[monster_part_base]:inventory_item_object ; Karlan: это абстрактная секция!
script_binding      = m_items.bind_eat
inv_name            = MonsterPartBaseName
inv_name_short      = MonsterPartBaseNameShort
description         = MonsterPartBaseDescription
inv_grid_y          = 2 ; Karlan: иконки будем укладывать рядами, чтобы была возможность быстрой массовой замены (добавление нового ряда из-за большого количества видов)
inv_sort_prio		= 35
cond_dec            = 0

[mutant_flesh_eye]:monster_part_base
$spawn              = "devices\monster_items\mutant_flesh_eye"
visual              = equipments\item_flesh_eye.ogf
inv_name            = mutant_flesh_eye
inv_name_short      = mutant_flesh_eye
description         = mutant_flesh_eye_description
inv_weight          = 0.1
inv_volume          = 0.2
inv_grid_x          = 20
cost                = 700
cond_dec            = 16

[mutant_boar_leg]:monster_part_base
$spawn              = "devices\monster_items\mutant_boar_leg"
visual              = equipments\item_boar_leg.ogf
inv_name            = mutant_boar_leg
inv_name_short      = mutant_boar_leg
description         = mutant_boar_leg_description
inv_weight          = 0.5
inv_volume          = 0.4
inv_grid_x          = 21
cost                = 350
cond_dec            = 36

[mutant_dog_tail]:monster_part_base
$spawn              = "devices\monster_items\mutant_dog_tail"
visual              = equipments\item_dog_tail.ogf
inv_name            = mutant_dog_tail
inv_name_short      = mutant_dog_tail
description         = mutant_dog_tail_description
inv_weight          = 0.2
inv_volume          = 0.2
inv_grid_x          = 22
cost                = 300
cond_dec            = 20

[mutant_psevdodog_tail]:monster_part_base
$spawn              = "devices\monster_items\mutant_psevdodog_tail"
visual              = equipments\item_psevdodog_tail.ogf
inv_name            = mutant_psevdodog_tail
inv_name_short      = mutant_psevdodog_tail
description         = mutant_psevdodog_tail_description
inv_weight          = 0.2
inv_volume          = 0.3
inv_grid_x          = 23
cost                = 1200
cond_dec            = 28

[mutant_krovosos_jaw]:monster_part_base
$spawn              = "devices\monster_items\mutant_krovosos_jaw"
visual              = equipments\item_krovosos_jaw.ogf
inv_name            = mutant_krovosos_jaw
inv_name_short      = mutant_krovosos_jaw
description         = mutant_krovosos_jaw_description
inv_weight          = 0.2
inv_volume          = 0.2
inv_grid_x          = 24
cost                = 3000
cond_dec            = 24

[mutant_krovosos_green_jaw]:monster_part_base
$spawn              = "devices\monster_items\mutant_krovosos_green_jaw"
visual              = dynamics\prosectors\item_krovosos_jaw_marsh.ogf
inv_name            = mutant_krovosos_green_jaw
inv_name_short      = mutant_krovosos_green_jaw
description         = mutant_krovosos_green_jaw_description
inv_weight          = 0.2
inv_volume          = 0.2
inv_grid_x          = 37
cost                = 2000
cond_dec            = 22

[mutant_krovosos_fire_jaw]:monster_part_base
$spawn              = "devices\monster_items\mutant_krovosos_fire_jaw"
visual              = dynamics\prosectors\item_krovosos_jaw_fairy.ogf
inv_name            = mutant_krovosos_fire_jaw
inv_name_short      = mutant_krovosos_fire_jaw
description         = mutant_krovosos_fire_jaw_description
inv_weight          = 0.2
inv_volume          = 0.2
inv_grid_x          = 36
cost                = 9000
cond_dec            = 28

[mutant_burer_hand]:monster_part_base
$spawn              = "devices\monster_items\mutant_burer_hand"
visual              = equipments\item_burer_hand.ogf
inv_name            = mutant_burer_hand
inv_name_short      = mutant_burer_hand
description         = mutant_burer_hand_description
inv_weight          = 0.6
inv_volume          = 0.3
inv_grid_x          = 25
cost                = 4000
cond_dec            = 36

[mutant_zombie_hand]:monster_part_base
$spawn              = "devices\monster_items\mutant_zombie_hand"
visual              = equipments\item_zombie_hand.ogf
inv_name            = mutant_zombie_hand
inv_name_short      = mutant_zombie_hand
description         = mutant_zombie_hand_description
inv_weight          = 0.4
inv_volume          = 0.3
inv_grid_x          = 26
cost                = 300
cond_dec            = 36

[mutant_snork_leg]:monster_part_base
$spawn              = "devices\monster_items\mutant_snork_leg"
visual              = equipments\item_snork_leg.ogf
inv_name            = mutant_snork_leg
inv_name_short      = mutant_snork_leg
description         = mutant_snork_leg_description
inv_weight          = 1.0
inv_volume          = 0.3
inv_grid_x          = 27
cost                = 1000
cond_dec            = 48

[mutant_tushkano_face]:monster_part_base
$spawn              = "devices\monster_items\mutant_tushkano_face"
visual              = equipments\item_tushkano_face.ogf
inv_name            = mutant_tushkano_face
inv_name_short      = mutant_tushkano_face
description         = mutant_tushkano_face_description
inv_weight          = 0.2
inv_volume          = 0.3
inv_grid_x          = 28
cost                = 250
cond_dec            = 28

[mutant_poltergeist_eye]:monster_part_base
$spawn              = "devices\monster_items\mutant_poltergeist_eye"
visual              = equipments\item_poltergeist_eye.ogf
inv_name            = mutant_poltergeist_eye
inv_name_short      = mutant_poltergeist_eye
description         = mutant_poltergeist_eye_description
inv_weight          = 0.1
inv_volume          = 0.05
inv_grid_x          = 29
cost                = 1500
cond_dec            = 16

[mutant_chimera_claw]:monster_part_base
$spawn              = "devices\monster_items\mutant_chimera_claw"
visual              = equipments\item_chimera_claw.ogf
inv_name            = mutant_chimera_claw
inv_name_short      = mutant_chimera_claw
description         = mutant_chimera_claw_description
inv_weight          = 0.1
inv_volume          = 0.15
inv_grid_x          = 30
cost                = 1000
cond_dec            = 168

[mutant_chimera_kidney]:monster_part_base
$spawn              = "devices\monster_items\mutant_chimera_kidney"
visual              = dynamics\prosectors\item_chimera_kidney.ogf
inv_name            = mutant_chimera_kidney
inv_name_short      = mutant_chimera_kidney
description         = mutant_chimera_kidney_description
inv_weight          = 0.4
inv_volume          = 0.5
inv_grid_x          = 38
cost                = 6000
cond_dec            = 60

[mutant_fracture_pda]:monster_part_base
$spawn              = "devices\monster_items\mutant_fracture_pda"
visual              = equipments\item_pda.ogf
inv_name            = mutant_fracture_pda
inv_name_short      = mutant_fracture_pda
description         = mutant_fracture_pda_description
inv_weight          = 0.25
inv_volume          = 0.1
inv_grid_x          = 31
cost                = 500

[mutant_controller_brain]:monster_part_base
$spawn              = "devices\monster_items\mutant_controller_brain"
visual              = dynamics\prosectors\item_polt_brain.ogf
inv_name            = mutant_controller_brain
inv_name_short      = mutant_controller_brain
description         = mutant_controller_brain_description
inv_weight          = 1.6
inv_volume          = 1
inv_grid_x          = 32
cost                = 10000
cond_dec            = 24

[mutant_controller_token]:monster_part_base
$spawn              = "devices\monster_items\mutant_controller_token"
visual              = equipments\item_delo.ogf
inv_name            = mutant_controller_token
inv_name_short      = mutant_controller_token
description         = mutant_controller_token_description
inv_weight          = 0.1
inv_volume          = 0.05
inv_grid_x          = 33
cost                = 750

[mutant_pseudogigant_hand]:monster_part_base
$spawn              = "devices\monster_items\mutant_pseudogigant_hand"
visual              = equipments\item_pseudogigant_hand.ogf
inv_name            = mutant_pseudogigant_hand
inv_name_short      = mutant_pseudogigant_hand
description         = mutant_pseudogigant_hand_description
inv_weight          = 4
inv_volume          = 2.5
inv_grid_x          = 34
cost                = 6000
cond_dec            = 72

[mutant_cat_tail]:monster_part_base
$spawn              = "devices\monster_items\mutant_cat_tail"
visual              = equipments\item_cat_tail.ogf
inv_name            = mutant_cat_tail
inv_name_short      = mutant_cat_tail
description         = mutant_cat_tail_description
inv_weight          = 0.2
inv_volume          = 0.2
inv_grid_x          = 35
cost                = 300
cond_dec            = 36
