#include "sound_channels.ltx"
#include "env_ambient.ltx"
#include "flares.ltx"
#include "thunderbolt.ltx"
#include "rain.ltx"

#include "weather_sun_dir.ltx"

#include "weather_default.ltx"
#include "weather_default_clear.ltx"
#include "weather_default_cloudy.ltx"
#include "weather_default_foggy.ltx"
#include "weather_default_rain.ltx"
#include "weather_default_lightrain.ltx"
#include "weather_default_thunder.ltx"
#include "weather_default_veryfoggy.ltx"
#include "weather_stancia.ltx"
#include "weather_indoor.ltx"

;;;;;;;;;;;;;;;;;;;;;;;
;;; AtmosFear 3
;;;;;;;;;;;;;;;;;;;;;;;
;--// Foggy
#include "foggy\weather_default_darkfoggy.ltx"
#include "foggy\weather_default_mediumfoggy.ltx"
;--// Veryfoggy
#include "veryfoggy\weather_default_mediumveryfoggy.ltx"
#include "veryfoggy\weather_default_darkveryfoggyns.ltx"
;--// Storm
#include "storm\weather_default_brightstorm.ltx"
;--// Partly
#include "partly\weather_default_darkpartly1.ltx"

;;;;;;;;;;;;;;;;;;;;;;;
;;; CGIM
;;;;;;;;;;;;;;;;;;;;;;;
#include "cgim\weather_cgim_base.ltx"

;;; FX
#include "weather_surge.ltx"

[weathers]
;--// Default static cycle
default         	= sect_default_weather

;--// Special static cycles
indoor				= sect_indoor
indoor_nohemi		= sect_indoor_nohemi
indoor_sarcofag		= sect_indoor_sarcofag
indoor_cat			= sect_indoor_cat
dev_bright			= sect_dev_bright
stancia				= sect_stancia
stancia2			= sect_stancia2

;--// Dynamic cycles
; default_clear			= sect_default_clear_weather
; default_cloudy			= sect_default_cloudy_weather
; default_rain			= sect_default_rain_weather
; default_lightrain		= sect_default_lightrain_weather
; default_thunder			= sect_default_thunder_weather
;default_foggy			= sect_default_foggy_weather
;default_veryfoggy		= sect_default_veryfoggy_weather

superfog			= sect_default_mediumveryfoggy_weather

;;;--------------
;;; AtmosFear 3
;--// Incorrect HDR for default render settings, don't use with original weathers sections
; default_darkfoggy		= sect_default_darkfoggy_weather
; default_mediumfoggy		= sect_default_mediumfoggy_weather
;default_mediumveryfoggy	= sect_default_mediumveryfoggy_weather
;default_darkveryfoggyns	= sect_default_darkveryfoggyns_weather
;default_brightstorm		= sect_default_brightstorm_weather
;default_darkpartly1		= sect_default_darkpartly1_weather
;;;--------------
;;; CGIM
cgim_clear				= sect_cgim_clear
cgim_clear_w			= sect_cgim_clear_windy

cgim_cloudy				= sect_cgim_cloudy
cgim_cloudy_w			= sect_cgim_cloudy_windy
cgim_cloudy_rw			= sect_cgim_cloudy_rainy_windy

cgim_dark				= sect_cgim_dark
cgim_dark_w				= sect_cgim_dark_windy
cgim_dark2				= sect_cgim_dark2

cgim_etalon				= sect_cgim_etalon
cgim_etalon_w			= sect_cgim_etalon_windy
cgim_etalon2			= sect_cgim_etalon2

cgim_foggy				= sect_cgim_foggy
cgim_foggy_w			= sect_cgim_foggy_windy
cgim_foggy2				= sect_cgim_foggy2

cgim_gsc				= sect_cgim_gsc
cgim_gsc_w				= sect_cgim_gsc_windy
cgim_gsc2				= sect_cgim_gsc2

cgim_partly				= sect_cgim_partly
cgim_partly_w			= sect_cgim_partly_windy

cgim_preblowout			= sect_cgim_pre_blowout

cgim_stormy				= sect_cgim_stormy
cgim_stormy_ns			= sect_cgim_stormy_no_sun

[weather_effects]
;--// Prosectors surge fx
pp_surge_day_0        = sect_pp_surge_day_0
pp_surge_day_1        = sect_pp_surge_day_1
pp_surge_day_2        = sect_pp_surge_day_2
pp_surge_day_3        = sect_pp_surge_day_3
pp_surge_day_4        = sect_pp_surge_day_4
pp_surge_day_5        = sect_pp_surge_day_5
pp_surge_day_6        = sect_pp_surge_day_6
pp_surge_day_7        = sect_pp_surge_day_7
pp_surge_day_8        = sect_pp_surge_day_8
pp_surge_day_9        = sect_pp_surge_day_9
pp_surge_day_10        = sect_pp_surge_day_10
pp_surge_day_11        = sect_pp_surge_day_11
pp_surge_day_12        = sect_pp_surge_day_12
pp_surge_day_13        = sect_pp_surge_day_13
pp_surge_day_14        = sect_pp_surge_day_14
pp_surge_day_15        = sect_pp_surge_day_15
pp_surge_day_16        = sect_pp_surge_day_16
pp_surge_day_17        = sect_pp_surge_day_17
pp_surge_day_18        = sect_pp_surge_day_18
pp_surge_day_19        = sect_pp_surge_day_19
pp_surge_day_20        = sect_pp_surge_day_20
pp_surge_day_21        = sect_pp_surge_day_21
pp_surge_day_22        = sect_pp_surge_day_22
pp_surge_day_23        = sect_pp_surge_day_23
;--// Default surge fx
surge_day_0        = sect_default_surge_day_0
surge_day_1        = sect_default_surge_day_1
surge_day_2        = sect_default_surge_day_2
surge_day_3        = sect_default_surge_day_3
surge_day_4        = sect_default_surge_day_4
surge_day_5        = sect_default_surge_day_5
surge_day_6        = sect_default_surge_day_6
surge_day_7        = sect_default_surge_day_7
surge_day_8        = sect_default_surge_day_8
surge_day_9        = sect_default_surge_day_9
surge_day_10        = sect_default_surge_day_10
surge_day_11        = sect_default_surge_day_11
surge_day_12        = sect_default_surge_day_12
surge_day_13        = sect_default_surge_day_13
surge_day_14        = sect_default_surge_day_14
surge_day_15        = sect_default_surge_day_15
surge_day_16        = sect_default_surge_day_16
surge_day_17        = sect_default_surge_day_17
surge_day_18        = sect_default_surge_day_18
surge_day_19        = sect_default_surge_day_19
surge_day_20        = sect_default_surge_day_20
surge_day_21        = sect_default_surge_day_21
surge_day_22        = sect_default_surge_day_22
surge_day_23        = sect_default_surge_day_23