[sect_cgim_dark]
		00:00:00                         = cgim_dark_base_00_00
		01:00:00                         = cgim_dark_base_01_00
		02:00:00                         = cgim_dark_base_02_00
		03:00:00                         = cgim_dark_base_03_00
		04:00:00                         = cgim_dark_base_04_00
		05:30:00                         = cgim_dark_base_05_30
		06:00:00                         = cgim_dark_base_06_00
		07:00:00                         = cgim_dark_base_07_00
		08:00:00                         = cgim_dark_base_08_00
		09:00:00                         = cgim_dark_base_09_00
		10:00:00                         = cgim_dark_base_10_00
		11:00:00                         = cgim_dark_base_11_00
		12:00:00                         = cgim_dark_base_12_00
		13:00:00                         = cgim_dark_base_13_00
		14:00:00                         = cgim_dark_base_14_00
		15:00:00                         = cgim_dark_base_15_00
		16:00:00                         = cgim_dark_base_16_00
		17:00:00                         = cgim_dark_base_17_00
		18:00:00                         = cgim_dark_base_18_00
		19:00:00                         = cgim_dark_base_19_00
		20:00:00                         = cgim_dark_base_20_00
		21:00:00                         = cgim_dark_base_21_00
		22:00:00                         = cgim_dark_base_22_00
		23:00:00                         = cgim_dark_base_23_00

[cgim_dark_base_00_00]:sundir_00_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_0
sky_rotation								= 0.000000
sky_color									= 0.100000, 0.100000, 0.100000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.211000, 0.168000, 0.149000, 0.900000, 0.4
clouds_velocity_0							= 0.001400
clouds_velocity_1							= 0.142000
; Colors and sun
hemi_color									= 0.040800, 0.039600, 0.055200, 0.000000
ambient										= 0.012500, 0.012500, 0.014000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.000000
lumscale									= 0.25, 0.8, 1.0
flares										= 
; Fog and farplane
far_plane									= 450.000000
fog_distance								= 450.000000
fog_color									= 0.011000, 0.013000, 0.012000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 450.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.100000, 0.100000, 0.100000
rain_density								= 0.000000
water_intensity								= 0.100000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_01_00]:sundir_01_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_1
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.321000, 0.219000, 0.192000, 0.257000
clouds_velocity_0							= 0.001500
clouds_velocity_1							= 0.160000
; Colors and sun
hemi_color									= 0.028800, 0.040000, 0.060000, 0.000000
ambient										= 0.011300, 0.014900, 0.022300
sun_color									= 0.205000, 0.209000, 0.300000

sun_shafts_intensity						= 0.000000
lumscale									= 0.6, 1.0, 1.0
flares										= flares_moon_clear
; Fog and farplane
far_plane									= 650.000000
fog_distance								= 650.000000
fog_color									= 0.008000, 0.012000, 0.021000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 650.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.150000, 0.150000, 0.150000
rain_density								= 0.000000
water_intensity								= 0.100000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.012000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_02_00]:sundir_02_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_1
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.251000, 0.219000, 0.192000, 0.107000
clouds_velocity_0							= 0.001600
clouds_velocity_1							= 0.145000
; Colors and sun
hemi_color									= 0.028800, 0.040000, 0.060000, 0.000000
ambient										= 0.011300, 0.014900, 0.022300
sun_color									= 0.205000, 0.209000, 0.300000

sun_shafts_intensity						= 0.000000
lumscale									= 0.6, 1.0, 1.0
flares										= flares_moon_clear
; Fog and farplane
far_plane									= 650.000000
fog_distance								= 650.000000
fog_color									= 0.008000, 0.012000, 0.021000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 650.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.150000, 0.150000, 0.150000
rain_density								= 0.000000
water_intensity								= 0.100000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.020000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_03_00]:sundir_03_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_3
sky_rotation								= 0.000000
sky_color									= 0.300000, 0.300000, 0.300000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.219000, 0.196000, 0.192000, 0.525000
clouds_velocity_0							= 0.001600
clouds_velocity_1							= 0.142000
; Colors and sun
hemi_color									= 0.060000, 0.060000, 0.060000, 1.000000
ambient										= 0.022000, 0.023000, 0.026000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.000000
lumscale									= 0.5, 0.6, 1.0
flares										= 
; Fog and farplane
far_plane									= 500.000000
fog_distance								= 500.000000
fog_color									= 0.008000, 0.010000, 0.012000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 550.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.100000, 0.100000, 0.100000
rain_density								= 0.000000
water_intensity								= 0.100000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.020000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_04_00]:sundir_04_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_4
sky_rotation								= 0.000000
sky_color									= 0.850000, 0.850000, 0.850000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.270000, 0.215000, 0.192000, 0.900000
clouds_velocity_0							= 0.001700
clouds_velocity_1							= 0.176000
; Colors and sun
hemi_color									= 0.120000, 0.128000, 0.140000, 1.000000
ambient										= 0.027000, 0.030000, 0.033000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.000000
lumscale									= 1.0, 0.8, 1.0
flares										= 
; Fog and farplane
far_plane									= 350.000000
fog_distance								= 350.000000
fog_color									= 0.024500, 0.029000, 0.035500
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 350.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.200000, 0.200000, 0.200000
rain_density								= 0.000000
water_intensity								= 0.150000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.020000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_05_30]:sundir_05_30, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_5
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.615000, 0.513000, 0.470000, 0.541000
clouds_velocity_0							= 0.001500
clouds_velocity_1							= 0.167000
; Colors and sun
hemi_color									= 0.165200, 0.171200, 0.180000, 1.000000
ambient										= 0.042000, 0.043000, 0.045000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.150000
lumscale									= 1.0, 1.0, 1.0
flares										= 
; Fog and farplane
far_plane									= 350.000000
fog_distance								= 350.000000
fog_color									= 0.065000, 0.074000, 0.093000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 350.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_morning
; Rain and water
rain_color									= 0.300000, 0.300000, 0.300000
rain_density								= 0.000000
water_intensity								= 0.250000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_06_00]:sundir_06_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_6
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.549000, 0.447000, 0.400000, 0.395000
clouds_velocity_0							= 0.001100
clouds_velocity_1							= 0.126000
; Colors and sun
hemi_color									= 0.257200, 0.264800, 0.276000, 1.000000
ambient										= 0.056000, 0.057000, 0.061000
sun_color									= 1.000000, 0.482000, 0.254000

sun_shafts_intensity						= 0.025000
sun_lumscale								= 1.500000
flares										= flares_default10_alt
; Fog and farplane
far_plane									= 650.000000
fog_distance								= 650.000000
fog_color									= 0.109000, 0.107000, 0.115000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 650.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_morning
; Rain and water
rain_color									= 0.600000, 0.600000, 0.600000
rain_density								= 0.000000
water_intensity								= 0.650000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_07_00]:sundir_07_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_7
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.580000, 0.443000, 0.388000, 0.324000
clouds_velocity_0							= 0.001400
clouds_velocity_1							= 0.700000
; Colors and sun
hemi_color									= 0.312400, 0.320000, 0.328000, 1.000000
ambient										= 0.060000, 0.062000, 0.065000
sun_color									= 1.000000, 0.494000, 0.156000

sun_shafts_intensity						= 0.050000
sun_lumscale								= 1.350000
flares										= flares_default10_alt
; Fog and farplane
far_plane									= 650.000000
fog_distance								= 650.000000
fog_color									= 0.099000, 0.109000, 0.120000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 650.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_morning
; Rain and water
rain_color									= 0.600000, 0.600000, 0.600000
rain_density								= 0.000000
water_intensity								= 0.650000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_08_00]:sundir_08_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_8
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.482000, 0.494000, 0.482000, 0.414000
clouds_velocity_0							= 0.003800
clouds_velocity_1							= 0.402000
; Colors and sun
hemi_color									= 0.303200, 0.312000, 0.305600, 0.000000
ambient										= 0.046000, 0.047000, 0.050000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.120000
sun_lumscale								= 1.000000
flares										= 
; Fog and farplane
far_plane									= 400.000000
fog_distance								= 400.000000
fog_color									= 0.076000, 0.082000, 0.085000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 400.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_rain
; Rain and water
rain_color									= 0.472000, 0.452800, 0.426400
rain_density								= 0.000000
water_intensity								= 0.500000
; Wind
wind_direction								= -50
wind_velocity								= 619.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.030000
swing_normal_amp1							= 0.033000
swing_normal_amp2							= 0.012000
swing_normal_rot1							= 34.000000
swing_normal_rot2							= 1.100000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 1.140000
swing_fast_amp2								= 0.650000
swing_fast_rot1								= 1.290000
swing_fast_rot2								= 0.166000
swing_fast_speed							= 1.000000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_09_00]:sundir_09_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_9
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka_heavy
clouds_color								= 0.419000, 0.396000, 0.388000, 0.628000
clouds_velocity_0							= 0.002800
clouds_velocity_1							= 0.288000
; Colors and sun
hemi_color									= 0.200000, 0.204800, 0.216000, 0.000000
ambient										= 0.042500, 0.045200, 0.047000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.200000
sun_lumscale								= 1.000000
flares										= 
; Fog and farplane
far_plane									= 250.000000
fog_distance								= 250.000000
fog_color									= 0.054000, 0.052000, 0.046000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 250.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_rain
; Rain and water
rain_color									= 0.160, 0.155, 0.147
rain_density								= 1.000000
water_intensity								= 0.380000
; Wind
wind_direction								= 0
wind_velocity								= 250
wind_sound_volume							= 0.000000
trees_amplitude								= 0.090000
swing_normal_amp1							= 0.050000
swing_normal_amp2							= 0.025000
swing_normal_rot1							= 60.000000
swing_normal_rot2							= 2.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 2.100000
swing_fast_amp2								= 1.200000
swing_fast_rot1								= 2.500000
swing_fast_rot2								= 0.250000
swing_fast_speed							= 1.000000
; Thunderbolt
thunderbolt									= thunderbolt_collection_near
bolt_duration								= 0.600000
bolt_period									= 25.000000
 
[cgim_dark_base_10_00]:sundir_10_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_10
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.352000, 0.317000, 0.321000, 0.969000
clouds_velocity_0							= 0.004000
clouds_velocity_1							= 0.325000
; Colors and sun
hemi_color									= 0.195200, 0.200000, 0.204400, 0.000000
ambient										= 0.037000, 0.040000, 0.041000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.200000
sun_lumscale								= 1.000000
flares										= 
; Fog and farplane
far_plane									= 250.000000
fog_distance								= 250.000000
fog_color									= 0.060000, 0.062000, 0.069000
fog_density									= 1.000000
; Dof
dof											= -10.000000, 1.000000, 250.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_rain
; Rain and water
rain_color									= 0.160, 0.155, 0.147
rain_density								= 0.900000
water_intensity								= 0.400000
; Wind
wind_direction								= 25
wind_velocity								= 683.000000
wind_sound_volume							= 10.000000
trees_amplitude								= 0.068000
swing_normal_amp1							= 0.170000
swing_normal_amp2							= 0.133000
swing_normal_rot1							= 16.000000
swing_normal_rot2							= 1.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 1.510000
swing_fast_amp2								= 0.720000
swing_fast_rot1								= 0.950000
swing_fast_rot2								= 0.209000
swing_fast_speed							= 2.000000
; Thunderbolt
thunderbolt									= thunderbolt_collection_near
bolt_duration								= 0.650000
bolt_period									= 19.000000
 
[cgim_dark_base_11_00]:sundir_11_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_11
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka_dense
clouds_color								= 0.450000, 0.415000, 0.431000, 0.516000
clouds_velocity_0							= 0.003300
clouds_velocity_1							= 0.340000
; Colors and sun
hemi_color									= 0.205200, 0.203600, 0.216400, 0.000000
ambient										= 0.050000, 0.050000, 0.051000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.200000
sun_lumscale								= 1.000000
flares										= 
; Fog and farplane
far_plane									= 300.000000
fog_distance								= 300.000000
fog_color									= 0.054000, 0.055000, 0.057000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 300.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_day
; Rain and water
rain_color									= 0.160, 0.155, 0.147
rain_density								= 0.800000
water_intensity								= 0.450000
; Wind
wind_direction								= 50
wind_velocity								= 350.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.077000
swing_normal_amp1							= 0.050000
swing_normal_amp2							= 0.025000
swing_normal_rot1							= 60.000000
swing_normal_rot2							= 2.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 2.100000
swing_fast_amp2								= 1.200000
swing_fast_rot1								= 2.500000
swing_fast_rot2								= 0.250000
swing_fast_speed							= 1.000000
; Thunderbolt
thunderbolt									= thunderbolt_collection_near
bolt_duration								= 0.650000
bolt_period									= 25.000000
 
[cgim_dark_base_12_00]:sundir_12_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_12
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.635000, 0.576000, 0.560000, 0.426000
clouds_velocity_0							= 0.001000
clouds_velocity_1							= 0.108000
; Colors and sun
hemi_color									= 0.300000, 0.300000, 0.300000, 1.000000
ambient										= 0.036000, 0.037000, 0.041000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.100000
sun_lumscale								= 1.000000
flares										= 
; Fog and farplane
far_plane									= 450.000000
fog_distance								= 450.000000
fog_color									= 0.071000, 0.075000, 0.082000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 450.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_day
; Rain and water
rain_color									= 0.472000, 0.452800, 0.426400
rain_density								= 0.000000
water_intensity								= 0.500000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.017000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.500000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_13_00]:sundir_13_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_13
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.482000, 0.458000, 0.419000, 0.100000
clouds_velocity_0							= 0.001600
clouds_velocity_1							= 0.145000
; Colors and sun
hemi_color									= 0.300400, 0.306800, 0.311600, 1.000000
ambient										= 0.061700, 0.059800, 0.062000
sun_color									= 1.000000, 0.917000, 0.698000

sun_shafts_intensity						= 0.000000
sun_lumscale								= 1.250000
flares										= flares_default10_alt
flares_intensity							= 1.0, 0.75
; Fog and farplane
far_plane									= 550.000000
fog_distance								= 550.000000
fog_color									= 0.082000, 0.088000, 0.096000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 550.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_day
; Rain and water
rain_color									= 0.590000, 0.566000, 0.533000
rain_density								= 0.000000
water_intensity								= 0.650000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.500000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_14_00]:sundir_14_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_14
sky_rotation								= 4.500000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.517000, 0.478000, 0.470000, 0.500000
clouds_velocity_0							= 0.003500
clouds_velocity_1							= 0.350000
; Colors and sun
hemi_color									= 0.298400, 0.300000, 0.315600, 0.000000
ambient										= 0.042000, 0.043000, 0.045000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.000000
sun_lumscale								= 1.000000
flares										= 
; Fog and farplane
far_plane									= 500.000000
fog_distance								= 500.000000
fog_color									= 0.087000, 0.089000, 0.099000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 500.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_day
; Rain and water
rain_color									= 0.590000, 0.566000, 0.533000
rain_density								= 0.000000
water_intensity								= 0.500000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_15_00]:sundir_15_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_15
sky_rotation								= 4.500000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.000000, 0.000000, 0.000000, 0.000050
clouds_velocity_0							= 0.000400
clouds_velocity_1							= 0.052000
; Colors and sun
hemi_color									= 0.320000, 0.320000, 0.320000, 0.000000
ambient										= 0.072000, 0.073000, 0.075000
sun_color									= 1.000000, 0.800000, 0.454000

sun_shafts_intensity						= 0.000000
sun_lumscale								= 1.500000
flares										= flares_default10_alt
; Fog and farplane
far_plane									= 550.000000
fog_distance								= 550.000000
fog_color									= 0.052000, 0.070000, 0.071000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 550.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_day
; Rain and water
rain_color									= 0.590000, 0.566000, 0.533000
rain_density								= 0.000000
water_intensity								= 0.650000
; Wind
wind_direction								= -70
wind_velocity								= 750.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_16_00]:sundir_16_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_16
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.000000, 0.000000, 0.000000, 0.000050
clouds_velocity_0							= 0.000500
clouds_velocity_1							= 0.036000
; Colors and sun
hemi_color									= 0.320000, 0.330000, 0.340000, 0.000000
ambient										= 0.070000, 0.070000, 0.071000
sun_color									= 1.000000, 0.690000, 0.286000

sun_shafts_intensity						= 0.000000
sun_lumscale								= 1.500000
flares										= flares_default10_alt
; Fog and farplane
far_plane									= 500.000000
fog_distance								= 500.000000
fog_color									= 0.093000, 0.099000, 0.107000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 500.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_day
; Rain and water
rain_color									= 0.590000, 0.566000, 0.533000
rain_density								= 0.000000
water_intensity								= 0.650000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_17_00]:sundir_17_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_17
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.462000, 0.392000, 0.364000, 0.389000
clouds_velocity_0							= 0.001500
clouds_velocity_1							= 0.167000
; Colors and sun
hemi_color									= 0.256000, 0.265200, 0.279600, 0.000000
ambient										= 0.052500, 0.052500, 0.054000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.070000
sun_lumscale								= 1.000000
flares										= 
; Fog and farplane
far_plane									= 300.000000
fog_distance								= 300.000000
fog_color									= 0.060000, 0.070000, 0.087000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 500.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_rain
; Rain and water
rain_color									= 0.354000, 0.334000, 0.320000
rain_density								= 0.000000
water_intensity								= 0.500000
; Wind
wind_direction								= -100
wind_velocity								= 250.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.021000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_18_00]:sundir_18_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_18
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.000000, 0.000000, 0.000000, 0.000050
clouds_velocity_0							= 0.001400
clouds_velocity_1							= 0.182000
; Colors and sun
hemi_color									= 0.348400, 0.353200, 0.359600, 0.000000
ambient										= 0.065000, 0.066000, 0.070000
sun_color									= 1.000000, 0.866000, 0.485000

sun_shafts_intensity						= 0.030000
sun_lumscale								= 1.450000
flares										= flares_default10_alt
; Fog and farplane
far_plane									= 550.000000
fog_distance								= 550.000000
fog_color									= 0.038000, 0.061000, 0.090000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 550.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_morning
; Rain and water
rain_color									= 0.590000, 0.566000, 0.533000
rain_density								= 0.000000
water_intensity								= 0.650000
; Wind
wind_direction								= -120
wind_velocity								= 540.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_19_00]:sundir_19_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_19
sky_rotation								= 1.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.725000, 0.776000, 0.827000, 0.448000
clouds_velocity_0							= 0.002000
clouds_velocity_1							= 0.207000
; Colors and sun
hemi_color									= 0.270000, 0.280000, 0.290000, 0.000000
ambient										= 0.060000, 0.061000, 0.065000
sun_color									= 1.000000, 0.603000, 0.309000

sun_shafts_intensity						= 0.050000
sun_lumscale								= 1.400000
flares										= flares_default10_alt
; Fog and farplane
far_plane									= 550.000000
fog_distance								= 550.000000
fog_color									= 0.068000, 0.080000, 0.093000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 550.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_morning
; Rain and water
rain_color									= 0.590000, 0.566000, 0.533000
rain_density								= 0.000000
water_intensity								= 0.600000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_20_00]:sundir_20_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_20
sky_rotation								= 4.500000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.435000, 0.525000, 0.560000, 0.327000
clouds_velocity_0							= 0.000500
clouds_velocity_1							= 0.055000
; Colors and sun
hemi_color									= 0.236400, 0.250800, 0.263200, 0.000000
ambient										= 0.056000, 0.058000, 0.060000
sun_color									= 1.000000, 0.556000, 0.196000

sun_shafts_intensity						= 0.060000
sun_lumscale								= 1.500000
flares										= flares_default10_alt
; Fog and farplane
far_plane									= 650.000000
fog_distance								= 650.000000
fog_color									= 0.074000, 0.083000, 0.093000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 650.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_morning
; Rain and water
rain_color									= 0.590000, 0.566000, 0.533000
rain_density								= 0.000000
water_intensity								= 0.550000
; Wind
wind_direction								= -110
wind_velocity								= 240.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.010000
swing_normal_amp2							= 0.005000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 10.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.350000
swing_fast_amp2								= 0.200000
swing_fast_rot1								= 5.000000
swing_fast_rot2								= 0.500000
swing_fast_speed							= 0.222000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_21_00]:sundir_21_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_21
sky_rotation								= -1.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.419000, 0.501000, 0.623000, 0.445000
clouds_velocity_0							= 0.002300
clouds_velocity_1							= 0.235000
; Colors and sun
hemi_color									= 0.199200, 0.210000, 0.219600, 0.000000
ambient										= 0.051000, 0.052000, 0.050000
sun_color									= 0.700000, 0.284000, 0.096000

sun_shafts_intensity						= 0.050000
sun_lumscale								= 1.000000
flares										= flares_sun_rise_ev_ngr
; Fog and farplane
far_plane									= 750.000000
fog_distance								= 750.000000
fog_color									= 0.054000, 0.069000, 0.071000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 750.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.400000, 0.400000, 0.400000
rain_density								= 0.000000
water_intensity								= 0.400000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.012000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000

[cgim_dark_base_22_00]:sundir_22_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_22
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.270000, 0.309000, 0.364000, 0.850000
clouds_velocity_0							= 0.000500
clouds_velocity_1							= 0.040000
; Colors and sun
hemi_color									= 0.139200, 0.150000, 0.159600, 0.000000
ambient										= 0.030000, 0.032000, 0.035000
sun_color									= 0.250000, 0.057500, 0.048000

sun_shafts_intensity						= 0.090000
sun_lumscale								= 1.000000
flares										= flares_sun_rise_ev_ngr
; Fog and farplane
far_plane									= 650.000000
fog_distance								= 650.000000
fog_color									= 0.038000, 0.046000, 0.060000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 650.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.300000, 0.300000, 0.300000
rain_density								= 0.000000
water_intensity								= 0.250000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 
[cgim_dark_base_23_00]:sundir_23_00, cgim_section_base
; Sky
sky_texture									= sky\dark\dark_23
sky_rotation								= 0.000000
sky_color									= 1.000000, 1.000000, 1.000000
; Clouds
clouds_texture								= sky\sky_oblaka
clouds_color								= 0.376000, 0.360000, 0.400000, 0.950000, 0.5
clouds_velocity_0							= 0.001200
clouds_velocity_1							= 0.800000
; Colors and sun
hemi_color									= 0.128400, 0.116000, 0.128400, 0.000000
ambient										= 0.022000, 0.023000, 0.026000
sun_color									= 0.000000, 0.000000, 0.000000

sun_shafts_intensity						= 0.500000
lumscale									= 0.5, 1.0, 1.0
flares										= 
; Fog and farplane
far_plane									= 550.000000
fog_distance								= 550.000000
fog_color									= 0.038000, 0.030000, 0.038000
fog_density									= 0.900000
; Dof
dof											= -10.000000, 1.000000, 550.000000
dof_kernel									= 3.000000
dof_sky										= 30.000000
; Sounds
env_ambient									= ambient_env_night
; Rain and water
rain_color									= 0.100000, 0.100000, 0.100000
rain_density								= 0.000000
water_intensity								= 0.120000
; Wind
wind_direction								= 0.000000
wind_velocity								= 0.000000
wind_sound_volume							= 0.000000
trees_amplitude								= 0.010000
swing_normal_amp1							= 0.011000
swing_normal_amp2							= 0.006000
swing_normal_rot1							= 300.000000
swing_normal_rot2							= 15.000000
swing_normal_speed							= 2.000000
swing_fast_amp1								= 0.400000
swing_fast_amp2								= 0.300000
swing_fast_rot1								= 5.500000
swing_fast_rot2								= 0.600000
swing_fast_speed							= 0.600000
; Thunderbolt
thunderbolt									= 
bolt_duration								= 0.000000
bolt_period									= 0.000000
 