[logic]
active = walker
; on_death = death
; level_spot = mechanic
level_spot = quest_npc
danger = danger_condition
corpse_detection_profile = quest

; repair = misc\m_repair\repair_dolg.ltx

; [death]
; on_info = %+sar2_death_41%

[walker]
path_walk = red_petrovich_walk
path_look = red_petrovich_look
combat_ignore_cond = always
meet = meet
def_state_moving = walk
def_state_moving3 = run

[meet]
meet_state = 5 | guard@talk_hello
meet_state_wpn = 5 | guard@talk_hello
use = true
use_wpn = true
victim = 5 | actor
victim_wpn = 5 | actor

[danger_condition]
ignore_distance = 11