[soldier_outfit]:outfit_base
$spawn				= "outfit\soldier_outfit"
visual				= equipments\soldier_suit
actor_visual		= actors\hero\stalker_soldier.ogf
player_hud_section	= actor_hud_soldier

ef_equipment_type	= 3

inv_name			= soldier_outfit_name
inv_name_short		= soldier_outfit_name
description			= soldier_outfit_description
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 20
inv_grid_y			= 5
full_icon_name		= npc_icon_specops_outfit
full_scale_icon		= 6,6		;иконка сталкера в костюме в полный рост

inv_weight			= 3.0
inv_volume			= 4.0
cost				= 5000
artefact_count		= 0
helmet_avaliable	= true

immunities_sect		= sect_soldier_outfit_immunities

burn_protection				= 0.2
strike_protection			= 0.25
shock_protection			= 0.2
wound_protection			= 0.3
radiation_protection		= 0.1
telepatic_protection		= 0.0
chemical_burn_protection	= 0.2
explosion_protection		= 0.3
fire_wound_protection		= 0.45

hit_fraction_actor			= 0.7
bones_koeff_protection		= actor_armor_medium

power_loss					= 0.9
sprint_coeff				= 0.9
bullet_impact_reduction		= 0.1
additional_inventory_weight2 = 5
outfit_volume				= 8
quickslot_count				= 3

[sect_soldier_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.07
strike_immunity				= 0.02
shock_immunity				= 0.01
wound_immunity				= 0.04
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.08
fire_wound_immunity			= 0.02
;--//-----------------------------------------------------------------------------------------
;--//	Бронекостюм "Берилл-5М"
;--//-----------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
$spawn				= "outfit\specops_outfit"
visual				= equipments\specnaz_suit
actor_visual		= actors\hero\stalker_specops.ogf
player_hud_section	= actor_hud_specops
dynamic_hud			= specops

ef_equipment_type	= 3

inv_name			= specops_outfit_name
inv_name_short		= specops_outfit_name
description			= specops_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 13
full_icon_name		= npc_icon_specops_outfit
full_scale_icon		= 4,6		;иконка сталкера в костюме в полный рост

inv_weight			= 8.0
inv_volume			= 9.0
cost				= 12000
artefact_count		= 0
helmet_avaliable	= false
filter				= filter_tactic

nightvision_sect	= effector_nightvision_bad_cm
immunities_sect		= sect_specops_outfit_immunities

burn_protection				= 0.3
strike_protection			= 0.6
shock_protection			= 0.3
wound_protection			= 0.5
radiation_protection		= 0.5
telepatic_protection		= 0.1
chemical_burn_protection	= 0.6
explosion_protection		= 0.6
fire_wound_protection		= 0.7

hit_fraction_actor			= 0.55
bones_koeff_protection		= actor_armor_heavy_helmet

power_loss					= 0.7
sprint_coeff				= 0.7
bullet_impact_reduction		= 0.6
additional_inventory_weight2 = 15
outfit_volume				= 10

[sect_specops_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.05
strike_immunity				= 0.03
shock_immunity				= 0.02
wound_immunity				= 0.015
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.05
fire_wound_immunity			= 0.02
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Бронекостюм "СКАТ-9М"
;--//-----------------------------------------------------------------------------------------
[military_outfit]:outfit_base
$spawn				= "outfit\military_outfit"
visual				= equipments\stalker_comander_suit
actor_visual		= actors\hero\stalker_commander.ogf
player_hud_section	= actor_hud_mil
dynamic_hud			= military

ef_equipment_type	= 4

inv_name			= military_outfit_name
inv_name_short		= military_outfit_name
description			= military_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
full_icon_name		= npc_icon_military_outfit
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост


inv_weight			= 12
inv_volume			= 10
cost				= 32000
artefact_count		= 0
helmet_avaliable	= false
filter				= filter_battle

nightvision_sect	= effector_nightvision_good_green
immunities_sect		= sect_military_outfit_immunities

burn_protection				= 0.6
strike_protection			= 0.8
shock_protection			= 0.7
wound_protection			= 0.7
radiation_protection		= 0.7
telepatic_protection		= 0.2
chemical_burn_protection	= 0.6
explosion_protection		= 0.75
fire_wound_protection		= 0.8

hit_fraction_actor			= 0.4
bones_koeff_protection		= actor_armor_exo

power_loss					= 0.5
sprint_coeff				= 0.55
recoil_reduction			= 0.3
bullet_impact_reduction		= 0.8
additional_inventory_weight2 = 15
outfit_volume				= 8

[sect_military_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.02
wound_immunity				= 0.0075
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.025
fire_wound_immunity			= 0.015
;--//-----------------------------------------------------------------------------------------