[zone_field_acidic]:zone_base
;$prefetch 		= 16
class				= ZS_RADIO

postprocess			= postprocess_acidic
postprocess_power	= 1.0
postprocess_immunity_related = true		; Сила эффекта зависит от защиты актора от данного типа воздействия

ef_anomaly_type			= 3
ef_weapon_type			= 15
anomaly_type			= 3

; Spawn settings
spawn_horizontal	= 0

;----------- Anomaly settings -----------------------
max_start_power		= 0.01
attenuation			= 0.5

hit_impulse_scale	= 0
effective_radius	= 1.00 ;размер радиуса в процентах от оригинального, где действует зона

idle_particles				= ;zones\zone_acidic_idle
idle_particles_dont_stop	= true

;hit_small_particles		=
;hit_big_particles			=
;idle_small_particles		=
;idle_big_particles		=

idle_sound					= anomaly\buzz_idle; bfuzz_blowout		;постоянный звук
;blowout_sound				= anomaly\buzz_hit; bfuzz_hit		;во время выброса(удара) в центре аномалии
;hit_sound					= anomaly\buzz_hit; bfuzz_hit		;на персонаже, когда тот получает хит
;entrance_sound				= anomaly\buzz_hit; bfuzz_hit		;при попадании объекта в аномалию


hit_type		= chemical_burn

disable_time		= -1	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= -1	;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= -1	;время отключения idle партиклов

ignore_nonalive		= true;
ignore_small		= false;
ignore_artefacts	= true

blowout_light		= off
idle_light			= off

awaking_time		= 100
blowout_time		= 100
accamulate_time		= 200

blowout_wind		= off


[zone_field_acidic_weak]:zone_field_acidic
$spawn 			= "zones\field_acidic_weak"

postprocess_power	= 0.33
;----------- Anomaly settings -----------------------
max_start_power		= 0.04


[zone_field_acidic_average]:zone_field_acidic
$spawn 			= "zones\field_acidic_average"

postprocess_power	= 0.66
;----------- Anomaly settings -----------------------
max_start_power		= 0.08


[zone_field_acidic_strong]:zone_field_acidic
$spawn 			= "zones\field_acidic_strong"

postprocess_power	= 1.0
;----------- Anomaly settings -----------------------
max_start_power		= 0.17



;====================================================
; TOXIC ZONE
;====================================================

[zone_field_toxic]:zone_field_acidic
class				= ZS_TOXIC

postprocess			= postprocess_toxic
postprocess_immunity_related = false

hit_ignore_armor	= true

[zone_field_toxic_weak]:zone_field_toxic
$spawn 				= "zones\field_toxic_weak"

postprocess_power	= 0.35
max_start_power		= 0.03
toxic_intensive		= 0.35

idle_particles				= zones\zone_toxic_wind_idle
idle_particles_keep_on_blowout = true

[zone_field_toxic_average]:zone_field_toxic
$spawn 				= "zones\field_toxic_average"

postprocess_power	= 0.6
max_start_power		= 0.06
toxic_intensive		= 0.45

idle_particles				= zones\zone_toxic_wind_idle
idle_particles_keep_on_blowout = true

[zone_field_toxic_strong]:zone_field_toxic
$spawn 				= "zones\field_toxic_strong"

postprocess_power	= 0.9
max_start_power		= 0.12
toxic_intensive		= 0.65

idle_particles				= zones\zone_toxic_wind_idle
idle_particles_keep_on_blowout = true