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;; BOLT
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[bolt]:missile_base
$prefetch 			= 16
class				= II_BOLT
visual				= dynamics\devices\dev_bolt\dev_bolt
inv_name			= st_bolt
inv_name_short		= st_bolt
inv_weight			= .0

ef_weapon_type		= 1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 0
inv_grid_y			= 0

animation_slot		= 6 ;7
single_handed		= 0

slot				= 5
hud					= bolt_hud
force_min			= 10
force_const			= 20
force_max			= 30
force_grow_speed	= 17

destroy_time		= 30000

attach_position_offset	= -0.030,0.00,0.010
attach_angle_offset		= -0.04363,-0.19198,0.18326
attach_bone_name		=

cost				= 0

throw_point			= 0,0.4,0.5
throw_dir			= 0,0,1

throw_bone			= bip01_r_hand
throw_point_tp		= 0.00, 0.25, 0.20	; stalker
ph_contact_snd_volume	= 1.75


[bolt_hud]:hud_base
attach_place_idx		= 0
item_visual				= dynamics\devices\dev_bolt\dev_bolt_hud

allow_secondary_item	= true
bobbing_factor			= 1.0
bobbing_section			= bolt_bobbing_effector

inertion_offset			= 0.03
inertion_roll			= 0.03
inertion_speed			= 3.5
inertion_move			= 0, 1.5, -0.4, 1.2

lean_dist				= 0.3, 0.5
lean_separate_hands		= true

hands_position			= 0.0330,-0.1615,0.0845
hands_orientation		= 0,-3.05,0

item_position			= 0, 0, 0
item_orientation		= 0, 0, 0

sprint_hud_offset_pos	= 0.0050,-0.0230,-0.0575

lean_hud_offset_pos		= -0.0025,-0.4045,-0.1415
lean_hud_offset_rot		= -0.7900,0.0100,0

anm_hide				= dev_bolt_holster
anm_show				= dev_bolt_draw
anm_show_next			= dev_bolt_draw, 1.25
anm_idle				= dev_bolt_idle
anm_bore				= dev_bolt_idle_bore
anm_idle_moving			= dev_bolt_idle_moving
anm_idle_moving_walk	= dev_bolt_idle, 0.8
anm_idle_sprint			= dev_bolt_idle_sprint		;dev_bolt_sprint

anm_throw_begin			= dev_bolt_shoot_start
anm_throw_idle			= dev_bolt_shoot_idle
anm_throw				= dev_bolt_shoot_end

; additional parameters:
prm_show_next			=	0,	0.53
prm_throw_begin			=	0,	1
prm_throw_idle			=	0,	1
prm_throw				=	0,	1
prm_idle_sprint			=	0,	1

mrk_hide				= 0.75
mrk_show				= 0.5
mrk_show_next			= 0.5

syn_idle_moving			= 0.7, 3
syn_idle_moving_walk	= 0.7, 0
syn_idle_sprint			= 0.5

throw_point				= 0.0,0.4,0.3
throw_dir				= 0,0,1


[bolt_bobbing_effector]:weapon_bobbing_effector
run_amplitude		=	0.005
walk_amplitude		=	0.007
crouch_factor		=	1.25

position_offset		=	-0.5,	0.25,	0.025
direction_offset	=	0.0,	0.0,	-3.6

;position_offset		=	1.5,	0.18,	0.0
;direction_offset	=	12,		0.0,	-3.0

;position_offset		=	0.5,	0.5,	3.0
;direction_offset	=	0.0,	0.0,	3.0
