;--//-----------------------------------------------------------------------------------------
;--//    Бронекостюм Монолита
;--//-----------------------------------------------------------------------------------------
[monolit_outfit]:outfit_base
$spawn				= "outfit\monolit_outfit"
visual				= equipments\monolit_suit
actor_visual		= actors\hero\stalker_monolit.ogf
player_hud_section	= actor_hud_mono

ef_equipment_type	= 3

inv_name			= monolit_outfit_name
inv_name_short		= monolit_outfit_name
description			= monolit_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 16
full_icon_name		= npc_icon_monolit_outfit
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

inv_weight			= 5.0
inv_volume			= 7.0
cost				= 11000
artefact_count		= 3
helmet_avaliable	= true

immunities_sect		= sect_monolit_outfit_immunities

burn_protection				= 0.4
strike_protection			= 0.5
shock_protection			= 0.4
wound_protection			= 0.4
radiation_protection		= 0.5
telepatic_protection		= 0.0
chemical_burn_protection	= 0.4
explosion_protection		= 0.4
fire_wound_protection		= 0.6

hit_fraction_actor			= 0.5
bones_koeff_protection		= actor_armor_medium

power_loss					= 0.7
sprint_coeff				= 0.8
bullet_impact_reduction		= 0.2
additional_inventory_weight2 = 12
outfit_volume				= 10

[sect_monolit_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.05
strike_immunity				= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.03
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.05
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Научный костюм Монолита
;--//-----------------------------------------------------------------------------------------
[monolit_scientific_outfit]:outfit_base
$spawn				= "outfit\monolit_scientific_outfit"
visual				= dynamics\outfit\stalker_mono_nauchniy_suit
actor_visual		= actors\monolit\stalker_mo_nauchniy.ogf
player_hud_section	= actor_hud_mono_sci
dynamic_hud			= scientific

ef_equipment_type	= 4

inv_name			= monolit_scientific_outfit_name
inv_name_short		= monolit_scientific_outfit_name
description			= monolit_scientific_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 23
full_icon_name		= npc_icon_dolg_scientific_outfit
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

inv_weight			= 7.5
inv_volume			= 10
cost				= 25000
artefact_count		= 3
helmet_avaliable	= false
filter				= filter_cartridge

; nightvision_sect	= effector_nightvision_elite
immunities_sect		= sect_monolit_scientific_outfit_immunities

burn_protection				= 0.8
strike_protection			= 0.65
shock_protection			= 0.9
wound_protection			= 0.6
radiation_protection		= 0.8
telepatic_protection		= 0.3
chemical_burn_protection	= 0.7
explosion_protection		= 0.5
fire_wound_protection		= 0.55

hit_fraction_actor			= 0.4
bones_koeff_protection		= actor_armor_sci
strike_protection_art		= 1.1

power_loss					= 0.8
sprint_coeff				= 0.75
additional_inventory_weight2 = 12
outfit_volume				= 7

[sect_monolit_scientific_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.005
wound_immunity				= 0.03
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.06
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------