[list]
esc_secret_bridge_vagon
esc_secret_anomaly_dead
esc_secret_bandit_cross
esc_secret_bandit_supply
esc_secret_under_cross
esc_secret_refuge
esc_secret_safe_farm
esc_secret_vagon_container
esc_secret_stalker_things
esc_secret_box_bridge
esc_secret_village_rucksack
esc_secret_village_roof
esc_secret_nice_place
esc_secret_vorpal
esc_secret_commander_goods
esc_secret_road
esc_secret_thief
esc_secret_gas_pipe
esc_secret_truck_goods
esc_secret_kpp_tower

gar_secret_bandit_hiding
gar_secret_old_kran
gar_secret_grizly
gar_secret_north_tube
gar_secret_metal_hiding
gar_secret_cistern_pipe
gar_secret_east_tube
gar_secret_rucksack_noones
gar_secret_murdered
gar_secret_rotted_stump
gar_secret_forest_log
gar_secret_shooters_supply
gar_secret_car_hiding
gar_secret_bus_rucksack
gar_secret_toilet
gar_secret_south_safe
gar_secret_metal_hiding2
gar_secret_box_supply
gar_secret_bus_tube
gar_secret_rucksack_ruins
gar_secret_box_blockpost
gar_secret_deadman
gar_secret_avoska
gar_secret_escavator
gar_secret_concrete_blocks

agr_secret_gray
agr_secret_stump
agr_secret_cross
agr_secret_tree_rucksack
agr_secret_pipe_rucksack
agr_secret_roof_box
agr_secret_rucksack_blue
agr_secret_cisterne
agr_secret_rucksack_window
agr_secret_box_radiation
agr_secret_box_stairs
agr_secret_box_factory
agr_secret_bag_stand
agr_secret_box_trash
agr_secret_safe_tree
agr_secret_rucksack_laketube
agr_secret_tube_radiactive
agr_secret_pipe_breakdown
agr_secret_safe_bush
agr_secret_box_archive
agr_secret_sewers
agr_secret_safe_wall
agr_secret_box_institute
agr_secret_agrosafe
agr_secret_truck
agr_secret_rotted_log
agr_secret_box_zavhoz
agr_secret_inventory_schlosser

agru_secret_bandit_obschak
agru_secret_rucksack_corner
agru_secret_box_bloodsucker
agru_secret_box_habar
agru_secret_mole_cave

val_secret_0000
val_secret_0001
val_secret_0002
val_secret_0003
val_secret_0004
val_secret_0005
val_secret_0006
val_secret_0007
val_secret_0008
val_secret_0009
val_secret_0010
val_secret_0011
val_secret_0012
val_secret_0013
val_secret_0014
val_secret_0015
val_secret_0016
val_secret_0017
val_secret_0018
val_secret_0019
val_secret_0020
val_secret_0021
val_secret_0022
val_secret_0023
val_secret_0024
val_secret_0025
val_secret_0026
val_secret_0027
val_secret_0028
val_secret_0029
val_secret_0030
val_secret_0031
val_secret_0032

mil_secret_0000
mil_secret_0001
mil_secret_0002
mil_secret_0003
mil_secret_0004
mil_secret_0005
mil_secret_0006
mil_secret_0007
mil_secret_0008
mil_secret_0009
mil_secret_0010
mil_secret_0011
mil_secret_0012
mil_secret_0013
mil_secret_0014
mil_secret_0015
mil_secret_0016
mil_secret_0017
mil_secret_0018
mil_secret_0019
mil_secret_0020
mil_secret_0021
mil_secret_0022
mil_secret_0023
mil_secret_0024
mil_secret_0025
mil_secret_0026
mil_secret_0027
mil_secret_0028

yan_secret_0000
yan_secret_0001
yan_secret_0002
yan_secret_0003
yan_secret_0004
yan_secret_0005
yan_secret_0006
yan_secret_0007
yan_secret_0008
yan_secret_0009
yan_secret_0010
yan_secret_0011
yan_secret_0012
yan_secret_0013
  
x16_secret_0000
x16_secret_0001
  
rad_secret_0000
rad_secret_0001
rad_secret_0002
rad_secret_0003
rad_secret_0004
rad_secret_0005
  
pri_secret_0000
pri_secret_0001
pri_secret_0002
pri_secret_0003
pri_secret_0004

x18_secret_0000
x18_secret_0001

bar_secret_0000
bar_secret_0001
bar_secret_0002
bar_secret_0003
bar_secret_0004
bar_secret_0005
bar_secret_0006
bar_secret_0007
bar_secret_0008
bar_secret_0009
bar_secret_0010
bar_secret_0011
bar_secret_0012
bar_secret_0013
bar_secret_0014
bar_secret_0015
bar_secret_0016
bar_secret_0017
bar_secret_0018
bar_secret_0019

ros_secret_0000
ros_secret_0001
ros_secret_0002
ros_secret_0003
ros_secret_0004
ros_secret_0005
ros_secret_0006
ros_secret_0007
ros_secret_0008
ros_secret_0009
ros_secret_0010
ros_secret_0011
ros_secret_0012
ros_secret_0013
ros_secret_0014
ros_secret_0015
ros_secret_0016
ros_secret_0017
ros_secret_0018
ros_secret_0019
ros_secret_0020
ros_secret_0021
ros_secret_0022
ros_secret_0023
ros_secret_0024
ros_secret_0025

fog_secret_0000
fog_secret_0001
fog_secret_0002
fog_secret_0003
fog_secret_0004
fog_secret_0005
fog_secret_0006
fog_secret_0007
fog_secret_0008
fog_secret_0009
fog_secret_0010

mar_treasure_1
mar_treasure_2
mar_treasure_3
mar_treasure_4
mar_treasure_5
mar_treasure_6
mar_treasure_7
mar_treasure_8
mar_treasure_9
mar_treasure_10
mar_treasure_11
mar_treasure_12
mar_treasure_13
mar_treasure_14
mar_treasure_15
mar_treasure_16
mar_treasure_17
mar_treasure_18
mar_treasure_19
mar_treasure_20
mar_treasure_21
mar_treasure_22
mar_treasure_23
mar_treasure_24
mar_treasure_25
mar_treasure_26
mar_treasure_27
mar_treasure_28
mar_treasure_29
mar_treasure_30
mar_treasure_31
mar_treasure_32
mar_treasure_33
mar_treasure_34
mar_treasure_35
mar_treasure_36
mar_treasure_37
mar_treasure_38
mar_treasure_39
mar_treasure_40
mar_treasure_41
mar_treasure_42
mar_treasure_43
mar_treasure_44
mar_quest_treasure_1
mar_quest_treasure_2
mar_quest_treasure_3
mar_quest_treasure_4
mar_quest_treasure_5
mar_quest_treasure_6
mar_quest_treasure_7
mar_quest_treasure_8
mar_quest_treasure_9
mar_quest_treasure_10
mar_quest_treasure_11
mar_quest_treasure_12
mar_quest_treasure_13
mar_quest_treasure_14
mar_quest_treasure_15
mar_quest_treasure_16

; red_inventory_box
; red_inventory_box_0000
red_treasure_1
red_treasure_2
red_treasure_3
red_treasure_4
red_treasure_5
red_treasure_6
red_treasure_7
red_treasure_8
red_treasure_9
red_treasure_10
red_treasure_11
red_treasure_12
red_treasure_13
red_treasure_14
red_treasure_15
red_treasure_16
red_treasure_17
red_treasure_18
red_treasure_19
red_treasure_20
red_treasure_21
red_treasure_22
red_treasure_23
red_treasure_24
red_quest_treasure_1
red_quest_treasure_2
red_quest_treasure_3
red_quest_treasure_4
red_quest_treasure_5
red_quest_treasure_6
red_quest_treasure_7
red_quest_treasure_8
red_quest_treasure_9
red_quest_treasure_10

lim_treasure_1
lim_treasure_2
lim_treasure_3
;lim_treasure_4
lim_treasure_5
lim_treasure_6
lim_treasure_7
lim_treasure_8
lim_treasure_9
lim_treasure_10
lim_treasure_11
lim_treasure_12
lim_treasure_13
lim_treasure_14

hos_treasure_1
hos_treasure_2
hos_treasure_3

dc_treasure_1
dc_treasure_2
dc_treasure_3
dc_treasure_4
dc_treasure_5
dc_treasure_6
dc_treasure_7
dc_treasure_8
dc_treasure_9
dc_treasure_10
dc_treasure_11
dc_treasure_12
dc_treasure_13
dc_treasure_14
dc_treasure_15
dc_treasure_16
dc_treasure_17
dc_treasure_18

;----------------- Dead City -------------

[dc_treasure_1]
target = dc_treasure_1
name = st_dc_treasure_1
description = st_dc_treasure_1_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_2]
target = dc_treasure_2
name = st_dc_treasure_2
description = st_dc_treasure_2_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_3]
target = dc_treasure_3
name = st_dc_treasure_3
description = st_dc_treasure_3_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_4]
target = dc_treasure_4
name = st_dc_treasure_4
description = st_dc_treasure_4_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_5]
target = dc_treasure_5
name = st_dc_treasure_5
description = st_dc_treasure_5_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_6]
target = dc_treasure_6
name = st_dc_treasure_6
description = st_dc_treasure_6_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_7]
target = dc_treasure_7
name = st_dc_treasure_7
description = st_dc_treasure_7_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_8]
target = dc_treasure_8
name = st_dc_treasure_8
description = st_dc_treasure_8_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_9]
target = dc_treasure_9
name = st_dc_treasure_9
description = st_dc_treasure_9_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_10]
target = dc_treasure_10
name = st_dc_treasure_10
description = st_dc_treasure_10_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_11]
target = dc_treasure_11
name = st_dc_treasure_11
description = st_dc_treasure_11_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_12]
target = dc_treasure_12
name = st_dc_treasure_12
description = st_dc_treasure_12_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_13]
target = dc_treasure_13
name = st_dc_treasure_13
description = st_dc_treasure_13_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_14]
target = dc_treasure_14
name = st_dc_treasure_14
description = st_dc_treasure_14_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_15]
target = dc_treasure_15
name = st_dc_treasure_15
description = st_dc_treasure_15_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_16]
target = dc_treasure_16
name = st_dc_treasure_16
description = st_dc_treasure_16_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_17]
target = dc_treasure_17
name = st_dc_treasure_17
description = st_dc_treasure_17_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

[dc_treasure_18]
target = dc_treasure_18
name = st_dc_treasure_18
description = st_dc_treasure_18_descr
presets = set_st_vet_1
community = stalker, bandit, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l16_limansk)} 1, {=actor_on_level(l08_yantar:l15_red_forest:l07_military:l06_rostok)} 0.4

;----------------- Hospital -------------

[hos_treasure_1] ;Электрощиток в госпитале
target = hos_treasure_1
name = st_hos_electric_box_02
description = st_hos_electric_box_02_descr
presets = set_hospital_mon_1
community = monolith
condlist = {=actor_on_level(l17_hospital:l16_limansk)} 1

[hos_treasure_2] ;Рюкзак под лестницей
target = hos_treasure_2
name = st_hos_rucksack_01
description = st_hos_rucksack_01_descr
presets = set_hospital_mon_1
community = monolith
condlist = {=actor_on_level(l17_hospital:l16_limansk)} 1

[hos_treasure_3] ;Баррикады в коридор
target = hos_treasure_3
name = st_hos_seif_01
description = st_hos_seif_01_descr
presets = set_hospital_mon_1
community = monolith
condlist = {=actor_on_level(l17_hospital:l16_limansk)} 1

;----------------- Limank ---------------

[lim_treasure_1] ;Труба в контейнере
target = lim_treasure_1
name = st_lim_pipe_02_2
description = st_lim_pipe_02_2_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_2] ;Рюкзак под забором
target = lim_treasure_2
name = st_lim_rucksack_02_1
description = st_lim_rucksack_02_1_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_3] ;Труба в канализации
target = lim_treasure_3
name = st_lim_electric_box_01
description = st_lim_electric_box_01_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

;[lim_treasure_4] ;Электрощит на "Радиоволне"
;target = lim_treasure_4
;name = st_lim_electric_box_01_2
;description = st_lim_electric_box_01_2_descr
;items = wpn_ak74u,ammo_5.45x39_ap,ammo_5.45x39_ap,ammo_5.45x39_ap
;community = bandit, dolg, freedom, monolith, killer
;condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_5] ;Саквояж на чердаке
target = lim_treasure_5
name = st_lim_instrument_case_01_1
description = st_lim_instrument_case_01_1_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_6] ;Саквояж в нише
target = lim_treasure_6
name = st_lim_instrument_case_01
description = st_lim_instrument_case_01_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_7] ;Труба под УАЗиком
target = lim_treasure_7
name = st_lim_pipe_02
description = st_lim_pipe_02_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_8] ;За гаражами
target = lim_treasure_8
name = st_lim_pipe_02_01
description = st_lim_pipe_02_01_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_9] ;Рюкзак под бардачком
target = lim_treasure_9
name = st_lim_rucksack_01
description = st_lim_rucksack_01_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_10] ;Рюкзак убитого
target = lim_treasure_10
name = st_lim_rucksack_02_2
description = st_lim_rucksack_02_2_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_11] ;Сейф в гараже
target = lim_treasure_11
name = st_lim_seif_03
description = st_lim_seif_03_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_12] ;Прикопанное бревно
target = lim_treasure_12
name = st_lim_trees_log_01
description = st_lim_trees_log_01_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_13] ;Сверток в пне
target = lim_treasure_13
name = st_lim_trees_stump_01_1
description = st_lim_trees_stump_01_1_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l10_radar:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l17_hospital:l05_bar)} 0.4

[lim_treasure_14] ;Вещи раненого
target = lim_treasure_14
name = st_lim_rucksack_02_12
description = st_lim_rucksack_02_12_descr
presets = set_limansk_uni_1
community = bandit, dolg, freedom, monolith, killer, zombied
condlist = {=actor_on_level(l09_deadcity:l15_red_forest:l16_limansk:l17_hospital)} 1, {=actor_on_level(l07_military:l06_rostok:l08_yantar:l10_radar:l17_hospital:l05_bar)} 0.4

;----------------- Red Forest -----------

[red_treasure_1] ;Труба в тележке
target = red_treasure_1
name = st_red_pipe_02
description = st_red_pipe_02_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_2] ;Синий ящик
target = red_treasure_2
name = st_red_box_01_0000
description = st_red_box_01_0000_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_3] ;Рюкзак в кустах
target = red_treasure_3
name = st_red_rucksack_02
description = st_red_rucksack_02_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_4] ;Вещи в дупле дерева
target = red_treasure_4
name = st_red_trees_log_01
description = st_red_trees_log_01_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_5] ;Дырявый пень
target = red_treasure_5
name = st_red_trees_stump_01
description = st_red_trees_stump_01_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_6] ;Пень перед лесом
target = red_treasure_6
name = st_red_trees_stump_01_0000
description = st_red_trees_stump_01_0000_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_7] ;Пень у оврага
target = red_treasure_7
name = st_red_trees_stump_01_2_0000
description = st_red_trees_stump_01_2_0000_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_8] ;Черный рюкзак
target = red_treasure_8
name = st_red_rucksack_01
description = st_red_rucksack_01_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_9] ;Рюкзак на ветке
target = red_treasure_9
name = st_red_rucksack_01_1_0000
description = st_red_rucksack_01_1_0000_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_10] ;Дерево у забора
target = red_treasure_10
name = st_red_rucksack_01_on_tree
description = st_red_rucksack_01_on_tree_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_11] ;Валун возле оврага
target = red_treasure_11
name = st_red_rucksack_01_under_stone_3
description = st_red_rucksack_01_under_stone_3_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_12] ;Рюкзак в лесу
target = red_treasure_12
name = st_red_rucksack_02_0000
description = st_red_rucksack_02_0000_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_13] ;Рюкзак под валунами
target = red_treasure_13
name = st_red_rucksack_02_0001
description = st_red_rucksack_02_0001_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_14] ;Проклятый хабар
target = red_treasure_14
name = st_red_rucksack_02_4
description = st_red_rucksack_02_4_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_15] ;Странное место
target = red_treasure_15
name = st_red_rucksack_02_5
description = st_red_rucksack_02_5_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_16] ;Рюкзак под обвалом
target = red_treasure_16
name = st_red_rucksack_02_6
description = st_red_rucksack_02_6_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_17] ;Потеряшка
target = red_treasure_17
name = st_red_rucksack_02_in_stone
description = st_red_rucksack_02_in_stone_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_18] ;Тайник в штольне
target = red_treasure_18
name = st_red_rucksack_02_in_tonnel
description = st_red_rucksack_02_in_tonnel_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_19] ;Рюкзак в пещере
target = red_treasure_19
name = st_red_rucksack_01_under_stone_2
description = st_red_rucksack_01_under_stone_2_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_20] ;Большой пень
target = red_treasure_20
name = st_red_trees_stump_01_3
description = st_red_trees_stump_01_3_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_21] ;Тайник в пне
target = red_treasure_21
name = st_red_trees_stump_01_4
description = st_red_trees_stump_01_4_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_22] ;Пень у оврага
target = red_treasure_22
name = st_red_trees_stump_01_7
description = st_red_trees_stump_01_7_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_23] ;Запор на капере
target = red_treasure_23
name = st_red_zaz968
description = st_red_zaz968_descr
items = ammo_og-7b, 1, ammo_m209, 5
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_treasure_24] ;Пень в глуши
target = red_treasure_24
name = st_red_sekret_trees_stump_01_0000
description = st_red_sekret_trees_stump_01_0000_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_1]
target = red_q1_t_l
name = st_red_q1_t_l
description = st_red_q1_t_l_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_2]
target = red_q2_t_a
name = st_red_q2_t_a
description = st_red_q2_t_a_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_3]
target = red_q3_n
name = st_red_q3_n
description = st_red_q3_n_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_4]
target = red_q4_n
name = st_red_q4_n
description = st_red_q4_n_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_5]
target = red_q5_n
name = st_red_q5_n
description = st_red_q5_n_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_6]
target = red_q6_n
name = st_red_q6_n
description = st_red_q6_n_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_7]
target = red_q7_t_a
name = st_red_q7_t_a
description = st_red_q7_t_a_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_8]
target = red_q8_n
name = st_red_q8_n
description = st_red_q8_n_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_9]
target = red_q9_n
name = st_red_q9_n
description = st_red_q9_n_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

[red_quest_treasure_10]
target = red_q10_n
name = st_red_q10_n
description = st_red_q10_n_descr
presets = set_red_forest_uni_1
condlist = {=actor_on_level(l07_military:l09_deadcity:l10_radar:l15_red_forest:l16_limansk)} 1, {=actor_on_level(l05_bar:l06_rostok:l08_yantar:l11_pripyat:l17_hospital:l18_foggy_thicket)} 0.4

;----------------- Marsh ----------------

[mar_treasure_1] ;затопленный люк возле базы ренегатов
target = mar_treasure_1
name = st_mar_nichka_0000
description = st_mar_nichka_0000_descr
items = ammo_12x76_zhekan, 10, vodka, 4, wpn_pb, 1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_2] ;ящик под вышкой
target = mar_treasure_2
name = st_mar_nichka_0001
description = st_mar_nichka_0001_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit

[mar_treasure_3] ;ящик в кабине ЗИЛа
target = mar_treasure_3
name = st_mar_nichka_0003
description = st_mar_nichka_0003_descr
presets = set_st_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit

[mar_treasure_4] ;труба на заводике
target = mar_treasure_4
name = st_mar_nichka_0004
description = st_mar_nichka_0004_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(veteran:experienced)} 0.3
community = stalker, hunter

[mar_treasure_5] ;рюкзак в болотах
target = mar_treasure_5
name = st_mar_nichka_0006
description = st_mar_nichka_0006_descr
items = conserva, 5, wpn_mp5, 1, ammo_9x19_pbp, 60
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit

[mar_treasure_6] ;труба на болотах
target = mar_treasure_6
name = st_mar_nichka_0005
description = st_mar_nichka_0005_descr
presets = set_ban_vet_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_7] ;рюкзак в болотах
target = mar_treasure_7
name = st_mar_nichka_0008
description = st_mar_nichka_0008_descr
items = conserva, 3, energy_drink, 2, bandage, 3, ammo_12x76_dart, 10, wpn_bm16, 1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_8] ;сейф
target = mar_treasure_8
name = st_mar_nichka_0007
description = st_mar_nichka_0007_descr
items = antirad, 1, energy_drink, 1, wpn_toz34, 1, af_blood, 1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit, hunter

[mar_treasure_9] ;пень у дерева
target = mar_treasure_9
name = st_mar_nichka_0010
description = st_mar_nichka_0010_descr
presets = set_st_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter

[mar_treasure_10] ;рюкзак в камышах
target = mar_treasure_10
name = st_mar_nichka_0009
description = st_mar_nichka_0009_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit
block_robbery_time = -1		; mar_zone_field_psychic_strong_quest

[mar_treasure_11] ;крест с противогазом
target = mar_treasure_11
name = st_mar_nichka_0012
description = st_mar_nichka_0012_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit

[mar_treasure_12] ;расщепленное бревно
target = mar_treasure_12
name = st_mar_nichka_0011
description = st_mar_nichka_0011_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit, hunter

[mar_treasure_13] ;поленица у церкви
target = mar_treasure_13
name = st_mar_nichka_0014
description = st_mar_nichka_0014_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_14] ;поленица у церкви
target = mar_treasure_14
name = st_mar_nichka_0013
description = st_mar_nichka_0013_descr
presets = set_st_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_15] ;сейф в камышах
target = mar_treasure_15
name = st_mar_nichka_0016
description = st_mar_nichka_0016_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter

[mar_treasure_16] ;рюкзак в камышах
target = mar_treasure_16
name = st_mar_nichka_0015
description = st_mar_nichka_0015_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(veteran:experienced)} 0.3

[mar_treasure_17] ;полупритопленный запорожец
target = mar_treasure_17
name = st_mar_nichka_0018
description = st_mar_nichka_0018_descr
items = vodka, 6, wpn_bm16_full, 1, ammo_12x76_zhekan, 10
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit, hunter

[mar_treasure_18] ;саквояж под печкой
target = mar_treasure_18
name = st_mar_nichka_0017
description = st_mar_nichka_0017_descr
items = medkit, 1, bandage, 2, wpn_fort_m1, 1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_19] ;в трубе
target = mar_treasure_19
name = st_mar_nichka_0020
description = st_mar_nichka_0020_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_20] ;пень
target = mar_treasure_20
name = st_mar_nichka_0019
description = st_mar_nichka_0019_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_21] ;большой синий ящик
target = mar_treasure_21
name = st_mar_nichka_0022
description = st_mar_nichka_0022_descr
items = set_artefact_2
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter

[mar_treasure_22] ;рюкзак
target = mar_treasure_22
name = st_mar_nichka_0021
description = st_mar_nichka_0021_descr
presets = set_st_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter

[mar_treasure_23] ;большой синий ящик
target = mar_treasure_23
name = st_mar_nichka_0024
description = st_mar_nichka_0024_descr
items = set_artefact_1, set_eat_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = bandit

[mar_treasure_24] ;бревно
target = mar_treasure_24
name = st_mar_nichka_0023
description = st_mar_nichka_0023_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit

[mar_treasure_25] ;электрощиток
target = mar_treasure_25
name = st_mar_nichka_0025
description = st_mar_nichka_0025_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, bandit

[mar_treasure_26] ;рюкзак
target = mar_treasure_26
name = st_mar_nichka_0026
description = st_mar_nichka_0026_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(veteran:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_27] ;пень у дерева
target = mar_treasure_27
name = st_mar_nichka_0027
description = st_mar_nichka_0027_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = bandit

[mar_treasure_28] ;сейф
target = mar_treasure_28
name = st_mar_nichka_0028
description = st_mar_nichka_0028_descr
items = set_medicine_4, set_medicine_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_29] ;рюкзак
target = mar_treasure_29
name = st_mar_nichka_0029
description = st_mar_nichka_0029_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_30] ;ящик под кузовом
target = mar_treasure_30
name = st_mar_nichka_0030
description = st_mar_nichka_0030_descr
items = set_stalker_filter_1, set_grenade_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_31] ;ящик
target = mar_treasure_31
name = st_mar_nichka_0031
description = st_mar_nichka_0031_descr
items = antirad, 3, medkit, 1, wpn_fort, 1, ammo_9x18_pmm, 12
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_32] ;ящик в печи
target = mar_treasure_32
name = st_mar_nichka_0032
description = st_mar_nichka_0032_descr
items = set_artefact_2
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = bandit

[mar_treasure_33] ;сейф
target = mar_treasure_33
name = st_mar_nichka_0033
description = st_mar_nichka_0033_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(veteran:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_34] ;пень
target = mar_treasure_34
name = st_mar_nichka_0034
description = st_mar_nichka_0034_descr
items = set_medicine_1, set_ammo_9, set_artefact_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_35] ;бревно
target = mar_treasure_35
name = st_mar_nichka_0035
description = st_mar_nichka_0035_descr
items = vodka, 4, medkit, 1, wpn_toz34_sawed, 1, ammo_12x76_zhekan, 12
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_36] ;рюкзак
target = mar_treasure_36
name = st_mar_nichka_0036
description = st_mar_nichka_0036_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_37] ;люк
target = mar_treasure_37
name = st_mar_nichka_0037
description = st_mar_nichka_0037_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_38] ;рюкзак
target = mar_treasure_38
name = st_mar_nichka_0038
description = st_mar_nichka_0038_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_39] ;саквояж
target = mar_treasure_39
name = st_mar_nichka_0039
description = st_mar_nichka_0039_descr
presets = set_st_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_40] ;рюкзак
target = mar_treasure_40
name = st_mar_nichka_0040
description = st_mar_nichka_0040_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_41] ;рюкзак
target = mar_treasure_41
name = st_mar_nichka_0041
description = st_mar_nichka_0041_descr
presets = set_st_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = stalker, hunter, bandit

[mar_treasure_42] ;рюкзак
target = mar_treasure_42
name = st_mar_nichka_0042
description = st_mar_nichka_0042_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_treasure_43] ;рюкзак
target = mar_treasure_43
name = st_mar_nichka_0043
description = st_mar_nichka_0043_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3
community = bandit

[mar_treasure_44] ;коряга
target = mar_treasure_44
name = st_mar_nichka_0044
description = st_mar_nichka_0044_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l14_marsh)} 1, {=actor_on_level(l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(novice:experienced)} 0.3

[mar_quest_treasure_1]
target = mar_q_t_l_1
name = st_mar_q_t_l_1
description = st_mar_q_t_l_1_descr
; items = flesh_up_ac_mp5, 1 ; Karlan: флешка
items = set_artefact_1, set_artefact_3
set_rnd = true
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:novice)} 0.3

[mar_quest_treasure_2]
target = mar_q_t_l_2
name = st_mar_q_t_l_2
description = st_mar_q_t_l_2_descr
items = set_grenade_2, set_eat_1, set_eat_1
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

[mar_quest_treasure_3]
target = mar_q_t_a_3
name = st_mar_q_t_a_3
description = st_mar_q_t_a_3_descr
items = set_ammo_6, set_eat_2, set_eat_1
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:novice)} 0.3

[mar_quest_treasure_4]
target = mar_q_t_l_4
name = st_mar_q_t_l_4
description = st_mar_q_t_l_4_descr
items = set_artefact_3
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

[mar_quest_treasure_5]
target = mar_q_t_l_5
name = st_mar_q_t_l_5
description = st_mar_q_t_l_5_descr
items = art_container_1, mineral_water
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

[mar_quest_treasure_6]
target = mar_q_n_6
name = st_mar_q_n_6
description = st_mar_q_n_6_descr
items = set_artefact_3
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

[mar_quest_treasure_7]
target = mar_q_n_7
name = st_mar_q_n_7
description = st_mar_q_n_7_descr
items = ammo_og-7b, 1, antirad, 3, medkit, 3
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

[mar_quest_treasure_8]
target = mar_q_n_8
name = st_mar_q_n_8
description = st_mar_q_n_8_descr
items = set_artefact_2
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

[mar_quest_treasure_9]
target = mar_q_n_9
name = st_mar_q_n_9
description = st_mar_q_n_9_descr
items = set_artefact_1
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:novice)} 0.3

[mar_quest_treasure_10]
target = mar_q_n_10
name = st_mar_q_n_10
description = st_mar_q_n_10_descr
items = set_artefact_4
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.2

[mar_quest_treasure_11]
target = mar_q_n_11
name = st_mar_q_n_11
description = st_mar_q_n_11_descr
items = antirad, 2, drug_antidot, 2, wpn_wincheaster1300, 1
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

[mar_quest_treasure_12]
target = mar_q_n_12
name = st_mar_q_n_12
description = st_mar_q_n_12_descr
items = set_artefact_1, set_grenade_1
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:novice)} 0.3

[mar_quest_treasure_13]
target = mar_q_n_13
name = st_mar_q_n_13
description = st_mar_q_n_13_descr
items = bandage, 4, vodka, 6, ammo_9x19_pbp, 20
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:novice)} 0.3

[mar_quest_treasure_14]
target = mar_q_n_14
name = st_mar_q_n_14
description = st_mar_q_n_14_descr
items = set_artefact_2, set_medicine_1
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:novice)} 0.3

[mar_quest_treasure_15]
target = mar_q_t_a_15
name = st_mar_q_t_a_15
description = st_mar_q_t_a_15_descr
items = set_artefact_1, set_artefact_2
set_rnd = true
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:novice)} 0.3

[mar_quest_treasure_16]
target = mar_q_t_l_16
name = st_mar_q_t_l_16
description = st_mar_q_t_l_16_descr
items = set_weapon_8, set_weapon_6, set_ammo_7
condlist = {=actor_on_level(l14_marsh:l01_escape:k01_darkscape:l02_garbage:l03_agroprom:l03u_agr_underground) =npc_rank(experienced:veteran)} 0.3

;----------------- Fog ----------------

[fog_secret_0000]
target = 5481
name = fog_secret_0000_name
description = fog_secret_0000_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0001]
target = 5482
name = fog_secret_0001_name
description = fog_secret_0001_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0002]
target = 5483
name = fog_secret_0002_name
description = fog_secret_0002_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0003]
target = 5484
name = fog_secret_0003_name
description = fog_secret_0003_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0004]
target = 5485
name = fog_secret_0004_name
description = fog_secret_0004_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0005]
target = 5486
name = fog_secret_0005_name
description = fog_secret_0005_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0006]
target = 5487
name = fog_secret_0006_name
description = fog_secret_0006_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0007]
target = 5488
name = fog_secret_0007_name
description = fog_secret_0007_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage:l05_bar:l06_rostok) =npc_rank(experienced:veteran)} 15
community = stalker, dolg

[fog_secret_0008]
target = 5489
name = fog_secret_0008_name
description = fog_secret_0008_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0009]
target = 5490
name = fog_secret_0009_name
description = fog_secret_0009_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

[fog_secret_0010]
target = 5491
name = fog_secret_0010_name
description = fog_secret_0010_descr
presets = set_st_vet_1
condlist = {=actor_on_level(l04_darkvalley:l02_garbage) =npc_rank(experienced)} 4, {=npc_rank(experienced)} 1, {=npc_rank(veteran)} 3
community = stalker, bandit

;----------------- Escape -----------------

[esc_secret_bridge_vagon]
target = 5000
name = esc_secret_0000_name
description = esc_secret_0000_descr
items = set_army_medicine_1, set_ammo_6, set_army_filter_1, 20
condlist = {=npc_rank(experienced) =actor_on_level(l01_escape:k01_darkscape:l14_marsh)} 7
community = military

[esc_secret_anomaly_dead]
target = 5001
name = esc_secret_0001_name
description = esc_secret_0001_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=npc_rank(novice) =actor_on_level(l01_escape:l02_garbage)} 2
community = stalker, bandit

[esc_secret_bandit_cross]
target = 5002
name = esc_secret_0002_name
description = esc_secret_0002_descr
items = set_artefact_1
condlist = {=npc_rank(novice)} 5
community = stalker, hunter

[esc_secret_bandit_supply]
target = 5003
name = esc_secret_0003_name
description = esc_secret_0003_descr
items = set_artefact_2
condlist = 1
community = military

[esc_secret_under_cross]
target = 5004
name = esc_secret_0004_name
description = esc_secret_0004_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=npc_rank(novice:experienced)} 1
community = bandit

[esc_secret_refuge]
target = 5005
name = esc_secret_0005_name
description = esc_secret_0005_descr
presets = set_st_ban_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[esc_secret_safe_farm]
target = 5006
name = esc_secret_0006_name
description = esc_secret_0006_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l01_escape:l14_marsh) =npc_rank(novice)} 2
community = stalker, csky, hunter

[esc_secret_vagon_container]
target = 5007
name = esc_secret_0007_name
description = esc_secret_0007_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=npc_rank(novice)} 2
community = bandit

[esc_secret_stalker_things]
target = 5008
name = esc_secret_0008_name
description = esc_secret_0008_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l01_escape) =npc_profile(esc_bandit_novice)} 10
community = bandit

[esc_secret_box_bridge]
target = 5009
name = esc_secret_0009_name
description = esc_secret_0009_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l01_escape) npc_rank(novice)} 3
community = bandit

[esc_secret_village_rucksack]
target = 5010
name = esc_secret_0010_name
description = esc_secret_0010_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {npc_rank(novice)} 3
community = stalker, bandit

[esc_secret_village_roof]
target = 5011
name = esc_secret_0011_name
description = esc_secret_0011_descr
presets = set_st_ban_exp_1
condlist = {=npc_rank(experienced)} 1
community = bandit

[esc_secret_nice_place]
target = 5012
name = esc_secret_0012_name
description = esc_secret_0012_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=npc_rank(novice)} 3
community = stalker, bandit

[esc_secret_vorpal]
target = 5013
name = esc_secret_0013_name
description = esc_secret_0013_descr
exclusive = true
items = ammo_9x18_pmm, 40, medkit, 2, bandage, 3, drug_booster
condlist = {=actor_on_level(l01_escape:k01_darkscape:l14_marsh)} 3
community = military,killer

[esc_secret_commander_goods]
target = 5014
name = esc_secret_0014_name
description = esc_secret_0014_descr
exclusive = true
items = medkit_army, 5, antirad, 3, bandage, 10, vodka, 3, drug_coagulant, 3, drug_radioprotector, 3
condlist = {=actor_on_level(l01_escape:k01_darkscape:l14_marsh:l03_agroprom) =npc_rank(experienced:veteran)} 5
community = military

[esc_secret_road]
target = 5015
name = esc_secret_0015_name
description = esc_secret_0015_descr
items = set_army_medicine_1, set_ammo_6, set_army_filter_1, 20
condlist = {=actor_on_level(l01_escape:k01_darkscape:l14_marsh)} 4
community = military,killer

[esc_secret_thief]
target = 5016
name = esc_secret_0016_name
description = esc_secret_0016_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l01_escape:l02_garbage:k01_darkscape:l14_marsh) =npc_rank(novice:experienced)} 2
community = stalker, hunter

[esc_secret_gas_pipe]
target = 5017
name = esc_secret_0017_name
description = esc_secret_0017_descr
exclusive = true
items = outfit_novice_m1
condlist = {=actor_on_level(l01_escape:l02_garbage:k01_darkscape)} 11
community = stalker, hunter, csky, bandit, military

[esc_secret_truck_goods]
target = 5018
name = esc_secret_0018_name
description = esc_secret_0018_descr
presets = set_agru_mil_1
condlist = {=actor_on_level(l03_agroprom:l03u_agr_underground:l14_marsh)} 5
community = military

[esc_secret_kpp_tower]
target = 5019
name = esc_secret_0019_name
description = esc_secret_0019_descr
items = set_artefact_1
condlist = {=npc_rank(novice)} 2, {=npc_rank(experienced)} 3
community = stalker, hunter

;----------------- Garbage -----------------

[gar_secret_bandit_hiding]
target = 5030
name = gar_secret_0000_name
description = gar_secret_0000_descr
items = set_artefact_1 
condlist = {=npc_rank(novice)} 3
community = stalker

[gar_secret_old_kran]
target = 5031
name = gar_secret_0001_name
description = gar_secret_0001_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 3
community = bandit

[gar_secret_grizly]
target = 5032
name = gar_secret_0002_name
description = gar_secret_0002_descr
exclusive = true
presets = set_killer_all_1
condlist = 5
community = killer

[gar_secret_north_tube]
target = 5033
name = gar_secret_0003_name
description = gar_secret_0003_descr
items = set_artefact_1, set_artefact_2
set_rnd = true
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 5
community = stalker

[gar_secret_metal_hiding]
target = 5034
name = gar_secret_0004_name
description = gar_secret_0004_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage)} 3
community = stalker, dolg

[gar_secret_cistern_pipe]
target = 5035
name = gar_secret_0005_name
description = gar_secret_0005_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l01_escape) =npc_rank(experienced)} 5, {=actor_on_level(l02_garbage) =npc_rank(experienced)} 2
community = stalker

[gar_secret_east_tube]
target = 5036
name = gar_secret_0006_name
description = gar_secret_0006_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = stalker

[gar_secret_rucksack_noones]
target = 5037
name = gar_secret_0007_name
description = gar_secret_0007_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(novice)} 3
community = stalker, bandit

[gar_secret_murdered]
target = 5038
name = gar_secret_0008_name
description = gar_secret_0008_descr
items = set_artefact_1, set_artefact_1
condlist = 1
community = bandit

[gar_secret_rotted_stump]
target = 5039
name = gar_secret_0009_name
description = gar_secret_0009_descr
items = set_artefact_3
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = stalker

[gar_secret_forest_log]
target = 5040
name = gar_secret_0010_name
description = gar_secret_0010_descr
items = set_artefact_3
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1
community = stalker

[gar_secret_shooters_supply]
target = 5041
name = gar_secret_0011_name
description = gar_secret_0011_descr
exclusive = true
items = wpn_ak74, ammo_5.45x39_ap, 100, grenade_rgd5, 2
condlist = 2
community = dolg

[gar_secret_car_hiding]
target = 5042
name = gar_secret_0012_name
description = gar_secret_0012_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1, {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 2
community = stalker, dolg, bandit

[gar_secret_bus_rucksack]
target = 5043
name = gar_secret_0013_name
description = gar_secret_0013_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 5, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 5
community = stalker, bandit

[gar_secret_toilet]
target = 5044
name = gar_secret_0014_name
description = gar_secret_0014_descr
presets = set_killer_all_small_1
condlist = 7
community = killer

[gar_secret_south_safe]
target = 5045
name = gar_secret_0015_name
description = gar_secret_0015_descr
items = set_artefact_1, set_artefact_1
condlist = {=npc_rank(experienced) =actor_on_level(l02_garbage)} 2
community = stalker

[gar_secret_metal_hiding2]
target = 5046
name = gar_secret_0016_name
description = gar_secret_0016_descr
items = set_artefact_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(novice)} 5, {=actor_on_level(l03u_agr_underground) =npc_rank(novice)} 3
community = bandit

[gar_secret_box_supply]
target = 5047
name = gar_secret_0017_name
description = gar_secret_0017_descr
presets = set_agru_mil_1
condlist = {=actor_on_level(l01_escape)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = military

[gar_secret_bus_tube]
target = 5048
name = gar_secret_0018_name
description = gar_secret_0018_descr
items = set_artefact_1, set_artefact_2
set_rnd = true
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 5
community = stalker

[gar_secret_rucksack_ruins]
target = 5049
name = gar_secret_0019_name
description = gar_secret_0019_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 3
community = stalker, dolg

[gar_secret_box_blockpost]
target = 5050
name = gar_secret_0020_name
description = gar_secret_0020_descr
presets = set_esc_gar_st_ban_nov_1
condlist = {=npc_rank(novice)} 3
community = stalker

[gar_secret_deadman]
target = 5051
name = gar_secret_0021_name
description = gar_secret_0021_descr
exclusive = true
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 5, {=actor_on_level(l01_escape) =npc_rank(novice)} 5
community = bandit

[gar_secret_avoska]
target = 5052
name = gar_secret_0022_name
description = gar_secret_0022_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 5
community = stalker

[gar_secret_escavator]
target = 5053
name = gar_secret_0023_name
description = gar_secret_0023_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(novice)} 5, {=actor_on_level(l03_agroprom) =npc_rank(novice)} 1
community = stalker

[gar_secret_concrete_blocks]
target = 5054
name = gar_secret_0024_name
description = gar_secret_0024_descr
items = set_artefact_1, set_artefact_2
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 4, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 4
community = stalker

;----------------- Agroprom -----------------

[agr_secret_gray]
target = 5065
name = agr_secret_0000_name
description = agr_secret_0000_descr
exclusive = true
items = af_rusty_kristall, af_electra_sparkler
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 1
community = stalker

[agr_secret_stump]
target = 5066
name = agr_secret_0001_name
description = agr_secret_0001_descr
presets = set_dolg_all_1
condlist = {=npc_rank(experienced)} 3
community = dolg

[agr_secret_cross]
target = 5067
name = agr_secret_0002_name
description = agr_secret_0002_descr
items = set_artefact_2
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = stalker

[agr_secret_tree_rucksack]
target = 5068
name = agr_secret_0003_name
description = agr_secret_0003_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2, {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 3
community = stalker, bandit

[agr_secret_pipe_rucksack]
target = 5069
name = agr_secret_0004_name
description = agr_secret_0004_descr
items = set_artefact_1, 40, 1, set_artefact_2, 30, 1, set_medicine_1, 100, 2, set_medicine_1, 50, 2, set_medicine_1, 20, 2, set_eat_1, 80, 2, set_eat_2, 40
condlist = {=actor_on_level(l03_agroprom) =npc_rank(novice)} 5
community = stalker

[agr_secret_roof_box]
target = 5070
name = agr_secret_0005_name
description = agr_secret_0005_descr
presets = set_st_dolg_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 2, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 3
community = stalker

[agr_secret_rucksack_blue]
target = 5071
name = agr_secret_0006_name
description = agr_secret_0006_descr
items = set_artefact_1, 40, 1, set_artefact_2, 30, 1, set_medicine_1, 100, 2, set_medicine_1, 50, 2, set_medicine_1, 20, 2, set_eat_1, 80, 2, set_eat_2, 40
condlist = {=actor_on_level(l03_agroprom) =npc_rank(novice)} 5
community = stalker, bandit

[agr_secret_cisterne]
target = 5072
name = agr_secret_0007_name
description = agr_secret_0007_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 2, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 3
community = bandit

[agr_secret_rucksack_window]
target = 5073
name = agr_secret_0008_name
description = agr_secret_0008_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l05_bar) =npc_rank(experienced)} 2, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 1
community = stalker

[agr_secret_box_radiation]
target = 5074
name = agr_secret_0009_name
description = agr_secret_0009_descr
presets = set_st_ban_exp_1
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = stalker, bandit

[agr_secret_box_stairs]
target = 5075
name = agr_secret_0010_name
description = agr_secret_0010_descr
presets = set_killer_all_1
condlist = {=npc_rank(experienced)} 5
community = killer

[agr_secret_box_factory]
target = 5076
name = agr_secret_0011_name
description = agr_secret_0011_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = dolg, stalker

[agr_secret_bag_stand]
target = 5077
name = agr_secret_0012_name
description = agr_secret_0012_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 1
community = bandit

[agr_secret_box_trash]
target = 5078
name = agr_secret_0013_name
description = agr_secret_0013_descr
items = set_artefact_2, set_artefact_3
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 3, {=actor_on_level(l04_darkvalley) =npc_rank(experienced)} 3
community = bandit

[agr_secret_safe_tree]
target = 5079
name = agr_secret_0014_name
description = agr_secret_0014_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 3
community = stalker

[agr_secret_rucksack_laketube]
target = 5080
name = agr_secret_0015_name
description = agr_secret_0015_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 2, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 3
community = stalker

[agr_secret_tube_radiactive]
target = 5081
name = agr_secret_0016_name
description = agr_secret_0016_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l03_agroprom)} 5
community = bandit

[agr_secret_pipe_breakdown]
target = 5082
name = agr_secret_0017_name
description = agr_secret_0017_descr
presets = set_agru_mil_1
condlist = {=actor_on_level(l03_agroprom)} 1
community = military

[agr_secret_safe_bush]
target = 5083
name = agr_secret_0018_name
description = agr_secret_0018_descr
items = set_artefact_2, set_artefact_3
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = stalker

[agr_secret_box_archive]
target = 5084
name = agr_secret_0019_name
description = agr_secret_0019_descr
items = set_artefact_2, set_artefact_2
condlist = {=actor_on_level(l03_agroprom)} 1
community = military

[agr_secret_sewers]
target = 5085
name = agr_secret_0020_name
description = agr_secret_0020_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 3
community = stalker

[agr_secret_safe_wall]
target = 5086
name = agr_secret_0021_name
description = agr_secret_0021_descr
items = set_artefact_1, 40, 1, set_artefact_2, 30, 1, set_medicine_1, 100, 2, set_medicine_1, 50, 2, set_medicine_1, 20, 2, set_eat_1, 80, 2, set_eat_2, 40
condlist = {=actor_on_level(l02_garbage) =npc_rank(novice)} 2, {=actor_on_level(l03_agroprom) =npc_rank(novice)} 3
community = stalker, bandit

[agr_secret_box_institute]
target = 5087
name = agr_secret_0022_name
description = agr_secret_0022_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 3
community = stalker

[agr_secret_agrosafe]
target = 5088
name = agr_secret_0023_name
description = agr_secret_0023_descr
items = set_artefact_3
condlist = {=actor_on_level(l02_garbage) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 1
community = stalker

[agr_secret_truck]
target = 5089
name = agr_secret_0024_name
description = agr_secret_0024_descr
items = set_artefact_1, 40, 1, set_artefact_2, 30, 1, set_medicine_1, 100, 2, set_medicine_1, 50, 2, set_medicine_1, 20, 2, set_eat_1, 80, 2, set_eat_2, 40
condlist = {=actor_on_level(l03_agroprom) =npc_rank(novice)} 2
community = stalker

[agr_secret_rotted_log]
target = 5090
name = agr_secret_0025_name
description = agr_secret_0025_descr
items = set_artefact_1
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 3
community = stalker

[agr_secret_box_zavhoz]
target = 5091
name = agr_secret_0026_name
description = agr_secret_0026_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 4
community = stalker

[agr_secret_inventory_schlosser]
target = 5092
name = agr_secret_0027_name
description = agr_secret_0027_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 1, {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 4
community = stalker

;----------------- Agr_underground -----------------

[agru_secret_bandit_obschak]
target = 5100
name = agr_u_secret_0000_name
description = agr_u_secret_0000_descr
presets = set_st_dolg_exp_2
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 2
community = stalker

[agru_secret_rucksack_corner]
target = 5101
name = agr_u_secret_0001_name
description = agr_u_secret_0001_descr
presets = set_st_ban_exp_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 5
community = bandit

[agru_secret_box_bloodsucker]
target = 5102
name = agr_u_secret_0002_name
description = agr_u_secret_0002_descr
items = set_artefact_3
condlist = {=actor_on_level(l03_agroprom) =npc_rank(experienced)} 1
community = stalker

[agru_secret_box_habar]
target = 5103
name = agr_u_secret_0003_name
description = agr_u_secret_0003_descr
items = set_artefact_1
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 2
community = bandit

[agru_secret_mole_cave]
target = 5104
name = agr_u_secret_0004_name
description = agr_u_secret_0004_descr
items = set_artefact_3, set_artefact_2
condlist = {=actor_on_level(l03u_agr_underground) =npc_rank(experienced)} 1
community = stalker

;----------------- Dark Valley -----------------

[val_secret_0000]
target = 5400
name = val_secret_0000_name
description = val_secret_0000_description
presets = set_st_dolg_exp_2
condlist = {=npc_rank(experienced)} 5
community = stalker, dolg

[val_secret_0001]
target = 5401
name = val_secret_0001_name
description = val_secret_0001_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[val_secret_0002]
target = 5402
name = val_secret_0002_name
description = val_secret_0002_description
items =  set_artefact_1, set_artefact_1
condlist = {=npc_rank(experienced)} 2
community = stalker

[val_secret_0003]
target = 5403
name = val_secret_0003_name
description = val_secret_0003_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 2
community = stalker

[val_secret_0004]
target = 5404
name = val_secret_0004_name
description = val_secret_0004_description
items = set_artefact_1, set_artefact_2
condlist = {=npc_rank(experienced)} 2
community = stalker, bandit

[val_secret_0005]
target = 5405
name = val_secret_0005_name
description = val_secret_0005_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 2
community = stalker

[val_secret_0006]
target = 5406
name = val_secret_0006_name
description = val_secret_0006_description
presets = set_st_ban_exp_2
condlist = {=npc_rank(experienced)} 2
community = stalker, bandit

[val_secret_0007]
target = 5407
name = val_secret_0007_name
description = val_secret_0007_description
presets = set_st_ban_exp_2
condlist = {=npc_rank(experienced)} 2
community = stalker, bandit

[val_secret_0008]
target = 5408
name = val_secret_0008_name
description = val_secret_0008_description
items = set_artefact_2
condlist = 1
community = stalker

[val_secret_0009]
target = 5409
name = val_secret_0009_name
description = val_secret_0009_description
items = set_medicine_1, set_ammo_3, set_artefact_3
condlist = 1
community = bandit

[val_secret_0010]
target = 5410
name = val_secret_0010_name
description = val_secret_0010_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 2
community = stalker

[val_secret_0011]
target = 5411
name = val_secret_0011_name
description = val_secret_0011_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 2
community = stalker

[val_secret_0012]
target = 5412
name = val_secret_0012_name
description = val_secret_0012_description
presets = set_st_ban_exp_2
condlist = {=npc_rank(experienced)} 2
community = bandit

[val_secret_0013]
target = 5413
name = val_secret_0013_name
description = val_secret_0013_description
presets = set_ban_vet_1
condlist = {=actor_on_level(l04_darkvalley) =npc_rank(veteran)} 2
community = bandit

[val_secret_0014]
target = 5414
name = val_secret_0014_name
description = val_secret_0014_description
items = set_val_mil_vet_1
condlist = {=actor_on_level(l04_darkvalley) =npc_rank(veteran)} 10
community = military

[val_secret_0015]
target = 5415
name = val_secret_0015_name
description = val_secret_0015_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 2
community = stalker

[val_secret_0016]
target = 5416
name = val_secret_0016_name
description = val_secret_0016_description
presets = set_val_ban_1
condlist = {=actor_on_level(l04_darkvalley) =npc_rank(experienced)} 5
community = bandit

[val_secret_0017]
target = 5417
name = val_secret_0017_name
description = val_secret_0017_description
items = set_artefact_2, set_artefact_3
condlist = {=npc_rank(veteran)} 5
community = stalker

[val_secret_0018]
target = 5418
name = val_secret_0018_name
description = val_secret_0018_description
presets = set_val_ban_1
condlist = {=actor_on_level(l04_darkvalley) =npc_rank(experienced)} 5
community = bandit

[val_secret_0019]
target = 5419
name = val_secret_0019_name
description = val_secret_0019_description
items = set_artefact_2, set_artefact_2, set_artefact_2
condlist = {=actor_on_level(l04_darkvalley) =npc_rank(experienced)} 3
community = dolg

[val_secret_0020]
target = 5420
name = val_secret_0020_name
description = val_secret_0020_description
presets = set_val_ban_1
condlist = {=npc_rank(experienced)} 5
community = bandit

[val_secret_0021]
target = 5421
name = val_secret_0021_name
description = val_secret_0021_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[val_secret_0022]
target = 5422
name = val_secret_0022_name
description = val_secret_0022_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[val_secret_0023]
target = 5423
name = val_secret_0023_name
description = val_secret_0023_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 2
community = stalker

[val_secret_0024]
target = 5424
name = val_secret_0024_name
description = val_secret_0024_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[val_secret_0025]
target = 5425
name = val_secret_0025_name
description = val_secret_0025_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[val_secret_0026]
target = 5426
name = val_secret_0026_name
description = val_secret_0026_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 1
community = stalker

[val_secret_0027]
target = 5427
name = val_secret_0027_name
description = val_secret_0027_description
presets = set_st_ban_exp_2
condlist = {=npc_rank(experienced)} 5
community = stalker, bandit

[val_secret_0028]
target = 5428
name = val_secret_0028_name
description = val_secret_0028_description
exclusive = true
items = wpn_sig220, ammo_11.43x23_hydro, 30
condlist = {=actor_on_level(l04_darkvalley)} 1
community = bandit

[val_secret_0029]
target = 5429
name = val_secret_0029_name
description = val_secret_0029_description
presets = set_val_ban_1
condlist = {=npc_rank(experienced)} 2
community = bandit

[val_secret_0030]
target = 5430
name = val_secret_0030_name
description = val_secret_0030_description
items = set_artefact_2, set_artefact_2
condlist = {=npc_rank(experienced)} 1
community = bandit

[val_secret_0031]
target = 5431
name = val_secret_0031_name
description = val_secret_0031_description
presets = set_val_ban_1
condlist = {=npc_rank(experienced)} 2
community = bandit

[val_secret_0032]
target = 5432
name = val_secret_0032_name
description = val_secret_0032_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[x18_secret_0000]
target = 5433
name = x18_secret_0000_name
description = x18_secret_0000_description
exclusive = true
items = set_dolg_story_x18
condlist = {-bar_darklab_document_done =actor_on_level(l04_darkvalley)} 5
community = dolg

[x18_secret_0001]
target = 5434
name = x18_secret_0001_name
description = x18_secret_0001_description
items = set_dolg_story_x18
condlist = {-bar_darklab_document_done =actor_on_level(l04_darkvalley)} 5
community = dolg

[bar_secret_0000]
target = 5435
name = bar_secret_0000_name
description = bar_secret_0000_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[bar_secret_0001]
target = 5436
name = bar_secret_0001_name
description = bar_secret_0001_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[bar_secret_0002]
target = 5437
name = bar_secret_0002_name
description = bar_secret_0002_description
presets = set_st_dolg_exp_2
condlist = {=npc_rank(experienced)} 2
community = stalker, dolg

[bar_secret_0003]
target = 5438
name = bar_secret_0003_name
description = bar_secret_0003_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 2
community = stalker

[bar_secret_0004]
target = 5439
name = bar_secret_0004_name
description = bar_secret_0004_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 1
community = stalker

[bar_secret_0005]
target = 5440
name = bar_secret_0005_name
description = bar_secret_0005_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[bar_secret_0006]
target = 5441
name = bar_secret_0006_name
description = bar_secret_0006_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 2
community = stalker

[bar_secret_0007]
target = 5442
name = bar_secret_0007_name
description = bar_secret_0007_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 3
community = stalker

[bar_secret_0008]
target = 5443
name = bar_secret_0008_name
description = bar_secret_0008_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[bar_secret_0009]
target = 5444
name = bar_secret_0009_name
description = bar_secret_0009_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[bar_secret_0010]
target = 5445
name = bar_secret_0010_name
description = bar_secret_0010_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[bar_secret_0011]
target = 5446
name = bar_secret_0011_name
description = bar_secret_0011_description
exclusive = true
items = wpn_sig550, ammo_5.56x45_ap, 90, ammo_5.56x45_ss190, 60, ammo_m209, 5
condlist = {=npc_rank(master)} 2
community = stalker

[bar_secret_0012]
target = 5447
name = bar_secret_0012_name
description = bar_secret_0012_description
items = set_artefact_3, set_artefact_3, set_artefact_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[bar_secret_0013]
target = 5448
name = bar_secret_0013_name
description = bar_secret_0013_description
presets = set_dolg_vet_1
condlist = {=npc_rank(veteran)} 5
community = dolg

[bar_secret_0014]
target = 5449
name = bar_secret_0014_name
description = bar_secret_0014_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[bar_secret_0015]
target = 5450
name = bar_secret_0015_name
description = bar_secret_0015_description
presets = set_all_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker, bandit, killer

[bar_secret_0016]
target = 5451
name = bar_secret_0016_name
description = bar_secret_0016_description
presets = set_all_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker, ecolog, dolg

[bar_secret_0017]
target = 5452
name = bar_secret_0017_name
description = bar_secret_0017_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[bar_secret_0018]
target = 5453
name = bar_secret_0018_name
description = bar_secret_0018_description
presets = set_st_exp_1
condlist = {=npc_rank(experienced)} 5
community = stalker

[bar_secret_0019]
target = 5454
name = bar_secret_0019_name
description = bar_secret_0019_description
presets = set_st_fre_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker, freedom

[ros_secret_0000]
target = 5455
name = ros_secret_0000_name
description = ros_secret_0000_description
presets = set_all_vet_1
condlist = {=npc_rank(veteran)} 5

[ros_secret_0001]
target = 5456
name = ros_secret_0001_name
description = ros_secret_0001_description
items = set_artefact_3, set_artefact_1
condlist = {=npc_rank(veteran)} 5
community = stalker, freedom, bandit

[ros_secret_0002]
target = 5457
name = ros_secret_0002_name
description = ros_secret_0002_description
items = set_artefact_3
condlist = {=npc_rank(veteran)} 5
community = stalker, freedom, killer, bandit

[ros_secret_0003]
target = 5458
name = ros_secret_0003_name
description = ros_secret_0003_description
items = set_artefact_3, set_artefact_2, set_medicine_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[ros_secret_0004]
target = 5459
name = ros_secret_0004_name
description = ros_secret_0004_description
presets = set_killer_vet_1
condlist = {=npc_rank(veteran:master)} 5
community = killer

[ros_secret_0005]
target = 5460
name = ros_secret_0005_name
description = ros_secret_0005_description
presets = set_killer_vet_1
condlist = {=npc_rank(veteran:master)} 5
community = killer

[ros_secret_0006]
target = 5461
name = ros_secret_0006_name
description = ros_secret_0006_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 5
community = stalker

[ros_secret_0007]
target = 5462
name = ros_secret_0007_name
description = ros_secret_0007_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 10
community = stalker, zombied

[ros_secret_0008]
target = 5463
name = ros_secret_0008_name
description = ros_secret_0008_description
presets = set_all_vet_1
condlist = {=npc_rank(veteran)} 10
community = stalker, killer, zombied

[ros_secret_0009]
target = 5464
name = ros_secret_0009_name
description = ros_secret_0009_description
items = set_artefact_4
condlist = {=npc_rank(veteran)} 5
community = stalker, killer, zombied

[ros_secret_0010]
target = 5465
name = ros_secret_0010_name
description = ros_secret_0010_description
items = set_outfit_1
condlist = {=actor_on_level(l03_agroprom:l03u_agr_underground:l05_bar:l06_rostok:l08_yantar) =npc_rank(veteran:master)} 4
community = stalker, killer, zombied

[ros_secret_0011]
target = 5466
name = ros_secret_0011_name
description = ros_secret_0011_description
items = set_artefact_5
condlist = {=npc_rank(veteran)} 5

[ros_secret_0012]
target = 5467
name = ros_secret_0012_name
description = ros_secret_0012_description
items = set_medicine_4
condlist = {=npc_rank(veteran)} 5
community = stalker, ecolog, freedom

[ros_secret_0013]
target = 5468
name = ros_secret_0013_name
description = ros_secret_0013_description
items = set_artefact_3
condlist = {=npc_rank(veteran)} 10
community = stalker, killer, bandit

[ros_secret_0014]
target = 5469
name = ros_secret_0014_name
description = ros_secret_0014_description
items = set_medicine_2, set_eat_3
condlist = {=npc_rank(veteran)} 10
community = killer

[ros_secret_0015]
target = 5470
name = ros_secret_0015_name
description = ros_secret_0015_description
exclusive = true
items = set_st_mas_1, set_artefact_5
condlist = {=actor_on_level(l06_rostok) =npc_rank(master)} 30 ;--{=npc_profile()}
community = stalker

[ros_secret_0016]
target = 5471
name = ros_secret_0016_name
description = ros_secret_0016_description
items = set_artefact_3
condlist = {=npc_rank(veteran)} 10
community = stalker, killer, bandit

[ros_secret_0017]
target = 5472
name = ros_secret_0017_name
description = ros_secret_0017_description
items = set_artefact_2, set_artefact_2, set_medicine_4
condlist = {=npc_rank(veteran)} 10
community = stalker, killer, freedom

[ros_secret_0018]
target = 5473
name = ros_secret_0018_name
description = ros_secret_0018_description
exclusive = true
items = set_medicine_4
condlist = {=actor_on_level(l06_rostok)} 20
community = ecolog

[ros_secret_0019]
target = 5474
name = ros_secret_0019_name
description = ros_secret_0019_description
presets = set_killer_vet_1
condlist = {=npc_rank(veteran)} 10
community = killer

[ros_secret_0020]
target = 5475
name = ros_secret_0020_name
description = ros_secret_0020_description
items = set_artefact_3
condlist = {=npc_rank(veteran)} 3
community = stalker

[ros_secret_0021]
target = 5476
name = ros_secret_0021_name
description = ros_secret_0021_description
presets = set_st_vet_1
condlist = {=npc_rank(veteran)} 6
community = stalker

[ros_secret_0022]
target = 5477
name = ros_secret_0022_name
description = ros_secret_0022_description
presets = set_st_fre_vet_1
condlist = {=npc_rank(veteran)} 6
community = stalker, freedom

[ros_secret_0023]
target = 5478
name = ros_secret_0023_name
description = ros_secret_0023_description
items = set_artefact_4
condlist = {=npc_rank(veteran)} 5
community = stalker, bandit

[ros_secret_0024]
target = 5479
name = ros_secret_0024_name
description = ros_secret_0024_description
items = set_medicine_2, set_artefact_3, set_artefact_1
condlist = {=npc_rank(experienced)} 10
community = zombied

[ros_secret_0025]
target = 5480
name = ros_secret_0025_name
description = ros_secret_0025_description
presets = set_killer_vet_1
condlist = {=npc_rank(veteran)} 6
community = killer

[mil_secret_0000]
target = 5200
name = mil_secret_0000_name
description = mil_secret_0000_description
items = set_medicine_2, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5
community = stalker, freedom, dolg

[mil_secret_0001]
target = 5201
name = mil_secret_0001_name
description = mil_secret_0001_description
items = set_ammo_1, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 10
community = stalker, freedom, killer

[mil_secret_0002]
target = 5202
name = mil_secret_0002_name
description = mil_secret_0002_description
items = set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = stalker, freedom, dolg

[mil_secret_0003]
target = 5203
name = mil_secret_0003_name
description = mil_secret_0003_description
items = set_artefact_2, set_artefact_3
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5
community = stalker, freedom, dolg

[mil_secret_0004]
target = 5204
name = mil_secret_0004_name
description = mil_secret_0004_description
items = set_ammo_1, set_medicine_1
condlist = {+mil_miser_task_complete =npc_rank(veteran)} 5, {+mil_miser_task_complete =npc_rank(master)} 5, {+mil_miser_task_failed =npc_rank(veteran)}, {+mil_miser_task_failed =npc_rank(master)} 5
community = stalker, freedom, killer

[mil_secret_0005]
target = 5205
name = mil_secret_0005_name
description = mil_secret_0005_description
items = set_medicine_2, set_artefact_4
condlist = {+mil_miser_task_complete =npc_rank(veteran)} 5, {+mil_miser_task_complete =npc_rank(master)} 5, {+mil_miser_task_failed =npc_rank(veteran)}, {+mil_miser_task_failed =npc_rank(master)} 5
community = stalker, freedom, killer

[mil_secret_0006]
target = 5206
name = mil_secret_0006_name
description = mil_secret_0006_description
items = set_medicine_1, set_ammo_1, set_ammo_1, set_artefact_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5
community = stalker, freedom, killer

[mil_secret_0007]
target = 5207
name = mil_secret_0007_name
description = mil_secret_0007_description
items = set_artefact_4
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = stalker, freedom, killer

[mil_secret_0008]
target = 5208
name = mil_secret_0008_name
description = mil_secret_0008_description
items = set_artefact_4, set_artefact_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5
community = stalker, freedom

[mil_secret_0009]
target = 5209
name = mil_secret_0009_name
description = mil_secret_0009_description
items = set_artefact_2, set_artefact_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = stalker, freedom

[mil_secret_0010]
target = 5210
name = mil_secret_0010_name
description = mil_secret_0010_description
items = set_eat_1, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = stalker, freedom, dolg

[mil_secret_0011]
target = 5211
name = mil_secret_0011_name
description = mil_secret_0011_description
items = set_ammo_1, set_medicine_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = stalker, freedom, dolg

[mil_secret_0012]
target = 5212
name = mil_secret_0012_name
description = mil_secret_0012_description
items = set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4

[mil_secret_0013]
target = 5213
name = mil_secret_0013_name
description = mil_secret_0013_description
items = set_artefact_2, set_artefact_2, set_artefact_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = stalker, freedom, dolg

[mil_secret_0014]
target = 5214
name = mil_secret_0014_name
description = mil_secret_0014_description
items = set_grenade_1, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = stalker, freedom

[mil_secret_0015]
target = 5215
name = mil_secret_0015_name
description = mil_secret_0015_description
items = set_eat_2, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5
community = stalker, freedom

[mil_secret_0016]
target = 5216
name = mil_secret_0016_name
description = mil_secret_0016_description
items = set_weapon_1, set_ammo_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4

[mil_secret_0017]
target = 5217
name = mil_secret_0017_name
description = mil_secret_0017_description
items = set_artefact_2, set_artefact_2, set_artefact_2, set_artefact_3
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = stalker, freedom

[mil_secret_0018]
target = 5218
name = mil_secret_0018_name
description = mil_secret_0018_description
items = set_artefact_1, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = stalker, freedom

[mil_secret_0019]
target = 5219
name = mil_secret_0019_name
description = mil_secret_0019_description
items = set_medicine_4
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = freedom

[mil_secret_0020]
target = 5220
name = mil_secret_0020_name
description = mil_secret_0020_description
items = set_grenade_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = freedom

[mil_secret_0021]
target = 5221
name = mil_secret_0021_name
description = mil_secret_0021_description
items = set_grenade_2, set_grenade_1, set_grenade_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = freedom

[mil_secret_0022]
target = 5222
name = mil_secret_0022_name
description = mil_secret_0022_description
items = set_grenade_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = freedom

[mil_secret_0023]
target = 5223
name = mil_secret_0023_name
description = mil_secret_0023_description
items = set_weapon_2, set_ammo_1
condlist = {=npc_rank(master)} 5
community = freedom

[mil_secret_0024]
target = 5224
name = mil_secret_0024_name
description = mil_secret_0024_description
items = set_medicine_1, set_weapon_2, set_ammo_1
condlist = {=npc_rank(master)} 3
community = freedom

[mil_secret_0025]
target = 5225
name = mil_secret_0025_name
description = mil_secret_0025_description
items = set_ammo_3, set_ammo_3
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5
community = freedom

[mil_secret_0026]
target = 5226
name = mil_secret_0026_name
description = mil_secret_0026_description
items = set_weapon_2
condlist = {=npc_rank(master)} 7
community = freedom

[mil_secret_0027]
target = 5227
name = mil_secret_0027_name
description = mil_secret_0027_description
items = set_artefact_2, set_artefact_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5
community = freedom

[mil_secret_0028]
target = 5228
name = mil_secret_0028_name
description = mil_secret_0028_description
items = set_artefact_4
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3
community = stalker, dolg

[yan_secret_0000]
target = 5229
name = yan_secret_0000_name
description = yan_secret_0000_description
items = set_artefact_3
condlist = {=npc_rank(veteran)} 3, {=npc_rank(master)} 4
community = ecolog, stalker, dolg

[yan_secret_0001]
target = 5230
name = yan_secret_0001_name
description = yan_secret_0001_description
items = set_artefact_4
condlist = {=npc_rank(veteran)} 3, {=npc_rank(master)} 4
community = stalker, dolg, zombied

[yan_secret_0002]
target = 5231
name = yan_secret_0002_name
description = yan_secret_0002_description
items = set_artefact_4
condlist = {=npc_rank(veteran) +yan_kill_brain_done} 5, {=npc_rank(master) +yan_kill_brain_done} 10
community = stalker, bandit, dolg, ecolog

[yan_secret_0003]
target = 5232
name = yan_secret_0003_name
description = yan_secret_0003_description
items = set_artefact_4, set_eat_1
condlist = {+yan_kill_brain_done =npc_rank(veteran)} 5, {+yan_kill_brain_done =npc_rank(master)} 4
community = stalker, dolg, ecolog

[yan_secret_0004]
target = 5233
name = yan_secret_0004_name
description = yan_secret_0004_description
items = set_artefact_2, set_artefact_1, set_ammo_1
condlist = {+yan_kill_brain_done =npc_rank(veteran)} 5, {+yan_kill_brain_done =npc_rank(master)} 3
community = stalker, zombied, dolg, ecolog

[yan_secret_0005]
target = 5234
name = yan_secret_0005_name
description = yan_secret_0005_description
items = set_eat_2, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = stalker, bandit, dolg, freedom, zombied

[yan_secret_0006]
target = 5235
name = yan_secret_0006_name
description = yan_secret_0006_description
items = set_artefact_2, set_grenade_2
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = stalker, dolg, freedom, zombied

[yan_secret_0007]
target = 5236
name = yan_secret_0007_name
description = yan_secret_0007_description
items = set_grenade_2
condlist = {+yan_kill_brain_done =npc_rank(veteran)} 5, {+yan_kill_brain_done =npc_rank(master)} 4
community = stalker, bandit, dolg, freedom, zombied

[yan_secret_0008]
target = 5237
name = yan_secret_0008_name
description = yan_secret_0008_description
items = set_eat_1, set_artefact_4
condlist = {=npc_rank(veteran)} 3, {=npc_rank(master)} 3
community = stalker, bandit, dolg, freedom, zombied

[yan_secret_0009]
target = 5238
name = yan_secret_0009_name
description = yan_secret_0009_description
items = set_weapon_3, set_ammo_4, set_ammo_4
condlist = {+yan_kill_brain_done =npc_rank(veteran)} 2, {+yan_kill_brain_done =npc_rank(master)} 5
community = stalker, dolg, freedom, zombied

[yan_secret_0010]
target = 5239
name = yan_secret_0010_name
description = yan_secret_0010_description
items = set_artefact_5
condlist = {+yan_kill_brain_done =npc_rank(veteran)} 2, {+yan_kill_brain_done =npc_rank(master)} 5
community = stalker, dolg, freedom, zombied

[yan_secret_0011]
target = 5240
name = yan_secret_0011_name
description = yan_secret_0011_description
exclusive = true
items = set_artefact_5
condlist = {=npc_rank(veteran)} 2, {=npc_rank(master)} 5
community = stalker, dolg, freedom, zombied

[yan_secret_0012]
target = 5241
name = yan_secret_0012_name
description = yan_secret_0012_description
items = set_artefact_5
condlist = {+yan_kill_brain_done =npc_rank(veteran)} 3, {+yan_kill_brain_done =npc_rank(master)} 7
community = stalker, bandit, dolg, freedom

[yan_secret_0013]
target = 5242
name = yan_secret_0013_name
description = yan_secret_0013_description
items = set_artefact_3
condlist = {=npc_rank(veteran)} 2, {=npc_rank(master)} 6
community = stalker, bandit, dolg, freedom, zombied
  
[x16_secret_0000]
target = 5243
name = x16_secret_0000_name
description = x16_secret_0000_description
items = set_weapon_2
condlist = {=npc_rank(master)} 4
community = stalker, zombied

[x16_secret_0001]
target = 5244
name = x16_secret_0001_name
description = x16_secret_0001_description
items = set_artefact_4
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4
community = stalker, dolg, freedom, zombied

[rad_secret_0000]
target = 5245
name = rad_secret_0000_name
description = rad_secret_0000_description
exclusive = true
items = set_addon_2, set_respirator, set_ammo_9, set_ammo_5, set_ammo_4
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 5

[rad_secret_0001]
target = 5246
name = rad_secret_0001_name
description = rad_secret_0001_description
presets = set_all_vet_1
condlist = {=npc_rank(veteran)} 3, {=npc_rank(master)} 5
community = stalker, bandit, dolg, freedom, zombied

[rad_secret_0002]
target = 5247
name = rad_secret_0002_name
description = rad_secret_0002_description
presets = set_radar_vet_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 7
community = stalker, bandit, dolg, freedom, zombied

[rad_secret_0003]
target = 5248
name = rad_secret_0003_name
description = rad_secret_0003_description
items = set_weapon_2, set_ammo_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 4

[rad_secret_0004]
target = 5249
name = rad_secret_0004_name
description = rad_secret_0004_description
exclusive = true
presets = set_radar_vet_1
condlist = {=npc_rank(veteran)} 5, {=npc_rank(master)} 3

[rad_secret_0005]
target = 5250
name = rad_secret_0005_name
description = rad_secret_0005_description
items =  = set_artefact_5, set_grenade_2
condlist = {=npc_rank(veteran)} 3, {=npc_rank(master)} 5
community = stalker, bandit, dolg, freedom, zombied
  
[pri_secret_0000]
target = 5251
name = pri_secret_0000_name
description = pri_secret_0000_description
items = set_ammo_2, set_ammo_1
condlist = {=npc_rank(master) +bun_antenna_off} 4
community = stalker, bandit, dolg, freedom, zombied

[pri_secret_0001]
target = 5252
name = pri_secret_0001_name
description = pri_secret_0001_description
items = set_artefact_5
condlist = {=npc_rank(master) +bun_antenna_off} 4
community = stalker, bandit, dolg, freedom, zombied

[pri_secret_0002]
target = 5253
name = pri_secret_0002_name
description = pri_secret_0002_description
items = set_artefact_5, set_artefact_2
condlist = {=npc_rank(master) +bun_antenna_off} 4
community = stalker, bandit, dolg, freedom, zombied

[pri_secret_0003]
target = 5254
name = pri_secret_0003_name
description = pri_secret_0003_description
exclusive = true
items = outfit_exo_m1, af_dummy_glassbeads
condlist = {=actor_on_level(l08_yantar)} 5, {=actor_on_level(l10_radar)} 5
community = stalker
block_robbery_time = -1

[pri_secret_0004]
target = 5255
name = pri_secret_0004_name
description = pri_secret_0004_description
exclusive = true
items = wpn_g36, ammo_5.56x45_ap, 90, ammo_m209, 4
condlist = {=npc_rank(master)} 5
community = stalker, freedom, zombied
block_robbery_time = -1



;--// TREASURE ITEMS

[set_artefact_1]
items_1 = af_blood
items_2 = af_medusa
items_3 = af_vyvert
items_4 = af_electra_sparkler
items_5 = af_drops
items_6 = af_stone

[set_artefact_2]
items_1 = af_cristall_flower
items_2 = af_gravi
items_3 = af_mincer_meat
items_4 = af_electra_sparkler
items_5 = af_ameba_slime
items_6 = af_rusty_thorn
items_7 = af_blank

[set_artefact_3]
items_1 = af_fireball
items_2 = af_rusty_kristall
items_3 = af_ameba_slug
items_4 = af_electra_flash

[set_artefact_4]
items_1 = af_ameba_mica
items_2 = af_cristall
items_3 = af_gold_fish
items_4 = af_rusty_sea-urchin
items_5 = af_soul
items_6 = af_electra_moonlight
items_7 = af_ham

[set_artefact_5]
items_1 = af_dummy_spring
items_2 = af_dummy_dummy
items_3 = af_dummy_battery
items_4 = af_dummy_pellicle
items_5 = af_dummy_glassbeads
items_6 = af_fuzz_kolobok

[set_army_filter_1]
items_1 = filter_tactic, 1
items_2 = filter_tactic, 2
items_3 = filter_tactic, 3

[set_army_filter_2]
items_1 = filter_battle, 1
items_2 = filter_battle, 2
items_3 = filter_battle, 3

[set_stalker_filter_1]
items_1 = filter_respirator, 1
items_2 = filter_respirator, 2
items_3 = filter_respirator, 3

[set_stalker_filter_2]
items_1 = filter_respirator, 4
items_2 = filter_cartridge, 1
items_3 = filter_exo, 2

[set_remkit_wpn]
items_1 = repair_wpn_parts, 1
items_2 = repair_wpn_parts, 2
items_3 = repair_wpn_parts, 3

[set_remkit_otf]
items_1 = repair_otf_parts, 1
items_2 = repair_otf_parts, 2
items_3 = repair_otf_parts, 3

[set_eat_1]
items_1 = energy_drink, 2
items_2 = vodka, 1
items_3 = bread, kolbasa
items_4 = mineral_water, 2
items_5 = energy_drink
items_6 = kolbasa
items_7 = mineral_water
items_8 = drink_soda_glass
items_9 = conserva

[set_eat_2]
items_1 = conserva, 2
items_2 = mineral_water, 3
items_3 = energy_drink, 3
items_3 = vodka, 2
items_4 = bread, 3
items_5 = kolbasa, 2
items_6 = drink_soda_glass, 2

[set_eat_3]
items_1 = vodka, 5
items_2 = conserva, 3
items_3 = conserva, 5
items_4 = energy_drink, 5
items_5 = conserva, 5
items_6 = kolbasa, 5
items_7 = mineral_water, 5
items_8 = drink_soda_glass, 5

[set_eat_4]
items_1 = kolbasa, 10

[set_sci_medicine_1]
items_1 = medkit_scientic, drug_psy_blockade
items_2 = medkit_scientic, 2
items_3 = medkit_scientic, 1

[set_army_medicine_1]
items_1 = medkit_army, 1, drug_radioprotector
items_2 = medkit_army, 2
items_3 = medkit_army, 1, drug_coagulant
items_4 = medkit_army, 1, drug_coagulant, 2

[set_army_medicine_2]
items_1 = medkit_army, 3, bandage, 3, drug_coagulant, 2
items_2 = medkit_army, 2, bandage, 3, drug_radioprotector, 2
items_3 = medkit_army, 2, drug_antidot, 2
items_4 = medkit_army, 3, drug_coagulant, 2, drug_booster
items_5 = medkit_army, 3, antirad, 1, drug_antidot, 1
items_6 = medkit_army, 2, drug_antidot, 2, drug_booster
items_7 = medkit_army, drug_psy_blockade, 2, antipsy, 1

[set_medicine_1]
items_1 = bandage, 2
items_2 = drug_booster, 1
items_3 = medkit, 1
items_4 = drug_radioprotector, 1
items_5 = medkit, 2
items_6 = drug_booster, 2
items_7 = drug_coagulant, 3
items_8 = antirad, 2
items_9 = bandage, 5
items_10 = bandage, 3
items_11 = drug_coagulant
items_12 = bandage
items_13 = drug_booster, 3
items_14 = antipsy
items_15 = drug_mezaton
items_16 = antirad, 1

[set_medicine_2]
items_1 = medkit, bandage, 2, antirad, 2
items_2 = antirad, 3
items_3 = medkit, 2, drug_coagulant, 3
items_4 = drug_radioprotector, 3
items_5 = medkit, 3, drug_coagulant, 2
items_6 = medkit, 2, drug_antidot
items_7 = antirad, 5
items_8 = medkit, 2, bandage, 2, drug_booster, 2
items_9 = medkit, drug_radioprotector, 2, bandage, 2
items_10 = drug_radioprotector, 3, drug_coagulant, 2
items_11 = antirad, 2, medkit_army
items_12 = medkit, bandage, antirad, drug_psy_blockade
items_13 = bandage, 10
items_14 = medkit, 2, bandage, 3
items_15 = medkit, 1, bandage, 3, drug_booster
items_16 = medkit, drug_mezaton, 2
items_17 = medkit, bandage, antipsy, drug_radioprotector

[set_medicine_3]
items_1 = medkit, 2, bandage, antirad, 2, drug_coagulant, 2, drug_booster
items_2 = medkit, bandage, 2, antirad, drug_radioprotector, drug_mezaton
items_3 = medkit, 2, bandage, antipsy, 2, drug_psy_blockade

[set_medicine_4]
items_1 = medkit_scientic, 2, drug_radioprotector
items_2 = medkit_scientic, 2
items_3 = medkit_scientic, 1, medkit_army, 2, drug_antidot, 2
items_4 = bandage, 4, drug_booster, 2, medkit_scientic, 1
items_5 = antirad, 3, drug_radioprotector, 3
items_6 = antirad, 4, medkit_scientic, drug_coagulant, 3
items_7 = medkit_scientic, drug_mezaton, 2, drug_antidot, 2
items_8 = medkit_scientic, 2, drug_antidot, 2
items_9 = drug_radioprotector, 2, drug_coagulant, 2, medkit_scientic
items_10 = medkit_scientic, 2, drug_booster
items_11 = drug_coagulant, 3, drug_radioprotector, 2, medkit_scientic
items_12 = drug_psy_blockade, 2, antipsy, 2, medkit_scientic

[set_grenade_1]
items_1 = grenade_f1, 3
items_2 = grenade_f1, 1
items_3 = grenade_rgd5, 2
items_4 = grenade_rgd5, 3
items_5 = grenade_rgd5, 1

[set_grenade_2]
items_1 = ammo_m209, 5
items_2 = ammo_vog-25, 3
items_3 = ammo_m209, 6
items_4 = ammo_m209, 3
items_5 = ammo_vog-25, 5
items_6 = ammo_vog-25p, 5
items_7 = ammo_m209, 4
items_8 = ammo_vog-25p, 2
items_9 = ammo_vog-25p, 3

[set_grenade_3]
items_1 = ammo_vog-25, 2
items_2 = ammo_vog-25, 3
items_3 = ammo_vog-25, 4
items_4 = ammo_vog-25, 5
items_5 = ammo_vog-25p, 2
items_6 = ammo_vog-25p, 3
items_7 = ammo_vog-25p, 4
items_8 = ammo_vog-25p, 5

[set_grenade_4]
items_1 = ammo_m209, 2
items_2 = ammo_m209, 3
items_3 = ammo_m209, 4
items_4 = ammo_m209, 5
items_5 = ammo_m209, 6

[set_ammo_1]
items_1 = ammo_9x39_ap, 90
items_2 = ammo_9x39_pab9, 60
items_3 = ammo_9x39_ap, 60
items_4 = ammo_9x39_ap, 120
items_5 = ammo_9x39_sp5, 30
items_6 = ammo_9x39_ap, 100
items_7 = ammo_9x39_ap, 75
items_8 = ammo_9x39_sp5, 60
items_9 = ammo_9x39_sp5, 70
items_10 = ammo_9x39_sp5, 100
items_11 = ammo_9x39_sp5, 150
items_12 = ammo_9x39_ap, 150

[set_ammo_2]
items_1 = ammo_5.56x45_ap, 60
items_2 = ammo_5.56x45_ap, 180
items_3 = ammo_5.56x45_ap, 90
items_4 = ammo_5.56x45_ap, 120
items_5 = ammo_5.56x45_ss190, 60
items_6 = ammo_5.56x45_ss190, 180
items_7 = ammo_5.56x45_ss190, 90
items_8 = ammo_5.56x45_ss190, 120

[set_ammo_3]
items_1 = ammo_9x19_pbp, 40
items_2 = ammo_9x19_pbp, 60
items_3 = ammo_9x19_pbp, 80
items_4 = ammo_9x19_pbp, 100
items_5 = ammo_9x19_fmj, 40
items_6 = ammo_9x19_fmj, 60
items_7 = ammo_9x19_fmj, 80
items_8 = ammo_9x19_fmj, 20

[set_ammo_4]
items_1 = ammo_12x76_zhekan, 15
items_2 = ammo_12x76_zhekan, 10
items_3 = ammo_12x70_buck, 10
items_4 = ammo_12x76_zhekan, 20
items_5 = ammo_12x70_buck, 25
items_6 = ammo_12x70_buck, 30

[set_ammo_5]
items_1 = ammo_11.43x23_hydro, 20
items_2 = ammo_11.43x23_hydro, 40
items_3 = ammo_11.43x23_fmj, 60

[set_ammo_6]
items_1 = ammo_5.45x39_ap, 30
items_2 = ammo_5.45x39_ap, 60
items_3 = ammo_5.45x39_ap, 70
items_4 = ammo_5.45x39_ap, 80
items_5 = ammo_5.45x39_ap, 45
items_6 = ammo_5.45x39_ap, 90
items_7 = ammo_5.45x39_ap, 120

[set_ammo_7]
items_1 = ammo_9x18_fmj, 60
items_2 = ammo_9x18_pmm, 40
items_3 = ammo_9x18_fmj, 80
items_4 = ammo_9x18_pmm, 50
items_5 = ammo_9x18_pmm, 30
items_6 = ammo_9x18_pmm, 60

[set_ammo_8]
items_1 = ammo_7.62x54_7h14, 15
items_2 = ammo_pkm_100, 100
items_3 = ammo_pkm_100, 200

[set_ammo_9]
items_1 = ammo_5.45x39_fmj, 30
items_2 = ammo_5.45x39_fmj, 60
items_3 = ammo_5.45x39_fmj, 70
items_4 = ammo_5.45x39_fmj, 80
items_5 = ammo_5.45x39_fmj, 45
items_6 = ammo_5.45x39_fmj, 90

[set_ammo_10]
items_1 = ammo_7.62x54_7h14, 10
items_2 = ammo_7.62x54_7h1, 10
items_3 = ammo_7.62x54_7h1, 20

[set_outfit_1]
items_1 = ecolog_outfit
items_2 = ecolog_outfit
items_3 = ecolog_outfit
items_4 = scientific_outfit
items_5 = protection_outfit

[set_outfit_2]
items_1 = bandit_outfit
items_2 = bandit_outfit
items_3 = outfit_bandit_m1
items_4 = novice_outfit
items_5 = bandit_brown_cloak
items_6 = cs_light_outfit

[set_outfit_3]
items_1 = soldier_outfit

[set_outfit_4]
items_1 = stalker_outfit
items_2 = stalker_outfit
items_3 = protection_outfit

[set_outfit_5]
items_1 = outfit_dolg_m1
items_2 = outfit_killer_m1
items_3 = outfit_svoboda_m1

[set_outfit_6]
items_1 = svoboda_light_outfit
items_2 = svoboda_light_outfit
items_3 = svoboda_light_outfit
items_4 = svoboda_heavy_outfit
items_5 = svoboda_heavy_outfit
items_6 = svoboda_scientific_outfit

[set_outfit_7]
items_1 = killer_outfit
items_2 = killer_outfit
items_3 = killer_outfit
items_4 = killer_scientific_outfit
items_5 = outfit_killer_m1

[set_outfit_8]
items_1 = bandit_armor_outfit
items_2 = bandit_armor_outfit
items_3 = bandit_brown_cloak
items_4 = bandit_brown_cloak
items_5 = bandit_black_cloak
items_6 = stalker_outfit

[set_respirator]
items_1 = helm_respirator

[set_helmet_1]
items_1 = helm_respirator
items_2 = helm_hardhat
items_3 = helm_protective

[set_weapon_1]
items_1 = wpn_g36

[set_weapon_2]
items_1 = wpn_groza
items_2 = wpn_vintorez
items_3 = wpn_val

[set_weapon_3]
items_1 = wpn_spas12
items_2 = wpn_wincheaster1300
items_3 = wpn_protecta
items_4 = wpn_toz34_premium

[set_weapon_4]
items_1 = wpn_usp
items_2 = wpn_sig220
items_3 = wpn_desert_eagle
items_4 = wpn_colt1911
items_5 = wpn_colt_m1

[set_weapon_5]
items_1 = wpn_bm16
items_2 = wpn_bm16_full
items_3 = wpn_toz34_sawed
items_4 = wpn_toz34

[set_weapon_6]
items_1 = wpn_pb
items_2 = wpn_pm
items_3 = wpn_fort

[set_weapon_7]
items_1 = wpn_beretta
items_2 = wpn_hpsa
items_3 = wpn_walther

[set_weapon_8]
items_1 = wpn_ak74
items_2 = wpn_ak74u
items_3 = wpn_abakan

[set_weapon_9]
items_1 = wpn_mp5

[set_weapon_10]
items_1 = wpn_lr300
items_2 = wpn_lr300
items_3 = wpn_l85
items_4 = wpn_l85
items_5 = wpn_sig550

[set_addon_1]
items_1 = wpn_addon_silencer

[set_addon_2]
items_1 = wpn_addon_grenade_launcher
items_2 = wpn_addon_grenade_launcher
items_3 = wpn_addon_grenade_launcher_m203

[set_addon_3]
items_1 = wpn_addon_scope
items_2 = wpn_addon_scope
items_3 = wpn_addon_scope
items_4 = wpn_addon_scope
items_5 = wpn_addon_scope_x27
items_6 = wpn_addon_scope_x27
items_7 = wpn_addon_scope_night
items_8 = wpn_addon_scope_night
items_9 = wpn_addon_scope_detector
items_10 = wpn_addon_scope_dynamic_zoom

[set_addon_4]
items_1 = wpn_addon_scope_susat
items_2 = wpn_addon_scope_susat
items_3 = wpn_addon_scope_susat
items_4 = wpn_addon_scope_susat
items_5 = wpn_addon_scope_susat_x16
items_6 = wpn_addon_scope_susat_x16
items_7 = wpn_addon_scope_susat_night
items_8 = wpn_addon_scope_susat_night
items_9 = wpn_addon_scope_susat_dusk
items_10 = wpn_addon_scope_susat_custom

[set_addon_combo_1]
items_1 = wpn_addon_grenade_launcher_m203, ammo_m209, 5
items_2 = wpn_addon_grenade_launcher_m203, ammo_m209, 4
items_3 = wpn_addon_grenade_launcher_m203, ammo_m209, 3

[set_part_1]
items_1 = mutant_psevdodog_tail
items_2 = mutant_krovosos_jaw
items_3 = mutant_fracture_pda, 2
items_4 = mutant_controller_token, 1
items_5 = mutant_flesh_eye, 2

[set_items_1]
items_1 = sleeping_bag
items_2 = sharper
items_3 = torch_battery, 2
items_4 = torch_battery
; items_5 = matches
items_5 = lighter_fluid

[set_knife_1]
items_1 = wpn_knife
items_2 = wpn_knife, 2
;--// TREASURE PRESETS

[set_esc_gar_st_ban_nov_1]
set_1 = set_ammo_4, set_ammo_7
set_2 = set_artefact_1
set_3 = set_medicine_2
set_4 = set_artefact_2
set_5 = set_artefact_2
set_6 = set_weapon_6, set_ammo_7
set_7 = set_medicine_2
set_8 = set_outfit_2, set_ammo_7, set_weapon_6
set_9 = set_outfit_2, set_medicine_1, set_ammo_4
set_10 = set_medicine_2, set_stalker_filter_1, 50
set_11 = set_remkit_wpn
set_12 = set_remkit_otf

[set_agr_st_ban_nov_1]
set_1 = set_artefact_2, set_medicine_1
set_2 = set_eat_1, set_eat_2, set_eat_3, set_artefact_3
set_3 = set_artefact_1, set_eat_1
set_4 = set_medicine_2

[set_st_ban_exp_1]
set_1 = set_medicine_2, set_eat_3
set_2 = set_artefact_2, 50, 1, set_artefact_1, 100, 1, set_medicine_2, set_eat_1
set_3 = set_artefact_2
set_4 = set_medicine_1, set_weapon_5
set_5 = set_artefact_2, set_ammo_4, set_eat_1
set_6 = set_eat_2, set_ammo_3, set_eat_1, set_eat_1
set_7 = set_medicine_3, set_stalker_filter_1
set_8 = set_outfit_8, set_ammo_7
set_9 = set_remkit_wpn
set_10 = set_remkit_otf

[set_st_ban_exp_2]
set_1 = set_medicine_2, set_ammo_3, set_weapon_7, set_addon_1, 60
set_2 = set_eat_2, set_artefact_3, set_medicine_1, set_eat_1
set_3 = set_grenade_1, set_grenade_1
set_4 = set_eat_3, set_eat_2, set_eat_2
set_5 = set_eat_3, set_eat_1, set_eat_2
set_6 = set_medicine_2, set_stalker_filter_1
set_7 = set_army_medicine_2, set_eat_1, set_artefact_1
set_8 = set_artefact_1, set_medicine_1
set_9 = set_eat_1, set_medicine_1, set_artefact_1, set_eat_2
set_10 = set_outfit_8, set_ammo_4, set_remkit_otf, 50
set_11 = set_eat_3, set_remkit_wpn

[set_agru_mil_1]
set_1 = set_army_medicine_2
set_2 = set_army_medicine_2, set_grenade_1, set_eat_3
set_3 = set_army_medicine_2, set_ammo_6
set_4 = set_army_filter_2, 20, 1, set_army_filter_1, 80, 1, set_ammo_6
set_5 = set_outfit_3, 50, set_eat_1
set_6 = set_army_medicine_2, set_remkit_wpn

[set_val_mil_vet_1]
items_1 = wpn_abakan, 2, ammo_5.45x39_ap, 100, wpn_fort, ammo_9x18_fmj, 120, bandage, 5, medkit_army, 2, drug_coagulant, 3, drug_antidot, 2
items_2 = wpn_ak74, 2, ammo_5.45x39_ap, 120, wpn_pm, ammo_9x18_pmm, 60, bandage, 2, medkit_army, 2, wpn_addon_scope_x27, filter_battle, 2

[set_val_ban_1]
set_1 = set_eat_3, set_eat_2, set_eat_3, set_eat_3
set_2 = set_ammo_6, set_ammo_7, set_ammo_4, set_stalker_filter_1
set_3 = set_ammo_7, set_artefact_2
set_4 = set_artefact_2, set_eat_1, set_medicine_1, set_eat_1
set_5 = set_medicine_1, set_medicine_1, set_artefact_2
set_6 = set_outfit_8, set_medicine_2, set_ammo_6
set_7 = set_remkit_wpn
set_8 = set_remkit_otf

[set_st_dolg_exp_1]
set_1 = set_medicine_3
set_2 = set_medicine_3, set_eat_1, set_eat_2
set_3 = set_medicine_4, set_weapon_6, set_ammo_7
set_4 = set_weapon_7, set_ammo_3
set_5 = set_medicine_2
set_6 = set_artefact_3, set_medicine_1
set_7 = set_ammo_6, set_ammo_3
set_8 = set_ammo_3, set_medicine_1, set_medicine_1
set_9 = set_ammo_6, set_addon_2, 50, set_addon_1, 80
set_10 = set_medicine_4, set_army_filter_1, 40, 1, set_stalker_filter_1, 80, 1
set_11 = set_respirator, set_stalker_filter_1, 40
set_12 = set_items_1, set_medicine_3

[set_st_dolg_exp_2]
set_1 = set_ammo_5, set_weapon_4
set_2 = set_medicine_1, set_artefact_2
set_3 = set_medicine_2, set_ammo_3
set_4 = set_ammo_8, set_medicine_1
set_5 = set_medicine_2
set_6 = set_grenade_1
set_7 = set_addon_1, set_ammo_3, set_ammo_6, 50
set_8 = set_eat_1, set_ammo_6, set_medicine_1
set_9 = set_medicine_1, set_medicine_1, set_artefact_1
set_10 = set_artefact_3, set_eat_1, set_eat_3
set_11 = set_ammo_6, set_grenade_2, set_stalker_filter_1
set_12 = set_items_1, set_knife_1

[set_st_exp_1]
set_1 = set_medicine_2, set_artefact_1, set_eat_1
set_2 = set_ammo_6, set_ammo_3, set_medicine_2
set_3 = set_medicine_1, set_medicine_1, set_eat_3, set_eat_3, set_eat_3
set_4 = set_ammo_7, set_artefact_1, set_eat_3
set_5 = set_ammo_3, set_ammo_4, 50, set_stalker_filter_1, 60
set_6 = set_medicine_2, set_artefact_1
set_7 = set_grenade_1, set_artefact_1, set_medicine_1
set_8 = set_medicine_2, set_artefact_2, set_artefact_1
set_9 = set_eat_3, set_medicine_2, set_artefact_2
set_10 = set_eat_4, set_eat_3, set_medicine_1, set_eat_2, set_medicine_1, set_medicine_1
set_11 = set_eat_2, set_eat_2, set_medicine_1, set_medicine_1
set_12 = set_eat_1, set_eat_1
set_13 = set_artefact_3, set_ammo_4, set_ammo_3
set_14 = set_medicine_2
set_15 = set_outfit_3, set_medicine_1, set_stalker_filter_1
set_16 = set_items_1
set_17 = set_artefact_4
set_18 = set_ammo_6, set_remkit_wpn
set_19 = set_medicine_1, set_remkit_otf

[set_st_vet_1]
set_1 = set_outfit_4, set_helmet_1, set_weapon_5
set_2 = set_weapon_8, set_medicine_1, set_medicine_1, set_ammo_6, set_ammo_7, set_medicine_1
set_3 = set_ammo_6, set_ammo_9, set_grenade_1, set_ammo_7
set_4 = set_ammo_4, set_ammo_3, set_weapon_3
set_5 = set_addon_2, set_grenade_2, set_medicine_1
set_6 = set_outfit_5, set_army_medicine_2, set_grenade_1, set_ammo_6, set_ammo_9
set_7 = set_weapon_5, set_ammo_4, set_eat_1, set_artefact_3, set_artefact_3
set_8 = set_eat_2, set_eat_2, set_medicine_1, set_medicine_1, set_eat_1
set_9 = set_addon_3, set_ammo_10
set_10 = set_artefact_4
set_11 = set_ammo_5, 100, set_weapon_4, set_eat_3
set_12 = set_medicine_4, set_weapon_4, set_ammo_5, 60
set_13 = set_eat_2, set_army_medicine_1, set_eat_2
set_14 = set_part_1, set_eat_2, set_eat_1, set_eat_1, set_eat_1
set_15 = set_artefact_4, set_eat_2, set_medicine_1
set_16 = set_army_medicine_2, set_weapon_8, set_remkit_wpn
set_17 = set_ammo_9, set_eat_1, set_remkit_otf

[set_st_mas_1]
items_1 = wpn_winchester_m1, ammo_12x76_zhekan, 10
items_2 = wpn_addon_scope_detector, filter_exo, 3

[set_st_fre_vet_1]
set_1 = set_outfit_6
set_2 = set_ammo_2, set_ammo_5, 30, set_medicine_4
set_3 = set_addon_4, set_ammo_2

[set_ban_vet_1]
set_1 = set_artefact_2, set_weapon_9, set_addon_1, set_ammo_3
set_2 = set_artefact_2, set_weapon_5, set_ammo_4

[set_dolg_story_x18]
items_1 = af_night_star, monolit_outfit
items_2 = bandage, 2, medkit_army, 2, drug_radioprotector, 2, wpn_walther, ammo_9x19_pbp, 40

[set_killer_all_small_1]
set_1 = set_army_medicine_1, set_ammo_6, set_army_filter_1, 40
set_2 = set_grenade_2, set_medicine_4, set_ammo_3
set_3 = set_grenade_2, set_ammo_5, set_medicine_1

[set_killer_all_1]
set_1 = set_army_medicine_1, set_ammo_6
set_2 = set_outfit_7, set_weapon_7, set_ammo_3
set_3 = set_outfit_7, set_army_filter_1, 40
set_4 = set_weapon_4, set_grenade_1, set_medicine_1

[set_killer_vet_1]
set_1 = set_army_medicine_1, set_ammo_6
set_2 = set_outfit_7, set_weapon_4, set_ammo_5
set_3 = set_outfit_7, set_army_filter_1, 40
set_4 = set_outfit_7, set_ammo_6, set_weapon_10
set_5 = set_weapon_10, set_ammo_6, set_addon_combo_1
set_6 = set_outfit_7, set_weapon_10, set_ammo_6
set_7 = set_addon_4, set_medicine_4

[set_dolg_vet_1]
set_1 = set_ammo_9, set_ammo_1, set_grenade_2

[set_dolg_all_1]
set_1 = set_army_medicine_1, set_ammo_6, set_grenade_2

[set_all_vet_1]
set_1 = set_grenade_2
set_2 = set_outfit_1
set_3 = set_eat_2, set_eat_2, set_medicine_4, set_eat_2
set_4 = set_ammo_5, set_stalker_filter_1

[set_radar_vet_1]
set_1 = set_army_medicine_2, set_grenade_2
set_2 = set_army_medicine_1, set_grenade_1, set_ammo_9
set_3 = set_army_medicine_2, set_ammo_6, set_eat_3
set_4 = set_army_filter_2, 70, set_army_filter_1, 50, set_ammo_6
set_5 = set_weapon_4, set_ammo_5, set_stalker_filter_2
set_6 = set_addon_3, set_eat_3, set_medicine_1, 50, set_medicine_1, 50
set_7 = set_ammo_10, 50, set_grenade_2, 50, set_ammo_1, 50, set_medicine_3, 50
set_8 = set_artefact_2, set_items_1, set_eat_2, set_medicine_1, 50
set_9 = set_artefact_4, set_medicine_1
set_10 = set_weapon_3, set_ammo_4, set_grenade_1, 50, set_medicine_2, 50, set_eat_2, 50
set_11 = set_army_medicine_2, set_ammo_10, set_remkit_wpn
set_12 = set_medicine_4, set_ammo_1, set_remkit_otf

[set_hospital_mon_1]
set_1 = set_sci_medicine_1, set_ammo_2
set_2 = set_sci_medicine_1, set_ammo_2, set_grenade_3, set_grenade_4

[set_limansk_uni_1]
set_1 = set_army_medicine_1, set_ammo_6
set_2 = set_ammo_2, set_grenade_4
set_3 = set_ammo_6, set_grenade_2, set_grenade_2, set_sci_medicine_1
set_4 = set_sci_medicine_1, set_army_medicine_1, set_ammo_8, set_ammo_10
set_5 = set_ammo_6, set_ammo_2, set_ammo_1, set_medicine_1
set_6 = set_medicine_2, set_ammo_2, set_grenade_4
set_7 = set_sci_medicine_1
set_8 = set_ammo_1, set_grenade_3
set_9 = set_sci_medicine_1, set_ammo_2
set_10 = set_army_medicine_1, set_grenade_3
set_11 = set_weapon_2, set_ammo_1
set_12 = set_medicine_1, set_ammo_8
set_13 = set_sci_medicine_1, set_ammo_10

[set_red_forest_uni_1]
set_1 = set_grenade_2
set_2 = set_weapon_3, set_ammo_4
set_3 = set_sci_medicine_1, set_grenade_4
set_4 = set_ammo_8
set_5 = set_medicine_2
set_6 = set_weapon_4, set_ammo_5
set_7 = set_grenade_4
set_8 = set_army_medicine_2
set_9 = set_sci_medicine_1, set_ammo_10
set_10 = set_army_medicine_1, set_ammo_8
set_11 = set_grenade_3
set_12 = set_ammo_2, set_grenade_4
set_13 = set_ammo_6, set_grenade_3
set_14 = set_medicine_2
set_15 = set_weapon_4
set_16 = set_ammo_1
set_17 = set_sci_medicine_1
set_18 = set_medicine_1, set_grenade_3
set_19 = set_ammo_8
set_20 = set_weapon_4, set_ammo_5, set_medicine_1
set_21 = set_medicine_1, set_ammo_10
set_22 = set_sci_medicine_1, set_artefact_4