;***************************************************************
; ЗВУКОВАЯ КОЛЛЕКЦИЯ ИГРОКА
;***************************************************************

[_example]	 			; описание параметров
; Основные =========================================================================
path = fight\fire\fire_	; путь к набору фраз (или к единичному звуку)
;-----------------------------------------------------------------------------------
shuffle = seq			; способ выбора звука из набора: rnd - случайно, seq - последовательно, loop - последовательно с повторением ; по умолчанию rnd
; если seq, то после воспроизведения всех звуков, тема больше играться не будет
;-----------------------------------------------------------------------------------
idle = 20,40,100		; минимальная пауза между фразами, максимальная пауза, вероятность воспроизведения
;-----------------------------------------------------------------------------------
priority = 1			; приоритет для обработки конфликта тем.
;====================================================================================
delay_sound = 100,500	; задержка проигрывания звука в миллисекундах ; минимальная, максимальная ; по умолчанию 0
; не рекомендуется ставить слишком большую задержку
;-----------------------------------------------------------------------------------
save = true				; сохранять ли индекс последнего проигранного звука при записи игры, по умолчанию false
; не имеет смысла для shuffle = rnd
;-----------------------------------------------------------------------------------
group = some_group		; группа, в которой окажется эта тема
; для организации озвучки групп НПС, или отыгрывание набора тем. см. groups.ltx
;-----------------------------------------------------------------------------------
play_type = looped_3d	; тип проигрывания, по умолчанию 2д разовый
; строка-флаг : looped, 3d, 3d_looped. Для проигрывания 3д необходимо передавать позицию
;====================================================================================
play_on_info = mil_scull_message1	; infoportion list
; Тема будет запущена автоматически при получении актором инфо
;-----------------------------------------------------------------------------------
condition = {+mil_dolg_final_task} true	; optional condlist for play_on_info
;-----------------------------------------------------------------------------------
callback_func = m_module.function_name(arg1,arg2)	; optional callback function for play_on_info
;====================================================================================
news = tips_esc_trader_about_anomalies	; Выдать новостное сообщение
;-----------------------------------------------------------------------------------
news_sound = tip		; optional news announce sound
;-----------------------------------------------------------------------------------
sender = dolg			; optional sender for news
;-----------------------------------------------------------------------------------
showtime = 5.0			; optional show time for news, in seconds
;-----------------------------------------------------------------------------------



;***************************************************************
; Info sounds
;***************************************************************
[mil_before_blockpost_restriktor]
path = characters_voice\scenario\military\pda\mil_pda_7
play_on_info = mil_blockpost_free_task

[mil_sound_dolg_res_0000]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_1
play_on_info = mil_dolg_sound_1

[mil_sound_dolg_res_0001]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_2
play_on_info = mil_dolg_sound_2

[mil_sound_dolg_res_0002]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_3
play_on_info = mil_dolg_sound_3

[mil_sound_dolg_res_0003]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_4
play_on_info = mil_dolg_sound_4

[mil_sound_dolg_res_0004]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_5
play_on_info = mil_dolg_sound_5

[mil_sound_dolg_res_0005]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_6
play_on_info = mil_dolg_sound_6

[mil_sound_dolg_res_0006]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_7
play_on_info = mil_dolg_sound_7

[mil_sound_dolg_res_0007]
path = characters_voice\scenario\military\dolg_attack\base\mil_base_attack_8
play_on_info = mil_dolg_sound_8

[mil_sound_dolg_res_0008]
path = characters_voice\scenario\military\dolg_attack\base\mil_dolg_down_3
play_on_info = mil_dolg_soldier_cherep_dead

[mil_sound_dolg_res_0009]
path = characters_voice\scenario\military\dolg_attack\base\mil_dolg_down_4
play_on_info = mil_dolg_soldier_1_dead

[mil_sound_dolg_res_0010]
path = characters_voice\scenario\military\dolg_attack\base\mil_dolg_down_1
play_on_info = mil_dolg_soldier_2_dead

[mil_sound_dolg_res_0011]
path = characters_voice\scenario\military\dolg_attack\base\mil_dolg_down_2
play_on_info = mil_dolg_soldier_3_dead

[mil_sound_dolg_res_0012]
path = characters_voice\scenario\military\dolg_attack\base\mil_dolg_down_5
play_on_info = mil_dolg_soldier_4_dead

[mil_sound_dolg_res_0013]
path = characters_voice\scenario\military\dolg_attack\base\mil_enemy_down_1
play_on_info = mil_dolg_sound_9

[mil_sound_dolg_res_0014]
path = characters_voice\scenario\military\dolg_attack\base\mil_enemy_down_2
play_on_info = mil_dolg_sound_10

[mil_sound_dolg_res_0015]
path = characters_voice\scenario\military\dolg_attack\base\mil_enemy_down_3
play_on_info = mil_dolg_sound_11
;**********************************************************************************
[aes_space_restrictor_sound_0000]
path = characters_voice\scenario\aes\aes_chopers_begin_1
play_on_info = aes_first_sound

[aes_space_restrictor_sound_0001]
path = characters_voice\scenario\aes\aes_chopers_begin_2
play_on_info = aes_desant_go

[aes_space_restrictor_sound_0002]
path = characters_voice\scenario\aes\aes_choper_anomaly
play_on_info = aes_choper_anomaly

[aes_space_restrictor_sound_0003]
path = characters_voice\scenario\aes\aes_2chopers_attack
play_on_info = aes_2chopers_attack

[aes_space_restrictor_sound_0004]
path = characters_voice\scenario\aes\aes_first_desant_wave
play_on_info = aes_first_wave_sound

[aes_space_restrictor_sound_0005]
path = characters_voice\scenario\aes\aes_choper_hunt_1
play_on_info = aes_choper_hunt_1

[aes_space_restrictor_sound_0006]
path = characters_voice\scenario\aes\aes_third_desant_wave
play_on_info = aes_desant_wave2

[aes_space_restrictor_sound_0007]
path = characters_voice\scenario\aes\aes_second_desant_wave
play_on_info = aes_desant_wave1

[aes_space_restrictor_sound_0008]
path = characters_voice\scenario\aes\aes_desant_proceed_part_1
play_on_info = aes_desant_proceed1

[aes_space_restrictor_sound_0009]
path = characters_voice\scenario\aes\aes_desant_proceed_part_2
play_on_info = aes_desant_proceed2

[aes_space_restrictor_sound_0010]
path = characters_voice\scenario\aes\aes_desant_proceed_part_3
play_on_info = aes_desant_proceed3

[aes_space_restrictor_sound_0011]
path = characters_voice\scenario\aes\aes_desant_proceed_part_4
play_on_info = aes_desant_proceed4

[aes_space_restrictor_sound_0012]
path = characters_voice\scenario\aes\aes_chopers_begin_3
play_on_info = aes_gonduras_sound

[aes_space_restrictor_sound_0013]
path = characters_voice\scenario\aes\aes_choper_hunt_2
play_on_info = aes_choper_hunt_2

[aes_space_restrictor_sound_0014]
path = characters_voice\scenario\aes\aes_desant_proceed2
play_on_info = aes_desant_proceed_part2

[aes_space_restrictor_sound_0015]
path = characters_voice\scenario\aes\aes_desant_proceed3
play_on_info = aes_desant_proceed_part3

[aes_space_restrictor_sound_0016]
path = characters_voice\scenario\aes\aes_forth_desant_wave
play_on_info = aes_desant_wave4

[aes_space_restrictor_sound_0017]
path = characters_voice\scenario\aes\aes_desant_gate
play_on_info = aes_desant_gate

[aes_space_restrictor_sound_0018]
path = characters_voice\scenario\aes\aes_desant_gate2
play_on_info = aes_desant_gate2

[aes_space_restrictor_sound_0019]
path = characters_voice\scenario\aes\aes_monsters
play_on_info = aes_monster_sound

[aes_space_restrictor_sound_0020]
path = characters_voice\scenario\aes\aes_desant_more_1
play_on_info = aes_desant_wave5

[aes_space_restrictor_sound_0021]
path = characters_voice\scenario\aes\aes_road_battle
play_on_info = aes_actor_road

[aes_space_restrictor_sound_0022]
path = characters_voice\scenario\aes\aes_monsters
play_on_info = aes_monster_ambush

[aes_space_restrictor_sound_0023]
path = characters_voice\scenario\aes\aes2\aes_seven_desant_wave
play_on_info = aes_desant_wave6

[aes_space_restrictor_sound_0024]
path = characters_voice\scenario\aes\aes_blockpost_battle
play_on_info = aes_blockpost_sound

[aes_space_restrictor_sound_0025]
path = characters_voice\scenario\aes\aes2\aes_actor_hunt
play_on_info = aes_actor_hunt

[aes_space_restrictor_sound_0026]
path = characters_voice\scenario\aes\aes2\aes_unknown_weapon
play_on_info = aes_uknown_sound

[aes_space_restrictor_sound_0027]
path = characters_voice\scenario\aes\aes2\aes_rpg_1
play_on_info = aes_rpg_sound1

[aes_space_restrictor_sound_0028]
path = characters_voice\scenario\aes\aes2\aes_bridge_ambush_1
play_on_info = aes_grif_sound

[aes_space_restrictor_sound_0029]
path = characters_voice\scenario\aes\aes2\aes_bridge_ambush_2
play_on_info = aes_bridge_ambush_sound

[aes_space_restrictor_sound_0030]
path = characters_voice\scenario\aes\aes2\aes_rpg_2
play_on_info = aes_rpg_sound2

[aes_space_restrictor_sound_0031]
path = characters_voice\scenario\aes\aes_choper_patrol
play_on_info = aes_choper_patrol_sound

[aes_space_restrictor_sound_0032]
path = characters_voice\scenario\aes\aes_choper_crush
play_on_info = aes_choper_crush_sound

[aes_space_restrictor_sound_0033]
path = characters_voice\scenario\aes\aes2\aes_sniper_desant
play_on_info = aes_sniper_desant_sound

[aes_space_restrictor_sound_0034]
path = characters_voice\scenario\aes\aes2\aes_six_desant_wave
play_on_info = aes_lun_desant_sound

[aes_space_restrictor_sound_0035]
path = characters_voice\scenario\aes\aes2\aes_sniper_talk
play_on_info = aes_sniper_talk_1

[aes_space_restrictor_sound_0036]
path = characters_voice\scenario\aes\aes2\aes_road_battle_2
play_on_info = aes_actor_ambush

[aes_space_restrictor_sound_0037]
path = characters_voice\scenario\aes\aes2\aes_road_battle_3
play_on_info = aes_actor_road2

[aes_space_restrictor_sound_0038]
path = characters_voice\scenario\aes\aes2\aes_rpg_3
play_on_info = aes_rpg_sound3

[aes_space_restrictor_sound_0039]
path = characters_voice\scenario\aes\aes2\aes_road_battle_4
play_on_info = aes_actor_btr_ambush

[aes_space_restrictor_sound_0040]
path = characters_voice\scenario\aes\aes2\aes_road_battle_5
play_on_info = aes_actor_ambush2

[aes_space_restrictor_sound_0041]
path = characters_voice\scenario\aes\aes2\aes_road_battle_6
play_on_info = aes_actor_btr_move

[aes_space_restrictor_sound_0042]
path = characters_voice\scenario\aes\aes2\aes_road_battle_7
play_on_info = aes_road_sound1

[aes_space_restrictor_sound_0043]
path = characters_voice\scenario\aes\aes2\aes_road_battle_8
play_on_info = aes_road_sound2

[aes_space_restrictor_sound_0044]
path = characters_voice\scenario\aes\aes2\aes_commander_out
play_on_info = aes_commander_out_sound

[aes_space_restrictor_sound_0045]
path = characters_voice\scenario\aes\aes2\aes_choper_down_1
play_on_info = aes_choper_down_1

[aes_space_restrictor_sound_0046]
path = characters_voice\scenario\aes\aes2\aes_choper_down_2
play_on_info = aes_choper_down_2

[aes_space_restrictor_sound_0047]
path = characters_voice\scenario\aes\aes2\aes_choper_down_3
play_on_info = aes_choper_down_3

[aes_space_restrictor_sound_0048]
path = characters_voice\scenario\aes\aes2\aes_enter_battle_1
play_on_info = aes_enter_battle_sound

[aes_space_restrictor_sound_0049]
path = characters_voice\scenario\aes\aes2\aes_snipers_out
play_on_info = aes_sniper_out_sound
;***************************************************************

[aes_space_restrictor_sound_0053]
path = anomaly\blowout
play_on_info = aes_timer_5000

[aes_space_restrictor_sound_0052]
path = characters_voice\scenario\aes\aes2\aes_blowout_3
play_on_info = aes_timer_60000

[aes_space_restrictor_sound_0051]
path = characters_voice\scenario\aes\aes2\aes_blowout_2
play_on_info = aes_timer_120000

[aes_space_restrictor_sound_0050]
path = characters_voice\scenario\aes\aes2\aes_blowout_1
play_on_info = aes_timer_180000

[aes_death_sound_restrictor]
path = anomaly\blowout
play_on_info = aes_activate_sound

;***************************************************************
; Tips
;***************************************************************
[_tips]
delay_sound = 1000

; ESCAPE
[esc_trader_about_anomalies]
path = characters_voice\scenario\trader\trader_tutorial_anomalies_1
news = tips_esc_trader_about_anomalies
sender = trader
delay_sound = 2500

;[tips_esc_trader_about_anomalies]
;path = characters_voice\scenario\trader\trader_tutorial_anomalies_1
;news = tips_esc_trader_about_anomalies
;sender = trader
;delay_sound = 1000
;news_sound = tip

[esc_return_dv]:_tips
path = characters_voice\scenario\trader\return_from_dv

[esc_direction_fire]:_tips
path = characters_voice\scenario\escape\lager_fanat_attack

[esc_fanat_victory]:_tips
path = characters_voice\scenario\escape\lager_fanat_victory

; DARKSCAPE

[tips_ds_hvos_alarm]:_tips
path = characters_voice\human_01\stalker\alife\defence\request_help_vs_bandit_1_pda

; GARBAGE
[tips_gar_hellcar_alarm]:_tips
path = characters_voice\scenario\garbage\neutrals_commander_pda_1

[gar_dolg_blokpost_warning]:_tips
path = characters_voice\scenario\duty\duty_warning1

[gar_dolg_monster_rush]:_tips
path = characters_voice\scenario\duty\duty_request1

[gar_direction_fire]:_tips
path = characters_voice\scenario\garbage\junkyard_combat_ambush

[gar_hellcar_victory]:_tips
path = characters_voice\scenario\garbage\junkyard_combat_end

[gar_actor_looser]:_tips
path = characters_voice\scenario\garbage\duty_after_rush_bad

[gar_actor_normal]:_tips
path = characters_voice\scenario\garbage\duty_after_rush_normal

;[gar_actor_winner]:_tips
;path = characters_voice\scenario\garbage\duty_after_rush_good

; AGROPROM
[escape_fox_quest]:_tips
path = characters_voice\scenario\trader\trader_pda_fox

[tips_agr_krot_sos]:_tips
path = characters_voice\scenario\agroprom\krot_help_pda_1

[tips_agr_krot_sos1]:_tips
path = characters_voice\scenario\agroprom\krot_help_pda_2

[tips_agr_trader_documents]:_tips
path = characters_voice\scenario\agroprom\trader_pda_1

; DARKVALLEY
[val_monolith_trader_pda1]:_tips
path = characters_voice\scenario\val\trader_dialog1

[pass_to_1st_door]:_tips
path = characters_voice\scenario\val\door1_password

[pass_to_2nd_door]:_tips
path = characters_voice\scenario\val\door2_password

; ROSTOK
[bar_territory_dolg_1_hit]:_tips
path = characters_voice\scenario\bar\pda\voronin_gunfire_pda_1

[bar_territory_dolg_2_hit]:_tips
path = characters_voice\scenario\bar\pda\voronin_gunfire_pda_2

[bar_territory_dolg_3_hit]:_tips
path = characters_voice\scenario\bar\pda\voronin_gunfire_pda_3

[bar_territory_dolg_kill]:_tips
path = characters_voice\scenario\bar\pda\voronin_gunfire_pda_4

[bar_ecolog_crush_heli_down]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_1

[bar_freedom_attack_attract_actor]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_2

[bar_freedom_spam_1]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_6

;[bar_freedom_spam_2]:_tips
;path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_4

[bar_freedom_spam_3]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_3

; [bar_freedom_spam_4]:_tips
; path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_5

[bar_freedom_attack]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_7

; [bar_freedom_attack_spy]:_tips
; path = characters_voice\scenario\Rostok\Heli_crush\wolfhound_pda_8

[bar_ecolog_crush_start_heli]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_1

; [bar_ecolog_crush_attract_actor]:_tips
; path = characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_2

; [bar_ecolog_spam_1]:_tips
; path = characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_3

[bar_ecolog_spam_2]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_4

[bar_ecolog_spam_3]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_5

; [bar_ecolog_spam_4]:_tips
; path = characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_6

[bar_ecolog_attack]:_tips
path = characters_voice\scenario\Rostok\Heli_crush\kruglov_pda_7

[rostok_kruglov_spam_1]:_tips
path = characters_voice\scenario\Rostok\kruglov_pda_help_1

[rostok_kruglov_spam_2]:_tips
path = characters_voice\scenario\Rostok\kruglov_pda_help_3

[bar_ecolog_escape]:_tips
path = characters_voice\scenario\Rostok\volkodav_pda_kruglov_escape_1

; YANTAR
[storyline_vasilyev_tip]:_tips
path = characters_voice\scenario\yantar\vasiliev_pda

[storyline_ghost_tip]:_tips
path = characters_voice\scenario\yantar\ghost_pda

[yan_saharov_message]:_tips
path = characters_voice\scenario\yantar\professor_to_actor_pda_3

[yan_saharov_message_2]:_tips
path = characters_voice\scenario\yantar\professor_to_actor_pda_4

[yan_saharov_message_3]:_tips
path = characters_voice\scenario\yantar\professor_to_actor_pda_5

[general_ecolog_tip_1]:_tips
path = characters_voice\scenario\yantar\professor_to_actor_pda_1

[general_ecolog_tip_2]:_tips
path = characters_voice\scenario\yantar\professor_to_actor_pda_2

;[tips_bun_komand]:_tips
;path = characters_voice\scenario\bun\patrol_prikaz

; other
[rad_barman_spam]:_tips
path = characters_voice\scenario\radar\rad_barman_message

[sar_monolith_call]
;idle = 20,45,90
delay_sound = 20000,45000
path = characters_voice\scenario\sarcofag\monolith_call_str_effect_		;characters_voice\scenario\sarcofag\monolith_call_

;[o_soznanie_text]:_tips
;path = characters_voice\scenario\sarcofag\o_soznanie_call

;***************************************************************
;[test_info1]
;path = characters_voice\scenario\military\pda\mil_pda_4
;play_on_info = mil_scull_message1
;condition = {+mil_dolg_final_task} true
;delay_sound = 1500
;callback_func = m_sound.testcb(1,2,data)

;[test_info2]
;path = helicopter\hit_
;play_on_info = mil_scull_message2
;callback_func = m_sound.testcb(test_info2)

;[test_info3]
;path = music\bikram1
;play_on_info = mil_sniper_payment
;delay_sound = 1500
;callback_func = m_sound.testcb(test_info3)

;[test3]
;path = messages\multiplayer\artefact_take_enemy
;priority = 2
;group = testgroup1


;***************************************************************
; helicopter sounds
;***************************************************************
[heli_attack]
path = helicopter\atack_
delay_sound = 1000,3500
idle = 10,12,80

[heli_see_enemy]
path = helicopter\see_enemy_
idle = 20,40,100
;group = copter_hit_group

[heli_hit]
path = helicopter\hit_
idle = 10,16,80
;group = copter_hit_group

[heli_damage]
path = helicopter\damage_
priority = 3

[heli_death]
path = helicopter\death_
priority = 4







