[logic]
active = walker@job
tolerant = all
danger = danger_ignore
level_spot = trader
enable_torch = false
meet = meet
trade = misc\manager_trade\trade_prodman.ltx
help_wounded_enabled = false
corpse_detection_enabled = false

[walker@job]
path_walk = dc_barman_walker_walk
path_look = dc_barman_walker_look
def_state_standing = barman_wait_free
def_state_moving = barman_walk_free


[danger_ignore]
ignore_distance = 0

[meet]
meet_state		= 2|barman_wait_free	;barman_talk_free
meet_state_wpn	= 2|barman_wait_free
victim			= 2|actor
victim_wpn		= 2|actor
use				= true
use_wpn			= true

