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;;    BACKPACKS
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;--//------------------------
; ARMY BACKPACK
;--//------------------------
[backpack_base]:inventory_item_object
class                   = II_BACKP
visual                  = equipments\item_rukzak.ogf

inv_name                = BackpackBase
inv_name_short          = BackpackBaseShort
description             = BackpackBaseDescr

inv_weight              = 1.0
inv_volume              = 1.0
; Karlan: объем (вместимость) рюкзака
volume                  = 30
; Karlan: увеличение износа рюкзака когда мы пихаем в него сверх нормы, тут за тысячу поднятий рвется
condition_take_dec      = 0.009 ; прочность
; Karlan: порог изношенности, при котором рвется рюкзак
condition_bag_broken    = 0.01 ; надежность
; Karlan: удобность рюкзака (выше значение - меньше удобность)
convenience             = 1
physic_enable = true

inv_grid_width          = 2
inv_grid_height         = 2
inv_grid_x              = 10
inv_grid_y              = 29
cost                    = 300

immunities_sect         = backpack_base_immunities

usable					= true
use_ruck_only			= true		; можно использовать только из своего рюкзака в инвентаре
use_double_click		= false		; можно ли использовать двойным щелчком мыши
use_caption				= st_make_stash

slot                    = 16
script_binding          = m_inventory.bind_backpack

drop_backpack_snd       = interface\inv_drop_backpack

[backpack_base_immunities]
burn_immunity           = 0.01
strike_immunity         = 0.005
shock_immunity          = 0.005
wound_immunity          = 0.025
wound_2_immunity        = 0.025
radiation_immunity      = 0.0
telepatic_immunity      = 0.0
chemical_burn_immunity  = 0.01
explosion_immunity      = 0.0
fire_wound_immunity     = 0.0

[backpack_haversack]:backpack_base
$spawn                  = "inventory_item\backpack_haversack"
inv_name                = army_haversack
inv_name_short          = army_haversack
description             = army_haversack_descr
cost                    = 500

convenience             = 0.85

[backpack_eagle]:backpack_base
$spawn                  = "inventory_item\backpack_eagle"
inv_name                = army_eagle
inv_name_short          = army_eagle
description             = army_eagle_descr
inv_weight              = 1.5
inv_volume              = 1.5
volume                  = 40
; Karlan: вот так можно включить систему быстрого сброса
fast_drop               = true
; Karlan: вот так мы повысим удобность, и нас будет меньше колбасить на пике набитости рюкзака
convenience             = 0.65
condition_take_dec      = 0.0066
condition_bag_broken    = 0.01
inv_grid_height         = 3
inv_grid_x              = 12
cost                    = 6000
immunities_sect         = backpack_eagle_immunities

[backpack_eagle_immunities]:backpack_base_immunities
burn_immunity           = 0.005
strike_immunity         = 0.0
shock_immunity          = 0.0
wound_immunity          = 0.015
wound_2_immunity        = 0.015

[backpack_ataka]:backpack_base
$spawn                  = "inventory_item\backpack_ataka"
inv_name                = ataka_second
inv_name_short          = ataka_second
description             = ataka_second_descr
inv_weight              = 2.5
inv_volume              = 2.0
volume                  = 60
convenience             = 1.0
condition_take_dec      = 0.00795
condition_bag_broken    = 0.01
inv_grid_height         = 3
inv_grid_y              = 31
cost                    = 6000

[backpack_cyclop]:backpack_base
$spawn                  = "inventory_item\backpack_cyclop"
inv_name                = backpack_cyclop
inv_name_short          = backpack_cyclop
description             = backpack_cyclop_descr
inv_weight              = 3.0
inv_volume              = 3.0
volume                  = 90
inv_grid_height         = 3
inv_grid_x              = 12
inv_grid_y              = 32
cost                    = 20000
convenience             = 1.3
condition_take_dec      = 0.00795
condition_bag_broken    = 0.01
immunities_sect         = backpack_cyclop_immunities

[backpack_cyclop_immunities]:backpack_base_immunities
burn_immunity           = 0.01
strike_immunity         = 0.01
shock_immunity          = 0.01
wound_immunity          = 0.03
wound_2_immunity        = 0.03