[zone_roots]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\zone_roots"
;$prefetch 		= 16
class			= ZS_AMEBA
visual			= physics\anomaly\an_ameba\anomaly_korni
;radius			= 5.0 m
postprocess			= postprocess_ameba
postprocess_states	= 2		; Awaking

ef_anomaly_type			= 1
ef_weapon_type			= 13
anomaly_type			= 35

artefacts			= 

; Spawn settings
spawn_normal		= 1

;----------- Anomaly settings -----------------------
max_start_power		= 1.1
attenuation			= 0.5

min_artefact_count	= 1
max_artefact_count	= 1

hit_impulse_scale	= 0.2
effective_radius	= 0.55	;размер радиуса в процентах от оригинального, где действует зона
max_velocity_in_zone= 0.7

hit_type			= wound

use_secondary_hit		= true
secondary_hit_power		= 0.02
secondary_hit_type		= chemical_burn
secondary_hit_radius	= 0.9
secondary_hit_time		= 100

disable_time		= 500	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= 500	;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= -1	;время отключения idle партиклов

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

awaking_time		= 10
blowout_time		= 6670
accamulate_time		= 1000
blowout_explosion_time = 250

idle_animation		= korni_idle
attack_animation	= korni_blast, korni_blast2, korni_blast3, korni_blast3b

attack_animation_start	= 0
attack_animation_end	= 6670

;blowout_particles		= anomaly2\anomaly_bolling_small
;awake_particles			= anomaly\marevo2
;hit_small_particles	= anomaly2\
;hit_big_particles		= anomaly2\
;idle_small_particles	= anomaly2\pux_damage_smoke_01
; idle_big_particles		= anomaly2\pux_damage_smoke_02

;blowout_sound			= anomaly\monolith_idle

idle_light = off
blowout_light		= off
blowout_wind		= off
spawn_blowout_artefacts = off

; visible_by_detector	= 6	; Awaking & Blowout

[zone_roots_sm]:zone_roots
$spawn 			= "zones\zone_roots_sm"
visual			= physics\anomaly\an_ameba\anomaly_korni_sm

idle_animation		= korni2_idle
attack_animation	= korni2_blast, korni2_blast2