;--//-----------------------------------------------------------------------------------------
;--//    Бронекостюм наемника "Колос"
;--//-----------------------------------------------------------------------------------------
[killer_outfit]:outfit_base
$spawn				= "outfit\killer_outfit"
visual				= equipments\stalker_killer_suit
actor_visual		= actors\hero\stalker_killer.ogf
player_hud_section	= actor_hud_merc

ef_equipment_type	= 4

inv_name			= killer_outfit_name
inv_name_short		= killer_outfit_name
description			= killer_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 4
inv_grid_y			= 15
full_icon_name		= npc_icon_killer_outfit
full_scale_icon		= 4,11			;иконка сталкера в костюме в полный рост

inv_weight			= 4.5
inv_volume			= 6.0
cost				= 7000
artefact_count		= 0
helmet_avaliable	= true

immunities_sect		= sect_killer_outfit_immunities

burn_protection				= 0.3
strike_protection			= 0.35
shock_protection			= 0.3
wound_protection			= 0.45
radiation_protection		= 0.3
telepatic_protection		= 0.0
chemical_burn_protection	= 0.2
explosion_protection		= 0.3
;fire_wound_protection		= 0.4

hit_fraction_actor			= 0.75
bones_koeff_protection		= actor_armor_medium

power_loss					= 0.8
sprint_coeff				= 0.85
bullet_impact_reduction		= 0.1
additional_inventory_weight2 = 6
outfit_volume				= 10

[sect_killer_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.07
strike_immunity				= 0.03
shock_immunity				= 0.02
wound_immunity				= 0.04
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.06
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Научный костюм наемника
;--//-----------------------------------------------------------------------------------------
[killer_scientific_outfit]:outfit_base
$spawn				= "outfit\killer_scientific_outfit"
visual				= dynamics\outfit\stalker_kill_nauchniy_suit
actor_visual		= actors\killer\stalker_ki_nauchniy.ogf
player_hud_section	= actor_hud_seva
dynamic_hud			= scientific

ef_equipment_type	= 4

inv_name			= killer_scientific_outfit_name
inv_name_short		= killer_scientific_outfit_name
description			= killer_scientific_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 20
full_icon_name		= npc_icon_dolg_scientific_outfit
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

inv_weight			= 10
inv_volume			= 10
cost				= 25000
artefact_count		= 2
helmet_avaliable	= false
filter				= filter_cartridge

nightvision_sect	= effector_nightvision_good_blue
immunities_sect		= sect_killer_scientific_outfit_immunities

burn_protection				= 0.8
strike_protection			= 0.6
shock_protection			= 0.9
wound_protection			= 0.6
radiation_protection		= 0.8
telepatic_protection		= 0.3
chemical_burn_protection	= 0.7
explosion_protection		= 0.5
fire_wound_protection		= 0.55

hit_fraction_actor			= 0.4
bones_koeff_protection		= actor_armor_sci

power_loss					= 0.8
sprint_coeff				= 0.75
bullet_impact_reduction		= 0.25
additional_inventory_weight2 = 11
outfit_volume				= 6

[sect_killer_scientific_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.005
wound_immunity				= 0.03
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.06
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------