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;;    FOOD
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[food_base]:eatable_item
class					= II_FOOD
script_binding			= m_items.bind_eat
inv_sort_prio			= 21
;use_sound				= interface\inv_food
use_time				= 5.5
use_mouth_require		= yes
attach_bone_name		= bip01_r_hand
detach_on_death_prb		= 0.7
; Дополнительные параметры позволяют проиграть анимацию или эффект после использования итема
;use_anm = camera_effects\my_test.anm
;use_ppe = my_test.ppe

[bread]:food_base
$spawn                  = "food and drugs\bread"
visual                  = weapons\bred\bred.ogf
inv_name                = Bread
inv_name_short          = Bread
description             = enc_equipment_food_bread1
inv_grid_x              = 23
inv_grid_y              = 4
cost                    = 25
inv_weight              = 0.3
inv_volume              = 0.385

hud						= anm_bread_hud
attach_angle_offset     = -0.287979, 1.560923, 1.544060
attach_position_offset  = 0.096910, -0.013594, 0.107925

boost_time              = 10
boost_health_restore    = 0.0005
eat_satiety             = 0.3	;0.4
eat_thirst              = -0.25
eat_alcohol             = -0.15

cond_dec                = 24

[anm_bread_hud]:hud_base_usable
use_anim_time			= 0.25	;0.3
use_sound				= interface\item_usage\food_use
use_actor_motions		= hleb_3, 0.2, hleb_4, 0.91, norm_torso_5_holster_0
;use_actor_motions		= norm_torso_5_draw_0, 0.15, hleb_4, 0.91, norm_torso_5_holster_0
;use_actor_motions		= norm_torso_5_draw_0, 0.1, vodka_3, 0.45, vodka_2, 0.5, vodka_3, 0.85, norm_torso_5_holster_0
;stalker_1_1	;kurit_2
mod_cam_eff_speed		= false

hands_position			= 0.045000,0.130000,0.400000
hands_orientation		= 0.000000,20.500000,0.000000

item_visual				= dynamics\weapons\wpn_eat\food\wpn_eat_hleb.ogf
anm_use					= eat_hleb_d_use_h, eat_hleb_d_use_h, 0.8


[kolbasa]:food_base
$spawn                  = "food and drugs\kolbasa"
visual                  = weapons\kolbasa\kolbasa.ogf
inv_name                = Kolbasa
inv_name_short          = Kolbasa
description             = enc_equipment_food_kolbasa1
inv_grid_x              = 22
inv_grid_y              = 4
cost                    = 70
inv_weight              = 0.5
inv_volume              = 0.4

hud						= anm_kolbasa_hud
attach_angle_offset     = 0.440521, 1.378287, -0.644026
attach_position_offset  = 0.100196, 0.0, 0.058

boost_time              = 10
boost_health_restore    = 0.001
eat_satiety             = 0.5
eat_thirst              = -0.25
eat_alcohol             = -0.15

cond_dec                = 16

[anm_kolbasa_hud]:anm_bread_hud
item_visual				= dynamics\weapons\wpn_eat\food\wpn_eat_kolbasa.ogf


[conserva]:food_base
$spawn                  = "food and drugs\conserva"
visual                  = food\conserv1.ogf
inv_name                = Conserva
inv_name_short          = Conserva
description             = enc_equipment_food_conserva1
inv_grid_x              = 24
inv_grid_y              = 4
cost                    = 120
inv_weight              = 0.5
inv_volume              = 0.38

hud						= anm_conserva_hud
attach_angle_offset     = 0.00000, 0.050000, 0.050000
attach_position_offset  = 0.077266, -0.020, 0.052360

boost_time              = 12
boost_health_restore    = 0.001
eat_satiety             = 0.5
eat_thirst              = -0.15
eat_alcohol             = -0.15

[anm_conserva_hud]:hud_base_usable
use_anim_time			= 0.5	;0.55
use_sound				= interface\item_usage\conserva_use
use_actor_motions		= hleb_3, 0.35, hleb_4, 0.93, norm_torso_5_holster_0

hands_position			= 0.003000,-0.165296,0.185578
hands_orientation		= 0.0, 16.4738, 0.0

hud2world_trans_scale	= 0.65

item_visual				= dynamics\weapons\wpn_eat\conservi\wpn_eat_conserva.ogf	;wpn_eat_tushonka.ogf
anm_use					= tushka_draw

