;--//-----------------------------------------------------------------------------------------
;--//    Черная кожаная куртка
;--//-----------------------------------------------------------------------------------------
[bandit_outfit]:outfit_base
$spawn				= "outfit\bandit_outfit"
visual				= equipments\bandit_suit
actor_visual		= actors\hero\stalker_bandit.ogf
player_hud_section	= actor_hud_bandit

ef_equipment_type	= 3

inv_name			= bandit_outfit_name
inv_name_short		= bandit_outfit_name
description			= bandit_outfit_description
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 0
full_icon_name		= npc_icon_bandit_outfit
full_scale_icon		= 0,6

inv_weight			= 3.0
inv_volume			= 4.0
cost				= 2200
artefact_count		= 0

immunities_sect		= sect_bandit_outfit_immunities

burn_protection				= 0.1
strike_protection			= 0.1
shock_protection			= 0.1
wound_protection			= 0.15
radiation_protection		= 0.0
telepatic_protection		= 0.0
chemical_burn_protection	= 0.1
explosion_protection		= 0.1
fire_wound_protection		= 0.15

hit_fraction_actor			= 0.8
bones_koeff_protection		= actor_armor_suit

;power_loss			= 1.0
outfit_volume		= 2
quickslot_count		= 2

[sect_bandit_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.11
strike_immunity				= 0.03
shock_immunity				= 0.01
wound_immunity				= 0.06
chemical_burn_immunity		= 0.08
explosion_immunity			= 0.1
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Бронекостюм бандита
;--//-----------------------------------------------------------------------------------------
[bandit_armor_outfit]:outfit_base
$spawn				= "outfit\bandit_armor_outfit"
visual				= equipments\outfit\bandit_light_outfit
actor_visual		= actors\hero\bandit_armor.ogf
player_hud_section	= actor_hud_bandit_light

ef_equipment_type	= 3

inv_name			= bandit_armor_outfit_name
inv_name_short		= bandit_armor_outfit_name
description			= bandit_armor_outfit_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 20
full_icon_name		= npc_icon_bandit_outfit
full_scale_icon		= 0,6

inv_weight			= 5.0
inv_volume			= 6.0
cost				= 6000
artefact_count		= 1

immunities_sect		= sect_bandit_armor_outfit_immunities

burn_protection				= 0.25
strike_protection			= 0.3
shock_protection			= 0.3
wound_protection			= 0.35
radiation_protection		= 0.2
telepatic_protection		= 0.0
chemical_burn_protection	= 0.25
explosion_protection		= 0.25
;fire_wound_protection		= 0.35

hit_fraction_actor			= 0.8
bones_koeff_protection		= actor_armor_medium

power_loss			= 0.8
sprint_coeff		= 0.85
bullet_impact_reduction	= 0.1
additional_inventory_weight2 = 8
outfit_volume		= 10

[sect_bandit_armor_outfit_immunities]:outfit_base_immun
burn_immunity				= 0.07
strike_immunity				= 0.03
shock_immunity				= 0.02
wound_immunity				= 0.04
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.06
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Бурый плащ
;--//-----------------------------------------------------------------------------------------
[bandit_brown_cloak]:outfit_base
$spawn				= "outfit\bandit_brown_cloak"
visual				= equipments\outfit\bandit_brownrain_outfit
actor_visual		= actors\hero\bandit_cloak_brown.ogf
player_hud_section	= actor_hud_cloak_brown

ef_equipment_type	= 3

inv_name			= bandit_brown_cloak_name
inv_name_short		= bandit_brown_cloak_name
description			= bandit_brown_cloak_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 21
full_icon_name		= npc_icon_bandit_outfit
full_scale_icon		= 0,6

inv_weight			= 3.5
inv_volume			= 4.0
cost				= 4500
artefact_count		= 1

immunities_sect		= sect_bandit_brown_cloak_immunities

burn_protection				= 0.25
strike_protection			= 0.2
shock_protection			= 0.25
wound_protection			= 0.35
radiation_protection		= 0.2
telepatic_protection		= 0.0
chemical_burn_protection	= 0.15
explosion_protection		= 0.15
fire_wound_protection		= 0.25

hit_fraction_actor			= 0.8
bones_koeff_protection		= actor_armor_dolg_light

; power_loss			= 0.9
sprint_coeff		= 0.95
additional_inventory_weight2 = 4
outfit_volume		= 4
quickslot_count		= 2

[sect_bandit_brown_cloak_immunities]:outfit_base_immun
burn_immunity				= 0.07
strike_immunity				= 0.03
shock_immunity				= 0.02
wound_immunity				= 0.04
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.08
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------
;--//-----------------------------------------------------------------------------------------
;--//    Черный плащ
;--//-----------------------------------------------------------------------------------------
[bandit_black_cloak]:outfit_base
$spawn				= "outfit\bandit_black_cloak"
visual				= equipments\outfit\bandit_blackrain_outfit
actor_visual		= actors\hero\bandit_cloak_black.ogf
player_hud_section	= actor_hud_cloak_leather

ef_equipment_type	= 3

inv_name			= bandit_black_cloak_name
inv_name_short		= bandit_black_cloak_name
description			= bandit_black_cloak_description
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 21
full_icon_name		= npc_icon_bandit_outfit
full_scale_icon		= 0,6

inv_weight			= 3.5
inv_volume			= 4.0
cost				= 7000
artefact_count		= 1

immunities_sect		= sect_bandit_black_cloak_immunities

burn_protection				= 0.3
strike_protection			= 0.3
shock_protection			= 0.25
wound_protection			= 0.35
radiation_protection		= 0.3
telepatic_protection		= 0.0
chemical_burn_protection	= 0.2
explosion_protection		= 0.2
fire_wound_protection		= 0.25

hit_fraction_actor			= 0.8
bones_koeff_protection		= actor_armor_dolg_light

; power_loss			= 0.9
sprint_coeff		= 0.95
additional_inventory_weight2 = 4
outfit_volume		= 4
quickslot_count		= 2

[sect_bandit_black_cloak_immunities]:outfit_base_immun
burn_immunity				= 0.05
strike_immunity				= 0.03
shock_immunity				= 0.01
wound_immunity				= 0.04
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.07
fire_wound_immunity			= 0.04
;--//-----------------------------------------------------------------------------------------