[list]
;----------Trader--------------------------------------------------
;-----------Eliminate Camp--------
tm_eliminate_camp_1
tm_eliminate_camp_2
tm_eliminate_camp_3
tm_eliminate_camp_4
tm_eliminate_camp_5
tm_eliminate_camp_6
tm_eliminate_camp_7
;-----------Artefact------------
tm_find_artefact_1
tm_find_artefact_2
tm_find_artefact_3
tm_find_artefact_4
tm_find_artefact_5
tm_find_artefact_6
tm_find_artefact_7
tm_find_artefact_8
;----------Kill Staker-------
tm_kill_stalker_1
tm_kill_stalker_2
tm_kill_stalker_3
tm_kill_stalker_4
tm_kill_stalker_5
tm_kill_stalker_6
;---------Find Item-----------
tm_find_item_1
;tm_find_few_items_1
;---------defend Camp--------------
tm_defend_camp_1
;---------Monster Part-----------
tm_monster_part_1
tm_monster_part_2
tm_monster_part_3
tm_monster_part_4
tm_monster_part_5
tm_monster_part_6
;--------delivery------------
tm_delivery_1
tm_delivery_2
tm_delivery_3
tm_delivery_4
tm_delivery_5

;--------Barmen----------------------------------------------------------
;-----------Eliminate Camp--------
barmen_eliminate_camp_1
barmen_eliminate_camp_2
;--barmen_eliminate_camp_3
barmen_eliminate_camp_4
barmen_eliminate_camp_5
barmen_eliminate_camp_6
barmen_eliminate_camp_7
;-----------Artefact------------
barmen_find_artefact_1
barmen_find_artefact_2
barmen_find_artefact_3
barmen_find_artefact_4
barmen_find_artefact_5
;----------Kill Staker-------
barmen_kill_stalker_1
barmen_kill_stalker_2
barmen_kill_stalker_3
barmen_kill_stalker_4
barmen_kill_stalker_5
;---------Find Item-----------
;--barmen_find_item_1
;--barmen_find_item_2
;--barmen_find_item_3
;---------Monster Part-----------
barmen_monster_part_1
barmen_monster_part_2
barmen_monster_part_3
barmen_monster_part_4
;barmen_monster_part_5
;---------defend Camp--------------
barmen_defend_camp_1
barmen_defend_camp_2
;--------delivery------------
barmen_delivery_1
;--barmen_delivery_2 ;что-то на болота
;--barmen_delivery_3 ;что-то на болота
barmen_delivery_4
barmen_delivery_5

;---------------Ecolog---------------------
;---------Eliminate lager-----------
ecolog_eliminate_lager_1
ecolog_eliminate_lager_2
;---------Find Item-----------
ecolog_find_item_1
;---------Monster Part-----------
ecolog_monster_part_1
ecolog_monster_part_2
ecolog_monster_part_3
ecolog_monster_part_4
ecolog_monster_part_5
ecolog_monster_part_6
ecolog_monster_part_7
ecolog_monster_part_8
ecolog_monster_part_9
;--------Artefact---------------
ecolog_find_artefact_1
ecolog_find_artefact_2
ecolog_find_artefact_3
ecolog_find_artefact_4
ecolog_find_artefact_5
;------Delivery--------
ecolog_delivery_1
ecolog_delivery_2
ecolog_delivery_3

;--------Dolg------------------------
;----------Defend Camp----
dolg_defend_lager_1
;----------Eliminate Camp----
dolg_eliminate_lager_1
dolg_eliminate_lager_2
dolg_eliminate_lager_3
dolg_eliminate_lager_4
dolg_eliminate_lager_5
dolg_eliminate_lager_6
dolg_eliminate_lager_7
dolg_eliminate_lager_8
dolg_eliminate_lager_9
dolg_eliminate_lager_10
dolg_eliminate_lager_11
dolg_eliminate_lager_12
;dolg_eliminate_lager_13
;dolg_eliminate_lager_14
;----------Kill Staker-------
dolg_kill_stalker_1
;----------Find Item---------
dolg_find_item_1

;--------Freedom------------------------
;----------Eliminate Camp----
freedom_eliminate_camp_1
freedom_eliminate_camp_2
freedom_eliminate_camp_3
freedom_eliminate_camp_4
freedom_eliminate_camp_5
freedom_eliminate_camp_6
freedom_eliminate_camp_7
;----------Kill Stalker-------
freedom_kill_stalker_4
freedom_kill_stalker_5
freedom_kill_stalker_6
;----------Find Item---------
freedom_find_item_3
;-------Monster Part-------
freedom_monster_part_1
;-------Defend Lager-------
freedom_defend_lager_1
freedom_defend_lager_2

;tasks for zastava_commander
zastava_commander_eliminate_lager
zastava_commander_eliminate_lager_2
zastava_commander_delivery_1

;tasks for wolf
wolf_eliminate_lager_1
wolf_eliminate_lager_2
wolf_eliminate_lager_3
wolf_eliminate_lager_4
wolf_eliminate_camp_1
wolf_delivery_1
wolf_delivery_2
wolf_delivery_3

;tasks for petrenko
petrenko_delivery_1
petrenko_delivery_2
petrenko_delivery_3
petrenko_delivery_4
petrenko_delivery_5
petrenko_delivery_6
petrenko_delivery_7

petrenko_kill_stalker_1

;tasks for hidan
hidan_find_artefact_1
hidan_find_artefact_2
hidan_find_artefact_3

hidan_eliminate_lager_1
hidan_eliminate_lager_2
;hidan_eliminate_lager_3

hidan_delivery_1
hidan_delivery_2
hidan_delivery_3

;tasks for hunter
hunter_eliminate_lager

;tasks for lisiy
lisiy_kill_stalker_1

;tasks for drunk dolg
drunk_dolg_find_item

;tasks for shustriy
shustriy_find_item

;tasks for Mercenary
mercenary_kill_stalker_1
mercenary_monster_part_1
;---------------Hvos---------------------
;---------Find Item-----------
hvos_find_few_items_1
hvos_find_few_items_2
hvos_find_few_items_3

hvos_find_item_1

hvos_kill_stalker_1
hvos_kill_stalker_2

hvos_find_artefact_1
hvos_find_artefact_2
hvos_find_artefact_3
hvos_find_artefact_4
hvos_find_artefact_5
hvos_find_artefact_6

;tasks for Prapor
prapor_delivery_1

;tasks mar_trader
mar_trader_find_item_1
mar_trader_find_item_2
mar_trader_find_item_3

mar_trader_monster_part_1
mar_trader_monster_part_2
mar_trader_monster_part_3
mar_trader_monster_part_4

mar_trader_eliminate_lager_1
mar_trader_eliminate_lager_2
mar_trader_eliminate_lager_3
mar_trader_eliminate_lager_4
mar_trader_eliminate_lager_5

;tasks for moniy
moniy_eliminate_camp_1

;tasks dc_barman
dc_barman_find_artefact_1
dc_barman_find_artefact_2
dc_barman_find_artefact_3
dc_barman_find_artefact_4
dc_barman_find_artefact_5

dc_barman_eliminate_lager_1
dc_barman_eliminate_lager_2

dc_barman_monster_part_1
dc_barman_monster_part_2
dc_barman_monster_part_3
dc_barman_monster_part_4
dc_barman_monster_part_5

dc_barman_kill_stalker_1
dc_barman_kill_stalker_2

dc_barman_delivery_1
dc_barman_delivery_2
dc_barman_delivery_3

;tasks for foma
foma_eliminate_lager_1
foma_eliminate_lager_2

foma_kill_stalker_1

foma_find_artefact_1
foma_find_artefact_2
foma_find_artefact_3
foma_find_artefact_4
foma_find_artefact_5

foma_delivery_1

; foma_defend_lager_1
;-------STORYLINE TASKS-------
tutorial_find_artefact
esc_flash_task ;--tutorial_help_wounded
esc_help_wounded_from_raid
esc_blockpost_case_to_trader
esc_dinamit_to_volk
esc_defend_lager
esc_kuza_sumka_to_hunter
ds_pat_first
doctor_meet
garbage_meet_stalker
gar_kill_boars
gar_help_dymon
gar_car_graveyard_quest
agroprom_get_military_documents
agr_meet_krot_band
agroprom_find_gunslinger_cache
agroprom_find_stalker_phantom
agr_help_stalkers
agr_help_krot
agr_find_ghost
val_come_to_trader
val_sos_help
val_prisoner_help
val_captive_help
dar_codedoor_1
dar_codedoor_2
bar_darklab_documents
bar_resque_information
bar_hunter_rifle
bar_crazy_veterans_quest
bar_dolg_svoboda_ambush_quest
bar_x16_documents
bar_radar_deactivate
bar_resque_information_2
bar_dolg_community_quest
bar_darklab_documents2
yan_kill_brain_task
yan_find_scientist
yan_find_scientist_semenov
yan_find_vasilyev_task
yan_find_ghost_task
yan_provodnik_task
yan_scientist_return_task
yan_kill_brain_task_2
mil_kill_sniper
mil_kill_lukash
mil_blockpost_job
mil_blockpost_job2
mil_mad_job
mil_lukash_job
mil_freedom_rg6_task
mil_courier_job
mil_hunters_task
mil_kill_controller
sar_secret_lab
sar_monolith_destroy
sar_warlab
sar_monolith


[tm_eliminate_camp_1]
type = eliminate_lager
;init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have}
dependance = tm_eliminate_camp_4
text = tm_eliminate_camp_1_text
description = tm_eliminate_camp_1_descr
parent = trader
target = gar_bandit_stroyka
reward_money = 1500
reward_reputation = 5
reward_relation = dolg, 10
reward_goodwill = 50
reward_rank = 2
reward_item_1 = rw_weapon_trader
reward_item_2 = rw_ammo_trader_2
reward_item_3 = rw_meds_trader
time = 336
;prior = 4

[tm_eliminate_camp_2]
type = eliminate_lager
init_condition = {=actor_on_level(l01_escape) +agroprom_military_case_have}
text = tm_eliminate_camp_2_text
description = tm_eliminate_camp_2_descr
parent = trader
target = esc2_st_fabric
reward_money = 1500
reward_reputation = 10
reward_relation = dolg, 10
reward_goodwill = 50
reward_rank = 3
reward_item_1 = rw_ammo_trader_1
reward_item_2 = rw_food_1
time = 24
idle_time = 144

[tm_eliminate_camp_3]
type = eliminate_lager
init_condition = {=actor_on_level(l03u_agr_underground)}
text = tm_eliminate_camp_3_text
description = tm_eliminate_camp_3_descr
parent = trader
target = agr_u_bandits
reward_money = 1500
;reward_reputation = 5
reward_relation = dolg, 10
reward_goodwill = 50
reward_rank = 2
reward_item_1 = rw_ammo_trader_1
reward_item_2 = rw_food_1
time = 24
idle_time = 144

[tm_eliminate_camp_4]
type = eliminate_lager
text = tm_eliminate_camp_4_text
description = tm_eliminate_camp_4_descr
parent = trader
target = esc2_dogs_lair
reward_money = 1000
;reward_reputation = 5
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_ammo_trader_1
reward_item_2 = rw_food_1
reward_item_3 = money, 400
time = 72
;idle_time = 36
;prior = 1

[tm_eliminate_camp_5]
type = eliminate_lager
;--init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have}
dependance = tm_eliminate_camp_4
text = tm_eliminate_camp_5_text
description = tm_eliminate_camp_5_descr
parent = trader
target = gar_smart_bandit2
reward_money = 1500
reward_reputation = 5
reward_relation = dolg, 5
reward_goodwill = 50
reward_rank = 1
reward_item = grenade_rgd5, 2 | grenade_f1, 2 | vodka, 2 | drug_radioprotector, 2
time = 72
;idle_time = 36
;prior = 2

[tm_eliminate_camp_6]
type = eliminate_lager
init_condition = {=actor_on_level(l04_darkvalley)}
text = tm_eliminate_camp_6_text
description = tm_eliminate_camp_6_descr
parent = trader
target = val_smart_bloodsucker_lair_2
reward_money = 2000
;reward_reputation = 5
reward_goodwill = 50
reward_rank = 4
reward_item_1 = rw_ammo_trader_2
reward_item_2 = rw_food_2
reward_item_3 = rw_meds_trader
time = 24
idle_time = 144

[tm_eliminate_camp_7]
type = eliminate_lager
text = tm_eliminate_camp_7_text
description = tm_eliminate_camp_7_descr
parent = trader
target = mar_bandit_nev
reward_money = 1500
reward_reputation = 5
reward_goodwill = 50
reward_rank = 2
reward_item_1 = rw_ammo_trader_2
reward_item_2 = rw_meds_1
reward_item_3 = money, 1000
time = 48

[tm_find_artefact_1]
type = artefact
text = tm_find_artefact_1_text
description = tm_find_artefact_1_descr
parent = trader
target = af_medusa
target_condition = 0.65
reward_money = 1500
reward_rank = 1
reward_goodwill = 50
reward_item = vodka, 2 | mineral_water, 2 | drink_soda_glass, 2 | conserva, 2 | medkit_army, 2 | antirad, 2 | lighter_fluid, 2 | art_container_1
time = 72
;idle_time = 36
;prior = 1

[tm_find_artefact_2]
type = artefact
dependance = tm_find_artefact_1
probability = 75
text = tm_find_artefact_2_text
description = tm_find_artefact_2_descr
parent = trader
target = af_cristall_flower
reward_money = 3000
reward_rank = 2
reward_goodwill = 75
reward_item = vodka, 3 | mineral_water, 3 | conserva, 3 | medkit_army, 3 | art_container_1
time = 72
;prior = 2

[tm_find_artefact_3]
type = artefact
condlist = {+esc_darklab_documents_read}
dependance = tm_find_artefact_2
probability = 75
text = tm_find_artefact_3_text
description = tm_find_artefact_3_descr
parent = trader
target = af_night_star
reward_money = 5000
reward_rank = 5
reward_goodwill = 150
reward_item_1 = outfit_stalker_m2
reward_item_2 = wpn_addon_scope_night
reward_item_3 = wpn_abakan | medkit , 7 | ammo_12x76_dart, 4
time = 72
idle_time = 72
;prior = 4

[tm_find_artefact_4]
type = artefact
;condlist = {+agroprom_military_case_have}
dependance = tm_find_artefact_1
probability = 75
text = tm_find_artefact_4_text
description = tm_find_artefact_4_descr
parent = trader
target = af_mincer_meat
reward_money = 2500
reward_goodwill = 100
reward_rank = 2
reward_item_1 = rw_meds_2
reward_item_2 = rw_ammo_trader_2
reward_item_3 = money, 1500
time = 72
prior = 3

[tm_find_artefact_5]
type = artefact
dependance = tm_find_artefact_1
description = tm_find_artefact_5_descr
parent = trader
target = af_blood
reward_money = 2000
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = rw_ammo_trader_1
time = 72

[tm_find_artefact_6]
type = artefact
dependance = tm_find_artefact_1
description = tm_find_artefact_6_descr
parent = trader
target = af_vyvert
reward_money = 2000
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_food_2
reward_item_2 = rw_meds_2
reward_item_3 = rw_ammo_trader_2
time = 72

[tm_find_artefact_7]
type = artefact
dependance = tm_find_artefact_1
;probability = 75
description = tm_find_artefact_7_descr
parent = trader
target = af_gravi
reward_money = 4000
reward_goodwill = 75
reward_rank = 2
reward_item_1 = rw_food_2
reward_item_2 = rw_meds_2
reward_item_3 = rw_ammo_trader_2
time = 72

[tm_find_artefact_8]
type = artefact
dependance = tm_find_artefact_1
probability = 75
description = tm_find_artefact_8_descr
parent = trader
target = af_electra_sparkler
target_condition = 0.6
reward_money = 2000
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_meds_2
reward_item_2 = rw_ammo_trader_2
reward_item_3 = sleeping_bag | detectart_simple | torch_battery
time = 72

[tm_kill_stalker_1]
type = kill_stalker
init_condition = {=actor_on_level(l02_garbage)}
text = tm_kill_stalker_1_text
description = tm_kill_stalker_1_descr
parent = trader
target = gar_bandit_leader
;reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 10
reward_goodwill = 30
reward_item = rw_weapon_trader
reward_rank = 2
time = 120
idle_time = 80

[tm_kill_stalker_2]
type = kill_stalker
;condlist = {+agroprom_military_case_have}
text = tm_kill_stalker_2_text
description = tm_kill_stalker_2_descr
parent = trader
target = sim_stalker_general
;reward_money = 2500
reward_reputation = -40
reward_goodwill = 80
reward_item_1 = rw_artefact_2
reward_item_2 = rw_food_3
reward_rank = 2
time = 96
stay_time = 24
;prior = 3
idle_time = 96

[tm_kill_stalker_3]
type = kill_stalker
text = tm_kill_stalker_3_text
description = tm_kill_stalker_3_descr
parent = trader
target = sim_stalker_novice
;reward_money = 1000
reward_goodwill = 60
reward_reputation = -40
reward_rank = 2
reward_item_1 = rw_artefact_1
reward_item_2 = rw_ammo_trader_2
time = 96
stay_time = 24
;prior = 2
idle_time = 96

[tm_kill_stalker_4]
type = kill_stalker
condlist = {+agroprom_military_case_done}
text = tm_kill_stalker_4_text
description = tm_kill_stalker_4_descr
parent = trader
target = sim_stalker_veteran_gusarov
reward_goodwill = 150
reward_reputation = -60
reward_rank = 4
reward_item_1 = rw_artefact_3
reward_item_2 = money, 10000
time = 168
idle_time = 192
stay_time = 24
;prior = 4

[tm_kill_stalker_5]
type = kill_stalker
condlist = {+agroprom_military_case_done}
text = tm_kill_stalker_5_text
description = tm_kill_stalker_5_descr
parent = trader
target = sim_stalker_master_diador
reward_goodwill = 150
reward_reputation = -70
reward_rank = 5
reward_item = rw_artefact_4
time = 168
idle_time = 192
stay_time = 24
;prior = 5

[tm_kill_stalker_6]
type = kill_stalker
probability = 200
text = tm_kill_stalker_6_text
description = tm_kill_stalker_6_descr
parent = trader
target = sim_stalker_novice
;reward_money = 1000
reward_goodwill = 60
reward_reputation = -40
reward_rank = 2
reward_item_1 = rw_food_3
reward_item_2 = rw_food_3
reward_item_3 = money, 4000
time = 96
stay_time = 24
;prior = 1
idle_time = 96

[tm_find_item_1]
type = find_item
condlist = {+agroprom_military_case_have}
text = tm_find_item_1_text
description = tm_find_item_1_descr
parent = trader
target = wpn_fort_m1
target_condition = 0.5
;check_exist = true
reward_goodwill = 80
reward_rank = 1
reward_money = 6000
reward_item = rw_ammo_trader_2
;time = 120
stay_time = 20
idle_time = 350

; Karlan: чтобы менеджер не вылетал нужно сделать данные для каждого задания как минимум в одном эксзепляре
[tm_find_few_items_1]
type = find_few_items
condlist = {+never_give_task}
text = tm_find_few_items_1_text
description = tm_find_few_items_1_descr
parent = trader
target_items = wpn_pm, 3

[tm_monster_part_1]
type = monster_part
condlist = {+agroprom_military_case_have}
probability = 150
text = tm_monster_part_1_text
description = tm_monster_part_1_descr
parent = trader
target = mutant_krovosos_green_jaw
reward_goodwill = 80
reward_money = 3000
reward_rank = 3
time = 96
idle_time = 48
reward_item_1 = vodka, 4, drug_booster, 1
reward_item_2 = rw_ammo_trader_2
reward_item_3 = rw_food_2
;reward_item_4 = art_container_1
;prior = 4

[tm_monster_part_2]
type = monster_part
text = tm_monster_part_2_text
description = tm_monster_part_2_descr
parent = trader
target = mutant_psevdodog_tail
reward_goodwill = 50
reward_money = 1500
reward_rank = 2
time = 72
idle_time = 44
reward_item_1 = rw_weapon_trader
reward_item_2 = rw_ammo_trader_2
;prior = 3

[tm_monster_part_3]
type = monster_part
text = tm_monster_part_3_text
description = tm_monster_part_3_descr
parent = trader
target = mutant_cat_tail
target_condition = 0.7
target_count = 6
reward_goodwill = 25
reward_money = 750
reward_rank = 1
time = 72
stay_time = 8
reward_item = ammo_12x70_buck, 2, vodka, 2|energy_drink, 4|vodka, 2, grenade_f1
;prior = 2

[tm_monster_part_4]
type = monster_part
text = tm_monster_part_4_text
description = tm_monster_part_4_descr
parent = trader
target = mutant_tushkano_face
target_condition = 0.5
target_count = 10
reward_goodwill = 10
reward_money = 500
reward_rank = 1
time = 72
stay_time = 8
reward_item_1 = rw_ammo_trader_1
reward_item_2 = rw_meds_trader
reward_item_3 = rw_food_1
;prior = 1

[tm_monster_part_5]
type = monster_part
description = tm_monster_part_5_descr
parent = trader
target = mutant_zombie_hand
target_count = 10
reward_goodwill = 25
reward_rank = 1
reward_money = 1500
reward_item_1 = rw_ammo_trader_2
reward_item_2 = rw_meds_trader
reward_item_3 = rw_food_2
time = 48
stay_time = 8

[tm_monster_part_6]
type = monster_part
probability = 75
description = tm_monster_part_6_descr
parent = trader
target = mutant_boar_leg
target_count = 15
reward_goodwill = 35
reward_rank = 1
reward_money = 1000
reward_item_1 = rw_ammo_trader_3
reward_item_2 = rw_meds_2
reward_item_3 = rw_weapon_trader
time = 72
idle_time = 48
stay_time = 8

[tm_delivery_1]
type = delivery
text = tm_delivery_1_text
description = tm_delivery_1_descr
condlist = {+agroprom_military_case_done}
parent = trader
rewarder = barman
target_items = art_container_3, 1, af_medusa, 1, 0.7, af_cristall_flower, 1, 0.7, af_night_star, 1, 0.8
reward_money = 2000
reward_goodwill = 60
reward_rank = 1
reward_item = rw_food_2
time = 12
idle_time = 168

[tm_delivery_2]
type = delivery
text = tm_delivery_2_text
description = tm_delivery_2_descr
condlist = {+agroprom_military_case_done}
parent = trader
rewarder = drunk_dolg
target_items = vodka, 10
;reward_money = 1000
reward_relation = dolg, 10
reward_goodwill = 100
reward_reputation = 2
reward_rank = 1
reward_item = ammo_5.45x39_ap, 2, grenade_rgd5, 1 | medkit_army, 2 | repair_wpn_parts | repair_otf_parts
time = 24
idle_time = 120

[tm_delivery_3]
type = delivery
text = tm_delivery_3_text
description = tm_delivery_3_descr
condlist = {+bar_bar_hunter_quest_start}
parent = trader
rewarder = hunter
target_items = ammo_12x76_zhekan, 200
reward_money = 2000
reward_goodwill = 100
reward_reputation = 2
reward_rank = 1
reward_item = rw_food_1
time = 24
idle_time = 400

[tm_delivery_4]
type = delivery
text = tm_delivery_4_text
description = tm_delivery_4_descr
condlist = {+esc_kuza_sumka_to_hunter_leverans}
parent = trader
rewarder = hvos
target_items = wpn_ak74u, 2, 0.9, ammo_5.45x39_ap, 150
;gulag_goodwill = ds_kolonka, 30
reward_money = 1000
reward_goodwill = 50
reward_relation = hunter, 15
reward_reputation = 2
reward_rank = 1
reward_item = rw_meds_trader
time = 24
idle_time = 180

[tm_delivery_5]
type = delivery
text = tm_delivery_5_text
description = tm_delivery_5_descr
condlist = {+agroprom_military_case_done}
parent = trader
rewarder = lisiy
target_items = cash_dipl
;reward_money = 1000
reward_goodwill = 50
reward_reputation = 2
reward_rank = 1
reward_item = rw_artefact_1
time = 12
idle_time = 240

[barmen_eliminate_camp_1]
type = eliminate_lager
probability = 150
text = barmen_eliminate_camp_1_text
description = barmen_eliminate_camp_1_descr
parent = barman
target = gar_smart_bandit
reward_money = 2500
reward_reputation = 10
reward_relation = dolg, 10
reward_rank = 3
reward_item_1 = rw_meds_1
reward_item_2 = rw_food_2
reward_item_3 = rw_ammo_barman_1
time = 72
;prior = 1
reward_goodwill = 50

[barmen_eliminate_camp_2]
type = eliminate_lager
;init_condition = {=actor_on_level(l06_rostok)}
text = barmen_eliminate_camp_2_text
description = barmen_eliminate_camp_2_descr
parent = barman
target = ros_smart_killers1
reward_money = 2500
reward_reputation = 10
reward_relation = dolg, 15
reward_rank = 3
reward_item_1 = rw_meds_1
reward_item_2 = rw_food_2
reward_item_3 = rw_ammo_barman_1
time = 336
;prior = 2
reward_goodwill = 50

;--[barmen_eliminate_camp_3]
;--type = eliminate_lager
;--community = actor
;--text = barmen_eliminate_camp_3_text
;--description = barmen_eliminate_camp_3_descr
;--parent = barman
;--target = mil_bandit
;--reward_money = 7000
;--reward_reputation = 40
;--reward_rank = 7

[barmen_eliminate_camp_4]
type = eliminate_lager
text = barmen_eliminate_camp_4_text
description = barmen_eliminate_camp_4_descr
parent = barman
target = ros_smart_stalker2
reward_money = 2500
reward_reputation = 10
reward_relation = dolg, 15
reward_rank = 3
reward_item_1 = rw_meds_1
reward_item_2 = rw_food_2
reward_item_3 = rw_ammo_barman_1
time = 72
;prior = 4
reward_goodwill = 50

[barmen_eliminate_camp_5]
type = eliminate_lager
;init_condition = {=actor_on_level(l06_rostok)}
text = barmen_eliminate_camp_5_text
description = barmen_eliminate_camp_5_descr
parent = barman
target = ros_smart_monster1
reward_money = 3500
reward_reputation = 5
reward_relation = dolg, 5
reward_rank = 2
;reward_item_1 = grenade_rgd5, 2
;reward_item_2 = rw_ammo_barman_1
time = 336
;prior = 3
reward_goodwill = 50

[barmen_eliminate_camp_6]
type = eliminate_lager
text = barmen_eliminate_camp_6_text
description = barmen_eliminate_camp_6_descr
parent = barman
target = agr2_bandit_st
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 10
reward_rank = 3
reward_item_1 = rw_meds_1
reward_item_2 = rw_food_2
reward_item_3 = rw_ammo_barman_1
time = 72
;prior = 2
reward_goodwill = 50

[barmen_eliminate_camp_7]
type = eliminate_lager
text = barmen_eliminate_camp_7_text
description = barmen_eliminate_camp_7_descr
parent = barman
target = val_snork_lair_1
reward_money = 2500
reward_relation = dolg, 10
reward_rank = 3
reward_item_1 = rw_meds_1
reward_item_2 = rw_food_2
reward_item_3 = rw_ammo_barman_1
time = 72
;prior = 5
reward_goodwill = 50

[barmen_find_artefact_1]
type = artefact
text = barmen_find_artefact_1_text
description = barmen_find_artefact_1_descr
parent = barman
target = af_mincer_meat
reward_money = 2500
reward_rank = 2
reward_item_1 = rw_meds_1
reward_item_2 = rw_food_2
reward_item_3 = rw_ammo_barman_1
time = 72
;prior = 1
reward_goodwill = 25

[barmen_find_artefact_2]
type = artefact
condlist = {+bar_darklab_document_done}
text = barmen_find_artefact_2_text
description = barmen_find_artefact_2_descr
parent = barman
target = af_rusty_kristall
reward_money = 2000
reward_rank = 3
reward_item_1 = rw_meds_2
reward_item_2 = rw_food_3
reward_item_3 = rw_weapon_barman
time = 72
;prior = 3
reward_goodwill = 40

[barmen_find_artefact_3]
type = artefact
;condlist = {+bar_darklab_document_done}
text = barmen_find_artefact_3_text
description = barmen_find_artefact_3_descr
parent = barman
target = af_night_star
reward_rank = 5
reward_item_1 = rw_outfit_barman
reward_item_2 = rw_weapon_barman
reward_item_3 = rw_meds_3
reward_item_4 = vodka, 6, mineral_water, 4
time = 72
;prior = 4
reward_goodwill = 50

[barmen_find_artefact_4]
type = artefact
text = barmen_find_artefact_4_text
description = barmen_find_artefact_4_descr
parent = barman
target = af_electra_flash
reward_money = 5000
reward_rank = 3
time = 72
;prior = 2
reward_goodwill = 30

[barmen_find_artefact_5]
type = artefact
;condlist = {+bar_darklab_document_done}
text = barmen_find_artefact_5_text
description = barmen_find_artefact_5_descr
parent = barman
target = af_gold_fish
reward_rank = 5
time = 72
reward_item_1 = wpn_lr300, wpn_addon_grenade_launcher_m203, wpn_addon_scope_susat_dusk
reward_item_2 = money, 8000
;prior = 5
reward_goodwill = 50

[barmen_kill_stalker_1]
type = kill_stalker
text = barmen_kill_stalker_1_text
description = barmen_kill_stalker_1_descr
parent = barman
target = agr_ratcatcher
reward_reputation = -25
;reward_relation = dolg, -5
reward_rank = 0
reward_money = 6000
time = 72
stay_time = 24
;prior = 1
reward_goodwill = 50

[barmen_kill_stalker_2]
type = kill_stalker
condlist = {+bar_darklab_document_done}
text = barmen_kill_stalker_2_text
description = barmen_kill_stalker_2_descr
parent = barman
target = sim_stalker_veteran
reward_reputation = -50
reward_rank = 3
reward_money = 3000
reward_item = rw_artefact_2
time = 96
idle_time = 96
stay_time = 24
;prior = 3
reward_goodwill = 100

[barmen_kill_stalker_3]
type = kill_stalker
init_condition = {=actor_on_level(l10_radar) +yan_kill_brain_done}
;need_return = false
text = barmen_kill_stalker_3_text
description = barmen_kill_stalker_3_descr
parent = barman
target = rad_monolit_master
reward_money = 10000
reward_reputation = 10
reward_rank = 4
time = 336
reward_goodwill = 50
once = true

[barmen_kill_stalker_4]
type = kill_stalker
text = barmen_kill_stalker_4_text
description = barmen_kill_stalker_4_descr
parent = barman
target = sim_stalker_general_upir
;reward_reputation = 5
reward_rank = 4
reward_item = rw_artefact_2
time = 144
stay_time = 24
;prior = 2
reward_goodwill = 60

[barmen_kill_stalker_5]
type = kill_stalker
condlist = {+bar_darklab_document_done}
text = barmen_kill_stalker_5_text
description = barmen_kill_stalker_5_descr
parent = barman
target = sim_stalker_veteran_vorobey
reward_reputation = -60
reward_rank = 4
reward_money = 4000
reward_item = rw_artefact_3
time = 168
stay_time = 24
;prior = 4
reward_goodwill = 100

;--[barmen_find_item_1]
;--type = find_item
;--community = actor
;--text = barmen_find_item_1_text
;--description = barmen_find_item_1_descr
;--parent = barman
;--target = outfit_monolith_m1
;--reward_money = 5000
;--reward_reputation = 30
;--reward_rank = 5

;--[barmen_find_item_2]
;--type = find_item
;--community = actor
;--text = barmen_find_item_2_text
;--description = barmen_find_item_2_descr
;--parent = barman
;--target = wpn_deserteagle_coll
;--reward_money = 6000
;--reward_reputation = 35
;--reward_rank = 6

;--[barmen_find_item_3]
;--type = find_item
;--community = actor
;--text = barmen_find_item_3_text
;--description = barmen_find_item_3_descr
;--parent = barman
;--target = wpn_vintorez_coll
;--reward_money = 8500
;--reward_reputation = 40
;--reward_rank = 8

[barmen_monster_part_1]
type = monster_part
text = barmen_monster_part_1_text
description = barmen_monster_part_1_descr
parent = barman
target = mutant_flesh_eye
target_count = 4
reward_goodwill = 30
reward_money = 2000
reward_rank = 2
reward_item_1 = rw_food_2
reward_item_2 = rw_meds_1
reward_item_3 = rw_weapon_barman
time = 72
idle_time = 60
;prior = 1

[barmen_monster_part_2]
type = monster_part
text = barmen_monster_part_2_text
description = barmen_monster_part_2_descr
parent = barman
target = mutant_boar_leg
target_count = 6
reward_goodwill = 15
reward_money = 1500
reward_rank = 2
reward_item_1 = rw_ammo_barman_1
reward_item_2 = rw_food_2
time = 72
;prior = 2

[barmen_monster_part_3]
type = monster_part
text = barmen_monster_part_3_text
description = barmen_monster_part_3_descr
parent = barman
target = mutant_psevdodog_tail
target_count = 3
reward_goodwill = 40
reward_money = 4000
reward_rank = 3
time = 72
reward_item_1 = rw_meds_2
reward_item_2 = money, 2000
;prior = 3

[barmen_monster_part_4]
type = monster_part
probability = 75
text = barmen_monster_part_4_text
description = barmen_monster_part_4_descr
parent = barman
target = mutant_krovosos_jaw
reward_goodwill = 50
reward_money = 3000
reward_rank = 3
time = 72
reward_item_1 = rw_food_3
reward_item_2 = rw_meds_2
reward_item_3 = money, 3000
;prior = 4

[barmen_monster_part_5]
type = monster_part
text = barmen_monster_part_5_text
description = barmen_monster_part_5_descr
parent = barman
target = mutant_pseudogigant_hand
reward_goodwill = 50
reward_money = 3000
reward_reputation = 10
reward_rank = 5
reward_item_1 = rw_food_3
reward_item_2 = rw_meds_2
reward_item_3 = money, 3000
time = 96
;prior = 5

[barmen_defend_camp_1]
type = defend_lager
text = barmen_defend_camp_1_text
description = barmen_defend_camp_1_descr
init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_bandit_large_lager:1)}
parent = barman
target = gar_smart_garage
gulag_goodwill = gar_smart_garage, 150
reward_goodwill = 20
reward_reputation = 10
reward_relation = dolg, 20, stalker, 5
reward_rank = 3
reward_item_1 = rw_meds_1
reward_item_2 = money, 1000
time = 8
idle_time = 60

[barmen_defend_camp_2]
type = defend_lager
text = barmen_defend_camp_2_text
description = barmen_defend_camp_2_descr
init_condition = {=actor_on_level(l03_agroprom) =gulag_state(agr2_bandit_st:1)}
parent = barman
target = agr2_st_factory
gulag_goodwill = agr2_st_factory, 300
reward_goodwill = 20
reward_reputation = 15
reward_relation = dolg, 20, stalker, 5
reward_rank = 3
reward_item_1 = rw_weapon_barman
reward_item_2 = rw_ammo_barman_1
reward_item_3 = money, 2500
time = 8
idle_time = 50

[barmen_delivery_1]
type = delivery
text = barmen_delivery_1_text
description = barmen_delivery_1_descr
condlist = {+yan_kill_brain_done}
parent = barman
rewarder = ecolog
target_items = art_container_3, 1, af_gold_fish, 1, 0.7, af_soul, 1, 0.7, af_night_star, 1, 0.7
reward_money = 2500
reward_goodwill = 50
reward_rank = 1
reward_item = rw_ammo_ecolog_1
time = 12
idle_time = 168

[barmen_delivery_2]
type = delivery
text = barmen_delivery_2_text
description = barmen_delivery_2_descr
condlist = {+agroprom_military_case_done}
parent = barman
rewarder =
target_items =
reward_money =
reward_goodwill = 75
reward_reputation = 5
reward_rank = 1
reward_item =
time = 24

[barmen_delivery_3]
type = delivery
text = barmen_delivery_3_text
description = barmen_delivery_3_descr
condlist = {+agroprom_military_case_done}
parent = barman
rewarder =
target_items =
reward_money =
reward_goodwill = 75
reward_reputation = 5
reward_rank = 1
reward_item =
time = 24

[barmen_delivery_4]
type = delivery
text = barmen_delivery_4_text
description = barmen_delivery_4_descr
condlist = {+esc_kuza_sumka_to_hunter_leverans}
parent = barman
rewarder = hvos
target_items = wpn_fort, 5, 0.9, ammo_9x18_pmm, 600, 1
reward_money = 3000
reward_goodwill = 50
reward_reputation = 2
reward_rank = 1
reward_item = rw_artefact_1
time = 24
idle_time = 180

[barmen_delivery_5]
type = delivery
text = barmen_delivery_5_text
description = barmen_delivery_5_descr
condlist = {+agroprom_military_case_done}
parent = barman
rewarder = trader
target_items = cash_dipl
reward_money = 3000
reward_goodwill = 50
reward_rank = 1
reward_item = rw_food_2
time = 12
idle_time = 168

;--------------------Ecolog-----------------------------

[ecolog_eliminate_lager_1]
type = eliminate_lager
condlist = {+yan_kill_brain_done}
;init_condition = {=actor_on_level(l08_yantar) +yan_kill_brain_done}
text = ecolog_eliminate_lager_1_text
description = ecolog_eliminate_lager_1_descr
parent = ecolog
target = yantar2_snork_small4
reward_money = 3000
;reward_reputation = 5
reward_relation = ecolog, 20
reward_rank = 2
reward_item = rw_meds_ecolog_1
time = 72
;prior = 1
reward_goodwill = 50

[ecolog_eliminate_lager_2]
type = eliminate_lager
init_condition = {=actor_on_level(l06_rostok) +yan_kill_brain_done}
text = ecolog_eliminate_lager_2_text
description = ecolog_eliminate_lager_2_descr
parent = ecolog
target = ros_smart_monster2
reward_money = 3000
;reward_reputation = 5
reward_relation = ecolog, 20
reward_rank = 2
reward_item = rw_meds_ecolog_1
reward_goodwill = 20
time = 24
idle_time = 144

[ecolog_find_item_1]
type = find_item
text = ecolog_find_item_1_text
description = ecolog_find_item_1_descr
parent = ecolog
target = outfit_stalker_m1
target_condition = 0.0
check_exist = true
reward_relation = ecolog, 30
reward_rank = 5
reward_item_1 = rw_items_ecolog_1
reward_item_2 = rw_meds_ecolog_3
time = 72
stay_time = 0
;prior = 1
reward_goodwill = 50

[ecolog_monster_part_1]
type = monster_part
text = ecolog_monster_part_1_text
description = ecolog_monster_part_1_descr
parent = ecolog
target = mutant_snork_leg
target_condition = 0.9
reward_money = 2500
reward_relation = ecolog, 5
reward_rank = 1
reward_item = rw_meds_ecolog_1
time = 72
;prior = 1
reward_goodwill = 20

[ecolog_monster_part_2]
type = monster_part
text = ecolog_monster_part_2_text
description = ecolog_monster_part_2_descr
parent = ecolog
target = mutant_flesh_eye
target_condition = 0.8
target_count = 4
reward_money = 4000
reward_relation = ecolog, 20
reward_rank = 2
reward_item_1 = wpn_addon_scope_susat_x16 | wpn_addon_scope_susat_dusk | filter_tactic
reward_item_2 = rw_meds_ecolog_2
time = 72
;prior = 2
reward_goodwill = 30

[ecolog_monster_part_3]
type = monster_part
text = ecolog_monster_part_3_text
description = ecolog_monster_part_3_descr
parent = ecolog
target = mutant_boar_leg
target_condition = 0.9
target_count = 5
reward_money = 2000
reward_relation = ecolog, 15
reward_rank = 2
reward_item = rw_ammo_ecolog_1
time = 72
;prior = 3
reward_goodwill = 10

[ecolog_monster_part_4]
type = monster_part
text = ecolog_monster_part_4_text
description = ecolog_monster_part_4_descr
parent = ecolog
target = mutant_psevdodog_tail
target_condition = 0.8
target_count = 2
reward_money = 4000
reward_relation = ecolog, 20
reward_rank = 2
reward_item = rw_meds_ecolog_1
time = 72
;prior = 5
reward_goodwill = 15

[ecolog_monster_part_5]
type = monster_part
text = ecolog_monster_part_5_text
description = ecolog_monster_part_5_descr
parent = ecolog
target = mutant_krovosos_jaw
target_condition = 0.9
reward_money = 5000
reward_relation = ecolog, 15
reward_rank = 3
reward_item_1 = rw_ammo_ecolog_1
reward_item_2 = rw_meds_ecolog_2
time = 120
;prior = 6
reward_goodwill = 20

[ecolog_monster_part_6]
type = monster_part
text = ecolog_monster_part_6_text
description = ecolog_monster_part_6_descr
parent = ecolog
target = mutant_zombie_hand
target_condition = 0.85
target_count = 5
reward_money = 4000
reward_relation = ecolog, 10
reward_rank = 2
reward_item_1 = rw_ammo_ecolog_1
reward_item_2 = rw_meds_ecolog_1
time = 72
;prior = 4
reward_goodwill = 10

[ecolog_monster_part_7]
type = monster_part
probability = 50
text = ecolog_monster_part_7_text
description = ecolog_monster_part_7_descr
parent = ecolog
target = mutant_poltergeist_eye
target_condition = 0.85
target_count = 2
reward_money = 5000
reward_relation = ecolog, 15
reward_rank = 3
reward_item_1 = rw_ammo_ecolog_1
reward_item_2 = rw_meds_ecolog_2
reward_item_3 = rw_weapon_ecolog
time = 120
;prior = 7
reward_goodwill = 25

[ecolog_monster_part_8]
type = monster_part
probability = 50
text = ecolog_monster_part_8_text
description = ecolog_monster_part_8_descr
parent = ecolog
target = mutant_controller_brain
target_condition = 0.8
reward_money = 5000
reward_relation = ecolog, 25
reward_rank = 4
reward_item_1 = rw_weapon_ecolog
reward_item_2 = rw_items_ecolog_1
reward_item_3 = rw_meds_ecolog_3
time = 120
;prior = 8
reward_goodwill = 25

[ecolog_monster_part_9]
type = monster_part
dependance = ecolog_monster_part_5
condlist = {+yan_kill_brain_done}
probability = 50
text = ecolog_monster_part_9_text
description = ecolog_monster_part_9_descr
parent = ecolog
target = mutant_krovosos_fire_jaw
target_condition = 0.8
reward_money = 7500
reward_relation = ecolog, 25
reward_rank = 4
reward_item_1 = rw_weapon_ecolog
reward_item_2 = rw_items_ecolog_1
reward_item_3 = rw_meds_ecolog_3
time = 120
;prior = 8
reward_goodwill = 30

;------Artefact---------------
[ecolog_find_artefact_1]
type = artefact
text = ecolog_find_artefact_1_text
description = ecolog_find_artefact_1_descr
parent = ecolog
target = af_fireball
reward_money = 8000
reward_rank = 2
reward_relation = ecolog, 25
time = 72
;prior = 3
reward_goodwill = 20

[ecolog_find_artefact_2]
type = artefact
text = ecolog_find_artefact_2_text
description = ecolog_find_artefact_2_descr
parent = ecolog
target = af_gravi
reward_money = 5000
reward_relation = ecolog, 25
reward_rank = 2
reward_item = rw_meds_ecolog_1
time = 72
;prior = 1
reward_goodwill = 30

[ecolog_find_artefact_3]
type = artefact
text = ecolog_find_artefact_3_text
description = ecolog_find_artefact_3_descr
parent = ecolog
target = af_medusa
reward_money = 5000
reward_relation = ecolog, 25
reward_rank = 2
reward_item = rw_meds_ecolog_1
time = 72
;prior = 2
reward_goodwill = 20

[ecolog_find_artefact_4]
type = artefact
probability = 75
text = ecolog_find_artefact_4_text
description = ecolog_find_artefact_4_descr
parent = ecolog
target = af_electra_moonlight
reward_money = 10000
reward_relation = ecolog, 40
reward_rank = 5
reward_item_1 = rw_weapon_ecolog
reward_item_2 = rw_meds_ecolog_3
time = 72
;prior = 4
reward_goodwill = 50

[ecolog_find_artefact_5]
type = artefact
probability = 50
text = ecolog_find_artefact_5_text
description = ecolog_find_artefact_5_descr
parent = ecolog
target = af_rusty_sea-urchin
reward_money = 12000
reward_relation = ecolog, 40
reward_rank = 5
reward_item = rw_items_ecolog_1
time = 72
;prior = 5
reward_goodwill = 60

[ecolog_delivery_1]
type = delivery
text = ecolog_delivery_1_text
description = ecolog_delivery_1_descr
init_condition = {+petrenko_delivery_4_start}
parent = ecolog
rewarder = petrenko
target_items = antipsy, 10
reward_money = 1000
reward_goodwill = 75
reward_rank = 1
reward_item = rw_ammo_dolg_1
reward_info = petrenko_delivery_4_done
time = 12
idle_time = 25

[ecolog_delivery_2]
type = delivery
text = ecolog_delivery_2_text
description = ecolog_delivery_2_descr
init_condition = {+petrenko_delivery_5_start}
parent = ecolog
rewarder = petrenko
target_items = medkit_scientic, 20
reward_money = 2000
reward_goodwill = 75
reward_rank = 1
reward_item = rw_ammo_dolg_2
reward_info = petrenko_delivery_5_done
time = 12
idle_time = 25

[ecolog_delivery_3]
type = delivery
text = ecolog_delivery_3_text
description = ecolog_delivery_3_descr
init_condition = {+petrenko_delivery_6_start}
parent = ecolog
rewarder = petrenko
target_items = ref_container_quest, 2
reward_money = 2000
reward_goodwill = 75
reward_rank = 1
reward_item = rw_ammo_dolg_2
reward_info = petrenko_delivery_6_done
time = 12
idle_time = 25

[dolg_defend_lager_1]	; от 5 кабанов! смешное задание	;unobtainable
type = defend_lager
init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_boars:1)}
text = dolg_defend_lager_1_text
description = dolg_defend_lager_1_descr
parent = dolg
target = gar_dolg_blokpost
gulag_goodwill = gar_dolg_blokpost, 50
reward_money = 1000
;reward_reputation = 10
reward_goodwill = 20
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_dolg_1
time = 24
idle_time = 144

[dolg_eliminate_lager_1]
type = eliminate_lager
;init_condition = {=actor_on_level(l08_yantar) +yantar_tunnel_finish}
text = dolg_eliminate_lager_1_text
description = dolg_eliminate_lager_1_descr
parent = dolg
target = yan_st_stalker1
reward_money = 2000
;reward_reputation = 20
reward_relation = dolg, 50
reward_rank = 2
reward_item = rw_ammo_dolg_2
time = 96
idle_time = 48
;prior = 3
reward_goodwill = 30

[dolg_eliminate_lager_2]
type = eliminate_lager
;init_condition = {=actor_on_level(L02_Garbage) +agroprom_military_case_done +bar_svoboda_rg6_done}
text = dolg_eliminate_lager_2_text
description = dolg_eliminate_lager_2_descr
parent = dolg
target = gar_nest_flesh
reward_money = 2000
;reward_reputation = 10
reward_relation = dolg, 50
reward_rank = 2
reward_item = rw_ammo_dolg_1
time = 72
;prior = 2
reward_goodwill = 20

[dolg_eliminate_lager_3]
type = eliminate_lager
text = dolg_eliminate_lager_3_text
description = dolg_eliminate_lager_3_descr
parent = dolg
target = mil_lair2
reward_money = 3000
reward_reputation = 15
reward_relation = dolg, 50
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
;prior = 5
reward_goodwill = 40

[dolg_eliminate_lager_4]
type = eliminate_lager
;init_condition = {=actor_on_level(l07_military)}
text = dolg_eliminate_lager_4_text
description = dolg_eliminate_lager_4_descr
parent = dolg
target = mil_mercs
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 100
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 72
;prior = 6
reward_goodwill = 50

[dolg_eliminate_lager_5]
type = eliminate_lager
text = dolg_eliminate_lager_5_text
description = dolg_eliminate_lager_5_descr
parent = dolg
target = ros_smart_stalker_killers1
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 100
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 72
;prior = 10
reward_goodwill = 30

[dolg_eliminate_lager_6]
type = eliminate_lager
text = dolg_eliminate_lager_6_text
description = dolg_eliminate_lager_6_descr
parent = dolg
target = ros_smart_stalker2
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 50
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 72
;prior = 4
reward_goodwill = 40

[dolg_eliminate_lager_7]
type = eliminate_lager
condlist = {=community_goodwill_ge(dolg:600)}
;probability = 75
text = dolg_eliminate_lager_7_text
description = dolg_eliminate_lager_7_descr
parent = dolg
target = yan_smart_controler1
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 70
reward_rank = 5
reward_item = rw_items_dolg_1
time = 96
idle_time = 120
;prior = 5
reward_goodwill = 40

[dolg_eliminate_lager_8]
type = eliminate_lager
condlist = {=community_goodwill_ge(dolg:800)}
probability = 200
once = true
text = dolg_eliminate_lager_8_text
description = dolg_eliminate_lager_8_descr
parent = dolg
target = mil_village
reward_reputation = -10
reward_relation = dolg, 200, freedom, -250
reward_rank = 5
reward_item_1 = wpn_val_m1, ammo_9x39_sp5, 2
reward_item_2 = dolg_outfit
time = 72
idle_time = 80
stay_time = 16
;prior = 9
reward_goodwill = 70

[dolg_eliminate_lager_9]
type = eliminate_lager
text = dolg_eliminate_lager_9_text
description = dolg_eliminate_lager_9_descr
parent = dolg
target = gar_smart_bandit_large_lager
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 70
reward_rank = 2
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 72
;prior = 3
reward_goodwill = 40

[dolg_eliminate_lager_10]
type = eliminate_lager
text = dolg_eliminate_lager_10_text
description = dolg_eliminate_lager_10_descr
parent = dolg
target = gar_smart_monster_lair2
reward_money = 2000
reward_reputation = 5
reward_relation = dolg, 50
reward_rank = 2
reward_item = rw_ammo_dolg_1
time = 72
;prior = 1
reward_goodwill = 50

[dolg_eliminate_lager_11]
type = eliminate_lager
text = dolg_eliminate_lager_11_text
description = dolg_eliminate_lager_11_descr
parent = dolg
target = agr2_st_factory
reward_money = 3000
reward_reputation = -50
reward_relation = dolg, 150
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 80
;prior = 9
reward_goodwill = 50

[dolg_eliminate_lager_12]
type = eliminate_lager
text = dolg_eliminate_lager_12_text
description = dolg_eliminate_lager_12_descr
parent = dolg
target = ros_smart_stalker_killers1
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 50
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 72
;prior = 9
reward_goodwill = 50

[dolg_eliminate_lager_13]
type = eliminate_lager
text = dolg_eliminate_lager_13_text
description = dolg_eliminate_lager_13_descr
parent = dolg
target = val_lager_bandits
reward_money = 3000
reward_reputation = 10
reward_relation = dolg, 100
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 96
reward_goodwill = 50

[dolg_eliminate_lager_14]
type = eliminate_lager
text = dolg_eliminate_lager_14_text
description = dolg_eliminate_lager_14_descr
parent = dolg
target = yan_tonnel_snorks
reward_money = 3000
reward_reputation = 5
reward_relation = dolg, 100
reward_rank = 3
reward_item = rw_ammo_dolg_2
time = 72
idle_time = 72
;prior = 8
reward_goodwill = 50

[dolg_kill_stalker_1]
type = kill_stalker
text = dolg_kill_stalker_1_text
description = dolg_kill_stalker_1_descr
parent = dolg
target = sim_bandit_master_kocherga
reward_reputation = 7
reward_relation = dolg, 70
reward_rank = 3
reward_item_1 = wpn_groza
reward_item_2 = rw_ammo_dolg_2
reward_item_3 = rw_artefact_2
time = 72
;prior = 1
reward_goodwill = 50

[dolg_find_item_1]
type = find_item
text = dolg_find_item_1_text
description = dolg_find_item_1_descr
parent = dolg
target = wpn_lr300_m1
target_condition = 0.0
;check_exist = true
reward_rank = 3
reward_relation = dolg, 100
reward_item_1 = dolg_outfit
reward_item_2 = wpn_addon_scope_dynamic_zoom, medkit_army, 5
time = 168
;prior = 1
reward_goodwill = 50





[freedom_eliminate_camp_1]
type = eliminate_lager
text = freedom_eliminate_camp_1_text
description = freedom_eliminate_camp_1_descr
parent = freedom
target = agr2_st_nii
reward_money = 5000
;reward_reputation = 10
reward_relation = freedom, 100, dolg, -50
reward_rank = 5
reward_item_1 = rw_ammo_freedom_2
reward_item_2 = rw_artefact_1
time = 96
idle_time = 72
;prior = 5

[freedom_eliminate_camp_2]
type = eliminate_lager
text = freedom_eliminate_camp_2_text
description = freedom_eliminate_camp_2_descr
parent = freedom
target = mil_mercs
reward_money = 3000
reward_reputation = 5
reward_relation = freedom, 80
reward_rank = 3
reward_item_1 = rw_ammo_freedom_1
reward_item_2 = rw_meds_1
time = 72
idle_time = 72
;prior = 4

[freedom_eliminate_camp_3]
type = eliminate_lager
condlist = {=community_goodwill_ge(freedom:250)}
text = freedom_eliminate_camp_3_text
description = freedom_eliminate_camp_3_descr
parent = freedom
target = ros_smart_stalker1
reward_money = 3500
reward_reputation = -50
reward_relation = freedom, 90, dolg, -150
reward_rank = 3
reward_item_1 = rw_weapon_freedom
reward_item_2 = rw_ammo_freedom_2
reward_item_3 = rw_artefact_2
time = 72
idle_time = 120
;prior = 4

[freedom_eliminate_camp_4]
type = eliminate_lager
condlist = {=community_goodwill_ge(freedom:500)}
text = freedom_eliminate_camp_4_text
description = freedom_eliminate_camp_4_descr
parent = freedom
target = gar_dolg_blokpost
reward_money = 3500
;reward_reputation = 35
reward_relation = freedom, 100, dolg, -150
reward_rank = 5
reward_item_1 = rw_weapon_freedom
reward_item_2 = rw_ammo_freedom_2
reward_item_3 = rw_artefact_2
time = 72
idle_time = 168
;prior = 5

[freedom_eliminate_camp_5]
type = eliminate_lager
text = freedom_eliminate_camp_5_text
description = freedom_eliminate_camp_5_descr
parent = freedom
target = mil_tushkano_lair_1
reward_reputation = 5
reward_relation = freedom, 100
reward_rank = 2
reward_item_1 = rw_ammo_freedom_1
reward_item_2 = rw_food_2
reward_item_3 = rw_meds_1
time = 48
;prior = 3

[freedom_eliminate_camp_6]
type = eliminate_lager
text = freedom_eliminate_camp_6_text
description = freedom_eliminate_camp_6_descr
parent = freedom
target = mil_lair3
reward_money = 3500
reward_reputation = 5
reward_relation = freedom, 10
reward_rank = 1
reward_item_1 = rw_ammo_freedom_1
reward_item_2 = rw_food_1
time = 24
;prior = 2

[freedom_eliminate_camp_7]
type = eliminate_lager
text = freedom_eliminate_camp_7_text
description = freedom_eliminate_camp_7_descr
parent = freedom
target = fog_smart_dog_2
reward_money = 3500
reward_relation = freedom, 15
reward_rank = 1
reward_item_1 = rw_ammo_freedom_2
reward_item_2 = rw_artefact_1
time = 72
;prior = 1


[freedom_kill_stalker_4]
type = kill_stalker
text = freedom_kill_stalker_4_text
description = freedom_kill_stalker_4_descr
parent = freedom
target = sim_stalker_veteran
reward_reputation = -40
reward_relation = freedom, 80
reward_rank = 2
reward_item_1 = rw_artefact_2
reward_item_2 = rw_meds_2
time = 96
idle_time = 96
prior = 1

[freedom_kill_stalker_5]
type = kill_stalker
text = freedom_kill_stalker_5_text
description = freedom_kill_stalker_5_descr
parent = freedom
target = sim_dolg_master
;reward_reputation = 0
reward_relation = freedom, 150, dolg, -150
reward_rank = 5
reward_item_1 = rw_artefact_3
reward_item_2 = rw_food_3
time = 96
idle_time = 144
prior = 3

[freedom_kill_stalker_6]
type = kill_stalker
text = freedom_kill_stalker_6_text
description = freedom_kill_stalker_6_descr
parent = freedom
target = sim_stalker_master_chuchelo
reward_item_1 = rw_artefact_4
reward_item_2 = money, 12000
reward_reputation = -40
reward_relation = freedom, 100
reward_rank = 2
time = 168
prior = 2

[freedom_find_item_3]
type = find_item
text = freedom_find_item_3_text
description = freedom_find_item_3_descr
parent = freedom
target = outfit_specnaz_m1
target_condition = 0.0
check_exist = true
reward_item_1 = svoboda_heavy_outfit | svoboda_light_outfit
reward_item_2 = vodka, 10
reward_rank = 7
reward_relation = freedom, 150
time = 72
stay_time = 500
prior = 1
need_lock_trade_items = true

[freedom_monster_part_1]
type = monster_part
text = freedom_monster_part_1_text
description = freedom_monster_part_1_descr
parent = freedom
target = mutant_boar_leg
target_count = 10
reward_money = 1000
reward_rank = 1
reward_relation = freedom, 50
reward_item = vodka, ammo_12x76_dart | drink_soda_glass, 2 | ammo_m209, 2
time = 72
idle_time = 36
prior = 1

[freedom_defend_lager_1]
type = defend_lager
text = freedom_defend_lager_1_text
description = freedom_defend_lager_1_descr
init_condition = {-mil_lukash_dead +mil_leader_quest2_complete =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}, {-mil_lukash_dead +mil_leader_quest2_failed =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}
parent = freedom
target = mil_lager
;gulag_goodwill = mil_lager, 25
;reward_money = 5000
reward_reputation = 10
reward_relation = freedom, 75
reward_rank = 3
reward_item_1 = rw_artefact_1
reward_item_2 = rw_ammo_freedom_1
time = 48
idle_time = 60

[freedom_defend_lager_2]
type = defend_lager
text = freedom_defend_lager_2_text
description = freedom_defend_lager_2_descr
parent = freedom
target = mil_fblockpost
init_condition = {-mil_lukash_dead +mil_fblockpost_quest_complete =actor_on_level(l07_military) =gulag_state(mil_monster:1)}, {-mil_lukash_dead +mil_fblockpost_quest_fail =actor_on_level(l07_military) =gulag_state(mil_monster:1)}
reward_money = 5000
reward_reputation = 20
reward_relation = freedom, 50
reward_rank = 3
time = 8
idle_time = 60


;--------- dc_barman ----------
[dc_barman_find_artefact_1]
type = artefact
text = dc_barman_find_artefact_1_text
description = dc_barman_find_artefact_1_descr
parent = dc_barman
target = af_stone
reward_money = 1500
reward_rank = 1
reward_goodwill = 20
reward_item_1 = rw_food_1
reward_item_2 = money, 500
time = 72

[dc_barman_find_artefact_2]
type = artefact
text = dc_barman_find_artefact_2_text
description = dc_barman_find_artefact_2_descr
parent = dc_barman
target = af_drops
reward_money = 1500
reward_rank = 1
reward_goodwill = 30
reward_item_1 = rw_ammo_ecolog_1
reward_item_2 = money, 1000
time = 72

[dc_barman_find_artefact_3]
type = artefact
text = dc_barman_find_artefact_3_text
description = dc_barman_find_artefact_3_descr
parent = dc_barman
target = af_electra_flash
reward_money = 1500
reward_rank = 1
reward_goodwill = 40
reward_item_1 = rw_ammo_dc_barman_1
reward_item_2 = money, 2000
time = 72

[dc_barman_find_artefact_4]
type = artefact
text = dc_barman_find_artefact_4_text
description = dc_barman_find_artefact_4_descr
parent = dc_barman
target = af_dummy_spring
reward_money = 3000
reward_rank = 2
reward_goodwill = 80
reward_item_1 = rw_outfit_dc_barman
reward_item_2 = rw_weapon_dc_barman_1
reward_item_3 = money, 20000
time = 96

[dc_barman_find_artefact_5]
type = artefact
text = dc_barman_find_artefact_5_text
description = dc_barman_find_artefact_5_descr
parent = dc_barman
target = af_rusty_sea-urchin
reward_money = 3000
reward_rank = 2
reward_goodwill = 80
reward_item_1 = rw_outfit_dc_barman
reward_item_2 = rw_weapon_dc_barman_2
reward_item_3 = money, 20000
time = 96

[dc_barman_eliminate_lager_1]
type = eliminate_lager
text = dc_barman_eliminate_lager_1_text
description = dc_barman_eliminate_lager_1_descr
parent = dc_barman
target = dc_smart_terrain_monsters_7
reward_money = 2000
reward_reputation = 5
reward_relation = stalker, 5
reward_goodwill = 30
reward_rank = 1
reward_item_1 = rw_meds_ecolog_1
reward_item_2 = rw_ammo_dc_barman_1
time = 48

[dc_barman_eliminate_lager_2]
type = eliminate_lager
dependance = dc_barman_eliminate_lager_1
text = dc_barman_eliminate_lager_2_text
description = dc_barman_eliminate_lager_2_descr
parent = dc_barman
target = dc_smart_terrain_monsters_12
reward_money = 2000
;reward_reputation = 5
reward_goodwill = 30
reward_rank = 1
reward_item_1 = rw_meds_ecolog_1
reward_item_2 = rw_ammo_dc_barman_1
time = 72

[dc_barman_monster_part_1]
type = monster_part
text = dc_barman_monster_part_1_text
description = dc_barman_monster_part_1_descr
parent = dc_barman
target = mutant_krovosos_green_jaw
target_count = 2
reward_goodwill = 40
reward_money = 3000
reward_rank = 2
time = 96
idle_time = 48
reward_item_1 = rw_ammo_barman_1
reward_item_2 = rw_food_2

[dc_barman_monster_part_2]
type = monster_part
text = dc_barman_monster_part_2_text
description = dc_barman_monster_part_2_descr
parent = dc_barman
target = mutant_boar_leg
target_count = 16
reward_goodwill = 20
reward_money = 2000
reward_rank = 1
time = 96
idle_time = 48
reward_item_1 = rw_ammo_trader_2
reward_item_2 = rw_food_2

[dc_barman_monster_part_3]
type = monster_part
text = dc_barman_monster_part_3_text
description = dc_barman_monster_part_3_descr
parent = dc_barman
target = mutant_psevdodog_tail
target_count = 3
reward_goodwill = 30
reward_money = 3000
reward_rank = 2
time = 96
idle_time = 48
reward_item_1 = rw_ammo_ecolog_1
reward_item_2 = rw_food_2

[dc_barman_monster_part_4]
type = monster_part
text = dc_barman_monster_part_4_text
description = dc_barman_monster_part_4_descr
parent = dc_barman
target = mutant_cat_tail
target_count = 4
reward_goodwill = 20
reward_money = 1000
reward_rank = 1
time = 96
idle_time = 48
reward_item_1 = rw_ammo_dolg_1
reward_item_2 = rw_food_2

[dc_barman_monster_part_5]
type = monster_part
text = dc_barman_monster_part_5_text
description = dc_barman_monster_part_5_descr
parent = dc_barman
target = mutant_chimera_kidney
reward_goodwill = 80
reward_money = 5000
reward_rank = 3
time = 96
idle_time = 48
reward_item_1 = rw_items_dc_barman_1
reward_item_2 = rw_ammo_dc_barman_1
reward_item_3 = money, 10000

[dc_barman_kill_stalker_1]
type = kill_stalker
text = dc_barman_kill_stalker_1_text
description = dc_barman_kill_stalker_1_descr
parent = dc_barman
target = red_hunter_veteran
reward_reputation = -30
reward_relation = hunter, -30
reward_goodwill = 30
reward_item_1 = rw_ammo_dc_barman_1
reward_item_2 = rw_artefact_dc_barman
reward_item_3 = money, 10000
reward_rank = 2
time = 144
idle_time = 96

[dc_barman_kill_stalker_2]
type = kill_stalker
text = dc_barman_kill_stalker_2_text
description = dc_barman_kill_stalker_2_descr
parent = dc_barman
target = red_hunter_master
reward_reputation = -30
reward_relation = hunter, -30
reward_goodwill = 30
reward_item_1 = rw_ammo_dc_barman_1
reward_item_2 = rw_artefact_dc_barman
reward_item_3 = money, 10000
reward_rank = 2
time = 144
idle_time = 96

[dc_barman_delivery_1]
type = delivery
text = dc_barman_delivery_1_text
description = dc_barman_delivery_1_descr
parent = dc_barman
rewarder = ecolog
target_items = art_container_1, 1, af_night_star, 1, 0.8
reward_money = 6500
reward_goodwill = 40
reward_rank = 1
reward_item = rw_meds_ecolog_3
time = 12
idle_time = 96

[dc_barman_delivery_2]
type = delivery
text = dc_barman_delivery_2_text
description = dc_barman_delivery_2_descr
parent = dc_barman
rewarder = ecolog
target_items = art_container_1, 1, af_fuzz_kolobok, 1, 0.8
reward_money = 6000
reward_goodwill = 40
reward_rank = 1
reward_item = rw_meds_ecolog_3
time = 12
idle_time = 96

[dc_barman_delivery_3]
type = delivery
text = dc_barman_delivery_3_text
description = dc_barman_delivery_3_descr
parent = dc_barman
rewarder = ecolog
target_items = art_container_1, 1, af_rusty_sea-urchin, 1, 0.8
reward_money = 6000
reward_goodwill = 40
reward_rank = 1
reward_item = rw_meds_ecolog_3
time = 12
idle_time = 96

;*************************************************
;** STORYLINE TASKS
;*************************************************
[tutorial_find_artefact]
type = storyline
reward_rank = 1

[esc_flash_task] ;--[tutorial_help_wounded]
type = storyline
reward_reputation = 10

[esc_help_wounded_from_raid]
type = storyline
reward_reputation = 10
reward_rank = 3

[esc_blockpost_case_to_trader]
type = storyline
reward_rank = 5
reward_relation = freedom, 50

[esc_dinamit_to_volk]
type = storyline
reward_reputation = 10
reward_rank = 2

[esc_defend_lager]
type = storyline
reward_reputation = 15
reward_rank = 6
gulag_relation = esc_lager, friend

[esc_kuza_sumka_to_hunter]
type = storyline
reward_rank = 2
reward_relation = hunter, 20

[ds_pat_first]
type = storyline
reward_reputation = 5
reward_rank = 1
reward_relation = hunter, 30

[doctor_meet]
type = storyline
reward_rank = 5

[garbage_meet_stalker]
type = storyline
reward_rank = 4

[gar_kill_boars]
type = storyline
reward_rank = 5
reward_reputation = 10
reward_relation = dolg, 50
gulag_goodwill = gar_dolg_blokpost, 150

[gar_help_dymon]
type = storyline
reward_rank = 6
reward_reputation = 10
gulag_relation = gar_hellcar_group, friend, gar_smart_graveyard, friend

[gar_car_graveyard_quest]
type = storyline
reward_rank = 4


[agroprom_get_military_documents]
type = storyline
reward_rank = 10
;reward_reputation = 10

[agr_meet_krot_band]
type = storyline
reward_rank = 4

[agroprom_find_gunslinger_cache]
type = storyline
reward_rank = 3

[agroprom_find_stalker_phantom]
type = storyline
reward_rank = 4

[agr_help_stalkers]
type = storyline
reward_rank = 6
reward_reputation = 15

[agr_help_krot]
type = storyline
reward_rank = 6
reward_reputation = 15

[val_come_to_trader]
type = storyline
reward_rank = 4

[agr_find_ghost]
type = storyline
reward_rank = 6

[val_sos_help]
type = storyline
reward_rank = 3
reward_reputation = 10

[val_prisoner_help]
type = storyline
reward_rank = 5
reward_reputation = 10

[val_captive_help]
type = storyline
reward_rank = 4
reward_reputation = 10

[dar_codedoor_1]
type = storyline
reward_rank = 3

[dar_codedoor_2]
type = storyline
reward_rank = 3


[bar_darklab_documents]
type = storyline
reward_rank = 20
;reward_reputation = 20

[bar_resque_information]
type = storyline
reward_rank = 4
reward_reputation = 10

[bar_hunter_rifle]
type = storyline
reward_rank = 3
reward_reputation = 10
reward_relation = stalker, 10

[bar_crazy_veterans_quest]
type = storyline
reward_rank = 5
reward_reputation = 10

[bar_dolg_svoboda_ambush_quest]
type = storyline
reward_rank = 6
reward_reputation = 10

[bar_x16_documents]
type = storyline
reward_rank = 30
;reward_reputation = 30

[bar_radar_deactivate]
type = storyline
reward_rank = 40
reward_reputation = 30

[bar_resque_information_2]
type = storyline
reward_rank = 3

[bar_dolg_community_quest]
type = storyline
reward_rank = 10

[bar_darklab_documents2]
type = storyline
reward_rank = 10


[yan_kill_brain_task]
type = storyline
reward_rank = 10
reward_reputation = 20

[yan_find_scientist]
type = storyline
reward_rank = 5

[yan_find_scientist_semenov]
type = storyline
reward_rank = 5

[yan_find_vasilyev_task]
type = storyline
reward_rank = 4

[yan_find_ghost_task]
type = storyline
reward_rank = 5

[yan_provodnik_task]
type = storyline
reward_rank = 4


[yan_scientist_return_task]
type = storyline
reward_rank = 3

[yan_kill_brain_task_2]
type = storyline
reward_rank = 6



[mil_kill_sniper]
type = storyline
reward_rank = 3
reward_relation = dolg, 100

[mil_kill_lukash]
type = storyline
reward_rank = 8
reward_relation = dolg, 500, freedom, -500

[mil_blockpost_job]
type = storyline
reward_rank = 10
reward_reputation = 20
reward_relation = freedom, 100

[mil_blockpost_job2]
type = storyline
reward_rank = 10
reward_reputation = 20

[mil_mad_job]
type = storyline
reward_rank = 5
reward_relation = freedom, 50

[mil_lukash_job]
type = storyline
reward_rank = 9
reward_relation = dolg, -200, freedom, 200

[mil_freedom_rg6_task]
type = storyline
reward_rank = 3
reward_relation = dolg, 50

[mil_courier_job]
type = storyline
reward_rank = 5
reward_relation = freedom, 100

[mil_hunters_task]
type = storyline
reward_rank = 6
reward_relation = freedom, 50

[mil_kill_controller]
type = storyline
reward_rank = 5
reward_relation = freedom, 50

[sar_secret_lab]
type = storyline
reward_rank = 10

[sar_monolith]
type = storyline
reward_rank = 10

[sar_monolith_destroy]
type = storyline
reward_rank = 50

[sar_warlab]
type = storyline
reward_rank = 10

;------------ pl's tasks -----------------

;tasks for zastava_commander
[zastava_commander_eliminate_lager]
type = eliminate_lager
text = zastava_commander_eliminate_lager_text
description = zastava_commander_eliminate_lager_descr
condlist = {-yan_kill_brain_done} ;т.к квест шаровый
parent = zastava_commander
target = bar_zastava_dogs_lair
;reward_money = 4000
reward_reputation = 5
reward_rank = 2
reward_item = rw_artefact_1
;reward_item_1 = af_mincer_meat | af_blood
;reward_item_2 = ammo_5.45x39_fmj, 2
;reward_item_3 = ammo_9x39_pab9, 2
idle_time = 60
time = 12

[zastava_commander_eliminate_lager_2]
type = eliminate_lager
text = zastava_commander_eliminate_lager_2_text
description = zastava_commander_eliminate_lager_2_descr
condlist = {+bar_darklab_document_done}
parent = zastava_commander
target = bar_smart_chimera_1
reward_money = 2000
reward_reputation = 5
reward_rank = 2
reward_item = rw_artefact_1
idle_time = 80
time = 12

[zastava_commander_delivery_1]
type = delivery
text = zastava_commander_delivery_1_text
description = zastava_commander_delivery_1_descr
condlist = {+agroprom_military_case_done}
parent = zastava_commander
rewarder = trader
target_items = af_gravi, 1, 0.7
gulag_goodwill = bar_zastava, 100
reward_goodwill = 30
reward_reputation = 2
reward_rank = 1
reward_item_1 = rw_meds_trader
reward_item_2 = money, 1200
time = 12
idle_time = 240

;tasks for wolf
[wolf_eliminate_lager_1]
type = eliminate_lager
text = wolf_eliminate_lager_1_text
description = wolf_eliminate_lager_1_descr
condlist = {-agroprom_military_case_done}
parent = wolf
target = esc_bridge_boar
reward_money = 500
reward_goodwill = 50
reward_reputation = 1
reward_rank = 1
reward_item_1 = rw_wolf_poor
reward_item_2 = money, 500
time = 12
idle_time = 40
stay_time = 12
;prior = 1

[wolf_eliminate_lager_2]
type = eliminate_lager
dependance = wolf_eliminate_lager_1
text = wolf_eliminate_lager_2_text
description = wolf_eliminate_lager_2_descr
condlist = {-agroprom_military_case_done}
parent = wolf
rewarder = trader
target = esc_flesh_2
reward_money = 1000
reward_goodwill = 50
reward_reputation = 1
reward_rank = 1
reward_item_1 = rw_wolf_poor
reward_item_2 = money, 500
time = 24
idle_time = 40
stay_time = 12
;prior = 2

[wolf_eliminate_lager_3]
type = eliminate_lager
text = wolf_eliminate_lager_3_text
description = wolf_eliminate_lager_3_descr
condlist = {-agroprom_military_case_done}
parent = wolf
target = esc2_dogs_zamost3
reward_money = 1000
reward_goodwill = 75
reward_reputation = 2
reward_rank = 1
reward_item = rw_wolf
time = 24
idle_time = 40
stay_time = 12

[wolf_eliminate_lager_4]
type = eliminate_lager
text = wolf_eliminate_lager_4_text
description = wolf_eliminate_lager_4_descr
condlist = {-agroprom_military_case_done}
parent = wolf
target = esc2_dogs_zamost
reward_money = 1000
reward_goodwill = 75
reward_reputation = 2
reward_rank = 1
reward_item = rw_wolf
time = 24
idle_time = 40
stay_time = 12

[wolf_eliminate_camp_1]
type = eliminate_lager
text = wolf_eliminate_camp_1_text
description = wolf_eliminate_camp_1_descr
condlist = {-agroprom_military_case_done}
parent = wolf
rewarder = trader
target = ds_bandit_exit
reward_money = 1500
reward_goodwill = 40	;75
reward_reputation = 4
reward_rank = 2
;reward_item = rw_wolf
reward_item_1 = rw_ammo_trader_2
reward_item_2 = rw_meds_trader
reward_item_3 = money, 500
time = 48
idle_time = 40
stay_time = 12

[wolf_delivery_1]
type = delivery
text = wolf_delivery_1_text
description = wolf_delivery_1_descr
condlist = {-agroprom_military_case_done +esc_kuza_sumka_to_hunter_leverans}
parent = wolf
rewarder = hvos
target_items = conserva, 10, vodka, 10
gulag_goodwill = ds_kolonka, 100
reward_money = 1000
reward_goodwill = 40
reward_reputation = 2
reward_rank = 1
reward_item_1 = rw_ammo_hunter_1
reward_item_2 = rw_part_hunter_1
time = 12
idle_time = 120

[wolf_delivery_2]
type = delivery
text = wolf_delivery_2_text
description = wolf_delivery_2_descr
condlist = {-agroprom_military_case_done}
parent = wolf
rewarder = foma
target_items = ammo_5.45x39_ap, 300
gulag_goodwill = mar_water_station, 150
reward_money = 2000
reward_goodwill = 75
reward_reputation = 2
reward_rank = 1
reward_item = rw_ammo_trader_1
time = 12
idle_time = 120

[wolf_delivery_3]
type = delivery
text = wolf_delivery_3_text
description = wolf_delivery_3_descr
condlist = {-agroprom_military_case_done}
parent = wolf
rewarder = foma
target_items = medkit_army, 10
gulag_goodwill = mar_water_station, 150
reward_money = 2000
reward_goodwill = 75
reward_reputation = 2
reward_rank = 1
reward_item = rw_ammo_trader_1
time = 12
idle_time = 120

;tasks for petrenko
[petrenko_delivery_1]
type = delivery
text = petrenko_delivery_1_text
description = petrenko_delivery_1_descr
condlist = {-petrenko_delivery_2_start -petrenko_delivery_3_start -petrenko_delivery_5_start}
parent = petrenko
rewarder = hidan
target_items = grenade_f1, 10, grenade_rgd5, 10
gulag_goodwill = fog_dolg_vagon, 150
reward_goodwill = 100
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_hunter_1
reward_info = petrenko_delivery_1_start
time = 12
idle_time = 250

[petrenko_delivery_2]
type = delivery
text = petrenko_delivery_2_text
description = petrenko_delivery_2_descr
condlist = {-petrenko_delivery_1_start -petrenko_delivery_3_start -petrenko_delivery_6_start}
parent = petrenko
rewarder = hidan
target_items = conserva, 20, mineral_water, 20
gulag_goodwill = fog_dolg_vagon, 150
reward_goodwill = 100
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_hunter_1
reward_info = petrenko_delivery_2_start
time = 12
idle_time = 275

[petrenko_delivery_3]
type = delivery
text = petrenko_delivery_3_text
description = petrenko_delivery_3_descr
condlist = {-petrenko_delivery_1_start -petrenko_delivery_2_start -petrenko_delivery_4_start}
parent = petrenko
rewarder = hidan
target_items = medkit_army, 15, bandage, 30
gulag_goodwill = fog_dolg_vagon, 150
reward_goodwill = 100
reward_money = 2000
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_hunter_1
reward_info = petrenko_delivery_3_start
time = 12
idle_time = 300

[petrenko_delivery_4]
type = delivery
text = petrenko_delivery_4_text
description = petrenko_delivery_4_descr
condlist = {+petrenko_delivery_3_done +yan_kill_brain_done}
parent = petrenko
rewarder = ecolog
target_items = mutant_controller_brain, 2, 0.5
reward_goodwill = 20
reward_relation = dolg, 20, ecolog, 10
reward_rank = 1
reward_item = rw_ammo_ecolog_1
reward_info = petrenko_delivery_4_start
time = 12
idle_time = 25

[petrenko_delivery_5]
type = delivery
text = petrenko_delivery_5_text
description = petrenko_delivery_5_descr
condlist = {+petrenko_delivery_1_done +yan_kill_brain_done}
parent = petrenko
rewarder = ecolog
target_items = mutant_chimera_claw, 10, 0.9
reward_goodwill = 20
reward_relation = dolg, 20, ecolog, 10
reward_rank = 1
reward_item = rw_ammo_ecolog_1
reward_info = petrenko_delivery_5_start
time = 12
idle_time = 25

[petrenko_delivery_6]
type = delivery
text = petrenko_delivery_6_text
description = petrenko_delivery_6_descr
condlist = {+petrenko_delivery_2_done +yan_kill_brain_done}
parent = petrenko
rewarder = ecolog
target_items = mutant_pseudogigant_hand, 2, 0.75
reward_goodwill = 20
reward_relation = dolg, 20, ecolog, 10
reward_rank = 1
reward_item = rw_food_3
reward_info = petrenko_delivery_6_start
time = 12
idle_time = 25

[petrenko_delivery_7]
type = delivery
text = petrenko_delivery_7_text
description = petrenko_delivery_7_descr
condlist = {-petrenko_delivery_1_start -petrenko_delivery_2_start -petrenko_delivery_3_start}
parent = petrenko
rewarder = prapor
target_items = wpn_addon_grenade_launcher, 2, ammo_vog-25, 30
reward_money = 3000
reward_goodwill = 50
reward_relation = dolg, 10
reward_rank = 1
reward_info = petrenko_delivery_7_start
time = 6
idle_time = 270

[petrenko_kill_stalker_1]
type = kill_stalker
text = petrenko_kill_stalker_1_text
description = petrenko_kill_stalker_1_descr
parent = petrenko
target = sim_svoboda_specnaz_prut
;reward_money = 5000
reward_goodwill = 50
reward_reputation = -10
reward_relation = dolg, 40
reward_rank = 5
;reward_item = dolg_scientific_outfit
reward_item_1 = dolg_outfit
reward_item_2 = rw_artefact_2
reward_item_3 = rw_ammo_dolg_2
time = 144
idle_time = 120

;tasks for hidan
[hidan_find_artefact_1]
type = artefact
text = hidan_find_artefact_1_text
description = hidan_find_artefact_1_descr
parent = hidan
target = af_ameba_slime
reward_money = 2000
reward_reputation = 10
reward_relation = dolg, 20
reward_rank = 2
reward_item = rw_ammo_dolg_1
time = 72

[hidan_find_artefact_2]
type = artefact
text = hidan_find_artefact_2_text
description = hidan_find_artefact_2_descr
parent = hidan
target = af_ameba_slug
reward_money = 2500
reward_reputation = 10
reward_relation = dolg, 20
reward_rank = 2
reward_item = rw_ammo_dolg_2
time = 72

[hidan_find_artefact_3]
type = artefact
text = hidan_find_artefact_3_text
description = hidan_find_artefact_3_descr
parent = hidan
target = af_ameba_mica
reward_money = 4000
reward_reputation = 10
reward_relation = dolg, 40
reward_rank = 2
reward_item = rw_ammo_dolg_2
time = 120

[hidan_eliminate_lager_1]
type = eliminate_lager
text = hidan_eliminate_lager_1_text
description = hidan_eliminate_lager_1_descr
parent = hidan
target = fog_smart_chimera_1
reward_money = 5000
reward_relation = dolg, 40
reward_rank = 2
reward_item = rw_ammo_dolg_2
time = 48
idle_time = 72
reward_goodwill = 30

[hidan_eliminate_lager_2]
type = eliminate_lager
text = hidan_eliminate_lager_2_text
description = hidan_eliminate_lager_2_descr
parent = hidan
target = fog_smart_chimera_2
reward_money = 7500
reward_relation = dolg, 40
reward_rank = 2
reward_item = rw_ammo_dolg_2
time = 48
idle_time = 72
reward_goodwill = 30

[hidan_eliminate_lager_3]
type = eliminate_lager
text = hidan_eliminate_lager_3_text
description = hidan_eliminate_lager_3_descr
parent = hidan
target = fog_smart_chimera_3
reward_money = 10000
reward_relation = dolg, 40
reward_rank = 2
reward_item = rw_ammo_dolg_2
time = 48
idle_time = 72
reward_goodwill = 30


[hidan_delivery_1]
type = delivery
text = hidan_delivery_1_text
description = hidan_delivery_1_descr
init_condition = {+petrenko_delivery_1_start}
parent = hidan
rewarder = petrenko
target_items = mutant_chimera_claw, 12, 0.9
reward_money = 2000
reward_goodwill = 40
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_dolg_1
reward_info = petrenko_delivery_1_done
time = 12
idle_time = 25

[hidan_delivery_2]
type = delivery
text = hidan_delivery_2_text
description = hidan_delivery_2_descr
init_condition = {+petrenko_delivery_2_start}
parent = hidan
rewarder = petrenko
target_items = mutant_pseudogigant_hand, 2, 0.75
reward_money = 2000
reward_goodwill = 40
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_dolg_2
reward_info = petrenko_delivery_2_done
time = 12
idle_time = 25

[hidan_delivery_3]
type = delivery
text = hidan_delivery_3_text
description = hidan_delivery_3_descr
init_condition = {+petrenko_delivery_3_start}
parent = hidan
rewarder = petrenko
target_items = mutant_controller_brain, 1, 0.45
reward_money = 2000
reward_goodwill = 40
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_dolg_1
reward_info = petrenko_delivery_3_done
time = 12
idle_time = 25

;tasks for hunter
[hunter_eliminate_lager]
type = eliminate_lager
text = hunter_eliminate_lager_text
description = hunter_eliminate_lager_descr
;condlist = {+esc_serious_talk}
parent = hunter
target = mil_hunters_bloodsucker
;reward_money = 1500
reward_goodwill = 100
;reward_reputation = 20
reward_rank = 3
reward_item = rw_artefact_4
time = 72
stay_time = 0
once = true

;tasks for lisiy
[lisiy_kill_stalker_1]
type = kill_stalker
text = lisiy_kill_stalker_1_text
description = lisiy_kill_stalker_1_descr
parent = lisiy
target = sim_stalker_veteran_umnik
;reward_money = 5000
reward_reputation = -40
reward_rank = 3
reward_item = af_night_star
time = 168
stay_time = 24

;tasks for drunk dolg
[drunk_dolg_find_item]
type = find_item
text = drunk_dolg_find_item_text
description = drunk_dolg_find_item_descr
parent = drunk_dolg
target = wpn_abakan_m2
target_condition = 0.0
check_exist = true
;reward_money = 8000
reward_goodwill = 1000
reward_relation = dolg, 30
reward_reputation = 5
reward_rank = 4
reward_item = rw_artefact_4
; time = 360
stay_time = 0

;tasks for shustriy
[shustriy_find_item]
type = find_item
text = shustriy_find_item_text
description = shustriy_find_item_descr
parent = shustriy
target = outfit_bandit_m1
target_spot_sid = 94
target_condition = 0.0
check_exist = true
;reward_money = 4000
reward_goodwill = 200
reward_rank = 3
reward_item = af_cristall_flower | mineral_water, 3, drug_radioprotector, 2 | af_gravi | vodka, 3, kolbasa, 3
time = 80
stay_time = 12

;tasks for Mercenary
[mercenary_kill_stalker_1]
type = kill_stalker
text = mercenary_kill_stalker_1_text
description = mercenary_kill_stalker_1_descr
parent = mercenary
target = sim_stalker_master_master
;reward_money = 5000
reward_reputation = -50
reward_rank = 5
reward_item = af_dummy_glassbeads
reward_goodwill = 50
time = 168
stay_time = 24

[mercenary_monster_part_1]	; find_item
type = find_item
text = mercenary_monster_part_1_text
description = mercenary_monster_part_1_descr
parent = mercenary
target = mutant_fracture_pda
target_count = 10
target_condition = 0
reward_money = 10000
reward_rank = 3
reward_goodwill = 50
;time = 72
idle_time = 4
stay_time = 0
prior = 1

;tasks for Hvos
[hvos_find_few_items_1]
type = find_few_items
text = hvos_find_few_items_1_text
description = hvos_find_few_items_1_descr
parent = hvos
target_items = wpn_fort, 4, 0.9, wpn_pm, 3, 0.9
reward_reputation = 5
reward_relation = hunter, 30
reward_goodwill = 40
reward_rank = 2
reward_money = 2000
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_1
time = 168
idle_time = 440
stay_time = 48

[hvos_find_few_items_2]
type = find_few_items
dependance = hvos_find_few_items_1,hvos_find_few_items_3
text = hvos_find_few_items_2_text
description = hvos_find_few_items_2_descr
parent = hvos
target_items = wpn_ak74, 2, 0.9, wpn_ak74u, 2, 0.9
reward_reputation = 5
reward_relation = hunter, 75
reward_goodwill = 40
reward_rank = 3
reward_money = 4000
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_2
reward_item_3 = rw_items_hunter_1
time = 168
idle_time = 600
stay_time = 0

[hvos_find_few_items_3]
type = find_few_items
description = hvos_find_few_items_3_descr
parent = hvos
target_items = backpack_haversack, 3, 0.3
reward_reputation = 3
reward_relation = hunter, 30
reward_goodwill = 30
reward_rank = 1
reward_money = 1500
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_1
time = 168
idle_time = 300
stay_time = 48

[hvos_find_item_1]
type = find_item
text = hvos_find_item_1_text
description = hvos_find_item_1_descr
parent = hvos
target = antirad
target_condition = 0.0
target_count = 5
reward_reputation = 2
reward_goodwill = 25
reward_relation = hunter, 20
reward_item_1 = rw_items_hunter_1
reward_item_2 = money, 2000
reward_rank = 1
idle_time = 42
time = 96

[hvos_find_artefact_1]
type = artefact
text = hvos_find_artefact_1_text
description = hvos_find_artefact_1_descr
parent = hvos
target = af_vyvert
reward_goodwill = 20
reward_relation = hunter, 20
reward_rank = 1
reward_money = 1500
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_1
time = 120

[hvos_find_artefact_2]
type = artefact
dependance = hvos_find_artefact_1
text = hvos_find_artefact_2_text
description = hvos_find_artefact_2_descr
parent = hvos
target = af_gravi
reward_money = 3000
reward_goodwill = 20
reward_relation = hunter, 30
reward_rank = 1
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_1
time = 120

[hvos_find_artefact_3]
type = artefact
dependance = hvos_find_artefact_1
text = hvos_find_artefact_3_text
description = hvos_find_artefact_3_descr
parent = hvos
target = af_ameba_slime
reward_money = 2500
reward_goodwill = 30
reward_relation = hunter, 40
reward_rank = 2
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_1
time = 144

[hvos_find_artefact_4]
type = artefact
dependance = hvos_find_artefact_3
text = hvos_find_artefact_4_text
description = hvos_find_artefact_4_descr
parent = hvos
target = af_ameba_slug
reward_money = 3000
reward_goodwill = 30
reward_relation = hunter, 60
reward_rank = 2
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_2
time = 144

[hvos_find_artefact_5]
type = artefact
dependance = hvos_find_artefact_1
text = hvos_find_artefact_5_text
description = hvos_find_artefact_5_descr
parent = hvos
target = af_stone
reward_money = 1500
reward_goodwill = 20
reward_relation = hunter, 20
reward_rank = 2
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_1
time = 120

[hvos_find_artefact_6]
type = artefact
dependance = hvos_find_artefact_5
text = hvos_find_artefact_6_text
description = hvos_find_artefact_6_descr
parent = hvos
target = af_blank
reward_money = 3000
reward_goodwill = 30
reward_relation = hunter, 30
reward_rank = 2
reward_item_1 = rw_part_hunter_1
reward_item_2 = rw_ammo_hunter_2
time = 120

[hvos_kill_stalker_1]
type = kill_stalker
text = hvos_kill_stalker_1_text
description = hvos_kill_stalker_1_descr
parent = hvos
target = sim_dolg_regular
reward_reputation = -30
reward_relation = dolg, -30, hunter, 60
reward_goodwill = 40
reward_money = 5000
reward_item_1 = rw_ammo_hunter_2
reward_item_2 = rw_items_hunter_1
reward_item_3 = money, 3000
reward_rank = 2
time = 168
idle_time = 72
;prior = 1

[hvos_kill_stalker_2]
type = kill_stalker
text = hvos_kill_stalker_2_text
description = hvos_kill_stalker_2_descr
parent = hvos
target = sim_stalker_general
reward_reputation = -40
reward_goodwill = 40
reward_relation = hunter, 60
reward_money = 3000
reward_item_1 = rw_ammo_hunter_2
reward_item_2 = rw_items_hunter_1
reward_item_3 = money, 3000
reward_rank = 1
time = 120
idle_time = 72
;prior = 2

;tasks for Prapor
[prapor_delivery_1]
type = delivery
text = prapor_delivery_1_text
description = prapor_delivery_1_descr
;dependance = petrenko_delivery_7
condlist = {+petrenko_delivery_7_start}
parent = prapor
rewarder = petrenko
target_items = af_electra_sparkler, 1, 0.8, af_mincer_meat, 2, 0.8
reward_money = 1000
reward_goodwill = 30
reward_relation = dolg, 10
reward_rank = 1
reward_item = rw_ammo_dolg_1
reward_info = petrenko_delivery_7_done
time = 6
idle_time = 25

[tm_defend_camp_1]	;prapor_defend_camp_1
type = defend_lager
init_condition = {=actor_on_level(l04_darkvalley) =gulag_state(val_smart_bandit_2:1)}
text = tm_defend_camp_1_text
description = tm_defend_camp_1_descr
parent = prapor
target = val_smart_bandit_3
gulag_goodwill = val_smart_bandit_3, 150, gar_dolg_blokpost, 50
reward_goodwill = 50
reward_reputation = 10
reward_relation = dolg, 50
reward_rank = 3
reward_item_1 = rw_artefact_1
reward_item_2 = rw_ammo_dolg_1
reward_item_3 = rw_food_2
time = 16
idle_time = 72

;tasks mar_trader
[mar_trader_find_item_1]
type = find_item
;condlist = {+agroprom_military_case_done}
text = mar_trader_find_item_1_text
description = mar_trader_find_item_1_descr
parent = mar_trader
target = ammo_12x70_buck
; target_condition = 0.0
target_count = 100
;check_exist = true
reward_goodwill = 10
reward_relation = csky, 15
reward_money = 1500
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_rank = 1
time = 24

[mar_trader_find_item_2]
type = find_item
;condlist = {+agroprom_military_case_done}
text = mar_trader_find_item_2_text
description = mar_trader_find_item_2_descr
parent = mar_trader
target = ammo_9x19_fmj
; target_condition = 0.0
target_count = 120
;check_exist = true
reward_goodwill = 10
reward_relation = csky, 15
reward_money = 1500
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_rank = 1
time = 36

[mar_trader_find_item_3]
type = find_item
;condlist = {+agroprom_military_case_done}
text = mar_trader_find_item_3_text
description = mar_trader_find_item_3_descr
parent = mar_trader
target = ammo_9x18_fmj
; target_condition = 0.0
target_count = 200
;check_exist = true
reward_goodwill = 10
reward_relation = csky, 15
reward_money = 1500
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_rank = 1
time = 24

[mar_trader_monster_part_1]
type = monster_part
text = mar_trader_monster_part_1_text
description = mar_trader_monster_part_1_descr
parent = mar_trader
target = mutant_flesh_eye
target_count = 5
reward_goodwill = 10
reward_relation = csky, 20
reward_money = 2000
reward_rank = 2
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = rw_items_suslov_1
reward_item_4 = money, 1500
time = 48
idle_time = 60

[mar_trader_monster_part_2]
type = monster_part
text = mar_trader_monster_part_2_text
description = mar_trader_monster_part_2_descr
parent = mar_trader
target = mutant_boar_leg
target_count = 10
reward_goodwill = 10
reward_relation = csky, 20
reward_money = 1500
reward_rank = 2
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = money, 1000
time = 48
idle_time = 60

[mar_trader_monster_part_3]
type = monster_part
text = mar_trader_monster_part_3_text
description = mar_trader_monster_part_3_descr
parent = mar_trader
target = mutant_dog_tail
target_count = 7
reward_goodwill = 10
reward_relation = csky, 20
reward_money = 1750
reward_rank = 1
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = money, 1000
time = 48
idle_time = 60

[mar_trader_monster_part_4]
type = monster_part
text = mar_trader_monster_part_4_text
description = mar_trader_monster_part_4_descr
parent = mar_trader
target = mutant_krovosos_green_jaw
target_count = 1
reward_goodwill = 10
reward_relation = csky, 20
reward_money = 2000
reward_rank = 1
reward_item_1 = rw_food_2
reward_item_2 = rw_meds_2
reward_item_3 = money, 2500
time = 48
idle_time = 120

[mar_trader_eliminate_lager_1]
type = eliminate_lager
text = mar_trader_eliminate_lager_1_text
description = mar_trader_eliminate_lager_1_descr
parent = mar_trader
target = mar_smart_boar_1
reward_money = 2000
reward_relation = csky, 30
reward_rank = 2
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = money, 1000
time = 48
idle_time = 72
reward_goodwill = 30

[mar_trader_eliminate_lager_2]
type = eliminate_lager
text = mar_trader_eliminate_lager_2_text
description = mar_trader_eliminate_lager_2_descr
parent = mar_trader
target = mar_smart_boar_2
reward_money = 2000
reward_relation = csky, 30
reward_rank = 2
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = money, 1000
time = 48
idle_time = 72
reward_goodwill = 30

[mar_trader_eliminate_lager_3]
type = eliminate_lager
text = mar_trader_eliminate_lager_3_text
description = mar_trader_eliminate_lager_3_descr
parent = mar_trader
target = mar_smart_bloodsucker_green_1
reward_money = 2000
reward_relation = csky, 40
reward_rank = 2
reward_item_1 = rw_food_2
reward_item_2 = rw_meds_2
reward_item_3 = money, 1000
time = 48
idle_time = 72
reward_goodwill = 30
offline_counting = true

[mar_trader_eliminate_lager_4]
type = eliminate_lager
text = mar_trader_eliminate_lager_4_text
description = mar_trader_eliminate_lager_4_descr
parent = mar_trader
target = mar_smart_flesh_2
reward_money = 2000
reward_relation = csky, 30
reward_rank = 2
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = money, 1000
time = 48
idle_time = 72
reward_goodwill = 30

[mar_trader_eliminate_lager_5]
type = eliminate_lager
text = mar_trader_eliminate_lager_5_text
description = mar_trader_eliminate_lager_5_descr
parent = mar_trader
target = mar_smart_flesh_3
reward_money = 2000
reward_relation = csky, 30
reward_rank = 2
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = money, 1000
time = 48
idle_time = 72
reward_goodwill = 30

;tasks for moniy
[moniy_eliminate_camp_1]
type = eliminate_lager
condlist = {+agroprom_military_case_have}
text = moniy_eliminate_camp_1_text
description = moniy_eliminate_camp_1_descr
parent = moniy
target = mar_military_nb
reward_money = 1500
reward_reputation = -30
reward_goodwill = 50
reward_rank = 2
reward_item =  vodka, 3
time = 336

;tasks for foma
[foma_eliminate_lager_1]
type = eliminate_lager
text = foma_eliminate_lager_1_text
description = foma_eliminate_lager_1_descr
parent = foma
target = mar_bandit_lodki
reward_money = 2500
reward_reputation = 3
reward_goodwill = 50
reward_rank = 2
reward_item_1 = rw_meds_1
reward_item_2 = rw_ammo_trader_1
reward_item_3 = money, 750
time = 24

[foma_eliminate_lager_2]
type = eliminate_lager
text = foma_eliminate_lager_2_text
description = foma_eliminate_lager_2_descr
parent = foma
target = mar_bandit_burnt
reward_money = 2000
reward_reputation = 3
reward_goodwill = 50
reward_rank = 2
reward_item_1 = rw_artefact_1
reward_item_2 = rw_ammo_trader_2
reward_item_3 = money, 1000
time = 24

[foma_kill_stalker_1]
type = kill_stalker
text = foma_kill_stalker_1_text
description = foma_kill_stalker_1_descr
parent = foma
target = sim_bandit_general
reward_reputation = 2
reward_relation = stalker, 10
reward_goodwill = 50
reward_money = 1000
reward_item_1 = rw_artefact_1
reward_item_2 = rw_ammo_trader_2
reward_rank = 1
time = 168
idle_time = 280

[foma_find_artefact_1]
type = artefact
text = foma_find_artefact_1_text
description = foma_find_artefact_1_descr
parent = foma
target = af_vyvert
reward_money = 2000
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = rw_ammo_trader_1
time = 72

[foma_find_artefact_2]
type = artefact
text = foma_find_artefact_2_text
description = foma_find_artefact_2_descr
parent = foma
target = af_blood
reward_money = 2000
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_food_1
reward_item_2 = rw_meds_1
reward_item_3 = rw_ammo_trader_1
time = 72

[foma_find_artefact_3]
type = artefact
;dependance = foma_find_artefact_2
text = foma_find_artefact_3_text
description = foma_find_artefact_3_descr
parent = foma
target = af_ameba_slime
reward_money = 2500
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_food_2
reward_item_2 = rw_meds_2
reward_item_3 = rw_ammo_trader_2
time = 96

[foma_find_artefact_4]
type = artefact
;dependance = foma_find_artefact_3
text = foma_find_artefact_4_text
description = foma_find_artefact_4_descr
parent = foma
target = af_rusty_thorn
reward_money = 2500
reward_goodwill = 50
reward_rank = 1
reward_item_1 = rw_food_3
reward_item_2 = rw_meds_3
reward_item_3 = rw_ammo_trader_3
time = 96

[foma_find_artefact_5]
type = artefact
;dependance = foma_find_artefact_4
text = foma_find_artefact_5_text
description = foma_find_artefact_5_descr
parent = foma
target = af_dummy_pellicle
reward_money = 5000
reward_goodwill = 50
reward_rank = 3
reward_item_1 = rw_outfit_barman
reward_item_2 = money, 20000
time = 144

[foma_delivery_1]
type = delivery
text = foma_delivery_1_text
description = foma_delivery_1_descr
condlist = {=gulag_population_ge(mar_bandit_lodki:3)}
parent = foma
rewarder = zahar
target_items = ammo_12x76_zhekan, 200, ammo_5.45x39_ap, 300
reward_goodwill = 50
gulag_goodwill = mar_south_village, 50
reward_rank = 1
reward_item_1 = rw_ammo_trader_1
reward_item_2 = rw_part_stalker_1
time = 8
idle_time = 120

[foma_defend_lager_1]
type = defend_lager
text = foma_defend_lager_1_text
description = foma_defend_lager_1_descr
init_condition = {=actor_on_level(l14_marsh) =gulag_state(mar_smart_boar_3:1)}
parent = foma
target = mar_stalker_trubi
gulag_goodwill = mar_stalker_trubi, 20, mar_water_station, 10
reward_goodwill = 15
reward_reputation = 10
reward_relation = stalker, 10
reward_rank = 1
reward_item_1 = rw_meds_1
reward_item_2 = rw_ammo_trader_1
reward_item_3 = money, 1000
time = 8
idle_time = 50

#include "reward_presets.ltx"