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;; Actor Effector Section
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[bobbing_effector]
sprint_amplitude	=	0.009
run_amplitude		=	0.005
walk_amplitude		=	0.0035
zoom_amplitude		=	0.012
limp_amplitude		=	0.011
crouch_factor		=	0.8

sprint_speed		=	10.0
run_speed			=	7.0
walk_speed			=	6.0
limp_speed			=	5.0

sync_offset			=	0	;0.95
position_offset		=	0.9,	0.2,	0.0
direction_offset	=	1.0,	0.5,	0.1

;classic
;position_offset	=	0, 1, 0
;direction_offset	=	1, 1, 1


[weapon_bobbing_effector]:bobbing_effector
sprint_amplitude	=	0	;.011
run_amplitude		=	0	;.007
walk_amplitude		=	0	;.005
zoom_amplitude		=	0.003
limp_amplitude		=	0.007
crouch_factor		=	1.1

;sprint_speed		=	10.0
;run_speed			=	7.0
;walk_speed			=	6.0
;limp_speed			=	5.0

position_offset		=	-1.2,	0.7,	1.0	; prle, veni , vpna
direction_offset	=	0.8,	1.0,	6.0	; pov, veni, prle

[monster_attack_effector]	; не используется
duality_h        = 0.01
duality_v        = 0.01
blur            = 0.01
gray            = 0.5
noise_intensity = 0.01
noise_grain        = 1
noise_fps        = 30
color_base        = 0.65,0.15,0.1
color_gray        = 0.333,0.333,0.333
color_add        = 0,0,0
time            = 0.3
time_attack        = 0.05        ; fade in
time_release    = 0.25        ; fade out

; camera effects
ce_time                = 0.65
ce_amplitude        = 12.0
ce_period_number    = 1.0 ;2.0 
ce_power            = 3.0 ;0.7

[small_monster_attack_effector]	; не используется
duality_h        = 0.01
duality_v        = 0.01
blur            = 0.01
gray            = 0.5
noise_intensity = 0.01
noise_grain        = 1
noise_fps        = 30
color_base        = 0.65,0.15,0.1
color_gray        = 0.333,0.333,0.333
color_add        = 0,0,0
time            = 0.3
time_attack        = 0.05        ; fade in
time_release    = 0.25        ; fade out

; camera effects
ce_time                = 0.65
ce_amplitude        = 12.0
ce_period_number    = 1.0 ;2.0 
ce_power            = 3.0 ;0.7

[explode_effector]
effect_sect_name	= effector_explode_hit

[zoom_inertion_effector]
camera_move_epsilon	= 0.125		;разница между двумя векторами направления камера, когда считается что камера двинулась
radius				= 0.03
speed				= 0.005
lerp_speed			= 1.3	;1.05
influence_factor	= 0.9	;1.0
hold_factor			= 0.33	;0.4

[zoom_scope_enter_effector]
pp_eff_name			= black_cm.ppe
pp_eff_cyclic		= false
pp_eff_anim			= zoom_scope_enter_effector
time				= 0.3
time_attack			= 0.25
time_release		= 0.5

[zoom_scope_exit_effector]
pp_eff_name			= black_cm.ppe
pp_eff_cyclic		= false
pp_eff_anim			= zoom_scope_exit_effector
time				= 0.2
time_attack			= 0.0
time_release		= 0.07
