;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AMUNITION
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_base]:identity_immunities
GroupControlSection	= spawn_group
cform				= skeleton
class				= AMMO
use_config_visual	= true
inv_sort_prio		= 5
inv_sort_cost		= off

inv_name			=
inv_name_short		=
inv_weight			= 0
inv_volume			= 0
cost				= 1
slot				= -1

box_size			= 1
k_dist				= 100
k_disp				= 1
k_hit				= 0
k_impulse_hit		= 0
k_impulse			= 100
k_ap				= 0
k_speed				= 100
impair				= 1
buck_shot			= 1
tracer				= off
wm_size				= 0.05
;explosive			= false

; template new

;hit_type			= burn ; тип урона
;k_air_resistance	= 1.5 ; коэф. сопротивления воздуха (множитель для air_resistance_k)
;k_ricochet			= 1.1 ; коэф. склонности к рикошету
;k_speed			= 1.0 ; коэф. начальной скорости пули
;k_hit				= 0.5 ; коэф. проникающего урона
;k_impulse_hit		= 0.5 ; коэф. импульсного урона
;expanding			= true ; экспансивная пуля

[ammo_9x18_fmj]:ammo_base
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
$prefetch		= 64

visual			= weapons\ammo\ammo_9x18_fmj.ogf

cost			= 80
box_size		= 20

description		= enc_weapons1_ammo_ammo-9x18-fmj
inv_name		= ammo-9x18-fmj
inv_name_short	= ammo-9x18-fmj_s
inv_weight		= .2
inv_volume		= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 12

k_dist			= 120
k_disp			= 1.0
k_hit			= 0.25
k_impulse_hit	= 0.32
k_impulse		= 100
k_ap			= 0.15
k_speed			= 315
impair			= 1
buck_shot		= 1
tracer			= on
tracer_size		= 0.6
wm_size			= 0.05
k_air_resistance = 1.6
k_ricochet		= 1.2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x18_pmm]:ammo_base
$spawn			= "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_9x18_pmm.ogf

cost			= 250
box_size		= 20

description		= enc_weapons1_ammo_ammo-9x18-pmm
inv_name		= ammo-9x18-pmm
inv_name_short	= ammo-9x18-pmm_s
inv_weight		= .2
inv_volume		= .1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 12

k_dist			= 150
k_disp			= 0.9
k_hit			= 0.25
k_impulse_hit	= 0.55
k_impulse		= 170
k_ap			= 0.3
k_speed			= 420
k_recoil		= 1.4
impair			= 1.5
buck_shot		= 1
tracer			= on
tracer_size		= 0.75
tracer_color_ID	= 1
wm_size			= 0.05
k_air_resistance = 1.6
k_ricochet		= 1.2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x19_fmj]:ammo_base
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_9x19_fmj.ogf

cost			= 100
box_size		= 20

description		= enc_weapons1_ammo_ammo-9x19-fmj
inv_name		= ammo-9x19-fmj
inv_name_short	= ammo-9x19-fmj_s
inv_weight		= .24
inv_volume		= .12 ;.07

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 12

k_dist			= 120
k_disp			= 1.0
k_hit			= 0.25
k_impulse_hit	= 0.385
k_impulse		= 110
k_ap			= 0.17
k_speed			= 360
impair			= 1
buck_shot		= 1
tracer			= on
tracer_size		= 0.6
wm_size			= 0.05
k_air_resistance = 1.5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x19_pbp]:ammo_base
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_9x19_pbp.ogf

cost			= 250
box_size		= 20

description		= enc_weapons1_ammo_ammo-9x19-pbp
inv_name		= ammo-9x19-pbp
inv_name_short	= ammo-9x19-pbp_s
inv_weight		= .24
inv_volume		= .12

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 12

k_dist			= 120
k_disp			= 1.0
k_hit			= 0.32
k_impulse_hit	= 0.45
k_impulse		= 120
k_ap			= 0.45
k_speed			= 440
k_recoil		= 1.15
impair			= 1.3
buck_shot		= 1
expanding		= true
tracer			= on
tracer_size		= 0.65
tracer_color_ID	= 2
wm_size			= 0.04
k_air_resistance = 1.5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_11.43x23_fmj]:ammo_base
$spawn			= "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_1143x23_fmj.ogf

cost			= 200
box_size		= 20

description		= enc_weapons1_ammo_ammo-11.43x23-fmj
inv_name		= ammo-11.43x23-fmj
inv_name_short	= ammo-11.43x23-fmj_s
inv_weight		= .3
inv_volume		= .15

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 12

k_dist			= 120
k_disp			= 1.0
k_hit			= 0.35
k_impulse_hit	= 0.62
k_impulse		= 170
k_ap			= 0.25
k_speed			= 260
impair			= 1
buck_shot		= 1
tracer			= off
wm_size			= 0.06
k_air_resistance = 1.7
k_ricochet		= 1.2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_11.43x23_hydro]:ammo_base
$spawn			= "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
$prefetch		= 64

visual			= weapons\ammo\ammo_1143x23_Hydro.ogf

cost			= 400
box_size		= 20

description		= enc_weapons1_ammo_ammo-11.43x23-hydro
inv_name		= ammo-11.43x23-hydro
inv_name_short	= ammo-11.43x23-hydro_s
inv_weight		= .3
inv_volume		= .15

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 12

k_dist			= 120
k_disp			= 1.0
k_hit			= 0.55
k_impulse_hit	= 0.67
k_impulse		= 185
k_ap			= 0.4
k_speed			= 270
k_recoil		= 1.2
impair			= 1.2
buck_shot		= 1
expanding		= true
tracer			= on
tracer_color_ID	= 1
wm_size			= 0.07
k_air_resistance = 1.6
k_ricochet		= 1.2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.45x39_fmj]:ammo_base
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_545x39_fmj.ogf

cost			= 200
box_size		= 30

description		= enc_weapons1_ammo_ammo-5.45x39-fmj
inv_name		= ammo-5.45x39-fmj
inv_name_short	= ammo-5.45x39-fmj_s
inv_weight		= .32
inv_volume		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 11

k_dist			= 400
k_disp			= 1
k_hit			= 0.21
k_impulse_hit	= 0.45
k_impulse		= 150
k_ap			= 0.45
k_speed			= 900
impair			= 1
buck_shot		= 1
tracer			= on
tracer_size		= 0.8
wm_size			= 0.04

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.45x39_ap]:ammo_base
$spawn			= "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
$prefetch		= 64
visual			= weapons\ammo\ammo_545x39_ap.ogf

cost			= 280
box_size		= 30

description		= enc_weapons1_ammo_ammo-5.45x39-ap
inv_name		= ammo-5.45x39-ap
inv_name_short	= ammo-5.45x39-ap_s
inv_weight		= .32
inv_volume		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 11

k_dist			= 400
k_disp			= 0.85
k_hit			= 0.21
k_impulse_hit	= 0.45
k_impulse		= 140
k_ap			= 0.7
k_speed			= 900
impair			= 1.03
buck_shot		= 1
tracer			= on
tracer_size		= 0.8
tracer_color_ID	= 2
wm_size			= 0.03

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.56x45_ss190]:ammo_base
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_556x45_ss190.ogf

cost			= 320
box_size		= 30

description		= enc_weapons1_ammo_ammo-5.56x45-ss190
inv_name		= ammo-5.56x45-ss190
inv_name_short	= ammo-5.56x45-ss190_s
inv_weight		= .33
inv_volume		= .35

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 11

k_dist			= 400
k_disp			= 1
k_hit			= 0.21
k_impulse_hit	= 0.5
k_impulse		= 150
k_ap			= 0.5
k_speed			= 950
impair			= 1
buck_shot		= 1
tracer			= on
tracer_size		= 0.8
wm_size			= 0.04

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.56x45_ap]:ammo_base
$spawn			= "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
$prefetch		= 64

visual			= weapons\ammo\ammo_556x45_ap.ogf

cost			= 410
box_size		= 30

description		= enc_weapons1_ammo_ammo-5.56x45-ap
inv_name		= ammo-5.56x45-ap
inv_name_short	= ammo-5.56x45-ap_s
inv_weight		= .33
inv_volume		= .35

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 11

k_dist			= 400
k_disp			= 1
k_hit			= 0.21
k_impulse_hit	= 0.5
k_impulse		= 150
k_ap			= 0.7
k_speed			= 950
impair			= 1.05
buck_shot		= 1
tracer			= on
tracer_size		= 0.8
tracer_color_ID	= 3
wm_size			= 0.03

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x39_pab9]:ammo_base
$spawn			= "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_9x39_pab9.ogf

cost			= 350
box_size		= 30

description		= enc_weapons1_ammo_ammo-9x39-pab9
inv_name		= ammo-9x39-pab9
inv_name_short	= ammo-9x39-pab9_s
inv_weight		= .7
inv_volume		= .34

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 17
inv_grid_y			= 10

k_dist			= 400
k_disp			= 1
k_hit			= 0.3
k_impulse_hit	= 0.45
k_impulse		= 120
k_ap			= 0.6
k_speed			= 300
k_air_resistance= 0.65
k_ricochet		= 1.3
impair			= 1
buck_shot		= 1
tracer			= on
tracer_color_ID	= 0
wm_size			= 0.05

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x39_ap]:ammo_base
$spawn			= "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_9x39_ap.ogf

cost			= 500
box_size		= 30

description		= enc_weapons1_ammo_ammo-9x39-ap
inv_name		= ammo-9x39-ap
inv_name_short	= ammo-9x39-ap_s
inv_weight		= .7
inv_volume		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 12

k_dist			= 400
k_disp			= 1
k_hit			= 0.3
k_impulse_hit	= 0.45
k_impulse		= 120
k_ap			= 0.8
k_speed			= 310
k_air_resistance= 0.65
impair			= 1.05
buck_shot		= 1
tracer			= on
tracer_color_ID	= 2
wm_size			= 0.05

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x39_sp5]:ammo_base
$spawn			= "weapons\ammo\ammo_9x39_sp5" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_9x39_sp5.ogf

cost			= 750
box_size		= 30

description		= enc_weapons1_ammo_ammo-9x39-sp5
inv_name		= ammo-9x39-sp5
inv_name_short	= ammo-9x39-sp5_s
inv_weight		= .7
inv_volume		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 11

k_dist			= 500
k_disp			= 0.75
k_hit			= 0.36
k_impulse_hit	= 0.55
k_impulse		= 150
k_ap			= 0.7
k_speed			= 300
k_air_resistance= 0.5
impair			= 1.15
buck_shot		= 1
tracer			= on
tracer_color_ID	= 1
wm_size			= 0.06

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_pkm_100]:ammo_base
$spawn			= "weapons\ammo\ammo_pkm_100" ; option for Level Editor
$prefetch		= 64
visual			= dynamics\weapons\wpn_ammo\ammo_pkm.ogf
description		= enc_weapons1_ammo_ammo-7.62x54-ap

cost			= 2000
box_size		= 100

inv_name		= ammo-7.62x54-ap
inv_name_short	= ammo-7.62x54-ap_s
inv_weight		= 1.3
inv_volume		= 1.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12

k_dist			= 300
k_disp			= 1.5
k_hit			= 0.42
k_impulse_hit	= 1.0
k_impulse		= 200
k_ap			= 0.6
k_speed			= 830
impair			= 1
buck_shot		= 1
tracer			= on
tracer_size		= 1.2
wm_size			= 0.06
k_air_resistance = 1.3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_7.62x54_7h1]:ammo_base
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_762x54_7h1.ogf

cost			= 1200
box_size		= 10

description		= enc_weapons1_ammo_ammo-7.62x54-7h1
inv_name		= ammo-7.62x54-7h1
inv_name_short	= ammo-7.62x54-7h1_s
inv_weight		= .23
inv_volume		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 15
inv_grid_y			= 9

k_dist			= 500
k_disp			= 1
k_hit			= 0.85
k_impulse_hit	= 1.5
k_impulse		= 220
k_ap			= 0.75
k_speed			= 830
impair			= 1
buck_shot		= 1
tracer			= on
tracer_size		= 1.2
wm_size			= 0.06
explosive		= on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_7.62x54_7h14]:ammo_base
$spawn			= "weapons\ammo\ammo_7.62x54_7h14" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_762x54_7h14.ogf

cost			= 2000
box_size		= 10

description		= enc_weapons1_ammo_ammo-7.62x54-7h14
inv_name		= ammo-7.62x54-7h14
inv_name_short	= ammo-7.62x54-7h14_s
inv_weight		= .23
inv_volume		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 17
inv_grid_y			= 9

k_dist			= 500
k_disp			= 0.5
k_hit			= 0.85
k_impulse_hit	= 1.75
k_impulse		= 250
k_ap			= 1.0
k_speed			= 870
impair			= 1.1
buck_shot		= 1
tracer			= on
tracer_size		= 1.2
tracer_color_ID	= 1
wm_size			= 0.06
explosive		= on

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_gauss]:ammo_base
$spawn			= "weapons\ammo\ammo_gauss" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_gauss.ogf

cost			= 1500
box_size		= 10

description		= enc_weapons1_ammo_ammo-gauss
inv_name		= ammo-gauss
inv_name_short	= ammo-gauss_s
inv_weight		= .5
inv_volume		= .2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 14

k_dist			= 500
k_disp			= 1
k_hit			= 3.0
k_impulse_hit	= 1.0
k_impulse		= 300	;1000
k_ap			= 1.6
k_speed			= 3000
impair			= 1
buck_shot		= 1
tracer			= off
wm_size			= 0.02

explosive		= on

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x70_buck]:ammo_base
$spawn			= "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
$prefetch 		= 64

visual			= weapons\ammo\ammo_12x70_buck.ogf

cost			= 100
box_size		= 10

description		= enc_weapons1_ammo_ammo-12x70-buck
inv_name		= ammo-12x70-buck
inv_name_short	= ammo-12x70-buck_s
inv_weight		= .45
inv_volume		= .2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 9

k_dist			= 90
k_disp			= 2.0
k_hit			= 0.1
k_impulse_hit	= 0.133
k_impulse		= 16
k_ap			= 0.15
k_speed			= 300
k_recoil		= 0.75
impair			= 1
buck_shot		= 15
;expanding		= true
tracer			= off
wm_size			= 0.02
k_air_resistance = 3.0
k_ricochet		= 1.5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x76_zhekan]:ammo_base
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
$prefetch		= 64

visual			= weapons\ammo\ammo_12x76_zhekan.ogf

cost			= 130
box_size		= 10

description		= enc_weapons1_ammo_ammo-12x76-zhekan
inv_name		= ammo-12x76-zhekan
inv_name_short	= ammo-12x76-zhekan_s
inv_weight		= .50
inv_volume		= .2

inv_grid_width	= 2
inv_grid_height	= 1
inv_grid_x		= 11
inv_grid_y		= 10

k_dist			= 120
k_disp			= 1.0
k_hit			= 0.7
k_impulse_hit	= 1.7
k_impulse		= 250
k_ap			= 0.4
k_speed			= 340
impair			= 1.0
buck_shot		= 1
tracer			= on
tracer_size		= 1.5
tracer_color_ID	= 0
wm_size			= 0.1
explosive		= on
k_air_resistance = 2.5
k_ricochet		= 1.3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x76_dart]:ammo_base
$spawn			= "weapons\ammo\ammo_12x76_dart" ; option for Level Editor
$prefetch		= 64

visual			= weapons\ammo\ammo_12x76_dart.ogf

cost			= 300
box_size		= 10

description		= enc_weapons1_ammo_ammo-12x76-dart
inv_name		= ammo-12x76-dart
inv_name_short	= ammo-12x76-dart_s
inv_weight		= .50
inv_volume		= .2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 10

k_dist			= 240
k_disp			= 0.75
k_hit			= 0.7
k_impulse_hit	= 1.5
k_impulse		= 300
k_ap			= 0.65
k_speed			= 410
impair			= 1.25
buck_shot		= 1
tracer			= on
tracer_size		= 1.3
tracer_color_ID	= 1
wm_size			= 0.1
explosive		= on
k_air_resistance = 1.8
k_ricochet		= 1.1

[ammo_12x76_zhekan_heli]:ammo_12x76_zhekan
$spawn			= "weapons\ammo\ammo_12x76_zhekan_heli" ; option for Level Editor
k_ap			= 0.7
explosive		= on
inv_name		= heli
description		=
k_dist			= 300
k_air_resistance = 1.4
k_ricochet		= 1
k_impulse		= 400

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_og-7b]:ammo_base
$spawn			= "weapons\ammo\ammo_og-7b" ; option for Level Editor
$prefetch 		= 64

visual			= dynamics\weapons\wpn_ammo\ammo_og_7b.ogf

cost			= 1500
box_size		= 1

description		= enc_weapons1_ammo_ammo-og-7b
inv_name		= ammo-og-7b
inv_name_short	= ammo-og-7b
inv_weight		= 2.0
inv_volume		= 4.77

inv_grid_width	= 3
inv_grid_height	= 1
inv_grid_x		= 15
inv_grid_y		= 19

k_speed			= 50	; fake, for info

fake_grenade_name = fake_missile_og7b

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Grenades for Attachable grenade launcher
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_vog-25p]:ammo_base
$spawn			= "weapons\ammo\ammo_vog-25p" ; option for Level Editor
$prefetch 		= 64

visual			= dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf

cost			= 300
box_size		= 1

description		= enc_weapons1_ammo_ammo-vog-25p
inv_name		= ammo-vog-25p
inv_name_short	= ammo-vog-25p_s
inv_weight		= .275
inv_volume		= .12

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 19
inv_grid_y		= 10

k_speed			= 76	; fake, for info

fake_grenade_name = fake_missile_vog25p

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_vog-25]:ammo_base
$spawn			= "weapons\ammo\ammo_vog-25" ; option for Level Editor
$prefetch 		= 64

visual			= dynamics\weapons\wpn_ammo\ammo_vog_25.ogf

cost			= 210
box_size		= 1

description		= enc_weapons1_ammo_ammo-vog-25
inv_name		= ammo-vog-25
inv_name_short	= ammo-vog-25_s
inv_weight		= .25
inv_volume		= .12

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 19
inv_grid_y		= 9

k_speed			= 76	; fake, for info

fake_grenade_name = fake_missile_vog25

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_m209]:ammo_base
$spawn			= "weapons\ammo\ammo_m209" ; option for Level Editor
$prefetch 		= 64

visual			= dynamics\weapons\wpn_ammo\ammo_m209.ogf

cost			= 250
box_size		= 1

description		= enc_weapons1_ammo_ammo-m209
inv_name		= ammo-m209
inv_name_short	= ammo-m209_s
inv_weight		= .27
inv_volume		= .12

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 5
inv_grid_y		= 13

k_speed			= 71	; fake, for info

fake_grenade_name = fake_missile_m209

;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true ;false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Fake Missiles and Grenades
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[fake_missile_vog25]:identity_immunities
visual			= dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
cform			= skeleton
class			= G_FAKE
$prefetch 		= 32

inv_weight			= 0

cost				= 0

;---------------------------------------------------------------
blast				= 1.5
blast_r				= 6
blast_impulse		= 350

frags				= 30
frags_r				= 20
frag_hit			= 1.3
frag_impulse_hit	= 0.325
frag_hit_impulse	= 200
frag_ap				= 0.3
frag_k_ricochet		= 1.7
frag_k_air_resistance = 2.5
fragment_speed		= 140
frag_tracer_color_ID = 2

deferred_arming_dist= 8
strike_hit			= 1.0

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		= 0.7
;---------------------------------------------------------------

;trail				= weapons\rpg_trail_01, weapons\rpg_trail_02
explode_particles	= explosions\explosion_01

light_color			= 1.9,1.2,0.5
light_range			= 18.0
light_time			= 0.65

ph_mass			 = 5
;engine_f			= 530
;engine_u			= 90

wm_size			= 0.03

explode_duration		= 5		;подолжительность взрыва (с)

;звуки
snd_explode			= weapons\f1_explode
;wallmarks
wallmark_section	= explosion_marks

;свойства которые читаются, но не используются
inv_name		= ammo-vog-25
inv_name_short	= ammo-vog-25

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 10

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Свойства CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present		= false		;присутствует ли в ракете двигатель
lights_enabled		= false		;свет вокруг ракеты, во время полета
force_explode_time	= 10000

[fake_missile_vog25p]:identity_immunities
$prefetch		= 32
visual			= dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf
cform			= skeleton
class			= G_FAKE

inv_weight		= 0

cost			= 0

;---------------------------------------------------------------
blast				= 1.5
blast_r				= 7
blast_impulse		= 350

frags				= 35
frags_r				= 20
frag_hit			= 1.5
frag_impulse_hit	= 0.35
frag_hit_impulse	= 200
frag_ap				= 0.35
frag_k_ricochet		= 1.7
frag_k_air_resistance = 2.5
fragment_speed		= 150
frag_tracer_color_ID = 2

deferred_arming_dist= 8
strike_hit			= 1.0

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		= 0.7
;---------------------------------------------------------------

;trail				= weapons\rpg_trail_01, weapons\rpg_trail_02
explode_particles	= explosions\explosion_01

light_color			= 1.9,1.4,0.5
light_range			= 18.0
light_time			= 0.65

ph_mass				 = 5
;engine_f			= 530
;engine_u			= 90

wm_size				= 0.03
;wallmarks
wallmark_section	 = explosion_marks
explode_duration	 = 5		;подолжительность взрыва (с)

;звуки
snd_explode		= weapons\f1_explode

;свойства которые читаются, но не используются
inv_name		= ammo-vog-25p
inv_name_short	= ammo-vog-25p

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 9

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Свойства CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present		= false		;присутствует ли в ракете двигатель
lights_enabled 		= false			;свет вокруг ракеты, во время полета
trail_light_color	= 0.6,0.5,0.3
trail_light_range	= 8.0
force_explode_time	= 10000

[fake_missile_m209]:identity_immunities
$prefetch		= 32
visual			= dynamics\weapons\wpn_ammo\ammo_m209.ogf
cform			= skeleton
class			= G_FAKE

inv_weight		= 0

cost			= 0

;---------------------------------------------------------------
blast				= 1.5
blast_r				= 7
blast_impulse		= 400

frags				= 30
frags_r				= 20
frag_hit			= 1.5
frag_impulse_hit	= 0.325
frag_hit_impulse	= 250
frag_ap				= 0.3
frag_k_ricochet		= 1.7
frag_k_air_resistance = 2.0
fragment_speed		= 120
frag_tracer_color_ID = 2

deferred_arming_dist= 8
strike_hit			= 1.0

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		= 0.7
;---------------------------------------------------------------

;trail				= weapons\rpg_trail_01, weapons\rpg_trail_02
explode_particles	= explosions\explosion_01

light_color			= 1.9,1.4,0.5
light_range			= 18.0
light_time			= 0.65

ph_mass				= 5
;engine_f			= 530
;engine_u			= 90

;wallmarks
wallmark_section	= explosion_marks
wm_size				= 0.03

explode_duration	 = 5		;подолжительность взрыва (с)

;звуки
snd_explode			= weapons\f1_explode

;свойства которые читаются, но не используются
inv_name		= ammo-m209
inv_name_short	= "M209"

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 13

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Свойства CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present		= false		;присутствует ли в ракете двигатель
lights_enabled		= false			;свет вокруг ракеты, во время полета
trail_light_color	= 0.6,0.5,0.3
trail_light_range	= 8.0
force_explode_time	= 10000
