;-------------------------------------------------------------------------------------------------
;-- Military Freedom base
;-------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------
;normal state
[danger@mil_freedom]
ignore_distance = 0
ignore_distance_grenade = 10
ignore_distance_hit = -1
;-------------------------------------------------------------------------------------------------
;------------------------------------- Lukash --------------------------------------
[logic@mil_freedom_lukash]
active = walker1@mil_freedom_lukash
actor_dialogs = dialogs@mil_freedom_lukash
on_combat = combat@mil_freedom_max
on_death = on_death@mil_freedom_lukash


[on_death@mil_freedom_lukash]
on_info = %+mil_lukash_dead +mil_kill_svoboda_leader_killed +sar2_death_49%

[walker1@mil_freedom_lukash]
path_walk = leader_walk
path_look = leader_look
on_info = {+mil_bodyguard_talk} remark1@mil_freedom_lukash
on_info2 = {+mil_lukash_dolg_task_complete} walker2@mil_freedom_lukash
meet = meet@mil_freedom_lukash
danger = danger@mil_freedom

[remark1@mil_freedom_lukash]
no_rotate = true
no_move = true
snd = mil_guard_to_max
anim = wait_rac
on_signal = sound_end | walker2@mil_freedom_lukash %-mil_bodyguard_talk%
danger = danger@mil_freedom
target = actor

[dialogs@mil_freedom_lukash]
id = mil_lukash_dialog_rg6, mil_lukash_dialog_after

[meet@mil_freedom_lukash]
meet_state = 4|ward|6|ward@talk_hello
meet_state_wpn = 5|ward
victim = 10|actor
victim_wpn = 10|actor
use = true
use_wpn = false
meet_dialog = mil_leader_start_dialog

[walker2@mil_freedom_lukash]
path_walk = leader_walk
path_look = leader_look
on_info = {+mil_bodyguard_talk} remark1@mil_freedom_lukash
meet = meet2@mil_freedom_lukash
danger = danger@mil_freedom

[meet2@mil_freedom_lukash]
meet_state = 5|ward
meet_state_wpn = 5|ward
victim = 10|actor
victim_wpn = 10|actor
use = true
use_wpn = false
meet_dialog = mil_leader_start_dialog


;------------------------------------- Повар --------------------------------------
[logic@mil_freedom_cook]
active = walker1@mil_freedom_cook
actor_dialogs = dialogs@mil_freedom_cook
on_death = on_death@mil_freedom_cook
level_spot = {+mil_cook_map_spot} quest_npc

[on_death@mil_freedom_cook]
on_info = %+mil_cook_dead +sar2_death_31%

[walker1@mil_freedom_cook]
path_walk = cook_walk1
path_look = cook_look1
on_info = {+mil_freedom_under_attack} camper1@mil_freedom_cook
meet = meet@mil_freedom_cook
danger = danger_condition@mil_freedom_cook

[meet@mil_freedom_cook]
meet_dialog = mil_cook_dialog
use = true
use_wpn = true
meet_state = nil
meet_state_wpn = nil

[camper1@mil_freedom_cook]
path_walk = cook_walk2
path_look = cook_look2
radius = 0
on_info = {-mil_freedom_under_attack} walker1@mil_freedom_cook
no_retreat = true
danger = danger_condition@mil_freedom_cook

[danger_condition@mil_freedom_cook]
ignore_distance = 0

[dialogs@mil_freedom_cook]
id = mil_cook_common1,mil_cook_common2,mil_cook_common3,mil_cook_common4,mil_cook_common5,mil_cook_common6,mil_cook_drink_for_rg6_1,mil_cook_drink_for_rg6_2,mil_cook_drink_for_rg6_3,mil_cook_drink_question_about_rg6_1,mil_cook_drink_question_about_rg6_2,mil_cook_drink_question_about_rg6_3

;------------------------------------- ‹ысый --------------------------------------

[logic@mil_freedom_lisiy]
active = walker1@mil_freedom_lisiy

[walker1@mil_freedom_lisiy]
path_walk = lisiy_walk
path_look = lisiy_look

-----------------------------------------------------------
pl:убираем состояние раненого для снайпера
-----------------------------------------------------------
[wounded_ignore@mil_sniper]
hp_state        = 0|wounded_heavy@help_heavy
hp_state_see    = 0|wounded_heavy@help_heavy
hp_fight        = 0|false
hp_cover        = 0|false

[meet@mil_sniper]
meet_state = 2|guard
meet_state_wpn = 2|guard
victim = 3|actor
victim_wpn = 3|actor
use = true
use_wpn = false

-------------------------
;Снайпер на первой вышке (на него задание дает Череп)
-------------------------

[logic@mil_freedom_sniper1]
active = camper1@mil_freedom_sniper1
on_death = on_death@mil_freedom_sniper1
meet = no_meet

[on_death@mil_freedom_sniper1]
on_info = {=killed_by_actor} %+mil_sniper_dead =change_comm_goodwill(freedom:_250)%
on_info2 = %+mil_sniper_dead%

[camper1@mil_freedom_sniper1]
path_walk = camp_walk4
path_look = camp_look4
def_state_moving = patrol
def_state_campering = threat_na
def_state_campering_fire = threat_fire
sniper = true
enemy_idle = 60000
radius = 40
combat_ignore_cond = {-mil_sniper_get_job}, {!fighting_actor}
wounded = wounded_ignore@mil_sniper

-------------------------
;Снайпер на второй вышке (средняя, в центре базы) (mil_sniper2)
-------------------------
[logic@mil_freedom_sniper2]
active = camper1@mil_freedom_sniper2
on_combat = combat@mil_freedom_sniper2
on_death = on_death@mil_freedom_sniper2
meet = meet@mil_sniper

[on_death@mil_freedom_sniper2]
on_info = %=mil_sniper_dead +mil_sniper2_dead%

[combat@mil_freedom_sniper2]
on_info = {-mil_freedom_under_attack +mil_dolg_before_explode} camper1@mil_freedom_sniper2 %+mil_freedom_under_attack%

[camper1@mil_freedom_sniper2]
path_walk = sniper_walk1
path_look = sniper_look1
def_state_moving = patrol
radius = 0
no_retreat = true
on_info = {+mil_freedom_under_attack} camper2@mil_freedom_sniper2
danger = danger_condition@mil_freedom_sniper2
wounded = wounded_ignore@mil_sniper

[camper2@mil_freedom_sniper2]
path_walk = sniper_defense_walk1
path_look = sniper_defense_look1
sniper = true
radius = 0
on_info = {-mil_freedom_under_attack} camper1@mil_freedom_sniper2
danger = danger_condition@mil_freedom_sniper2
wounded = wounded_ignore@mil_sniper

[danger_condition@mil_freedom_sniper2]
ignore_distance = 0



-------------------------
;Снайпер на третьей вышке (справа от пролома в заборе) (mil_sniper1)
-------------------------

[logic@mil_freedom_sniper5]
active = camper1@mil_freedom_sniper5
on_combat = combat@mil_freedom_sniper5
on_death = on_death@mil_freedom_sniper5
meet = meet@mil_sniper

[on_death@mil_freedom_sniper5]
on_info = %=mil_sniper_dead +mil_sniper1_dead%

[combat@mil_freedom_sniper5]
on_info = {-mil_freedom_under_attack +mil_dolg_before_explode} camper1@mil_freedom_sniper5 %+mil_freedom_under_attack%

[camper1@mil_freedom_sniper5]
path_walk = sniper_walk2
path_look = sniper_look2
def_state_moving = patrol
radius = 0
no_retreat = true
on_info = {+mil_freedom_under_attack} camper2@mil_freedom_sniper5
wounded = wounded_ignore@mil_sniper

[camper2@mil_freedom_sniper5]
path_walk = sniper_defense_walk2
path_look = sniper_defense_look2
sniper = true
radius = 0
on_info = {-mil_freedom_under_attack} camper1@mil_freedom_sniper5
wounded = wounded_ignore@mil_sniper


-------------------------
;Снайпер на пятой вышке (возле шлагбаума) (mil_sniper3)
-------------------------
[logic@mil_freedom_sniper3]
active = walker1@mil_freedom_sniper3
on_combat = combat@mil_freedom_sniper3
on_death = on_death@mil_freedom_sniper3
meet = meet@mil_sniper

[on_death@mil_freedom_sniper3]
on_info = %=mil_sniper_dead +mil_sniper3_dead%

[combat@mil_freedom_sniper3]
on_info = {-mil_freedom_under_attack +mil_dolg_before_explode} camper1@mil_freedom_sniper3 %+mil_freedom_under_attack%

[walker1@mil_freedom_sniper3]
path_walk = path_walk10
path_look = path_look10
on_info = {+mil_freedom_under_attack} camper1@mil_freedom_sniper3
danger = danger_condition@mil_freedom_sniper3
wounded = wounded_ignore@mil_sniper

[camper1@mil_freedom_sniper3]
path_walk = camp_walk10
path_look = camp_look10
radius = 20
on_info = {-mil_freedom_under_attack} walker1@mil_freedom_sniper3
sniper = true
wounded = wounded_ignore@mil_sniper

[danger_condition@mil_freedom_sniper3]
ignore_distance = 0

-------------------------
;Снайпер на четвертой вышке (возле центрального здания)
-------------------------
[logic@mil_freedom_sniper4]
active = camper1@mil_freedom_sniper4
on_combat = combat@mil_freedom_sniper4
meet = meet@mil_sniper

[combat@mil_freedom_sniper4]
on_info = {-mil_freedom_under_attack +mil_dolg_before_explode} camper1@mil_freedom_sniper4 %+mil_freedom_under_attack%

[camper1@mil_freedom_sniper4]
path_walk = sniper_walk3
path_look = sniper_look3
def_state_moving = patrol
radius = 0
no_retreat = true
on_info = {+mil_freedom_under_attack} camper2@mil_freedom_sniper4
danger = danger_condition@mil_freedom_sniper4
wounded = wounded_ignore@mil_sniper

[camper2@mil_freedom_sniper4]
path_walk = sniper_defense_walk3
path_look = sniper_defense_look3
sniper = true
radius = 0
on_info = {-mil_freedom_under_attack} camper1@mil_freedom_sniper4
danger = danger_condition@mil_freedom_sniper4
wounded = wounded_ignore@mil_sniper

[danger_condition@mil_freedom_sniper4]
ignore_distance = 0

;------------------------------------- Скряга --------------------------------------
[logic@mil_freedom_trader]
active = walker1@mil_freedom_trader
on_combat = combat@mil_freedom_max
trade = misc\manager_trade\trade_freedom.ltx
on_death = death@mil_freedom_trader
level_spot = trader

[death@mil_freedom_trader]
on_info = %+sar2_death_48%

[walker1@mil_freedom_trader]
path_walk = trader_walk1
path_look = trader_look1
def_state_standing = wait_trade
meet = meet@mil_freedom_trader
danger = danger@mil_freedom

[meet@mil_freedom_trader]
meet_state = 4|wait_trade
meet_state_wpn = 4|backoff@threat_weap
victim = 4|actor
victim_wpn = 4|actor
use = true
use_wpn = false
meet_dialog = mil_trader_dialog
init_meet = talk_hello

;------------------------------------- Охранник арсенала --------------------------
[logic@mil_freedom_aguard]
active = camper@mil_freedom_aguard
on_combat = combat

[camper@mil_freedom_aguard]
path_walk = armory_walk_warn
path_look = armory_look_warn
def_state_moving = rush
;on_info = {!is_day} kamp1@mil_freedom_aguard
meet = meet@mil_freedom_aguard
danger = danger_condition@mil_freedom_aguard
radius = 1

[meet@mil_freedom_aguard]
meet_dialog = mil_guard_arsenal_dialog
use = true
use_wpn = false
meet_state = 2|backoff@threat_back
meet_state_wpn = 7|backoff@threat_back
victim = 5|actor
victim_wpn = 7|actor

[kamp1@mil_freedom_aguard]
center_point = aguard_kamp
on_info = {=is_day} camper@mil_freedom_aguard
danger = danger_condition@mil_freedom_aguard

[danger_condition@mil_freedom_aguard]
ignore_distance = 0



;------------------------------------- Охранник у Лукаша -------------------------
[logic@mil_freedom_guard1]
active = walker1@mil_freedom_guard1
on_combat = combat@mil_freedom_max

[walker1@mil_freedom_guard1]
path_walk = zoneguard_walk_warn
path_look = zoneguard_look_warn
meet = on_meet@mil_freedom_guard1
on_info = {+mil_lukash_guard_talked} walker2@mil_freedom_guard1
danger = danger@mil_freedom

[on_meet@mil_freedom_guard1]
meet_state = 10|guard
meet_state_wpn = 10|backoff@threat_weap
victim = 10|actor
victim_wpn = 10|actor
use = true
use_wpn = false
meet_dialog = mil_bodyguard_dialog

[walker2@mil_freedom_guard1]
path_walk = zoneguard_walk_warn2
path_look = zoneguard_look_warn2
danger = danger@mil_freedom
meet = no_meet
;------------------------------------- Телохранитель 1 --------------------------
[logic@mil_freedom_bodyguard1]
active = walker1@mil_freedom_bodyguard1
on_combat = combat@mil_freedom_max
on_death = death@mil_freedom_bodyguard1

[death@mil_freedom_bodyguard1]
on_info = %+sar2_death_32%

[walker1@mil_freedom_bodyguard1]
path_walk = zoneguard_walk_kill2
path_look = zoneguard_look_kill2
meet = meet@mil_freedom_bodyguard1
on_info = {+mil_bodyguard_kill} camper2@mil_freedom_bodyguard1
danger = danger@mil_freedom

[meet@mil_freedom_bodyguard1]
meet_state = 7 | guard
meet_state_wpn = 7|threat_fire     ;  pl: %=killactor =set_actor_enemy_for_freedom%
victim = 7|actor
victim_wpn = 7|actor
use	= false
use_wpn = false


;[zoneguard1@mil_freedom_bodyguard1]
;path_walk = zoneguard_walk_kill2
;path_look = zoneguard_look_kill2
;zone_warn = leader_kill_zone
;no_move = true
;on_actor_in_zone = mil_freedom_leader_kill_zone | {=actor_has_weapon} camper2@mil_freedom_bodyguard1 %=actor_enemy%
;team = freedom_bodyguards1

[camper2@mil_freedom_bodyguard1]
radius = 1
path_walk = zoneguard_walk_kill2
path_look = zoneguard_look_kill2
no_retreat = true
def_state_moving_fire = threat_fire
def_state_campering_fire = threat_fire
danger = danger@mil_freedom



;------------------------------------- Телохранитель 2 --------------------------
[logic@mil_freedom_bodyguard2]
active = walker1@mil_freedom_bodyguard2
on_combat = combat@mil_freedom_max
on_death = death@mil_freedom_bodyguard1

[walker1@mil_freedom_bodyguard2]
path_walk = zoneguard_walk_kill1
path_look = zoneguard_look_kill1
meet = meet@mil_freedom_bodyguard1
on_info = {+mil_bodyguard_kill} camper2@mil_freedom_bodyguard2
danger = danger@mil_freedom


[camper2@mil_freedom_bodyguard2]
radius = 1
path_walk = zoneguard_walk_kill1
path_look = zoneguard_look_kill1
no_retreat = true
def_state_moving_fire = threat_fire
def_state_campering_fire = threat_fire
danger = danger@mil_freedom


;------------------------------------- Max --------------------------------------
[logic@mil_freedom_max]
on_combat = combat@mil_freedom_max
on_death = death@mil_freedom_max
active = walker1@mil_freedom_max
level_spot = quest_npc

[death@mil_freedom_max]
on_info = %+mil_max_dead +sar2_death_47%

[on_meet@mil_freedom_max]
meet_state = 10|ward@mil_max_to_actor|3|ward
meet_state_wpn = 10|ward@mil_max_to_actor|3|ward
victim = 10|actor
victim_wpn = 10|actor
use = true
use_wpn = true
meet_dialog = mil_max_dialog

[on_meet@mil_freedom_max_norm]:on_meet@mil_freedom_max
meet_state = 4|ward
meet_state_wpn = 4|ward

[combat@mil_freedom_max]
on_info = {+mil_dolg_before_explode} %+mil_freedom_under_attack%

[walker1@mil_freedom_max]
path_walk = max_walk
path_look = max_look
def_state_moving = walk
meet = {-mil_max_job_complete} on_meet@mil_freedom_max, on_meet@mil_freedom_max_norm
danger = danger@mil_freedom



;----------------------------------- Мужик у костра 1-----------------------
[logic@mil_freedom_kamp1]
active = kamp1@mil_freedom
on_combat = combat@mil_freedom_max
danger = danger@mil_freedom

[kamp1@mil_freedom]
center_point = camp_center1
path_walk = camp_center1_task
radius = 3

;----------------------------------- Патрульный мужик (одиночка)-----------------------
[logic@mil_freedom_stalker4]
active = walker1@mil_freedom_stalker4
on_combat = combat@mil_freedom_max

[on_meet@mil_freedom_stalker4]
meet_state = 10|ward@mil_max_to_actor
meet_state_wpn = 10|backoff@threat_weap
victim = 10|nil|10|actor
victim_wpn = 10|nil|10|actor
use = true
use_wpn = false
meet_dialog = mil_patrol_dialog1

;Niieieiia ninoiyiea
[walker1@mil_freedom_stalker4]
path_walk = patrol_path2
path_look = patrol_look2
meet = on_meet@mil_freedom_stalker4
on_info = {+mil_patrol1_talk} walker2@mil_freedom_stalker4
danger = danger@mil_freedom

[walker2@mil_freedom_stalker4]
path_walk = patrol_path2
path_look = patrol_look2
danger = danger@mil_freedom


;----------------------------------- Патрульный командир -----------------------
[logic@mil_freedom_stalker5]
active = walker1@mil_freedom_stalker5
on_combat = combat@mil_freedom_max

[on_meet@mil_freedom_stalker5]
meet_state = 10|ward@mil_max_to_actor
meet_state_wpn = 10|backoff@threat_weap
victim = 10|nil|10|actor
victim_wpn = 10|nil|10|actor
use = true
use_wpn = false
meet_dialog = mil_patrol_dialog2

[walker1@mil_freedom_stalker5]
path_walk = patrol_path1
path_look = patrol_look1
meet = on_meet@mil_freedom_stalker5
on_info = {+mil_patrol2_talk} walker2@mil_freedom_stalker5
danger = danger@mil_freedom

[walker2@mil_freedom_stalker5]
path_walk = patrol_path1
path_look = patrol_look1
danger = danger@mil_freedom




;----------------------------------- Охранник на входе -----------------------
[logic@mil_freedom_stalker8]
active = walker1@mil_freedom_stalker8
on_combat = combat@mil_freedom_max
actor_dialogs = dialogs@mil_freedom_stalker8

[dialogs@mil_freedom_stalker8]
id = mil_zoneguard_common1,mil_zoneguard_common2

[walker1@mil_freedom_stalker8]
path_walk = path_walk12
path_look = path_look12
meet = meet@mil_freedom_stalker8
danger = danger@mil_freedom
on_info = {+mil_zoneguard_talk} walker2@mil_freedom_stalker8

[meet@mil_freedom_stalker8]
meet_state = 5|wait@talk_hello
meet_state_wpn = 5|wait@talk_hello
;meet_state = 10|{+mil_zoneguard_talk}wait, threat@ {+mil_zoneguard_talk} mil_freedom_zoneguard, mil_freedom_zoneguard|5|guard
;meet_state_wpn = 10|{+mil_zoneguard_talk} wait, threat@ {+mil_zoneguard_talk} mil_freedom_zoneguard, mil_freedom_zoneguard|5|guard
victim = 10|actor
victim_wpn = 10|actor
use	= true
use_wpn = true
zone = mil_freedom_kill_enter_zone|{-mil_zoneguard_talk} true
meet_dialog = mil_zoneguard_dialog

[walker2@mil_freedom_stalker8]
path_walk = path_walk12
path_look = path_look12
danger = danger@mil_freedom



;----------------------------------- Мужик на входе 1 -----------------------
[logic@mil_freedom_stalker9]
active = camper1@mil_freedom_stalker9
on_combat = combat@mil_freedom_max

[camper1@mil_freedom_stalker9]
path_walk = camp_walk3
path_look = camp_look3
def_state_moving = rush
wounded_enabled = false
danger = danger@mil_freedom

;----------------------------------- Мужик на входе 2 -----------------------
[logic@mil_freedom_stalker10]
active = camper1@mil_freedom_stalker10
on_combat = combat@mil_freedom_max

[camper1@mil_freedom_stalker10]
path_walk = camp_walk5
path_look = camp_look5
def_state_moving = rush
wounded_enabled = false
danger = danger@mil_freedom



;------------------------------------- stalker11 -----------------------------
[logic@mil_freedom_walker1]
active = walker1@mil_freedom
on_combat = combat@mil_freedom_max

[walker1@mil_freedom]
path_walk = gulag_walk1
path_look = gulag_look1
danger = danger@mil_freedom

;------------------------------------- stalker12 -----------------------------
[logic@mil_freedom_walker2]
active = walker2@mil_freedom
on_combat = combat@mil_freedom_max

[walker2@mil_freedom]
path_walk = gulag_walk2
path_look = gulag_look2
danger = danger@mil_freedom

;------------------------------------- stalker13 -----------------------------
[logic@mil_freedom_walker3]
active = walker3@mil_freedom
on_combat = combat@mil_freedom_max

[walker3@mil_freedom]
path_walk = gulag_walk3
path_look = gulag_look3
danger = danger@mil_freedom
;------------------------------------- stalker14 -----------------------------
[logic@mil_freedom_walker4]
active = walker4@mil_freedom
on_combat = combat@mil_freedom_max

[walker4@mil_freedom]
path_walk = gulag_walk4
path_look = gulag_look4
danger = danger@mil_freedom

;------------------------------------- stalker18 -----------------------------
[logic@mil_freedom_sleep1]
active = sleeper11@mil_freedom
on_combat = combat@mil_freedom_max

[sleeper11@mil_freedom]
path_main = gulag_sleep1
danger = danger@mil_freedom
path_walk = gulag_sleep1_task
radius = 3

;------------------------------------- stalker19 -----------------------------
[logic@mil_freedom_sleep2]
active = sleeper200@mil_freedom
on_combat = combat@mil_freedom_max

[sleeper200@mil_freedom]
path_main = gulag_sleep1
danger = danger@mil_freedom
path_walk = gulag_sleep1_task
radius = 3

;------------------------------------- Screw -----------------------------
[logic@mil_freedom_walker7]
active = walker7@mil_freedom
on_combat = combat@mil_freedom_max
on_death = death@mil_freedom_walker7
repair = misc\m_repair\repair_freedom.ltx
level_spot = mechanic

[death@mil_freedom_walker7]
on_info = %+sar2_death_46%

[walker7@mil_freedom]
path_walk = gulag_walk5
path_look = gulag_look5
def_state_moving = run
def_state_moving1 = walk
meet = meet@mil_freedom_screw
danger = danger@mil_freedom

[meet@mil_freedom_screw]
meet_state = 5|ward
meet_state_wpn = 5|ward
victim = 5|actor
victim_wpn = 5|actor
use = true
use_wpn = true
meet_dialog = mil_screw_dialog
init_meet = talk_hello

;------------------------------------- stalker22 -----------------------------
[logic@mil_freedom_walker5]
active = walker5@mil_freedom
on_combat = combat@mil_freedom_max

[walker5@mil_freedom]
path_walk = gulag_walk6
path_look = gulag_look6
danger = danger@mil_freedom

;------------------------------------- stalker23 -----------------------------
[logic@mil_freedom_camper6]
active = camper6@mil_freedom
on_combat = combat@mil_freedom_max

[camper6@mil_freedom]
path_walk = gulag_walk7
path_look = gulag_look7
danger = danger@mil_freedom

