[logic]
active = {-bun_patrol_start} sr_idle@wait, nil
 
[sr_idle@wait]
on_info = {+bar_deactivate_radar_done} sr_idle@psy_sound %=run_cam_effector(radar_stop:2506:false)%

[sr_idle@psy_sound]
snd = affects\psy_blackout_str
on_timer  = 10500| {-bun_actor_fall} %=disable_ui +bun_actor_fall =run_postprocess(agr_u_fade)%
on_signal = sound_end | sr_idle@sleep %=start_radar_dream +sar_monolith_call +bun_antenna_off%

[sr_idle@sleep]
on_info  = {+bun_patrol_start} sr_idle@monolith_call %=run_cam_effector(prison_1:2506:false)%

[sr_idle@monolith_call]
snd = characters_voice\scenario\sarcofag\monolith_call_str_effect_7
on_signal = sound_end|nil %=enable_ui%