;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; TEMPLATE SECTIONS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[quest_item_base]:inventory_item_object
quest_item              = true
inv_sort_prio			= 110
inv_sort_cost			= off

[quest_flash_base]:quest_item_base
visual                  = equipments\item_minipda.ogf
inv_grid_x              = 27
inv_grid_y              = 4

[no_quest_flash_base]:quest_flash_base
quest_item              = false

[quest_diplomat_base]:quest_item_base
visual				    = equipments\item_dipl.ogf
inv_weight              = 2
inv_volume              = 2.5
inv_grid_width		    = 2
inv_grid_x			    = 20
inv_grid_y			    = 8

[no_quest_diplomat_base]:quest_diplomat_base
quest_item              = false

[quest_case_base]:quest_item_base
visual                  = equipments\item_merger.ogf
inv_weight              = 3
inv_volume              = 2.5
inv_grid_width		    = 2
inv_grid_x			    = 8
inv_grid_y			    = 18

[no_quest_case_base]:quest_case_base
quest_item              = false

[quest_hard_base]:quest_item_base
visual				    = equipments\hard_disc.ogf
inv_weight				= 0.6
inv_volume              = 0.5
inv_grid_width		    = 2
inv_grid_x				= 29
inv_grid_y				= 4

[quest_pda_base]:quest_item_base
visual					= equipments\item_pda.ogf
inv_weight              = 0.3
inv_volume              = 0.2
inv_grid_x				= 28
inv_grid_y				= 4

[item_document_1]:quest_item_base
visual                = equipments\item_document_1.ogf
inv_weight            = 0
inv_grid_width        = 2
inv_grid_x            = 6
inv_grid_y            = 19

[item_document_2]:quest_item_base
visual                = equipments\item_document_2.ogf
inv_weight            = 0
inv_grid_width        = 2
inv_grid_x            = 6
inv_grid_y            = 18

[quest_paper_box_base]:quest_item_base
visual                = dynamics\box\box_paper.ogf
inv_weight            = 0
inv_grid_width        = 2
inv_grid_height       = 2
inv_grid_x            = 23
inv_grid_y            = 10

[quest_med_box_base]:quest_item_base
visual                = physics\box\medbox.ogf
inv_weight            = 0
inv_grid_width        = 2
inv_grid_height       = 2
inv_grid_x            = 28
inv_grid_y            = 10

[quest_box_lab_base]:quest_item_base
visual                = physics\balon\box_lab_03.ogf
inv_weight            = 2.0
inv_volume            = 2.5
inv_grid_width        = 1
inv_grid_height       = 2
inv_grid_x            = 30
inv_grid_y            = 6

[quest_med_bottle_base]:quest_item_base
visual                = dynamics\prosectors\item_med_bottle.ogf
inv_grid_x            = 35
inv_grid_y            = 3

[quest_med_jar_base]:quest_item_base
visual                = dynamics\equipments\quest\item_yad.ogf
inv_grid_x            = 34
inv_grid_y            = 3

[quest_scanner_anomaly_base]:quest_item_base
visual                = dynamics\quest\scanner_anomaly.ogf
inv_weight            = 2.0
inv_volume            = 2.5
inv_grid_x            = 31
inv_grid_y            = 6
inv_grid_height       = 2

[quest_scanner_artefact_base]:quest_item_base
visual                = dynamics\quest\scanner_artefact.ogf
inv_weight            = 2.0
inv_volume            = 2.5
inv_grid_x            = 32
inv_grid_y            = 6
inv_grid_height       = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PROSECTORS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ds_scanner_anomaly]:quest_scanner_anomaly_base
description             = st_ds_scanner_anomaly_descr
inv_name                = st_ds_scanner_anomaly
inv_name_short          = st_ds_scanner_anomaly

[chahliy_tin]:quest_box_lab_base
visual                  = dynamics\prosectors\anom_container_red.ogf
description             = st_chahliy_tin_descr
inv_name                = st_chahliy_tin
inv_name_short          = st_chahliy_tin
inv_grid_x            	= 39
inv_grid_y            	= 8
inv_weight            	= 1.0
inv_volume            	= 1.5

[selezen_tin]:quest_box_lab_base
visual                  = dynamics\prosectors\anom_container_yellow.ogf
description             = st_selezen_tin_descr
inv_name                = st_selezen_tin
inv_name_short          = st_selezen_tin
inv_grid_x            	= 31
inv_grid_y            	= 8
inv_weight            	= 0.6
inv_volume            	= 1.5

[lucky_tin]:quest_box_lab_base
visual                  = dynamics\prosectors\anom_container_green.ogf
description             = st_lucky_tin_descr
inv_name                = st_lucky_tin
inv_name_short          = st_lucky_tin
inv_grid_x            	= 34
inv_grid_y            	= 8
inv_weight            	= 1.2
inv_volume            	= 1.5

[saharov_letter]:item_document_2
$spawn                 = "devices\quest_items\saharov_letter"

description            = saharov_letter_desc
inv_name               = saharov_letter_name
inv_name_short         = saharov_letter_name

[art_container_3_quest]:art_container_3
description             = st_ref_container_8_descr
inv_name                = st_ref_container_8
inv_name_short          = st_ref_container_8

inv_weight              = 7.5

[ref_container_quest]:ref_container_8
description             = st_ref_container_8_descr
inv_name                = st_ref_container_8
inv_name_short          = st_ref_container_8

inv_weight              = 11.12

[killers_dipl]:no_quest_diplomat_base
$spawn 					= "devices\quest_items\killers_dipl"
description         	= item_killers_dipl_desc
inv_name				= item_killers_dipl_name
inv_name_short			= item_killers_dipl_name

[cash_dipl]:quest_diplomat_base
$spawn					= "devices\quest_items\cash_dipl"
description             = item_cash_dipl_desc
inv_name                = item_cash_dipl_name
inv_name_short          = item_cash_dipl_name

[tincture]:quest_med_bottle_base
$spawn 					= "devices\quest_items\tincture"

description             = item_tincture_desc
inv_name                = item_tincture_name
inv_name_short          = item_tincture_name

[rubbing]:quest_med_jar_base
$spawn 					= "devices\quest_items\rubbing"

description             = item_rubbing_desc
inv_name                = item_rubbing_name
inv_name_short          = item_rubbing_name

[x14_hard]:quest_hard_base
$spawn 					= "devices\quest_items\x14_hard"
description				= item_hard_disc_desc
inv_name_short			= item_hard_disc_name
inv_name				= item_hard_disc_name

[quest_case_03]:quest_case_base
$spawn                  = "devices\quest_items\quest_case_03"
visual					= equipments\safe_container.ogf

description             = item_case_mar_desc
inv_name                = item_case_mar_name
inv_name_short          = item_case_mar_name

inv_grid_width			= 2
inv_grid_height			= 2
inv_grid_x				= 22
inv_grid_y				= 8
cost                    = 1000

[yan_ryaboi_pda]:quest_pda_base
$spawn					= "devices\quest_items\yan_ryaboi_pda"

description				= item_pda_ryaboi_desc
inv_name				= item_pda_ryaboi_name
inv_name_short			= item_pda_ryaboi_name
cost                    = 5000

[dc_cave_documents]:item_document_1
$spawn					= "devices\quest_items\dc_cave_documents"

description				= item_dc_cave_documents_desc
inv_name				= item_dc_cave_documents_name
inv_name_short			= item_dc_cave_documents_name
cost                    = 5000

[med_box_bth]:quest_med_box_base
$spawn					= "devices\quest_items\med_box_bth"

description				= item_med_box_bth_desc
inv_name				= item_med_box_bth_name
inv_name_short			= item_med_box_bth_name
inv_weight				= 10
inv_volume				= 6
cost					= 5000

[forester_radio]:quest_item_base
$spawn					= "devices\quest_items\forester_radio"
visual					= dynamics\el_tehnika\transiver.ogf

description				= item_forester_radio_desc
inv_name				= item_forester_radio_name
inv_name_short			= item_forester_radio_name
inv_weight				= 3
inv_volume				= 4
inv_grid_width			= 2
inv_grid_height			= 2
inv_grid_x				= 28
inv_grid_y				= 8
;cost					= 5000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ESCAPE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[quest_case_01]:quest_case_base
$spawn                  = "devices\quest_items\quest_case_01"

description             = item_case_esc_desc
inv_name                = item_case_esc_name
inv_name_short          = item_case_esc_name
cost                    = 50

[dynamite]:quest_item_base
$spawn                 = "devices\quest_items\dynamite"
visual                 = physics\box\expl_dinamit.ogf

description            = item_dynamite_esc_desc

inv_name               = item_dynamite_esc_name
inv_name_short         = item_dynamite_esc_name
inv_weight             = 0

inv_grid_width         = 2
inv_grid_height        = 2
inv_grid_x             = 4
inv_grid_y             = 18
cost                   = 0


[esc_wounded_flash]:quest_flash_base
$spawn                  = "devices\quest_items\esc_wounded_flash"

description             = item_flash_esc_desc
inv_name                = item_flash_esc_name
inv_name_short          = item_flash_esc_name

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; GARBAGE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AGROPROM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[gunslinger_flash]:quest_flash_base
$spawn                  = "devices\quest_items\gunslinger_flash"

description             = item_flash_gslinger_agro_desc
inv_name                = item_flash_gslinger_agro_name
inv_name_short          = item_flash_gslinger_agro_name

[quest_case_02]:quest_case_base
$spawn					= "devices\quest_items\quest_case_02"

description				= item_quest_case_02_desc
inv_name				= item_quest_case_02_name
inv_name_short			= item_quest_case_02_name
cost					= 1000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dark Valley
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;[val_key_to_underground]:quest_item_base
;$spawn				= "devices\quest_items\val_key_to_underground"
;visual				= equipments\item_flash_2.ogf

;description			= item_key_x18_desc
;inv_name			= item_key_x18_name
;inv_name_short		= item_key_x18_name
;inv_weight			= 0

;inv_grid_width		= 1
;inv_grid_height		= 1
;inv_grid_x			= 3
;inv_grid_y			= 19
;cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BAR ROSTOK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bar_tiran_pda]:quest_pda_base
$spawn                 = "devices\quest_items\bar_tiran_pda"

description            = item_pda_tiran_desc
inv_name               = item_pda_tiran_name
inv_name_short         = item_pda_tiran_name

[bar_lucky_pda]:quest_pda_base
$spawn                 = "devices\quest_items\bar_lucky_pda"

description            = item_pda_lucky_desc
inv_name               = item_pda_lucky_name
inv_name_short         = item_pda_lucky_name
quest_item			= no

[bar_ecolog_flash]:quest_flash_base
$spawn                 = "devices\quest_items\bar_ecolog_flash"

description            = item_flash_eco_rost_desc
inv_name               = item_flash_eco_rost_name
inv_name_short         = item_flash_eco_rost_name

[lab_x16_documents]:item_document_2
$spawn                 = "devices\quest_items\yan_x16_documents"

description            = item_doc_x16_desc
inv_name               = item_doc_x16_name
inv_name_short         = item_doc_x16_name

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Yantar
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[good_psy_helmet]:quest_item_base
$spawn				= "devices\quest_items\good_psy_helmet"
visual				= equipments\item_psi_helmet.ogf

description			= yan_good_psy_helmet_desc
inv_name			= yan_good_psy_helmet_name
inv_name_short		= yan_good_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000

[bad_psy_helmet]:quest_item_base
$spawn				= "devices\quest_items\bad_psy_helmet"
visual				= equipments\item_psi_helmet.ogf

description			= yan_bad_psy_helmet_desc
inv_name			= yan_bad_psy_helmet_name
inv_name_short		= yan_bad_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000


[kruglov_flash]:quest_item_base
$spawn				= "devices\quest_items\kruglov_flash"
class				= D_SIMDET	;II_ATTCH
visual				= equipments\item_datchik3.ogf

ef_detector_type	= 1
radius				= 10

description			= item_detector_yantar_desc
inv_name			= item_detector_yantar_name
inv_name_short		= item_detector_yantar_name
inv_weight			= 0

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 5
inv_grid_y				= 14
cost					= 1500

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Military
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[crazy_flash]:quest_flash_base
$spawn				= "devices\quest_items\crazy_flash"

description			= item_flash_crazy_mil_desc
inv_name			= item_flash_crazy_mil_name
inv_name_short		= item_flash_crazy_mil_name

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Laboratory X18
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[dar_document1]:quest_item_base
$spawn				= "devices\quest_items\dar_document1"
visual				= equipments\item_document_1.ogf

description			= item_doc_x18_desc
inv_name			= item_doc_x18p1_name
inv_name_short		= item_doc_x18p1_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document2]:quest_item_base
$spawn				= "devices\quest_items\dar_document2"
visual				= equipments\item_document_1.ogf

description			= item_doc_x18_desc
inv_name			= item_doc_x18p2_name
inv_name_short		= item_doc_x18p2_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document3]:quest_item_base
$spawn				= "devices\quest_items\dar_document3"
visual				= equipments\item_document_1.ogf

description			= item_doc_x18_desc
inv_name			= item_doc_x18p3_name
inv_name_short		= item_doc_x18p3_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document4]:quest_item_base
$spawn				= "devices\quest_items\dar_document4"
visual				= equipments\item_document_1.ogf

description			= item_doc_x18_desc
inv_name			= item_doc_x18p4_name
inv_name_short		= item_doc_x18p4_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0

[dar_document5]:quest_item_base
$spawn				= "devices\quest_items\dar_document5"
visual				= equipments\item_document_1.ogf

description			= item_doc_x18_desc
inv_name			= item_doc_x18p5_name
inv_name_short		= item_doc_x18p5_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; RADAR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Karlan: Эта флешка если и когда-то и была квестовой, то когда и как и где - установить возможным не представляется, поэтому ее можно будет продать/отдать/выбросить и т.д., но скрипты ее будут считать квестовой
[rad_scientist_flash]:inventory_item_object
$spawn              = "devices\quest_items\rad_scientist_flash"
visual              = equipments\item_minipda.ogf
inv_name            = item_flash_sci_rad_name
inv_name_short      = item_flash_sci_rad_name
description         = item_flash_sci_rad_desc
inv_grid_x            = 27
inv_grid_y            = 4
cost                = 5000
inv_sort_prio		= 105
inv_sort_cost		= off

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PRIPYAT'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[pri_decoder_documents]:quest_item_base
$spawn				= "devices\quest_items\decoder_documents"
visual				= equipments\item_document_01.ogf

description			= item_docs_hiden_pri_desc
inv_name			= item_docs_hiden_pri_name
inv_name_short		= item_docs_hiden_pri_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dead City
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[cit_doctors_key]:quest_item_base
$spawn				= "devices\quest_items\cit_doctors_key"
visual				= equipments\item_flash_2.ogf

inv_name			= cit_doctors_key_desc
inv_name_short		= cit_doctors_key_short_desc
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0

; [cit_killers_documents]:quest_item_base
; $spawn				= "devices\quest_items\killers_documents"
; visual				= equipments\item_document_01.ogf

; inv_name			= Killers Documents
; inv_name_short		= Killers Documents
; inv_weight			= 0.1

; inv_grid_width		= 2
; inv_grid_height		= 1
; inv_grid_x			= 6
; inv_grid_y			= 19


; [cit_deadcity_maps]:identity_immunities
; GroupControlSection    = spawn_group
; $spawn                 = "devices\quest_items\deadcity_maps"
; class                = II_ATTCH
; cform                = skeleton
; visual                = equipments\item_document_01.ogf
; radius                = 1

; inv_name            = Dead city maps
; inv_name_short        = Dead city maps
; inv_weight            = 0.1

; inv_grid_width        = 2
; inv_grid_height        = 1
; inv_grid_x            = 6
; inv_grid_y            = 19
; cost                = 0


; [cit_vp_pda]:identity_immunities
; GroupControlSection    = spawn_group
; $spawn                 = "devices\quest_items\pda_vasiliy_petrovicha"
; class                = II_ATTCH
; cform                = skeleton
; visual                = equipments\item_minipda.ogf
; radius                = 1

; inv_name            = Vasiliy Petrovich PDA
; inv_name_short        = VP PDA
; inv_weight            = 0.1

; inv_grid_width        = 1
; inv_grid_height        = 1
; inv_grid_x            = 5
; inv_grid_y            = 14
; cost                = 0


[cit_leader_killer_pda]:identity_immunities
GroupControlSection    = spawn_group
$spawn                 = "devices\quest_items\pda_leader_killer"
class                = II_ATTCH
cform                = skeleton
visual                = equipments\item_minipda.ogf

inv_name            = Leader killers PDA
inv_name_short        = Leader killers PDA
inv_weight            = 0.1

inv_grid_width        = 1
inv_grid_height        = 1
inv_grid_x            = 5
inv_grid_y            = 14
cost                = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Sarcofag
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[decoder]:quest_item_base
$spawn				= "devices\quest_items\decoder"
visual				= equipments\item_decoder.ogf

description			= item_decoder_desc
inv_name			= item_decoder_name    
inv_name_short		= item_decoder_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Квестовые артефакты
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Арт для удаления аномалии
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[af_quest_1]:af_base,af_level_dummy
$spawn              = "artifacts\quest_1"
hud                 = af_quest_1_hud
visual              = physics\anomaly\artefact_electra1.ogf
description         = enc_zone_artifact_af-quest_1
inv_name            = af-quest_1
inv_name_short      = af-quest_1
inv_weight          = 1.0
inv_grid_x          = 38
inv_grid_y          = 0
particles           = anomaly2\artefact\artefact_electra
lights_enabled      = true
trail_light_color   = 0.2,1.0,0.4
trail_light_range   = 1.3
belt				= false
af_actor_properties = false
quest_item			= true
;--//------------------------
;скорости увеличения (уменьшения)
radiation_restore_speed = 0.00015
;--//------------------------
[af_quest_1_hud]:artefact_hud
item_visual				= dynamics\artefacts\artefact_electra_green_hud
hud2world_trans_scale	= 0.8
;--//------------------------