[logic]
active = sr_idle

[sr_idle]
on_actor_inside = sr_idle@sound0

[sr_idle@sound0]
snd = characters_voice\scenario\sarcofag\monolith_call_str_effect_1
on_signal = sound_end | sr_idle@sound

[sr_idle@sound]
snd_theme = sar_monolith_call
snd_repeat = true
on_info = {+sar2_monolith_miracle} nil
on_info2 = {+sar_monolith_destroy} nil

[sr_idle@end]