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;;    FILTERS
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[filter_base]:inventory_item_object
visual                  = dynamics\devices\dev_filter\dev_filter.ogf

inv_name                = FilterBase
inv_name_short          = FilterBaseShort
description             = FilterBaseDescr
use_caption             = st_screw_filters
usable					= true

inv_weight              = 0.3
inv_volume              = 0.2

inv_grid_width          = 1
inv_grid_height         = 1
inv_grid_x              = 21
inv_grid_y              = 7

[filter_respirator]:filter_base
description             = st_filter_respirator_descr
inv_name                = st_filter_respirator
inv_name_short          = st_filter_respirator_short
cell_text				= st_filter_respirator_tag

cost                    = 600
;--// special ---
absorbation_time        = 1200

[filter_tactic]:filter_base
description             = st_filter_tactic_descr
inv_name                = st_filter_tactic
inv_name_short          = st_filter_tactic_short
cell_text				= st_filter_tactic_tag

cost                    = 1500
;--// special ---
absorbation_time        = 2400

[filter_battle]:filter_base
description             = st_filter_battle_descr
inv_name                = st_filter_battle
inv_name_short          = st_filter_battle_short
cell_text				= st_filter_battle_tag

cost                    = 2500
;--// special ---
absorbation_time        = 3600

[filter_cartridge]:filter_base,explosive_mobiltank
class                   = II_EXPLO
visual                  = dynamics\devices\dev_ballon\dev_ballon.ogf

description             = st_filter_cartridge_descr
inv_name                = st_filter_cartridge
inv_name_short          = st_filter_cartridge

inv_weight              = 3.0
inv_volume              = 4.5

inv_grid_height         = 2
inv_grid_x              = 23
inv_grid_y              = 6

cost                    = 5000
can_take                = true
;--// special ---
snd_filter_on           = interface\inv_kip_change
snd_filter_all          = interface\inv_kip_change
absorbation_time        = 6000

;--// explosive ---
time_to_explode			= 0.0
blast					= 1.0
blast_r					= 2.5
blast_impulse			= 300

frags					= 10
frags_r					= 8
frag_hit				= 0.75
frag_impulse_hit		= 0.5
frag_hit_impulse		= 50
fragment_speed			= 200		;скорость осколков (м/с)

hit_type_blast			= explosion
hit_type_frag			= fire_wound 

light_range				= 10.0
light_time				= 0.6
explode_duration		= 2.0
explode_particles		= explosions\explosion_03	;explosion_veh_dist

[filter_exo]:filter_base
description             = st_filter_exo_descr
inv_name                = st_filter_exo
inv_name_short          = st_filter_exo_short
cell_text				= st_filter_exo_tag

cost                    = 3500
;--// special ---
absorbation_time        = 3600
