;--//-----------------------------------------------------------------------------------------
;--//	Легкий костюм Свободы
;--//-----------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
$spawn				= "outfit\svoboda_light_outfit"
visual				= equipments\svoboda_light_suit
actor_visual		= actors\hero\stalker_svoboda_light.ogf
player_hud_section	= actor_hud_free_light

ef_equipment_type	= 3

inv_name			= svoboda_light_outfit_name
inv_name_short		= svoboda_light_outfit_name
description			= svoboda_light_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 13
full_icon_name		= npc_icon_svoboda_light_outfit
full_scale_icon		= 10,11			;иконка сталкера в костюме в полный рост

inv_weight			= 3.0
inv_volume			= 5.0
cost				= 7000
artefact_count		= 2

immunities_sect		= sect_svoboda_light_outfit_immunities

burn_protection				= 0.3
strike_protection			= 0.5
shock_protection			= 0.5
wound_protection			= 0.3
radiation_protection		= 0.4
telepatic_protection		= 0.0
chemical_burn_protection	= 0.5
explosion_protection		= 0.25
fire_wound_protection		= 0.3

hit_fraction_actor			= 0.75
bones_koeff_protection		= actor_armor_dolg_light

outfit_volume				= 8
power_loss					= 0.9
sprint_coeff				= 0.9
bullet_impact_reduction		= 0.1
additional_inventory_weight2 = 8
quickslot_count				= 3

[sect_svoboda_light_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.06
strike_immunity				= 0.03
shock_immunity				= 0.02
wound_immunity				= 0.04
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.06
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//	Тяжелый костюм Свободы
;--//-----------------------------------------------------------------------------------------
[svoboda_heavy_outfit]:outfit_base
$spawn				= "outfit\svoboda_heavy_outfit"
visual				= equipments\svoboda_heavy_suit
actor_visual		= actors\hero\stalker_svoboda_heavy.ogf
player_hud_section	= actor_hud_free_mid

ef_equipment_type	= 3

inv_name			= svoboda_heavy_outfit_name
inv_name_short		= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 15
full_icon_name		= npc_icon_svoboda_heavy_outfit
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост

inv_weight			= 6.0
inv_volume			= 8.0
cost				= 16000
artefact_count		= 2

nightvision_sect	= effector_nightvision_bad_purple
immunities_sect		= sect_svoboda_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection				= 0.5
strike_protection			= 0.6
shock_protection			= 0.5
wound_protection			= 0.5
radiation_protection		= 0.4
telepatic_protection		= 0.0
chemical_burn_protection	= 0.5
explosion_protection		= 0.45
fire_wound_protection		= 0.7

hit_fraction_actor			= 0.6
bones_koeff_protection		= actor_armor_heavy

power_loss					= 0.7
sprint_coeff				= 0.7
bullet_impact_reduction		= 0.4
additional_inventory_weight2 = 10
outfit_volume				= 10

[sect_svoboda_heavy_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.04
strike_immunity				= 0.02
shock_immunity				= 0.015
wound_immunity				= 0.03
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.06
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Научный костюм Свободы
;--//-----------------------------------------------------------------------------------------
[svoboda_scientific_outfit]:outfit_base
$spawn				= "outfit\svoboda_scientific_outfit"
visual				= dynamics\outfit\stalker_free_nauchniy_suit
actor_visual		= actors\svoboda\stalker_sv_nauchniy.ogf
player_hud_section	= actor_hud_free_sci
dynamic_hud			= scientific

ef_equipment_type	= 4

inv_name			= svoboda_scientific_outfit_name
inv_name_short		= svoboda_scientific_outfit_name
description			= svoboda_scientific_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 20
full_icon_name		= npc_icon_dolg_scientific_outfit
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

inv_weight			= 10
inv_volume			= 10
cost				= 30000
artefact_count		= 3
helmet_avaliable	= false
filter				= filter_cartridge

nightvision_sect	= effector_nightvision_good_blue
immunities_sect		= sect_svoboda_scientific_outfit_immunities

burn_protection				= 0.8
strike_protection			= 0.6
shock_protection			= 0.9
wound_protection			= 0.5
radiation_protection		= 0.8
telepatic_protection		= 0.3
chemical_burn_protection	= 0.7
explosion_protection		= 0.5
fire_wound_protection		= 0.55

hit_fraction_actor			= 0.4
bones_koeff_protection		= actor_armor_sci

power_loss					= 0.8
sprint_coeff				= 0.8
bullet_impact_reduction		= 0.2
additional_inventory_weight2 = 12
outfit_volume				= 7

[sect_svoboda_scientific_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.005
wound_immunity				= 0.03
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.06
fire_wound_immunity			= 0.03
;--//-----------------------------------------------------------------------------------------