[story_ids]
; Karlan: сид - 32 разрядное число, поэтому константа инвалида другая
  4294967296 = "Invalid"
  ; Номер SID-а состоит из номера уровня + номер персонажа (2 цифры).

  ; Escape (0-99)
  000          = "Escape_blockpost_case"
  001          = "Escape_trader_self"
  002          = "Escape_Tutorial_Artefact"
  003          = "Escape_Trader"
  004           = "Escape_tutorial_wounded"
  005           = "Escape_stalker_from_raid"
  006           = "Escape_novice_lager_volk"
  007           = "Escape_dinamite"
  008           = "Escape_anomaly_field"
  009           = "Escape_bridge_stalkers"
  010          = "Escape_raid_commander1"
  011          = "Escape_raid_commander2"
  012          = "esc_vagon_newbie1"
  013          = "esc_vagon_newbie2"
  014          = "esc_helicopter"
  015          = "esc_level_patrol"
  016           = "esc_wounded_flash"
  017            = "esc_bandits_factory"
  018            = "esc_matugalnik"
  019            = "esc_anomaly_field1"
  021            = "esc_leader_killers"
  022            = "esc_lager_leader"
  024            = "esc_wounded_follower_2"
  025            = "esc_tutorial_secret_place"
  026            = "esc_tutorial_bandits"
  027            = "esc_secret_shustryi"
  028            = "esc_mill"
  029            = "esc_tutorial_flesh"
  030            = "esc_vp_finder"
  031            = "soldiers_bridge"
  032            = "esc_kuznetsov"
  033            = "esc_dead_tunel_novice"
  034            = "esc_exit_to_marsh_01"
  035            = "esc_exit_to_marsh_02"
  036            = "esc_exit_to_darkscape_01"
  091           = "esc_exit_to_garbage_01"
  092            = "escape_provodnik"
  093            = "esc_prosectors_rented_box_1"
  094            = "esc_shustriy_bandit_outfit"
  ; Garbage (100-199)
  100          = "Garbage_Seriy"
  101          = "gar_dm_bandit1"
  102          = "gar_dm_bandit2"
  103          = "gar_dm_bandit3"
  104          = "gar_dm_novice"
  105            = "gar_boars_nest"
  106            = "gar_bandits_leader"
  107            = "gar_hellcar"
  108            = "gar_dolg_blockpost"
  109            = "gar_wounded"
  110            = "gar_newbie_in_tunnel"
  111            = "gar_bandit_post"
  112            = "gar_spot_swamp"
  113            = "gar_spot_secret1"
  114            = "gar_spot_car_graveyard"
  115            = "gar_spot_dolg_blokpost"
  116            = "gar_spot_angar"
  117            = "gar_spot_bandit_agr"
  118            = "gar_spot_tunnel"
  119            = "gar_spot_dogs_forest"
  120            = "gar_spot_trash1"
  121            = "gar_spot_trash2"
  122            = "gar_spot_trash3"
  123            = "gar_seryi_drug_wounded"
  124            = "gar_stalker_corpse"
  191           = "gar_exit_to_agroprom_01"
  192           = "gar_exit_to_agroprom_02"
  193           = "gar_exir_to_escape"
  194            = "gar_exit_to_bar"
  195            = "gar_exit_to_darkvalley_low"
  196            = "gar_exit_to_darkvalley_high"

  ; Agroprom (300-399)
  300          = "agr_military_documents"
  301          = "agr_gunslinger_collector_entrance"
  302          = "agr_krot"
  303          = "agr_factory_skirmish1"
  304           = "agr_ratcatcher"
  306           = "agr_captains_chamber"
  311           = "agr_collector_entrance1"
  312           = "agr_collector_entrance2"
  313           = "agr_collector_entrance3"
  314           = "agr_collector_entrance4"
  315           = "agr_collector_entrance5"
  316           = "agr_collector_entrance6"
  320           = "agr_factory_location"
  321           = "agr_nii_location"
  389           = "agr_exit_to_yan_1"
  390           = "agr_exit_to_marsh_01"
  391           = "agr_exit_to_garbage_01"
  392           = "agr_exit_to_garbage_02"
  393           = "agr_attacking_heli"
  394           = "agr_stalker_look_point"
  395           = "agr_gunslinger_e3_documents"
  396           = "agr_bloodsucker_e3_growl"
  397           = "agr_controller_e3_growl"
  398           = "agr_stalker_on_enter"
  399           = "agr_hanging_lamp"
  350           = "agr_doctor_spot"
  351           = "agr_selezen"

  ; DarkValley (400-499)
  400          = "val_escort_captive"
  401          = "val_sacrifice_victim"
  402          = "val_prisoner"
  404          = "val_sacrifice_guard1"
  405          = "val_sacrifice_guard2"
  406          = "val_escort_nap1"
  407          = "val_escort_guard1"
  408          = "val_escort_guard2"
  409          = "val_tunnel_bandit"
  410          = "val_opendoor_monolith"
  411          = "val_opendoor_victim"
  412          = "val_opendoor_soldier"
  413          = "val_stairs_victim1"
  414          = "val_stairs_victim2"
  415          = "val_lvl_changer1"
  416          = "val_lvl_changer2"
  417          = "val_lvl_changer3"
  418          = "val_stopper_soldier1"
  419          = "val_stopper_soldier2"
  420          = "val_stopper_soldier3"
  421          = "val_exit_gate"
  422          = "val_sos_stalker"
  423          = "val_gate_btr"
  424          = "val_escort_wounded"
  425          = "val_borov"
  426          = "val_door_to_x18"
  427          = "val_zone_bandits"
  428          = "val_zone_monolith"
  429          = "val_zone_robbers"
  430          = "val_zone_south_gate"
  431          = "val_zone_pipe"
  432          = "dar_codedoor_1"
  433          = "dar_codedoor_2"
  434          = "val_zone_exit_tunnel"
  435          = "val_zone_farm"
  436          = "val_sos_bs"
  437          = "val_bandit_rpg_dead"

  450          = "dar_corpse_1"
  451          = "dar_corpse_2"
  452          = "dar_poltergeist"

  471          = "x18_sound_1"
  472          = "x18_sound_2"
  473          = "x18_sound_3"
  474          = "x18_sound_4"
  475          = "x18_sound_5"
  476          = "x18_sound_6"
  477          = "x18_sound_7"
  478          = "x18_sound_8"
  479          = "x18_sound_9"
  480          = "x18_sound_10"


  ; Bar Rostok (500-699)
  500        = "bar_Barman"
  501        = "" ;--// Karlan: delete
  502        = "bar_hunter_toz"
  503        = "bar_ecolog_professor"
  504        = "bar_hunter"
  505        = "bar_dolg_captain_ivancov"
  506        = "bar_dolg_polkovnik_petrenko"
  507        = "bar_dolg_general_voronin"
  508        = "bar_water_tower"
  509        = "bar_freedom_volkodav"
  510        = "bar_drunk_dolg"
  511        = "bar_crazy_veterans_leader"
  512        = "bar_darklab_documents"
  513        = "bar_decoding_documents"
  514        = "bar_svoboda_ambush_tiran"
  515        = "bar_bar_osvedomitel"
  516        = "bar_dolg_guard_commander"
  517        = "bar_psih"
  518        = "bar_zastava_commander"
  519        = "bar_prosectors_rented_box_1"
  520        = "bar_prosectors_rented_box_2"
  521        = "bar_dolg_shtangel"
  571        = "bar_arena_man"
  573        = "bar_arena_inventory_box"
  574        = "bar_arena_inventory_box_2"
  591        = "rostok_exit_to_bar"
  592        = "bar_exit_to_military"
  593        = "bar_exit_to_garbage"
  594        = "bar_exit_to_rostok"
  595       = "rostok_naemnik"
  596       = "rostok_tainyi_hod"
  597       = "rostok_banda_volkodava"
  601        = "rostok_offline_walker_1"
  602        = "rostok_offline_walker_2"
  603        = "rostok_offline_walker_3"
  604        = "rostok_offline_walker_4"
  605        = "rostok_kruglov_finish"
  606        = "pl_weapon_spawn"
  607        = "bar_lisiy"
  608        = "rostok_exit_to_yantar"
  609        = "bar_crazy_veterans_lucky"


  ; Military   (700-799)
  700          = "Freedom_patrol_commander_base"
  701          = "Freedom_patrol_commander_level"
  702          = "Mil_Master_Max"
  703          = "Mil_Crazy"
  704          = "Mil_Sniper"
  705          = "Mil_Bandit_Secret"
  706          = "Mil_RG6"
  707          = "Mil_Lukash"
  708          = "Mil_Dolg_Zoneguard"
  709          = "Mil_Freedom_Kamikadze"
  710          = "Mil_Courier"
  711          = "Mil_Silence"
  712          = "Mil_Killer1"
  713          = "Mil_Killer2"
  714          = "Mil_Killer3"
  719          = "Mil_Informator"
  720          = "Mil_patrol_kamikadze1"
  721          = "Mil_patrol_kamikadze2"
  722          = "Mil_patrol_kamikadze3"
  723          = "Mil_Bomb"
  724          = "Mil_Kap"
  725          = "Mil_Hunter1"
  726          = "Mil_Hunter2"
  727          = "Mil_Hunter3"
  728          = "Mil_Cook"
  729          = "Mil_Controller"
  730          = "Mil_Sniper1"
  731          = "Mil_Sniper2"
  732          = "Mil_Sniper3"
  733          = "Mil_Freedom_base"
  734          = "Mil_Miser"
  735          = "Mil_WaterTower"
  770           = "Mil_Locator_barier"
  771          = "Mil_Exit_to_Bar"
  772          = "Mil_Exit_to_DeadCity"
  773          = "Mil_Exit_to_Radar"
  774          = "Mil_Dolg_Khutor"
  775          = "mil_prosectors_rented_box_1"


  ; Pripyat (800-899)
  800          = "pri_heli1"
  801          = "pri_heli2"
  802          = "pri_heli3"
  803          = "pri_heli4"
  804          = "pri_wave2_monolith_victim1"
  805          = "pri_wave2_monolith_victim2"
  806          = "pri_bomber"
  807          = "pri_btr"
  808          = "pri_wave1_monolith_victim1"
  809          = "pri_corner_monolith1"
  810          = "pri_controller1"
  811          = "pri_controller2"
  812          = "pri_controller3"
  813          = "pri_zombied_victim1"
  814          = "pri_zombied_victim2"
  815          = "pri_gigant1"
  816          = "pri_gigant2"
  817          = "pri_gigant3"
  818          = "pri_gigant4"
  819          = "pri_gigant5"
  820          = "pri_wave4_monolith6"
  821          = "pri_wave4_monolith8"
  822          = "pri_decoder_room_door"
  823          = "pri_followers_gulag"
  824          = "pri_bus_station_zone"
  825          = "pri_hotel_zone"
  826          = "pri_monolith_base_zone"
  827          = "pri_stadium_zone"
  828          = "pri_monolith_leader"
  829           = "pri_snork_growl"
  830           = "pri_stadium_entrance"
  831           = "pri_followers_marker"
  832           = "pri_exit_to_aes"
  833           = "pri_exit_to_radar"

  ; Yantar - Yantar Underground (900-999)
  900          = "yan_ecolog_help"
  901          = "yan_scan_psi_radiation"
  902           = "yan_general_ecolog"
  903           = "yan_vasilyev"
  904           = "yan_prosectors_rented_box_1"

  905          = "yan_semenov_help"
  906           = "yan_zombie_zone_mapspot"
  907           = "yan_mapspot_from_vasilyev"
  908           = "yan_labx16switcher_lamp1"
  909           = "yan_labx16switcher_lamp2"
  910           = "yan_labx16switcher_lamp3"
  911           = "yan_labx16switcher_primary_1_green"
  912           = "yan_labx16switcher_primary_1_red"
  913           = "yan_labx16switcher_primary_2_green"
  914           = "yan_labx16switcher_primary_2_red"
  915           = "yan_labx16switcher_primary_3_green"
  916           = "yan_labx16switcher_primary_3_red"
  917           = "yan_labx16_documents"
  918           = "yan_ghost"
  920           = "yan_helmet"
  921           = "yan_secret_exit"
  922           = "yan_specnaz_corpse"

  923           = "brain_snork_growl"
  924           = "yan_giant_growl"
  925           = "yan_exit_to_rostok"
  926           = "yan_exit_to_agr_1"

  927           = "yan_ryaboi"

  ; Radar (1000-1099)
  1000         = "rad_antenna"
  1001         = "rad_code_door"
  1002         = "rad_entrance_guard1"
  1003         = "rad_entrance_guard2"
  1004         = "rad_suicide"
  1005         = "rad_bunker"
  1006         = "rad_swith"
  1007           = "rad_exit_to_pripyat"
  1008           = "rad_exit_to_military"
  1090            = "rad_falling_barrel_1"
  1091            = "rad_falling_barrel_2"
  1092            = "rad_falling_barrel_3"
  1093            = "rad_falling_barrel_4"
  1094            = "rad_falling_barrel_5"
  1095            = "rad_falling_barrel_6"
  1096            = "rad_falling_barrel_7"
  1097            = "rad_falling_barrel_8"
  1098            = "rad_falling_barrel_9"
  1099            = "rad_falling_barrel_10"
  1080            = "rad_falling_barrel_11"
  1081            = "rad_falling_barrel_12"
  1082            = "rad_falling_barrel_13"
  1083            = "rad_falling_barrel_14"
  1084            = "rad_falling_barrel_15"
  1085            = "rad_falling_barrel_16"

  1071            = "rad_barrel_faller1"
  1072            = "rad_barrel_faller2"
  1073            = "rad_barrel_faller3"
  1074            = "rad_barrel_faller4"
  1075            = "rad_barrel_faller5"

  1076			  = "x14_general_ecolog"


  ; AES (1100 - 1199)
  1101         = "aes_grenade"
  1102         = "aes_sarcofag"
  1103         = "aes_sokol"
  1104         = "aes_korshun"
  1105         = "aes_yastreb"
  1106         = "aes_sapsan"
  1107         = "aes_pustelga"
  1108         = "aes_grif"
  1109         = "aes_lun"
  1110         = "aes_sova"
  1111         = "aes_kvartet"
  1112         = "aes_btr1"
  1113         = "aes_btr2"
  1114         = "aes_btr3"
  1115         = "aes_gate"
  1116         = "aes_monolit1"
  1117         = "aes_monolit2"
  1118         = "aes_sidorovich"
  1119         = "aes_zombie1"
  1120         = "aes_zombie2"
  1121         = "aes_zombie3"
  1122         = "aes_zombie4"
  1123         = "aes_zombie5"
  1124         = "aes_zombie6"

  ; DeadCity (1200 - 1299)

  1211		   = "dc_sava"
  1212		   = "dc_zema"
  1213		   = "dc_avdey"
  1214		   = "dc_osvedomitel"
  1215		   = "dc_barman"
  1216		   = "dc_killer_leader"
  1217		   = "dc_killer_ddo"
  1218		   = "dc_killer_bismuth"
  1219		   = "dc_killer_kvestor"
  1220		   = "dc_polus"

  1221         = "dc_prosectors_rented_box_1"
  1222         = "dc_prosectors_rented_box_2"

  ; Sarcofag + Monolith (1300 - 1399)
  1300            = "sar_monolith"
  1301            = "sar_generator_1"
  1302            = "sar_generator_2"
  1303            = "sar_secret_door"
  1304            = "sar_command_center"
  1305            = "sar2_destroyable_monolith"
  1306            = "sar_monolith_find"
  1307            = "oso"

  ; Warlab (1400 - 1499)
  1400            = "warlab"

  ; Kishki (1500 - 1599)
  1500            = "darscape_helicopter"
  1501          = "ds_falling_barrel_1"
  1502          = "ds_falling_barrel_2"
  1503          = "ds_falling_barrel_3"
  1504          = "ds_falling_barrel_4"
  1505          = "ds_falling_barrel_5"
  1506          = "ds_falling_barrel_6"
  1507          = "ds_falling_barrel_7"
  1508          = "ds_falling_barrel_8"
  1509          = "ds_falling_barrel_9"
  1510          = "ds_falling_barrel_10"
  1515          = "ds_table"
  1520          = "ds_barrel_faller1"
  1521          = "ds_barrel_faller2"
  1522          = "ds_barrel_faller3"
  1523          = "ds_barrel_faller4"
  1524          = "ds_barrel_faller5"
  1525          = "ds_barrel_faller6"
  1526          = "ds_barrel_faller7"
  1527          = "ds_barrel_faller8"
  1528          = "ds_barrel_faller9"
  1550          = "bun_bloodsucker_prim"
  1551          = "darks_exit_to_escape_01"
  1552          = "darks_exit_to_darkv_01"


  1553          = "ds_btr"
  1554          = "ds_chahliy"

  ; Marsh (1600 - 1699)
  1600            = "mar_exit_to_escape_01"
  1601            = "mar_exit_to_escape_02"
  1602            = "mar_exit_to_agroprom_01"
  1603            = "mar_tactic_quest_case"



  ; Simulation Box
    ; Escape
  2000        = "esc_simulation_box_1"
  2001        = "esc_simulation_box_2"
  2002        = "esc_simulation_box_3"
  2003        = "esc_simulation_box_4"
  2004        = "esc_simulation_box_5"
    ; Garbage
  2005        = "gar_simulation_box_1"
  2006        = "gar_simulation_box_2"
  2007        = "gar_simulation_box_3"
  2008        = "gar_simulation_box_4"
  2009        = "gar_simulation_box_5"
    ; Agroprom
  2010        = "agr_simulation_box_1"
  2011        = "agr_simulation_box_2"
  2012        = "agr_simulation_box_3"
  2013        = "agr_simulation_box_4"
  2014        = "agr_simulation_box_5"
   ; Military
  2015        = "mil_simulation_box_1"
  2016        = "mil_simulation_box_2"
  2017        = "mil_simulation_box_3"
  2018        = "mil_simulation_box_4"
  2019        = "mil_simulation_box_5"
   ; Bar
  2020        = "bar_simulation_box_1"
  2021        = "bar_simulation_box_2"
  2022        = "bar_simulation_box_3"
  2023        = "bar_simulation_box_4"
  2024        = "bar_simulation_box_5"
   ; Dark Valley
  2025        = "val_simulation_box_1"
  2026        = "val_simulation_box_2"
  2027        = "val_simulation_box_3"
  2028        = "val_simulation_box_4"
  2029        = "val_simulation_box_5"
   ; Rostok
  2030        = "ros_simulation_box_1"
  2031        = "ros_simulation_box_2"
  2032        = "ros_simulation_box_3"
  2033        = "ros_simulation_box_4"
  2034        = "ros_simulation_box_5"
   ; Yantar
  2035        = "yan_simulation_box_1"
  2036        = "yan_simulation_box_2"
  2037        = "yan_simulation_box_3"
  2038        = "yan_simulation_box_4"
  2039        = "yan_simulation_box_5"

  3001          = "val_rtask_dolg_bandit"
  3002          = "gar_rtask_stalker_bandit"
  3003          = "agr_rtask_stalker_bandit"

  3050          = "gar_rtask_boars"

  3070          = "mil_barrier_monster"
  3071          = "mil_stalker_killer"

  5000        = "esc_secret_0000"
  5001        = "esc_secret_0001"
  5002        = "esc_secret_0002"
  5003        = "esc_secret_0003"
  5004        = "esc_secret_0004"
  5005        = "esc_secret_0005"
  5006        = "esc_secret_0006"
  5007        = "esc_secret_0007"
  5008        = "esc_secret_0008"
  5009        = "esc_secret_0009"
  5010        = "esc_secret_0010"
  5011        = "esc_secret_0011"
  5012        = "esc_secret_0012"
  5013        = "esc_secret_0013"
  5014        = "esc_secret_0014"
  5015        = "esc_secret_0015"
  5016        = "esc_secret_0016"
  5017        = "esc_secret_0017"
  5018        = "esc_secret_0018"
  5019        = "esc_secret_0019"

  5030        = "gar_secret_0000"
  5031        = "gar_secret_0001"
  5032        = "gar_secret_0002"
  5033        = "gar_secret_0003"
  5034        = "gar_secret_0004"
  5035        = "gar_secret_0005"
  5036        = "gar_secret_0006"
  5037        = "gar_secret_0007"
  5038        = "gar_secret_0008"
  5039        = "gar_secret_0009"
  5040        = "gar_secret_0010"
  5041        = "gar_secret_0011"
  5042        = "gar_secret_0012"
  5043        = "gar_secret_0013"
  5044        = "gar_secret_0014"
  5045        = "gar_secret_0015"
  5046        = "gar_secret_0016"
  5047        = "gar_secret_0017"
  5048        = "gar_secret_0018"
  5049        = "gar_secret_0019"
  5050        = "gar_secret_0020"
  5051        = "gar_secret_0021"
  5052        = "gar_secret_0022"
  5053        = "gar_secret_0023"
  5054        = "gar_secret_0024"

  5065        = "agr_secret_0000"
  5066        = "agr_secret_0001"
  5067        = "agr_secret_0002"
  5068        = "agr_secret_0003"
  5069        = "agr_secret_0004"
  5070        = "agr_secret_0005"
  5071        = "agr_secret_0006"
  5072        = "agr_secret_0007"
  5073        = "agr_secret_0008"
  5074        = "agr_secret_0009"
  5075        = "agr_secret_0010"
  5076        = "agr_secret_0011"
  5077        = "agr_secret_0012"
  5078        = "agr_secret_0013"
  5079        = "agr_secret_0014"
  5080        = "agr_secret_0015"
  5081        = "agr_secret_0016"
  5082        = "agr_secret_0017"
  5083        = "agr_secret_0018"
  5084        = "agr_secret_0019"
  5085        = "agr_secret_0020"
  5086        = "agr_secret_0021"
  5087        = "agr_secret_0022"
  5088        = "agr_secret_0023"
  5089        = "agr_secret_0024"
  5090        = "agr_secret_0025"
  5091        = "agr_secret_0026"
  5092        = "agr_secret_0027"

  5100        = "agr_u_secret_0000"
  5101        = "agr_u_secret_0001"
  5102        = "agr_u_secret_0002"
  5103        = "agr_u_secret_0003"
  5104        = "agr_u_secret_0004"

  5200          = "mil_secret_0000"
  5201          = "mil_secret_0001"
  5202          = "mil_secret_0002"
  5203          = "mil_secret_0003"
  5204          = "mil_secret_0004"
  5205          = "mil_secret_0005"
  5206          = "mil_secret_0006"
  5207          = "mil_secret_0007"
  5208          = "mil_secret_0008"
  5209          = "mil_secret_0009"
  5210          = "mil_secret_0010"
  5211          = "mil_secret_0011"
  5212          = "mil_secret_0012"
  5213          = "mil_secret_0013"
  5214          = "mil_secret_0014"
  5215          = "mil_secret_0015"
  5216          = "mil_secret_0016"
  5217          = "mil_secret_0017"
  5218          = "mil_secret_0018"
  5219          = "mil_secret_0019"
  5220          = "mil_secret_0020"
  5221          = "mil_secret_0021"
  5222          = "mil_secret_0022"
  5223          = "mil_secret_0023"
  5224          = "mil_secret_0024"
  5225          = "mil_secret_0025"
  5226          = "mil_secret_0026"
  5227          = "mil_secret_0027"
  5228          = "mil_secret_0028"

  5229          = "yan_secret_0000"
  5230          = "yan_secret_0001"
  5231          = "yan_secret_0002"
  5232          = "yan_secret_0003"
  5233          = "yan_secret_0004"
  5234          = "yan_secret_0005"
  5235          = "yan_secret_0006"
  5236          = "yan_secret_0007"
  5237          = "yan_secret_0008"
  5238          = "yan_secret_0009"
  5239          = "yan_secret_0010"
  5240          = "yan_secret_0011"
  5241          = "yan_secret_0012"
  5242          = "yan_secret_0013"

  5243          = "x16_secret_0000"
  5244          = "x16_secret_0001"

  5245          = "rad_secret_0000"
  5246          = "rad_secret_0001"
  5247          = "rad_secret_0002"
  5248          = "rad_secret_0003"
  5249          = "rad_secret_0004"
  5250          = "rad_secret_0005"

  5251          = "pri_secret_0000"
  5252          = "pri_secret_0001"
  5253          = "pri_secret_0002"
  5254          = "pri_secret_0003"
  5255          = "pri_secret_0004"


  5400          = "val_secret_0000"
  5401          = "val_secret_0001"
  5402          = "val_secret_0002"
  5403          = "val_secret_0003"
  5404          = "val_secret_0004"
  5405          = "val_secret_0005"
  5406          = "val_secret_0006"
  5407          = "val_secret_0007"
  5408          = "val_secret_0008"
  5409          = "val_secret_0009"
  5410          = "val_secret_0010"
  5411          = "val_secret_0011"
  5412          = "val_secret_0012"
  5413          = "val_secret_0013"
  5414          = "val_secret_0014"
  5415          = "val_secret_0015"
  5416          = "val_secret_0016"
  5417          = "val_secret_0017"
  5418          = "val_secret_0018"
  5419          = "val_secret_0019"
  5420          = "val_secret_0020"
  5421          = "val_secret_0021"
  5422          = "val_secret_0022"
  5423          = "val_secret_0023"
  5424          = "val_secret_0024"
  5425          = "val_secret_0025"
  5426          = "val_secret_0026"
  5427          = "val_secret_0027"
  5428          = "val_secret_0028"
  5429          = "val_secret_0029"
  5430          = "val_secret_0030"
  5431          = "val_secret_0031"
  5432          = "val_secret_0032"

  5433          = "x18_secret_0000"
  5434          = "x18_secret_0001"

  5435          = "bar_secret_0000"
  5436          = "bar_secret_0001"
  5437          = "bar_secret_0002"
  5438          = "bar_secret_0003"
  5439          = "bar_secret_0004"
  5440          = "bar_secret_0005"
  5441          = "bar_secret_0006"
  5442          = "bar_secret_0007"
  5443          = "bar_secret_0008"
  5444          = "bar_secret_0009"
  5445          = "bar_secret_0010"
  5446          = "bar_secret_0011"
  5447          = "bar_secret_0012"
  5448          = "bar_secret_0013"
  5449          = "bar_secret_0014"
  5450          = "bar_secret_0015"
  5451          = "bar_secret_0016"
  5452          = "bar_secret_0017"
  5453          = "bar_secret_0018"
  5454          = "bar_secret_0019"

  5455          = "ros_secret_0000"
  5456          = "ros_secret_0001"
  5457          = "ros_secret_0002"
  5458          = "ros_secret_0003"
  5459          = "ros_secret_0004"
  5460          = "ros_secret_0005"
  5461          = "ros_secret_0006"
  5462          = "ros_secret_0007"
  5463          = "ros_secret_0008"
  5464          = "ros_secret_0009"
  5465          = "ros_secret_0010"
  5466          = "ros_secret_0011"
  5467          = "ros_secret_0012"
  5468          = "ros_secret_0013"
  5469          = "ros_secret_0014"
  5470          = "ros_secret_0015"
  5471          = "ros_secret_0016"
  5472          = "ros_secret_0017"
  5473          = "ros_secret_0018"
  5474          = "ros_secret_0019"
  5475          = "ros_secret_0020"
  5476          = "ros_secret_0021"
  5477          = "ros_secret_0022"
  5478          = "ros_secret_0023"
  5479          = "ros_secret_0024"
  5480          = "ros_secret_0025"

  5481          = "fog_secret_0000"
  5482          = "fog_secret_0001"
  5483          = "fog_secret_0002"
  5484          = "fog_secret_0003"
  5485          = "fog_secret_0004"
  5486          = "fog_secret_0005"
  5487          = "fog_secret_0006"
  5488          = "fog_secret_0007"
  5489          = "fog_secret_0008"
  5490          = "fog_secret_0009"
  5491          = "fog_secret_0010"

  ; 5492          = "ds_secret_0000"
  ; 5493          = "ds_secret_0001"
  ; 5494          = "ds_secret_0002"
  ; 5495          = "ds_secret_0003"
  ; 5496          = "ds_secret_0004"
  ; 5497          = "ds_secret_0005"
  ; 5498          = "ds_secret_0006"
  ; 5499          = "ds_secret_0007"
  ; 5500          = "ds_secret_0008"
  ; 5501          = "ds_secret_0009"
  ; 5502          = "ds_secret_00010"
  ; 5503          = "ds_secret_00011"
  ; 5504          = "ds_secret_00012"
  ; 5505          = "ds_secret_00013"
  ; 5506          = "ds_secret_00014"
  ; 5507          = "ds_secret_00015"
  ; 5508          = "ds_secret_00016"
  ; 5509          = "ds_secret_00017"
  ; 5510          = "ds_secret_00018"
  ; 5511          = "ds_secret_00019"

  ;Prosectors
  8000          = "exit_aes2_to_aes"
  8001          = "exit_aes_to_aes2"
  8002          = "exit_aes_to_pripyat"
  8003          = "exit_gar_to_fog"
  8004          = "exit_val_to_fog"
  8005          = "exit_mil_to_fog"
  8006          = "exit_fog_to_gar"
  8007          = "exit_fog_to_val"
  8008          = "exit_fog_to_mil"
  8009          = "exit_fog_to_log"
  8010          = "exit_red_to_mil"
  8011          = "exit_mil_to_red"
  8012          = "exit_red_to_dc"
  8013          = "exit_dc_to_red"
  8014          = "exit_red_to_lim"
  8015          = "exit_lim_to_red"
  8016          = "exit_red_to_rad"
  8017          = "exit_rad_to_red"
  8018          = "exit_dc_to_yan"
  8019          = "exit_yan_to_dc"
  8020          = "exit_dc_to_lim"
  8021          = "exit_lim_to_dc"
  8022          = "exit_lim_to_hos"
  8023          = "exit_hos_to_lim"
  8024          = "exit_rad_to_x14"
  8025          = "exit_x14_to_rad"
  8026          = "exit_x10_to_und"
  8027          = "exit_und_to_x10"
  8028          = "exit_hos_to_und"
  8029          = "exit_und_to_hos"
  8030          = "exit_gen_to_war"
  8031          = "exit_war_to_gen"
  8032          = "exit_log_to_fog"
  8033          = "exit_red_to_hos"

  ; Red Forest
  12001         = "red_physic_object_vedro"
  12002			= "red_forester"
  12003			= "red_petrovich"

  ; Marsh
  14000			= "mar_greh_leader"
  14001			= "mar_csky_barman"
  14002			= "mar_csky_tech"
  14003			= "mar_csky_trader"
  14004			= "mar_csky_kalancha"
  14005			= "mar_csky_tactic"
  14006			= "mar_csky_klein"
  14007 		= "mar_csky_weiss"
  14008 		= "mar_csky_hartmann"
  14009 		= "mar_podopitniy"
  14010 		= "mar_tower_schwarz"
  14011 		= "mar_bandit_mexan"
  14012 		= "mar_bandit_moniy"
  14013 		= "mar_stalker_zahar"
  14014 		= "mar_stalker_foma"
  14015 		= "mar_zone_field_psychic_strong_quest"

  ; Hospital
  17000			= "hos_hunter_trader"

  ; Catacomb
  17033			= "cat_pp_ded"

  18000         = "pas_b400_door_elevator"
  18001         = "pas_b400_lamp_elevator_red_1"
  18002         = "pas_b400_lamp_elevator_red"
  18003         = "pas_b400_lamp_elevator_flash"
  18004         = "pas_b400_lamp_elevator_flash_1"
  18005         = "pas_b400_lamp_elevator_green_1"
  18006         = "pas_b400_lamp_elevator_green"
  18007         = "pas_b400_door_track"
  18008         = "pas_b400_lamp_track_flash"
  18009         = "pas_b400_lamp_track_red"
  18010         = "pas_b400_lamp_track_green"
  18011         = "pas_b400_door_downstairs"
  18012         = "pas_b400_lamp_downstairs_flash"
  18013         = "pas_b400_lamp_downstairs_red"
  18014         = "pas_b400_lamp_downstairs_green"
  18015         = "pas_b400_door_tunnel"
  18016         = "pas_b400_door_hall"
  18017         = "pas_b400_lamp_tunnel_flash"
  18018         = "pas_b400_lamp_tunnel_flash_1"
  18019         = "pas_b400_lamp_tunnel_red"
  18020         = "pas_b400_lamp_tunnel_red_1"
  18021         = "pas_b400_lamp_tunnel_green"
  18022         = "pas_b400_lamp_tunnel_green_1"
  18023         = "pas_b400_door_control_down"
  18024         = "pas_b400_door_control_up"
  18025         = "pas_b400_door_way"
  18026         = "pas_b400_lamp_hall_red"
  18027         = "pas_b400_lamp_control_up_red"
  18028         = "pas_b400_lamp_control_up_flash"
  18029         = "pas_b400_lamp_control_up_green"
  18030         = "pas_b400_lamp_control_down_flash"
  18031         = "pas_b400_lamp_control_down_red"
  18032         = "pas_b400_lamp_control_down_green"
  18033         = "pas_b400_lamp_way_red"
  18034         = "pas_b400_lamp_way_flash"
  18035         = "pas_b400_lamp_way_green"
  18036         = "pas_b400_lamp_hall_flash"
  18037         = "pas_b400_lamp_hall_green"

  ; Darkscape
  19000         = "ds_killer_guard_1"
  19001         = "ds_killer_guard_2"
  19002         = "ds_killer_ecolog_1"
  19003         = "ds_killer_guard_3"
  19004         = "ds_kolonka_hvos"
  19005         = "ds_kolonka_leader"
  19006         = "ds_bridge_commander"
  19007         = "ds_quest_liana"

  ; Fog
  20000			= "fog_alchemist"
  20001			= "fog_kluv"
  20002			= "fog_dolg_hidan"
  20003			= "fog_quest_anomaly"

  ; Karlan: вывел скриптом все недостающие сиды, в идеале было бы проверить на пересечения, мало-ли
  202          = "hospital_wooden_board_01_0000"
  218          = "hospital_arka_1_0000"
  219          = "hospital_arka_2_0018"
  220          = "hospital_arka_3_0017"
  221          = "hospital_arka_4_0001"
  222          = "hospital_arka_5_0001"
  223          = "hospital_arka_5_0003"
  224          = "hospital_arka_4_0003"
  225          = "hospital_arka_3_0011"
  226          = "hospital_arka_2_0012"
  227          = "hospital_arka_1_0013"
  615          = "lim_physic_object_0034"
  736          = "mil_dolg_stalker0003"
  737          = "mil_dolg_stalker0007"
  738          = "mil_dolg_stalker0006"
  740          = "mil_dolg_stalker0001"