[logic@val_sacrifice_tunnel_bandit]
active = camper@val_sacrifice_tunnel_bandit_wait
on_combat = combat@val_sacrifice
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {-val_prisoner_free =check_fighting(402)}, {=check_fighting(401)}

;--------------------------------------------------------------------------
; ждем пока игрок не зайдет в стартовую зону
;--------------------------------------------------------------------------
[camper@val_sacrifice_tunnel_bandit_wait]
path_walk                   = tunnel_bandit_walk 
path_look                   = tunnel_bandit_look
def_state_campering         = threat
def_state_campering_fire    = threat_fire
def_state_moving            = guard
def_state_moving_fire       = guard_fire
on_info                     = {+val_tunnel_talk_start} remark@val_sacrifice_tunnel_bandit_phrase

;--------------------------------------------------------------------------
; монолог: Ну в натуре Боров обнаглел! Я бля из Зоны пришел, устал, а он, курва,
;          меня отправляет патрулировать лагерь. Да кто рискнет сюда пробраться?
;          Не, короче, пойду-ка я лучше посплю, на хрена мне тут торчать?
;--------------------------------------------------------------------------
[remark@val_sacrifice_tunnel_bandit_phrase]
anim                = guard
snd                 = val_tunnel_bandit_speech
target              = val_sacrifice_tunnel_bandit_look, 0
on_signal           = sound_end | walker@val_sacrifice_tunnel_bandit_leave
meet                = meet@val_sacrifice

;--------------------------------------------------------------------------
; leave
;--------------------------------------------------------------------------
[walker@val_sacrifice_tunnel_bandit_leave]
path_walk                   = tunnel_bandit_leave_walk
on_signal                   = arrived | %+val_tunnel_finish%
help_wounded_enabled        = true
