;--//----------------------------------------------------------------------------------------------
;--// Config generated by Karlan's script
;--// Copyright  : 2017 й Prosectors Project
;--//----------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------
; Base section
;---------------------------------------------------------------------------------------------
[helmet_base]:inventory_item_object
class                      = E_HLMET
script_binding             = m_items.bind_equipment
slot                       = 11
default_to_ruck            = true
;--//------------------------
attach_bone_name           = bip01_head
detach_on_death_prb        = 0.0
;--//------------------------		; common protection multiplier (ref.)
fire_wound_protection      = 0.0
burn_protection            = 0.0
shock_protection           = 0.0
chemical_burn_protection   = 0.0
radiation_protection       = 0.0
telepatic_protection       = 0.0
strike_protection          = 0.0
explosion_protection       = 0.0
wound_protection           = 0.0
hit_fraction_actor         = 1.0

;---------------------------------------------------------------------------------------------
; 
;---------------------------------------------------------------------------------------------
[helm_respirator]:helmet_base
$spawn                     = "outfit\helm_respirator"
visual                     = equipments\outfit\helm_respirator
;--//------------------------
inv_name                   = st_helm_respirator
inv_name_short             = st_helm_respirator
description                = st_helm_respirator_descr
;--//------------------------
inv_weight                 = 0.5
inv_volume                 = 1
;--//------------------------
inv_grid_width             = 2
inv_grid_height            = 2
inv_grid_x                 = 10
inv_grid_y                 = 25
;--//------------------------
cost                       = 2000
;--//------------------------
immunities_sect            = sect_helm_respirator_immunities
bones_koeff_protection     = actor_helm_respirator
filter                     = filter_respirator
dynamic_hud                = respirator
;--//------------------------
burn_protection            = 0.1
shock_protection           = 0.3
telepatic_protection       = 0.0
radiation_protection       = 0.3
chemical_burn_protection   = 0.3
fire_wound_protection      = 0.05	; имеет минимальную защиту, может спасти от дроби на средней (для дроби) дистанции
hit_fraction_actor         = 0.95
;--//------------------------
power_restore_speed        = -0.0015
;--//------------------------
attach_angle_offset        = 1.595230, 0.015883, 1.628391
attach_position_offset     = 0.054803, 0, 0.070686
;--//------------------------
[sect_helm_respirator_immunities]
burn_immunity              = 0.15
strike_immunity            = 0.1
shock_immunity             = 0.04
wound_immunity             = 0.08
wound_2_immunity           = 0.1
radiation_immunity         = 0.04
telepatic_immunity         = 0.0
chemical_burn_immunity     = 0.1
explosion_immunity         = 0.2
fire_wound_immunity        = 0.3

;---------------------------------------------------------------------------------------------
; 
;---------------------------------------------------------------------------------------------
[helm_hardhat]:helmet_base
$spawn                     = "outfit\helm_hardhat"
visual                     = equipments\outfit\helm_hardhat
;--//------------------------
inv_name                   = st_helm_hardhat
inv_name_short             = st_helm_hardhat
description                = st_helm_hardhat_descr
;--//------------------------
inv_weight                 = 2.0
inv_volume                 = 1.5
;--//------------------------
inv_grid_width             = 2
inv_grid_height            = 2
inv_grid_x                 = 16
inv_grid_y                 = 27
;--//------------------------
cost                       = 2000
;--//------------------------
immunities_sect            = sect_helm_hardhat_immunities
bones_koeff_protection     = actor_helm_hardhat
dynamic_hud                = hardhat
bullet_impact_reduction		= 0.1
;--//------------------------
telepatic_protection       = 0.1
strike_protection          = 0.4
explosion_protection       = 0.4
wound_protection           = 0.2
fire_wound_protection      = 0.4	; защищает от обычного автоматного патрона на средней дистанции. не закрывает шею и челюсть. очки держат выстрел с пистолета
hit_fraction_actor         = 0.65
power_loss                 = 0.8
;--//------------------------
attach_angle_offset        = 0.533372, 0.015883, 1.628391
attach_position_offset     = 0.043633, 0, -0.052360
;--//------------------------
[sect_helm_hardhat_immunities]
burn_immunity              = 0.05
strike_immunity            = 0.05
shock_immunity             = 0.01
wound_immunity             = 0.04
wound_2_immunity           = 0.06
radiation_immunity         = 0.0
telepatic_immunity         = 0.0
chemical_burn_immunity     = 0.1
explosion_immunity         = 0.07
fire_wound_immunity        = 0.1

;---------------------------------------------------------------------------------------------
; 
;---------------------------------------------------------------------------------------------
[helm_protective]:helmet_base
$spawn                     = "outfit\helm_protective"
visual                     = equipments\outfit\helm_protective
;--//------------------------
inv_name                   = st_helm_protective
inv_name_short             = st_helm_protective
description                = st_helm_protective_descr
;--//------------------------
inv_weight                 = 3.0
inv_volume                 = 2.5
;--//------------------------
inv_grid_width             = 2
inv_grid_height            = 2
inv_grid_x                 = 14
inv_grid_y                 = 27
;--//------------------------
cost                       = 8000
;--//------------------------
nightvision_sect           = effector_nightvision_good_blue
;--//------------------------
immunities_sect            = sect_helm_protective_immunities
bones_koeff_protection     = actor_helm_protective
filter                     = filter_cartridge
dynamic_hud                = protective
bullet_impact_reduction		= 0.2
;--//------------------------
burn_protection            = 0.6
shock_protection           = 0.6
radiation_protection       = 0.4
chemical_burn_protection   = 0.5
telepatic_protection       = 0.3
strike_protection          = 0.2
explosion_protection       = 0.2
wound_protection           = 0.3
fire_wound_protection      = 0.1	; держит обычный пистолетнай патрон
hit_fraction_actor         = 0.6
power_loss                 = 0.7
;--//------------------------
[sect_helm_protective_immunities]
burn_immunity              = 0.06
strike_immunity            = 0.1
shock_immunity             = 0.02
wound_immunity             = 0.04
wound_2_immunity           = 0.06
radiation_immunity         = 0.0
telepatic_immunity         = 0.0
chemical_burn_immunity     = 0.03
explosion_immunity         = 0.12
fire_wound_immunity        = 0.15

;---------------------------------------------------------------------------------------------
; 
;---------------------------------------------------------------------------------------------
[helm_tactic]:helmet_base
$spawn                     = "outfit\helm_tactic"
visual                     = equipments\outfit\helm_tactic
;--//------------------------
inv_name                   = st_helm_tactic
inv_name_short             = st_helm_tactic
description                = st_helm_tactic_descr
;--//------------------------
inv_weight                 = 4.0
inv_volume                 = 2.5
;--//------------------------
inv_grid_width             = 2
inv_grid_height            = 2
inv_grid_x                 = 12
inv_grid_y                 = 27
;--//------------------------
cost                       = 9000
;--//------------------------
nightvision_sect           = effector_nightvision_good_green
;--//------------------------
immunities_sect            = sect_helm_tactic_immunities
bones_koeff_protection     = actor_helm_tactic
filter                     = filter_tactic
dynamic_hud                = tactic
bullet_impact_reduction		= 0.4
;--//------------------------
burn_protection            = 0.3
telepatic_protection       = 0.2
radiation_protection       = 0.3
chemical_burn_protection   = 0.3
strike_protection          = 0.5
explosion_protection       = 0.6
wound_protection           = 0.7
fire_wound_protection      = 0.5
hit_fraction_actor         = 0.55
power_loss                 = 0.6
;--//------------------------
;nearest_enemies_show_dist = 20
;--//------------------------
[sect_helm_tactic_immunities]
burn_immunity              = 0.05
strike_immunity            = 0.06
shock_immunity             = 0.1
wound_immunity             = 0.04
wound_2_immunity           = 0.06
radiation_immunity         = 0.0
telepatic_immunity         = 0.0
chemical_burn_immunity     = 0.04
explosion_immunity         = 0.12
fire_wound_immunity        = 0.12

;---------------------------------------------------------------------------------------------
; 
;---------------------------------------------------------------------------------------------
[helm_battle]:helmet_base
$spawn                     = "outfit\helm_battle"
visual                     = equipments\outfit\helm_battle
;--//------------------------
inv_name                   = st_helm_battle
inv_name_short             = st_helm_battle
description                = st_helm_battle_descr
;--//------------------------
inv_weight                 = 4.5
inv_volume                 = 2.5
;--//------------------------
inv_grid_width             = 2
inv_grid_height            = 2
inv_grid_x                 = 10
inv_grid_y                 = 27
;--//------------------------
cost                       = 12000
;--//------------------------
nightvision_sect           = effector_nightvision_good_green
;--//------------------------
nearest_enemies_show_dist  = 50
;--//------------------------
immunities_sect            = sect_helm_battle_immunities
bones_koeff_protection     = actor_helm_battle
filter                     = filter_battle
dynamic_hud                = tactic
bullet_impact_reduction		= 0.6
;--//------------------------
burn_protection            = 0.2
telepatic_protection       = 0.2
radiation_protection       = 0.3
chemical_burn_protection   = 0.3
strike_protection          = 0.8
explosion_protection       = 0.7
wound_protection           = 0.7
fire_wound_protection      = 0.55
hit_fraction_actor         = 0.5
power_loss                 = 0.4
;--//------------------------
[sect_helm_battle_immunities]
burn_immunity              = 0.05
strike_immunity            = 0.06
shock_immunity             = 0.1
wound_immunity             = 0.04
wound_2_immunity           = 0.06
radiation_immunity         = 0.0
telepatic_immunity         = 0.0
chemical_burn_immunity     = 0.04
explosion_immunity         = 0.11
fire_wound_immunity        = 0.11