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;; Artefacts
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;Артефакты, которые при активизации создают аномальные зоны
;формат: {секция_артефакта} = {секция_зоны},Radius,Power
[artefact_spawn_zones]
af_medusa = zone_mosquito_bald_weak, 2.0, 30.0
af_cristall_flower = zone_mosquito_bald_weak, 3.0, 50.0
af_night_star = zone_mosquito_bald_weak, 5.0, 100.0
af_vyvert = zone_gravi_zone_weak, 2.0, 30.0
af_gravi = zone_gravi_zone_weak, 3.0, 50.0
af_gold_fish = zone_gravi_zone_weak, 5.0, 100.0
af_cristall = torrid_zone, 3.0, 50.0
af_blood = zone_mincer_weak, 2, 30.0
af_mincer_meat = zone_mincer_weak, 3, 50.0
af_soul = zone_mincer_weak, 5, 100.0
af_electra_sparkler = zone_witches_galantine, 2, 30.0
af_electra_flash = zone_witches_galantine, 3, 50.0
af_electra_moonlight = zone_witches_galantine, 5, 100.0
;----------------------------------------------------------------------------------------------------------------------------------------
;format:                        time(sec),    sound_name,                 light_R,G,B,      light_range,        particle_name,                        af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
[af_activation_gravi]
starting                    =    5.0,        anomaly\gravi_idle00,    0.5, 1.0, 1.5,      5.0,            "anomaly2\artefact_gravi_blast_start",    "idle"
flying                      =    2.0,        anomaly\gravi_idle01,    0.8, 1.0, 1.2,      3.0,            "anomaly2\artefact\artefact_gravi",                "idle"
idle_before_spawning        =    5.0,        anomaly\gravi_blowout5,    1.0, 1.0, 1,        0.0,            "anomaly2\artefact_gravi_blast_finished",    "idle"
spawning                    =    1.0,        anomaly\gravity_entrance,    0.9, 1.1, 1.01,      0.0,        "",        "idle"
[af_activation_bold]
starting                    =    5.0,        anomaly\gravi_idle00,    0.8, 1.5, 0.9,      5.0,            "anomaly2\artefact_bold_blast_start",    "idle"
flying                      =    2.0,        anomaly\gravi_idle01,    0.8, 0.9, 0.8,      2.0,            "anomaly2\artefact\artefact_zharka",                "idle"
idle_before_spawning        =    2.0,        anomaly\gravity_entrance,1.0, 1.1, 1.0,      0.0,            "anomaly2\artefact_bold_blast_finished",    "idle"
spawning                    =    0.5,        anomaly\pux_blast,      1.0, 1.0, 0.5,      5.0,            "anomaly2\gravi_anomaly_00",        "idle"
[af_activation_mincer]
starting                    =    5.0,        anomaly\gravi_idle00,    0.5, 1.0, 1.5,      5.0,            "anomaly2\artefact_gravi_blast_start",    "idle"
flying                      =    2.0,        anomaly\gravi_idle01,    0.8, 1.0, 1.2,      3.0,            "anomaly2\artefact\artefact_mincer",                "idle"
idle_before_spawning        =    5.0,        anomaly\gravi_blowout2,    1.0, 1.0, 1.0,      0.0,            "anomaly2\artefact_gravi_blast_finished",    "idle"
spawning                    =    0.0,        "",                        1.0, 1.0, 0.5,      0.0,            "",        "idle"
[af_activation_electra]
starting                    =    5.0,        anomaly\bfuzz_blowout,    0.8, 1.0, 1.5,      5.0,            "anomaly2\artefact_electra_blast_start",    "idle"
flying                      =    2.0,        anomaly\electra_idle1,    1.0, 1.0, 1.0,      5.0,            "anomaly2\artefact\artefact_electra",                "idle"
idle_before_spawning        =    0.0,        "",                        1.0, 1.0, 2.5,      0,                "",    "idle"
spawning                    =    2.0,        anomaly\pux_blast,        1.0, 1.0, 1.5,      5.0,            "anomaly2\artefact_electra_blast_finished",        "idle"
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;; TEMPLATES
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[sect_artefact_immunities]:sect_immortal_immunities
strike_immunity			= 0.003
explosion_immunity		= 0.05
fire_wound_immunity		= 0.025

[af_base]
GroupControlSection     = spawn_group
cform                   = skeleton
class                   = ARTEFACT
use_config_visual       = true
hud                     = artefact_hud
animation_slot          = 11
slot                    = 10
default_to_ruck         = true
immunities_sect			= sect_artefact_immunities
sprint_coeff			= 0.8
attach_angle_offset     = 0,0.25,0
attach_position_offset  = -0.03, -0.01, 0.03
attach_bone_name        = bip01_r_finger1
attach_bone2_name       = bip01_r_finger11
attach_group            = artefact
detach_on_death_prb     = 1.0
inv_volume              = 1.0
inv_grid_width          = 1
inv_grid_height         = 1
inv_sort_prio			= 30
belt                    = true
af_actor_properties     = on
script_binding          = m_items.bind_eat
lights_enabled          = false
af_rank                 = 0
can_be_controlled       = false
det_show_snd		    = anomaly\bfuzz_blowout
det_hide_snd            = anomaly\pux_blast
particles_bone          = link
det_show_particles	    = anomaly2\plasma_generator_death
det_hide_particles      = anomaly2\plasma_generator_death
idle_light_shadow       = true
glowing_touch_distance  = 8.0	; расстояние включения эффектов ; 0 - включены всегда
glowing_flash_prob      = 12	; вероятность включения эффектов на несколько секунд ; раз в минуту (0-100)
;--//------------------------
;скорости увеличения (уменьшения)
health_restore_speed    = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed   = 0.0
power_restore_speed     = 0.0
bleeding_restore_speed  = 0.0
thirst_restore_speed    = 0.0
;alcohol_restore_speed  = 0		;0.0004
;somnolence_restore_speed = 0	;-0.00001
hit_absorbation_sect    = af_base_absorbation

[af_level_1]
af_rank					= 1
cost					= 3000
cond_dec				= 72
cond_dec_work_factor	= 1.8	;40
[af_level_2]
af_rank					= 2
cost					= 7500
cond_dec				= 96
cond_dec_work_factor	= 1.6	;60
[af_level_3]
af_rank					= 3
cost					= 15000
cond_dec				= 160
cond_dec_work_factor	= 2.2	;72
[af_level_dummy]
af_rank					= 4
cost					= 15000
cond_dec				= 168
cond_dec_work_factor	= 1.85	;90
hit_factor				= 1.2

[af_base_absorbation]
burn_immunity           = 1.0
strike_immunity         = 1.0
shock_immunity          = 1.0
wound_immunity          = 1.0
radiation_immunity      = 1.0
telepatic_immunity      = 1.0
chemical_burn_immunity  = 1.0
explosion_immunity      = 1.0
fire_wound_immunity     = 1.0

[artefact_hud]:hud_base
item_visual				= dynamics\artefacts\artefact_electra_blue_hud
attach_place_idx		= 0

hands_position			= 0,-0.0685,0.0600
hands_orientation		= -1.0000,-2.3500,-4.8500
hands_position_16x9		= 0,-0.0685,0.0600
hands_orientation_16x9	= -1.0000,-2.3500,-4.8500

item_position			= 0,0,0
item_orientation		= 0,0,0

hud2world_trans_pos		= 0,-0.15,0
hud2world_trans_rot		= 0,-1.57,0
hud2world_trans_scale	= 0.65

sprint_hud_offset_pos	= 0,0,-0.0795
sprint_hud_offset_rot	= 0.1075,0,0

custom_hud_offset_rot	= 0.06,0,0

anm_idle				= dev_artefact_idle
anm_idle_moving			= dev_artefact_idle_moving
anm_idle_moving_walk	= dev_artefact_idle_moving
anm_idle_sprint			= dev_artefact_idle_moving
anm_hide				= dev_artefact_holster, 0.6
anm_show				= dev_artefact_draw, 0.5
;anm_bore				= dev_artefact_use, 0.3
anm_activate			= dev_artefact_use
anm_transmutate			= dev_artefact_use, 0.8

mrk_show				= 0.75
mrk_hide				= 0.85
mrk_activate			= 0.85
mrk_transmutate			= 0.515

syn_idle_moving			= 0.93
syn_idle_moving_walk	= 0.93
syn_idle_sprint			= 0.93

prm_idle_moving			= 9
prm_idle_moving_walk	= 9

[af_script_base]:af_base
class                   = SCRPTART

[af_recipe_sign]
inv_grid_x            	= 17
inv_grid_y            	= 0
inv_grid_width          = 1
inv_grid_height         = 1

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;; Артефакты для аномалии "Молотилка"
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;; Камень
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[af_stone]:af_base,af_level_1
$spawn              = "artifacts\thrasher_stone"
hud                 = af_stone_hud
visual              = physics\anomaly\artefact_kamen.ogf
description         = enc_zone_artifact_af-stone
inv_name            = af-stone
inv_name_short      = af-stone
inv_weight          = 1.1
inv_grid_x          = 35
inv_grid_y          = 0
;--//------------------------
gravitate_torque	= 2.5
jump_height         = .5
particles           = anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
;--//------------------------
attach_angle_offset		= 0,0.25,0.384147
attach_position_offset	= -0.159,-0.071,0.078
;--//------------------------
;скорости увеличения (уменьшения)
somnolence_restore_speed = 0.00001
hit_absorbation_sect    = af_stone_absorbation
;--//------------------------
anomaly_type		= 13
parent_anomaly		= zone_thrasher_weak
;--//------------------------
[af_stone_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_kamen_hud
hud2world_trans_scale	= 0.75
;--//------------------------
[af_stone_absorbation]:af_base_absorbation
wound_immunity		= 1.07
radiation_immunity	= 0.85
telepatic_immunity	= 0.9
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Болванка
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[af_blank]:af_base,af_level_2
$spawn              = "artifacts\thrasher_blank"
hud                 = af_blank_hud
visual              = physics\anomaly\artefact_bolvanka.ogf
description         = enc_zone_artifact_af-blank
inv_name            = af-blank
inv_name_short      = af-blank
inv_weight          = 1.0
inv_volume          = 0.8
inv_grid_x          = 36
inv_grid_y          = 0
;--//------------------------
jump_height         = .4
particles           = anomaly2\artefact\artefact_gravi_dist
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled      = true
lights_hud_shadow	= false
trail_light_color   = 0.6,0.7,0.4
trail_light_range   = 0.5
;--//------------------------
attach_angle_offset		= 0.453786,1.250,0.5674
attach_position_offset	= -0.220,-0.050,0.090
;--//------------------------
;скорости увеличения (уменьшения)
somnolence_restore_speed = 0.0000125
hit_absorbation_sect = af_blank_absorbation
;--//------------------------
anomaly_type		= 13
parent_anomaly		= zone_thrasher_weak
hit_factor			= 1.2
;--//------------------------
[af_blank_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_bolvanka_hud
hud2world_trans_rot		= 0,0,0
;--//------------------------
[af_blank_absorbation]:af_base_absorbation
wound_immunity		= 1.11
radiation_immunity	= 0.83
telepatic_immunity	= 0.87
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;; Окорок
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[af_ham]:af_base,af_level_3
$spawn              = "artifacts\thrasher_ham"
hud                 = af_ham_hud
visual              = physics\anomaly\artefact_okorok.ogf
description         = enc_zone_artifact_af-ham
inv_name            = af-ham
inv_name_short      = af-ham
inv_weight          = 2.0
inv_volume          = 1.2
inv_grid_x          = 37
inv_grid_y          = 0
;--//------------------------
jump_height         = .2
particles           = anomaly2\artefact\artefact_gravi_dist
;particles_hud		= anomaly2\artefact\artefact_hud_dist
;lights_enabled      = true
;idle_light_shadow	= false
trail_light_color   = 0.6,0.7,0.4
trail_light_range   = 3.0
trail_light_volumetric = true
trail_light_volumetric_intensity	= 0.3
trail_light_volumetric_distance		= 0.3
;--//------------------------
attach_angle_offset		= 0,0.25,0.384147
attach_position_offset	= -0.159,-0.071,0.078
;--//------------------------
anomaly_type		= 13
parent_anomaly		= zone_thrasher_strong
hit_factor			= 1.6
;--//------------------------
;скорости увеличения (уменьшения)
satiety_restore_speed		= 0.0000125
somnolence_restore_speed	= 0.000015
hit_absorbation_sect		= af_ham_absorbation
;--//------------------------
[af_ham_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_okorok_hud
hud2world_trans_scale	= 0.9
;--//------------------------
[af_ham_absorbation]:af_base_absorbation
wound_immunity		= 1.13
radiation_immunity	= 0.80
telepatic_immunity	= 0.84

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;; Артефакты для аномалии "Комариная плешь"
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;; Медуза
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[af_medusa]:af_base,af_level_1
$spawn              = "artifacts\moscito medusa"
hud                 = af_medusa_hud
visual              = physics\anomaly\artefact_blackdrip.ogf
description         = enc_zone_artifact_af-medusa
inv_name            = af-medusa
inv_name_short      = af-medusa
inv_weight          = 0.5
inv_grid_x          = 20
inv_grid_y          = 0
;--//------------------------
jump_height         = .5
particles           = anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
;--//------------------------
attach_angle_offset		= 0,0.25,0.384147
attach_position_offset	= -0.034,-0.006,0.038
;--//------------------------
;скорости увеличения (уменьшения)
radiation_restore_speed = 0.0003
hit_absorbation_sect    = af_medusa_absorbation
;--//------------------------
artefact_activation_seq = af_activation_bold
;--//------------------------
anomaly_type		= 10
parent_anomaly		= zone_mosquito_bald_weak
;--//------------------------
[af_medusa_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_blackdrip_hud
hud2world_trans_pos		= 0,0.15,0.07
hud2world_trans_rot		= 0,-1.57,2.5
;--//------------------------
[af_medusa_absorbation]:af_base_absorbation
fire_wound_immunity	= 0.92
strike_immunity		= 0.92
explosion_immunity	= 0.92
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Каменный цветок
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_cristall_flower]:af_base,af_level_2
$spawn              = "artifacts\moscito flower"
hud                 = af_cristall_flower_hud
visual              = physics\anomaly\artefact_blackdrip_2.ogf
description         = enc_zone_artifact_af-cristall-flower
inv_name            = af-cristall-flower
inv_name_short      = af-cristall-flower
inv_weight          = 1.0
inv_grid_x          = 21
inv_grid_y          = 0
;--//------------------------
jump_height         = .4
particles           = anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled      = true
lights_hud_shadow	= false
trail_light_color   = 0.6,0.7,0.5
trail_light_range   = 0.5
;--//------------------------
attach_angle_offset		= 0,0.25,0.384147
attach_position_offset	= -0.034,-0.006,0.038
;--//------------------------
;скорости увеличения (уменьшения)
radiation_restore_speed = 0.00085
hit_absorbation_sect = af_cristall_flower_absorbation
;--//------------------------
artefact_activation_seq = af_activation_bold
;--//------------------------
anomaly_type		= 10
parent_anomaly		= zone_mosquito_bald_average
;--//------------------------
[af_cristall_flower_hud]:af_medusa_hud
item_visual				= dynamics\artefacts\artefact_blackdrip_2_hud
;--//------------------------
[af_cristall_flower_absorbation]:af_base_absorbation
fire_wound_immunity	= 0.88
strike_immunity		= 0.88
explosion_immunity	= 0.88
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ночная звезда
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_night_star]:af_base,af_level_3
$spawn              = "artifacts\moscito star"
hud                 = af_night_star_hud
visual              = physics\anomaly\artefact_blackdrip_1.ogf
description         = enc_zone_artifact_af-night-star
inv_name            = af-night-star
inv_name_short      = af-night-star
inv_weight          = 1.5
inv_grid_x          = 22
inv_grid_y          = 0
;--//------------------------
jump_height         = .2
particles           = anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled      = true
lights_hud_shadow	= false
trail_light_color   = 0.6,0.7,0.5
trail_light_range   = 3.0
trail_light_volumetric = true
trail_light_volumetric_intensity	= 0.3
trail_light_volumetric_distance		= 0.3
glowing_touch_distance = 15
;--//------------------------
attach_angle_offset		= 0,0.25,0.384147
attach_position_offset	= -0.034,-0.006,0.038
;--//------------------------
artefact_activation_seq        = af_activation_bold
;--//------------------------
anomaly_type		= 10
parent_anomaly		= zone_mosquito_bald_strong
;--//------------------------
;скорости увеличения (уменьшения)
radiation_restore_speed = 0.0012
hit_absorbation_sect = af_night_star_absorbation
;--//------------------------
[af_night_star_hud]:af_medusa_hud
item_visual				= dynamics\artefacts\artefact_blackdrip_1_hud
;--//------------------------
[af_night_star_absorbation]:af_base_absorbation
fire_wound_immunity	= 0.85
strike_immunity		= 0.85
explosion_immunity	= 0.85

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;; Артефакты для аномалии "Грави"
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;; Выверт
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_vyvert]:af_base,af_level_1
$spawn				= "artifacts\gravy vyvert"
hud					= af_vyvert_hud
visual				= physics\anomaly\artefact_gravy1.ogf
description			= enc_zone_artifact_af-vyvert
inv_name			= af-vyvert
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 1.3
inv_grid_x			= 23
inv_grid_y			= 0
;--//------------------------
gravitate_torque	= 0.5
jump_height			= .3
particles			= anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
;--//------------------------
artefact_activation_seq	= af_activation_gravi
;--//------------------------
;скорости увеличения (уменьшения)
radiation_restore_speed	= 0.00035
bleeding_restore_speed	= 0.001
hit_absorbation_sect	= af_vyvert_absorbation
;--//------------------------
anomaly_type		= 11
parent_anomaly		= zone_gravi_zone_weak
;--//------------------------
[af_vyvert_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_gravy1_hud
hud2world_trans_rot		= 0,3.14,0
hud2world_trans_scale	= 0.75
;--//------------------------
[af_vyvert_absorbation]:af_base_absorbation
wound_immunity		= 0.92
fire_wound_immunity	= 0.96
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Грави
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_gravi]:af_base,af_level_2
$spawn				= "artifacts\gravy gravi"
hud					= af_gravi_hud
visual				= physics\anomaly\artefact_gravy2.ogf
description			= enc_zone_artifact_af-gravi
inv_name			= af-gravi
inv_name_short		=
inv_weight			= 1.0
inv_volume			= 1.5
inv_grid_x			= 24
inv_grid_y			= 0
;--//------------------------
gravitate_torque	= 0.5
jump_height			= .3
particles			= anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled		= true
lights_hud_shadow	= false
trail_light_color	= 0.6,0.7,0.5
trail_light_range	= 0.5

artefact_activation_seq	= af_activation_gravi
;скорости увеличения (уменьшения)
radiation_restore_speed	= 0.00075
bleeding_restore_speed	= 0.0025
hit_absorbation_sect	= af_gravi_absorbation
;--//------------------------
anomaly_type		= 11
parent_anomaly		= zone_gravi_zone_average
;--//------------------------
[af_gravi_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_gravy2_hud
hud2world_trans_scale	= 0.6
;--//------------------------
[af_gravi_absorbation]:af_base_absorbation
wound_immunity		= 0.88
fire_wound_immunity	= 0.95
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Золотая рыбка
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_gold_fish]:af_base,af_level_3
$spawn				= "artifacts\gravy fish"
hud					= af_gold_fish_hud
visual				= physics\anomaly\artefact_gravy3.ogf
description			= enc_zone_artifact_af-gold-fish
inv_name			= af-gold-fish
inv_name_short		=
inv_weight			= 1.5
inv_volume			= 1.5
inv_grid_x			= 25
inv_grid_y			= 0
;--//------------------------
gravitate_torque	= 0.5
jump_height			= .2
particles			= anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled		= true
lights_hud_shadow	= false
trail_light_color	= 0.6,0.7,0.5
trail_light_range	= 2.0
;--//------------------------
attach_position_offset		= 0.008,-0.022, 0
;--//------------------------
artefact_activation_seq	= af_activation_gravi
;скорости увеличения (уменьшения)
radiation_restore_speed	= 0.0010
bleeding_restore_speed	= 0.004
hit_absorbation_sect	= af_gold_fish_absorbation
;--//------------------------
anomaly_type		= 11
parent_anomaly		= zone_gravi_zone_strong
;--//------------------------
[af_gold_fish_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_gravy3_hud
hud2world_trans_scale	= 0.6
;--//------------------------
[af_gold_fish_absorbation]:af_base_absorbation
wound_immunity		= 0.85
fire_wound_immunity	= 0.92

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Артефакты для аномалии "Жарка"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Капля
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_drops]:af_base,af_level_1
$spawn				= "artifacts\zharka drops"
hud					= af_drops_hud
visual				= physics\anomaly\artefact_kaply.ogf
description			= enc_zone_artifact_af-drops
inv_name			= af-drops
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 0.4
inv_grid_x			= 26
inv_grid_y			= 0
cost				= 5000
;--//------------------------
gravitate_force		= 4.0
jump_height			= .1
particles			= anomaly2\artefact\artefact_zharka
particles_hud		= anomaly2\artefact\artefact_zharka_hud
lights_enabled		= true
lights_hud_enabled	= false
trail_light_color	= 0.6,0.7,0.5
trail_light_range	= 0.5
;--//------------------------
attach_angle_offset		= -1.4364,1.1227,-1.9294
attach_position_offset	= -0.059,0.044,-0.021
;скорости увеличения (уменьшения)
radiation_restore_speed	= -0.0006
power_restore_speed		= -0.00125
thirst_restore_speed	= 0.000006
hit_absorbation_sect	= af_drops_absorbation
cond_dec_work_factor	= 1.5	;32
;--//------------------------
anomaly_type		= 23
parent_anomaly		= zone_zharka_static_weak
;--//------------------------
[af_drops_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_kaply_hud
hud2world_trans_pos		= 0,0.09,0
hud2world_trans_rot		= 2.17,0,0
hud2world_trans_scale	= 0.7
;--//------------------------
[af_drops_absorbation]:af_base_absorbation
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Огненный шар
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_fireball]:af_base,af_level_2
$spawn				= "artifacts\zharka fireball"
hud					= af_fireball_hud
visual				= physics\anomaly\artefact_fire.ogf
description			= enc_zone_artifact_af-fireball
inv_name			= af-fireball
inv_name_short		=
inv_weight			= 1.0
inv_volume			= 1.2
inv_grid_x			= 27
inv_grid_y			= 0
cost				= 10000
;--//------------------------
impulse_threshold	= 10
radius				= 10
strike_impulse		= 20
particles			= anomaly2\artefact\artefact_zharka
particles_hud		= anomaly2\artefact\artefact_zharka_hud
lights_enabled		= true
trail_light_color	= 0.9,0.5,0.5
trail_light_range	= 3.0
;скорости увеличения (уменьшения)
radiation_restore_speed	= -0.0012
power_restore_speed		= -0.0015
thirst_restore_speed	= 0.000008
hit_absorbation_sect	= af_fireball_absorbation
cond_dec_work_factor	= 2.0	;48
;--//------------------------
anomaly_type		= 23
parent_anomaly		= zone_zharka_static_average
;--//------------------------
[af_fireball_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_fire_hud
;--//------------------------
[af_fireball_absorbation]:af_base_absorbation
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Кристалл
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_cristall]:af_base,af_level_3
$spawn				= "artifacts\zharka cristall"
hud					= af_cristall_hud
visual				= physics\anomaly\artefact_cristall.ogf
description			= enc_zone_artifact_af-cristall
particles_bone		= joint1
inv_name			= af-cristall
inv_name_short		=
inv_weight			= 1.5
inv_volume			= 0.8
inv_grid_x			= 28
inv_grid_y			= 0
cost				= 20000
;--//------------------------
gravitate_force		= 0.4
gravitate_torque	= 1.3
jump_height			= .1
particles			= anomaly2\artefact\artefact_zharka
particles_hud		= anomaly2\artefact\artefact_zharka_hud
lights_enabled		= true
lights_hud_shadow	= false
trail_light_color	= 0.9,0.5,0.5
trail_light_range	= 3.0
artefact_activation_seq	= af_activation_mincer
;--//------------------------
attach_position_offset	= -0.03,0.01,0.04
;скорости увеличения (уменьшения)
radiation_restore_speed	= -0.002
power_restore_speed		= -0.002
thirst_restore_speed	= 0.000010
hit_absorbation_sect	= af_cristall_absorbation
cond_dec_work_factor	= 3.2	;50
;--//------------------------
anomaly_type		= 23
parent_anomaly		= zone_zharka_static_strong
;--//------------------------
[af_cristall_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_cristall_hud
hud2world_trans_pos		= 0,0,0
hud2world_trans_rot		= 0,0,0
hud2world_trans_scale	= 0.75
;--//------------------------
[af_cristall_absorbation]:af_base_absorbation

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Артефакты для аномалии "мясорубка"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Кровь камня
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_blood]:af_base,af_level_1
$spawn				= "artifacts\mincer blood"
hud					= af_blood_hud
visual				= physics\anomaly\artefact_myasorubka1.ogf
description			= enc_zone_artifact_af-blood
inv_name			= af-blood
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 1.0
inv_grid_x			= 29
inv_grid_y			= 0
;--//------------------------
gravitate_force		= 0.7
gravitate_torque	= 1.5
jump_height			= .01
particles			= anomaly2\artefact\artefact_mincer
particles_hud		= anomaly2\artefact\artefact_hud_dist
artefact_activation_seq	= af_activation_mincer
;--//------------------------
attach_angle_offset		= 0,0,1.253145
attach_position_offset	= -0.115,0.135,0.035
;скорости увеличения (уменьшения)
health_restore_speed	= 0.0002
satiety_restore_speed	= 0.000005
hit_absorbation_sect	= af_blood_absorbation
;--//------------------------
anomaly_type		= 12
parent_anomaly		= zone_mincer_weak
;--//------------------------
[af_blood_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_myasorubka1_hud
hud2world_trans_scale	= 0.6
;--//------------------------
[af_blood_absorbation]:af_base_absorbation
telepatic_immunity	= 0.92
strike_immunity		= 1.1
wound_immunity		= 1.1
fire_wound_immunity	= 1.1
;explosion_immunity	= 1.1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ломоть мяса
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_mincer_meat]:af_base,af_level_2
$spawn				= "artifacts\mincer meatloaf"
hud					= af_mincer_hud
visual				= physics\anomaly\artefact_myasorubka2.ogf
description			= enc_zone_artifact_af-mincer-meat
inv_name			= af-mincer-meat
inv_name_short		=
inv_weight			= 1.0
inv_volume			= 1.1
inv_grid_x			= 30
inv_grid_y			= 0
;--//------------------------
gravitate_force			= 0.7
gravitate_torque		= 1.5
jump_height				= .1
particles				= anomaly2\artefact\artefact_mincer
particles_hud			= anomaly2\artefact\artefact_hud_dist
artefact_activation_seq	= af_activation_mincer
;--//------------------------
attach_angle_offset		= 0,-0.10,3.0
attach_position_offset	= 0.03, 0.26, 0.04
;скорости увеличения (уменьшения)
health_restore_speed	= 0.0004
satiety_restore_speed	= 0.0000075
hit_absorbation_sect	= af_mincer_meat_absorbation
cond_dec_work_factor	= 1.8	;50
;--//------------------------
anomaly_type		= 12
parent_anomaly		= zone_mincer_average
;--//------------------------
[af_mincer_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_myasorubka2_hud
hud2world_trans_scale	= 0.5
;--//------------------------
[af_mincer_meat_absorbation]:af_base_absorbation
telepatic_immunity	= 0.91
strike_immunity		= 1.13
wound_immunity		= 1.13
fire_wound_immunity	= 1.11
;explosion_immunity	= 1.13
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Душа
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_soul]:af_base,af_level_3
$spawn				= "artifacts\mincer soul"
hud					= af_soul_hud
visual				= physics\anomaly\artefact_myasorubka3.ogf
description			= enc_zone_artifact_af-soul
inv_name			= af-soul
inv_name_short		=
inv_weight			= 1.5
inv_volume			= 1.5
inv_grid_x			= 31
inv_grid_y			= 0
;--//------------------------
gravitate_force			= 0.7
gravitate_torque		= 1.5
jump_height				= .1
particles				= anomaly2\artefact\artefact_mincer
particles_hud			= anomaly2\artefact\artefact_hud_dist
artefact_activation_seq	= af_activation_mincer
;--//------------------------
attach_angle_offset		= 0.5,0.25,0
attach_position_offset	= -0.03, 0.01, 0.03
;скорости увеличения (уменьшения)
health_restore_speed	= 0.0006
satiety_restore_speed	= 0.00001
hit_absorbation_sect	= af_soul_absorbation
cond_dec_work_factor	= 3.2	;50
;--//------------------------
anomaly_type		= 12
parent_anomaly		= zone_mincer_strong
;--//------------------------
[af_soul_hud]:af_mincer_hud
item_visual				= dynamics\artefacts\artefact_myasorubka3_hud
;--//------------------------
[af_soul_absorbation]:af_base_absorbation
telepatic_immunity	= 0.88
strike_immunity		= 1.15
wound_immunity		= 1.15
fire_wound_immunity	= 1.12
;explosion_immunity	= 1.15


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Артефакты для аномалии "Электра"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Бенгальский огонь
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_electra_sparkler]:af_script_base,af_level_1
$spawn				= "artifacts\electra sparkler"
hud					= af_electra_sparkler_hud
visual				= physics\anomaly\artefact_electra4.ogf
description			= enc_zone_artifact_af-electra-sparkler
inv_name			= af-electra-sparkler
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 0.8
inv_grid_x			= 32
inv_grid_y			= 0
cost				= 3500
;--//------------------------
gravitate_force		= 0.7
jump_height			= .5
particles			= anomaly2\artefact\artefact_electra
particles_hud		= anomaly2\artefact\artefact_electra_hud
lights_enabled		= true
trail_light_color	= 0.5,0.5,0.9
trail_light_range	= 0.50
artefact_activation_seq	= af_activation_electra
;скорости увеличения (уменьшения)
satiety_restore_speed	= -0.0000045
;thirst_restore_speed	= 0.000007
power_restore_speed		= 0.001
additional_inventory_weight2 = 5
hit_absorbation_sect	= af_electra_sparkler_absorbation
;--//------------------------
anomaly_type		= 22
parent_anomaly		= zone_witches_galantine_weak
;--//------------------------
[af_electra_sparkler_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_electra4_hud
;--//------------------------
[af_electra_sparkler_absorbation]:af_base_absorbation
shock_immunity		= 1.25
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Вспышка
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_electra_flash]:af_script_base,af_level_2
$spawn				= "artifacts\electra flash"
hud					= af_electra_flash_hud
visual				= physics\anomaly\artefact_electra3.ogf
description			= enc_zone_artifact_af-electra-flash
inv_name			= af-electra-flash
inv_name_short		=
inv_weight			= 1.0
inv_volume			= 0.5
inv_grid_x			= 33
inv_grid_y			= 0
;--//-------------------------
gravitate_force		= 0.7
jump_height			= .1
particles			= anomaly2\artefact\artefact_electra
particles_hud		= anomaly2\artefact\artefact_electra_hud
particles_bone		= root
lights_enabled		= true
trail_light_color	= 0.6,0.7,0.9
trail_light_range	= 2.5
artefact_activation_seq	= af_activation_electra
;скорости увеличения (уменьшения)
satiety_restore_speed	= -0.000009
;thirst_restore_speed	= 0.000014
power_restore_speed		= 0.002
additional_inventory_weight2 = 8
hit_absorbation_sect	= af_electra_flash_absorbation
;--//------------------------
anomaly_type		= 22
parent_anomaly		= zone_witches_galantine_average
;--//------------------------
[af_electra_flash_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_electra3_hud
hud2world_trans_scale	= 1
;--//------------------------
[af_electra_flash_absorbation]:af_base_absorbation
shock_immunity		= 1.25
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Лунный свет
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_electra_moonlight]:af_script_base,af_level_3
$spawn				= "artifacts\electra moonlight"
hud					= af_electra_moonlight_hud
visual				= physics\anomaly\artefact_electra1.ogf
description			= enc_zone_artifact_af-electra-moonlight
inv_name			= af-electra-moonlight
inv_name_short		=
inv_weight			= 1.5
inv_volume			= 1.3
inv_grid_x			= 34
inv_grid_y			= 0
;--//------------------------
gravitate_force		= 0.5
jump_height			= .1
particles			= anomaly2\artefact\artefact_electra
particles_hud		= anomaly2\artefact\artefact_electra_hud
lights_enabled		= true
lights_hud_shadow	= false
trail_light_color	= 0.6,0.7,0.9
trail_light_range	= 1.0
artefact_activation_seq	= af_activation_electra
;скорости увеличения (уменьшения)
satiety_restore_speed	= -0.000012
;thirst_restore_speed	= 0.00002
power_restore_speed		= 0.003
additional_inventory_weight2 = 12
hit_absorbation_sect	= af_electra_moonlight_absorbation
;--//------------------------
anomaly_type		= 22
parent_anomaly		= zone_witches_galantine_strong
;--//------------------------
[af_electra_moonlight_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_electra1_hud
hud2world_trans_scale	= 0.8
;--//------------------------
[af_electra_moonlight_absorbation]:af_base_absorbation
shock_immunity		= 1.25

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Артефакты для аномалии "Амебы"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Слизь
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_ameba_slime]:af_base,af_level_1
$spawn				= "artifacts\ameba slime"
hud					= af_ameba_slime_hud
visual				= physics\anomaly\artefact_ameba3.ogf
description			= enc_zone_artifact_af-ameba-slime
inv_name			= af-ameba-slime
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 1.2
inv_grid_x			= 20
inv_grid_y			= 1
;--//------------------------
jump_height			= .0
particles			= anomaly2\artefact\artefact_ameba
particles_hud		= anomaly2\artefact\artefact_hud_dist
;скорости увеличения (уменьшения)
bleeding_restore_speed	= 0.005
thirst_restore_speed	= -0.000012
hit_absorbation_sect	= af_ameba_slime_absorbation
;--//------------------------
anomaly_type		= 21
parent_anomaly		= zone_buzz_weak
;--//------------------------
[af_ameba_slime_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_ameba3_hud
hud2world_trans_scale	= 0.5
;--//------------------------
[af_ameba_slime_absorbation]:af_base_absorbation
burn_immunity			= 1.15
chemical_burn_immunity	= 1.15
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Слизняк
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_ameba_slug]:af_base,af_level_2
$spawn				= "artifacts\ameba slug"
hud					= af_ameba_slug_hud
visual				= physics\anomaly\artefact_ameba2.ogf
description			= enc_zone_artifact_af-ameba-slug
inv_name			= af-ameba-slug
inv_name_short		=
inv_weight			= 1.0
inv_grid_x			= 21
inv_grid_y			= 1
;--//------------------------
jump_height			= .1
particles			= anomaly2\artefact\artefact_ameba
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled		= true
lights_hud_shadow	= false
trail_light_color	= 0.6,0.6,0.5
trail_light_range	= 1.0
;скорости увеличения (уменьшения)
bleeding_restore_speed	= 0.008
thirst_restore_speed	= -0.000018
hit_absorbation_sect	= af_ameba_absorbation
;--//------------------------
anomaly_type		= 21
parent_anomaly		= zone_buzz_average
;--//------------------------
[af_ameba_slug_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_ameba2_hud
;--//------------------------
[af_ameba_absorbation]:af_base_absorbation
burn_immunity			= 1.15
chemical_burn_immunity	= 1.15
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Слюда
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_ameba_mica]:af_base,af_level_3
$spawn				= "artifacts\ameba mica"
hud					= af_ameba_mica_hud
visual				= physics\anomaly\artefact_ameba1.ogf
description			= enc_zone_artifact_af-ameba-mica
inv_name			= af-ameba-mica
inv_name_short		=
inv_weight			= 1.5
inv_grid_x			= 22
inv_grid_y			= 1
;--//------------------------
jump_height			= .1
particles			= anomaly2\artefact\artefact_ameba
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled		= true
lights_hud_shadow	= false
trail_light_color	= 0.6,0.7,0.6
trail_light_range	= 1
;скорости увеличения (уменьшения)
bleeding_restore_speed	= 0.012
thirst_restore_speed	= -0.000027
hit_absorbation_sect	= af_ameba_mica_absorbation
;--//------------------------
anomaly_type		= 21
parent_anomaly		= zone_buzz_strong
;--//------------------------
[af_ameba_mica_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_ameba1_hud
;--//------------------------
[af_ameba_mica_absorbation]:af_base_absorbation
burn_immunity			= 1.15
chemical_burn_immunity	= 1.15

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; "Пустышки"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Пружина
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_dummy_spring]:af_base,af_level_dummy
$spawn				= "artifacts\dummy spring"
hud					= af_dummy_spring_hud
visual				= physics\anomaly\artefact_pustishka.ogf
description			= enc_zone_artifact_af-dummy-spring
inv_name			= af-dummy-spring
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 0.5
inv_grid_x			= 23
inv_grid_y			= 1
;cost				= 15000
;--//------------------------
gravitate_force		= 0.6
gravitate_torque	= 2.0
jump_height			= .2
;--//------------------------
attach_angle_offset		= 0,0.049287,0.445059
attach_position_offset	= -0.03,0.055,0.03
;скорости увеличения (уменьшения)
additional_inventory_weight2 = 10
hit_absorbation_sect	= af_dummy_spring_absorbation
;--//------------------------
parent_anomaly		= zone_mosquito_bald_strong
;--//------------------------
[af_dummy_spring_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_pustishka_hud
hud2world_trans_scale	= 0.5
;--//------------------------
[af_dummy_spring_absorbation]:af_base_absorbation
strike_immunity		= 0.78
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Пустышка
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_dummy_dummy]:af_base,af_level_dummy
$spawn				= "artifacts\dummy dummy"
hud					= af_dummy_dummy_hud
visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_af-dummy-dummy
inv_name			= af-dummy-dummy
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 0.5
inv_grid_x			= 24
inv_grid_y			= 1
;cost				= 15000
;--//------------------------
gravitate_force		= 0.6
gravitate_torque	= 2.0
jump_height			= .0
;--//------------------------
attach_angle_offset		= 0,0.049287,0.445059
attach_position_offset	= -0.03,0.055,0.03
;скорости увеличения (уменьшения)
psy_health_restore_speed = 0.0015
hit_absorbation_sect	= af_dummy_dummy_absorbation
;--//------------------------
parent_anomaly			= zone_zharka_static
;--//------------------------
[af_dummy_dummy_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_pustishka1_hud
hud2world_trans_scale	= 0.5
;--//------------------------
[af_dummy_dummy_absorbation]:af_base_absorbation
burn_immunity			= 0.65
telepatic_immunity		= 0.9
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;; Батарейка
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[af_dummy_battery]:af_base,af_level_dummy
$spawn				= "artifacts\dummy battery"
hud					= af_dummy_battery_hud
visual				= physics\anomaly\artefact_battery.ogf
description			= enc_zone_artifact_af-dummy-battery
inv_name			= af-dummy-battery
inv_name_short		=
inv_weight			= 1.0
inv_volume			= 1.0
inv_grid_x			= 25
inv_grid_y			= 1
;cost			= 15000
;--//------------------------
jump_height			= .1
particles			= anomaly2\artefact\artefact_gravi
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled		= false
;--//------------------------
attach_angle_offset		= 0,0.25,0.375246
attach_position_offset	= -0.045,0.02,0.045
;скорости увеличения (уменьшения)
hit_absorbation_sect	= af_dummy_battery_absorbation
;--//------------------------
parent_anomaly		= zone_witches_galantine
;--//------------------------
[af_dummy_battery_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_battery_hud
;--//------------------------
[af_dummy_battery_absorbation]:af_base_absorbation
shock_immunity			= 0.65
telepatic_immunity		= 0.75
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;; Пленка
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[af_dummy_pellicle]:af_base,af_level_dummy
$spawn				= "artifacts\dummy pellicle"
hud					= af_dummy_pellicle_hud
visual				= physics\anomaly\artefact_plenka.ogf
description			= enc_zone_artifact_af-dummy-pellicle
inv_name			= af-dummy-pellicle
inv_name_short		=
inv_weight			= 0.5
inv_volume			= 0.5
inv_grid_x			= 26
inv_grid_y			= 1
attach_group		=
;cost				= 15000
;--//------------------------
jump_height			= .2
particles			= anomaly2\artefact\artefact_ameba
particles_hud		= anomaly2\artefact\artefact_hud_dist
lights_enabled		= false
;скорости увеличения (уменьшения)
hit_absorbation_sect	= af_dummy_pellicle_absorbation
;--//------------------------
parent_anomaly			= zone_buzz, zone_burning_fuzz
;--//------------------------
[af_dummy_pellicle_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_plenka_hud
;--//------------------------
[af_dummy_pellicle_absorbation]:af_base_absorbation
shock_immunity			= 0.75
radiation_immunity		= 0.75
chemical_burn_immunity	= 0.7
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;; Мамины бусы
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[af_dummy_glassbeads]:af_base,af_level_dummy
$spawn				= "artifacts\dummy glassbeads"
hud					= af_dummy_glassbeads_hud
visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_af-dummy-glassbeads
inv_name			= af-dummy-glassbeads
inv_name_short		=
inv_weight			= 1.0
inv_volume			= 0.5
inv_grid_x			= 27
inv_grid_y			= 1
;cost				= 15000
;--//------------------------
jump_height			= .2
particles			= anomaly2\artefact\artefact_mincer
particles_hud		= anomaly2\artefact\artefact_hud_dist
;--//------------------------
attach_angle_offset		= 0,0.25,-0.645772
attach_position_offset	= 0.055,0.04,0.03
;--//------------------------
hit_absorbation_sect = af_dummy_glassbeads_absorbation
;--//------------------------
parent_anomaly		= zone_mosquito_bald, zone_gravi_zone, zone_zharka_static, zone_mincer, zone_witches_galantine, zone_buzz, zone_burning_fuzz
;--//------------------------
[af_dummy_glassbeads_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_spiral_hud
;--//------------------------
[af_dummy_glassbeads_absorbation]:af_base_absorbation
fire_wound_immunity	= 0.85
explosion_immunity	= 0.85

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;; Артефакты для аномалии "Ржавые волосы"
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;; Колючка
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[af_rusty_thorn]:af_base,af_level_1
$spawn				= "artifacts\rusty thorn"
hud					= af_rusty_thorn_hud
visual				= physics\anomaly\artefact_needles1.ogf
description			= enc_zone_artifact_af-rusty-thorn
inv_name			= af-rusty-thorn
inv_name_short		=
inv_weight			= 0.5
inv_grid_x			= 28
inv_grid_y			= 1
attach_group		=
;--//------------------------
gravitate_force		= 0.3
gravitate_torque	= 4.0
jump_height			= .3
;скорости увеличения (уменьшения)
radiation_restore_speed	= -0.00075
bleeding_restore_speed	= -0.0025
health_restore_speed	= -0.00010
hit_absorbation_sect	= af_rusty_thorn_absorbation
cond_dec_work_factor	= 1.5	;32
;--//------------------------
anomaly_type		= 24
parent_anomaly		= zone_burning_fuzz_weak
;--//------------------------
[af_rusty_thorn_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_needles1_hud
hud2world_trans_scale	= 1
;--//------------------------
[af_rusty_thorn_absorbation]:af_base_absorbation
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;; Кристальная колючка
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[af_rusty_kristall]:af_base,af_level_2
$spawn				= "artifacts\rusty cristall"
hud					= af_rusty_kristall_hud
visual				= physics\anomaly\artefact_needles2.ogf
description			= enc_zone_artifact_af-rusty-kristall
inv_name			= af-rusty-kristall
inv_name_short		=
inv_weight			= 1.0
inv_grid_x			= 29
inv_grid_y			= 1
attach_group		=
;--//------------------------
gravitate_force		= 0.3
gravitate_torque	= 4.0
jump_height			= .4
;скорости увеличения (уменьшения)
radiation_restore_speed	= -0.0015
bleeding_restore_speed	= -0.003
health_restore_speed	= -0.000135
hit_absorbation_sect	= af_rusty_kristall_absorbation
cond_dec_work_factor	= 2.0	;48
;--//------------------------
anomaly_type		= 24
parent_anomaly		= zone_burning_fuzz_average
;--//------------------------
[af_rusty_kristall_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_needles2_hud
hud2world_trans_scale	= 0.75
;--//------------------------
[af_rusty_kristall_absorbation]:af_base_absorbation
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;; Морской ёж
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[af_rusty_sea-urchin]:af_base,af_level_3
$spawn				= "artifacts\rusty sea-urchin"
hud					= af_rusty_sea-urchin_hud
visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-rusty-sea-urchin
inv_name			= af-rusty-sea-urchin
inv_name_short		=
inv_weight			= 1.5
inv_volume			= 1.2
inv_grid_x			= 30
inv_grid_y			= 1
attach_group		=
;--//------------------------
gravitate_force		= 0.2
gravitate_torque	= 3.0
jump_height			= .5
;скорости увеличения (уменьшения)
radiation_restore_speed	= -0.0025
bleeding_restore_speed	= -0.0035
health_restore_speed	= -0.00017
hit_absorbation_sect	= af_rusty_sea-urchin_absorbation
cond_dec_work_factor	= 3.2	;50
;--//------------------------
anomaly_type		= 24
parent_anomaly		= zone_burning_fuzz_strong
;--//------------------------
[af_rusty_sea-urchin_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_rusty_hairs_hud
hud2world_trans_scale	= 0.5
;--//------------------------
[af_rusty_sea-urchin_absorbation]:af_base_absorbation

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;; Артефакты для аномалии "Холодец"
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;; Колобок
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[af_fuzz_kolobok]:af_base,af_level_3
$spawn				= "artifacts\fuzz kolobok"
hud					= af_fuzz_kolobok_hud
visual				= dynamics\artefacts\af_fuzz_kolobok.ogf
description			= enc_zone_artifact_af-fuzz-kolobok
inv_name			= af-fuzz-kolobok
inv_name_short		=
inv_weight			= 1.0
inv_volume			= 1.1
inv_grid_x			= 31
inv_grid_y			= 1
attach_group		=
;--//------------------------
jump_height			= .5
particles			= anomaly2\artefact\artefact_puxx
particles_hud		= anomaly2\artefact\artefact_puxx
;скорости увеличения (уменьшения)
hit_absorbation_sect = af_fuzz_kolobok_absorbation
cond_dec			= 96
;--//------------------------
;anomaly_type		= 24
parent_anomaly		= zone_burning_fuzz_strong		;buzz
hit_factor			= 1.1
;--//------------------------
[af_fuzz_kolobok_hud]:artefact_hud
item_visual				= dynamics\artefacts\af_fuzz_kolobok_hud
hud2world_trans_scale	= 0.5
;--//------------------------
[af_fuzz_kolobok_absorbation]:af_base_absorbation
telepatic_immunity	= 0.8
wound_immunity		= 0.8
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