout_light		= on
light_color			= 0.6,0.7,1
light_range			= 30.0
light_time			= 0.97
light_height		= 1.3		;подъем источника света на высоту
light_volumetric	= off
light_volumetric_quality	= 0.25
light_volumetric_intensity	= 0.8
light_volumetric_distance	= 0.2

idle_light			= off

disable_time		= 50	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= 500	;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= 1100	;время отключения idle партиклов

awaking_time		= 100
blowout_time		= 1000
accamulate_time		= 1000

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

visible_by_detector	= on

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ветер
blowout_wind		= off

blowout_wind_time_start		= 0
blowout_wind_time_peak		= 150
blowout_wind_time_end		= 299
blowout_wind_power			= 0.2		;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak

;; трава
bend_grass_blowout				= true
bend_grass_blowout_speed		= 1.25
bend_grass_blowout_radius		= 7.5
bend_grass_blowout_str			= 0.8

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;рождение артефактов во время срабатывания
spawn_blowout_artefacts = off



[zone_witches_galantine_weak]:zone_witches_galantine
$spawn			= "zones\witches galantine weak"

artefacts		= af_electra_sparkler,0.85, af_electra_flash, 0.15, af_electra_moonlight, 0.0

postprocess_power	= 0.75
;----------- Anomaly settings -----------------------
max_start_power		= 0.45
min_artefact_count	= 0
max_artefact_count	= 1


[zone_witches_galantine_average]:zone_witches_galantine
$spawn			= "zones\witches galantine average"

artefacts		= af_electra_sparkler,0.65, af_electra_flash, 0.32, af_electra_moonlight, 0.03

postprocess_power	= 1.0
;----------- Anomaly settings -----------------------
max_start_power		= 0.75
min_artefact_count	= 1
max_artefact_count	= 1


[zone_witches_galantine_strong]:zone_witches_galantine
$spawn			= "zones\witches galantine strong"

artefacts		= af_electra_sparkler,0.4, af_electra_flash, 0.4, af_electra_moonlight, 0.2

postprocess_power	= 1.25
;----------- Anomaly settings -----------------------
max_start_power		= 1.45
min_artefact_count	= 1
max_artefact_count	= 2

