[zone_zharka_static]:zone_base
$spawn             = "zones\zharka_statik"
$prefetch         = 16
class            = ZS_MBALD

postprocess			= postprocess_zharka
postprocess_states	= 11	; -blowout
postprocess_immunity_related = true		; Сила эффекта зависит от защиты актора от данного типа воздействия
effector			= postprocess_zharka_blow
effector_states		= 4		; blowout

ef_weapon_type		= 13
anomaly_type		= 23

artefacts			=

; Spawn settings
spawn_normal		= 0.5
spawn_horizontal	= 0.5

;----------- Anomaly settings -----------------------
max_start_power        = 0.2
attenuation            = 0.9
min_artefact_count    = 0
max_artefact_count    = 0

hit_impulse_scale    = 0.0
effective_radius    = 1.0

idle_particles        = static\buble_distort00
blowout_particles    = static\zharka_static

hit_small_particles            = damage_fx\burn_creatures
hit_big_particles            = damage_fx\burn_creatures00
idle_small_particles        = damage_fx\burn_creatures
idle_big_particles            = damage_fx\burn_creatures00

idle_particles_dont_stop    = true;

;idle_sound            = ambient\fire2                    ;постоянный звук
blowout_sound        = anomaly\zhar_blow            ;во время выброса(удара) в центре аномалии
hit_sound            = ambient\zhar                                ;на персонаже, когда тот получает хит
;entrance_sound        = ambient\zhar                                    ;при попадании объекта в аномалию

hit_type            = burn

disable_time        = 10000        ;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small    = -1        ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time    = 50000        ;время отключения idle партиклов

ignore_nonalive        = false
ignore_small        = false
ignore_artefacts    = true

blowout_light        = on
light_color            = 1.9,1.6,1.3
light_range            = 18.0
light_time             = 10
light_height        = 2            ;подъем источника света на высоту


idle_light            = off
idle_light_range    = 8.0
idle_light_range_delta = 0.2
idle_light_anim        = koster_01
idle_light_height    = 0.70            ;подъем источника света на высоту

awaking_time        = 100
blowout_time        = 9300
accamulate_time     = 1000

visible_by_detector = on

blowout_wind        = off

use_secondary_hit			= true
secondary_hit_power			= 0.1
secondary_hit_time			= 300
secondary_hit_ignored		= true

;; трава
; Animations: 0 = Push, 2 = Wavy, 3 = Suck, 4 = Blow, 5 = Pulse
bend_grass_idle_radius			= 3.0
bend_grass_whenactive_anim		= 4
bend_grass_whenactive_str		= 2.0
bend_grass_whenactive_speed		= 3.5
;bend_grass_blowout_duration		= 9500

bend_grass_blowout				= true
bend_grass_blowout_speed		= 2.5
bend_grass_blowout_radius		= 3.0
bend_grass_blowout_str			= 0.9

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;рождение артефактов во время срабатывания
spawn_blowout_artefacts = off


[zone_zharka_static_weak]:zone_zharka_static
$spawn			= "zones\zharka_statik_weak"

artefacts		= af_drops, 0.8, af_fireball, 0.2, af_cristall, 0.0

;----------- Anomaly settings -----------------------
secondary_hit_power		= 0.07
min_artefact_count		= 0
max_artefact_count		= 1
artefact_spawn_rnd		= 50


[zone_zharka_static_average]:zone_zharka_static
$spawn			= "zones\zharka_statik_average"

artefacts		= af_drops, 0.6, af_fireball, 0.38, af_cristall, 0.02

;----------- Anomaly settings -----------------------
secondary_hit_power		= 0.12
min_artefact_count		= 1
max_artefact_count		= 1
artefact_spawn_rnd		= 70


[zone_zharka_static_strong]:zone_zharka_static
$spawn			= "zones\zharka_statik_strong"

artefacts		= af_drops, 0.4, af_fireball, 0.4, af_cristall, 0.2

;----------- Anomaly settings -----------------------
secondary_hit_power		= 0.23
min_artefact_count		= 1
max_artefact_count		= 2
artefact_spawn_rnd		= 90
