;--//-----------------------------------------------------------------------------------------
;--//    Тяжелый костюм Долга
;--//-----------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
$spawn				= "outfit\dolg_outfit"
visual				= equipments\dolg_suit
actor_visual		= actors\hero\stalker_dolg.ogf
player_hud_section	= actor_hud_duty_heavy

ef_equipment_type	= 3

inv_name			= dolg_outfit_name
inv_name_short		= dolg_outfit_name
description			= dolg_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_outfit
full_scale_icon		= 8,11			;иконка сталкера в костюме в полный рост

inv_weight			= 6.0
inv_volume			= 8.0
cost				= 15000
artefact_count		= 2

nightvision_sect	= effector_nightvision_bad_cm
immunities_sect		= sect_dolg_outfit_immunities

burn_protection				= 0.5
strike_protection			= 0.5
shock_protection			= 0.5
wound_protection			= 0.5
radiation_protection		= 0.4
telepatic_protection		= 0.0
chemical_burn_protection	= 0.5
explosion_protection		= 0.4
fire_wound_protection		= 0.7

hit_fraction_actor			= 0.6
bones_koeff_protection		= actor_armor_heavy

power_loss					= 0.7
sprint_coeff				= 0.7
bullet_impact_reduction		= 0.4
additional_inventory_weight2 = 15
outfit_volume				= 10

[sect_dolg_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.04
strike_immunity				= 0.02
shock_immunity				= 0.015
wound_immunity				= 0.03
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.06
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Научный костюм Долга
;--//-----------------------------------------------------------------------------------------
[dolg_scientific_outfit]:outfit_base
$spawn				= "outfit\dolg_scientific_outfit"
visual				= equipments\stalker_dolg_nauchniy_suit
actor_visual		= actors\dolg\stalker_do_nauchniy.ogf
player_hud_section	= actor_hud_seva
dynamic_hud			= scientific

ef_equipment_type	= 4

inv_name			= dolg_scientific_outfit_name
inv_name_short		= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_scientific_outfit
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

inv_weight			= 10
inv_volume			= 10
cost				= 27000
artefact_count		= 3
helmet_avaliable	= false
filter				= filter_cartridge

nightvision_sect	= effector_nightvision_elite
immunities_sect		= sect_dolg_scientific_outfit_immunities

burn_protection				= 0.8
strike_protection			= 0.6
shock_protection			= 0.9
wound_protection			= 0.6
radiation_protection		= 0.8
telepatic_protection		= 0.3
chemical_burn_protection	= 0.7
explosion_protection		= 0.5
fire_wound_protection		= 0.55

hit_fraction_actor			= 0.4
bones_koeff_protection		= actor_armor_sci

power_loss					= 0.7
sprint_coeff				= 0.75
bullet_impact_reduction		= 0.25
additional_inventory_weight2 = 15
outfit_volume				= 8

[sect_dolg_scientific_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.005
wound_immunity				= 0.03
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.06
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------