;--[[----------------------------------------------------------------------------------------------
; File       : monsters_blasters.ltx
; Description: человеческая реализация сферических хитов от монстров
; Copyright  : 2017 © Prosectors Project
; Author     : Karlan
;--]]----------------------------------------------------------------------------------------------
[monster_blaster]:identity_immunities
class                   = G_F1
cform                   = skeleton
visual                  = weapons\grenade\wpn_f_1.ogf
inv_name                = monster_blaster
inv_name_short          = monster_blaster
inv_weight              = 0
inv_volume              = 0
can_take                = false
cost                    = 0
ef_weapon_type          = 0
inv_grid_width          = 0
inv_grid_height         = 0
inv_grid_x              = 0
inv_grid_y              = 0
animation_slot          = 0
;slot                    = 0
;hud						= grenade_f1_hud
;--//------------------------------------------------------------------------------------
[chimera_blaster]:monster_blaster
detonation_threshold_hit    = 200
force_min                   = 10
force_const                 = 25
force_max                   = 30
force_grow_speed            = 15
destroy_time                = 500
throw_point                 = 0,0,0
throw_dir                   = 0,0,1
;--//--------------------------------------------
blast                       = 1.0
blast_r                     = 15
blast_impulse               = 150
frags                       = 0
frags_r                     = 0
frag_hit                    = 0
frag_hit_impulse            = 0
hit_type_blast              = shock
hit_type_frag               = shock
up_throw_factor             = 0
;--//--------------------------------------------
explode_particles           = anomaly2\electra2_blast
light_color                 = 1.9,1.4,0.5
light_range                 = 25.0
light_time                  = 0.85
fragment_speed              = 0
explode_duration            = 3
snd_explode                 = anomaly\electra_blast1
wm_size                     = 0.1
wallmark_section            = explosion_marks