<!-------------НОВЫЙ СЮЖЕТ ИГРЫ----------->

<game_task id="son">
		<title>Прерваный сон</title>
		<objective>
			<text>Прерваный сон</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>son_text</article>
			<infoportion_complete>complete_son</infoportion_complete>
		</objective>
		<objective>
			<text>Зайти к Разеру</text>
	<map_location_type hint= "Разер">green_location</map_location_type>
	<object_story_id>razer</object_story_id>
			<infoportion_complete>complete_son</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="kill_one">
		<title>Боеспособность</title>
		<objective>
			<text>Боеспособность</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>kill_one_text</article>
			<infoportion_complete>complete_kill_one</infoportion_complete>
		</objective>
		<objective>
			<text>Сходить к Пуле за снарягой</text>
	<map_location_type hint= "Пуля">green_location</map_location_type>
	<object_story_id>pula</object_story_id>
			<infoportion_complete>complete_kill_one1</infoportion_complete>
		</objective>
		<objective>
			<text>Убить Сталкера на Свалке</text>
	<map_location_type hint= "Вова Жид">green_location</map_location_type>
	<object_story_id>jid</object_story_id>
			<infoportion_complete>info_jid_dead</infoportion_complete>
		</objective>
		<objective>
			<text>Отчитаться перед Разером</text>
	<map_location_type hint= "Разер">green_location</map_location_type>
	<object_story_id>razer</object_story_id>
			<infoportion_complete>complete_kill_one</infoportion_complete>
		</objective>
	</game_task>
			
		<game_task id="ledi">
		<title>Заказчик</title>
		<objective>
			<text>Заказчик</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>ledi_text</article>
			<infoportion_complete>complete_ledi</infoportion_complete>
		</objective>
		<objective>
			<text>Сходить к заказчику</text>
	<map_location_type hint= "Карин">green_location</map_location_type>
	<object_story_id>karin</object_story_id>
			<infoportion_complete>complete_ledi</infoportion_complete>
		</objective>
			</game_task>
			
		<game_task id="kill_strelok">
		<title>Найти и убить Стрелка</title>
		<objective>
			<text>Убить Стрелка</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>kill_strelok_text</article>
			<infoportion_complete>complete_kill_strelok</infoportion_complete>
			 <infoportion_fail>strelok_complete</infoportion_fail>
		</objective>
		<objective>
			<text>Найти Стрелка</text>
			<infoportion_complete>complete_kill_strelok1</infoportion_complete>
			 <infoportion_fail>strelok_complete</infoportion_fail>
		</objective>
		<objective>
			<text>Убить Стрелка</text>
			<infoportion_complete>complete_kill_strelok</infoportion_complete>
			 <infoportion_fail>strelok_complete</infoportion_fail>
		</objective>
	</game_task>

	<game_task id="bar_strelok">
		<title>Поиски Стрелка</title>
		<objective>
			<text>Поиски Стрелка</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>poisk_text</article>
			<infoportion_complete>complete_bar_strelok</infoportion_complete>
		</objective>
		<objective>
		<map_location_type hint= "Бармен">green_location</map_location_type>
	<object_story_id>bar_Barman</object_story_id>
			<text>Проверить Бар</text>
			<infoportion_complete>complete_bar_strelok</infoportion_complete>
		</objective>
			</game_task>
		
		<game_task id="bar_pospara">
		<title>Поспрашивать</title>
		<objective>
			<text>Поспрашивать</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>pospra_text</article>
			<infoportion_complete>complete_bar_pospra</infoportion_complete>
		</objective>
		<objective>
			<text>Поспрашивать сталкеров в баре</text>
			<infoportion_complete>complete_bar_pospra</infoportion_complete>
		</objective>
			</game_task>
		
		<game_task id="kill_borov">
		<title>Необычное сотрудничество</title>
		<objective>
			<text>Необычное сотрудничество</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>borov_text</article>
			<infoportion_complete>complete_kill_borov</infoportion_complete>
		</objective>
		<objective>
			<text>Поговорить с Боровым нащёт артефактов</text>
			<map_location_type hint= "Боров">green_location</map_location_type>
	<object_story_id>val_borov</object_story_id>
			<infoportion_complete>complete_borov</infoportion_complete>
		</objective>
		<objective>
			<text>Сообщить всё Осведомителю</text>
			<map_location_type hint= "Осведомитель">green_location</map_location_type>
	<object_story_id>bar_bar_osvedomitel</object_story_id>
			<infoportion_complete>complete_borov2</infoportion_complete>
		</objective>
			</game_task>
		
			<game_task id="vhod_k_voroninu">
		<title>Проход</title>
		<objective>
			<text>Проход</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>prohod_text</article>
			<infoportion_complete>complete_vhod</infoportion_complete>
		</objective>
		<objective>
			<text>Найти возможность пройти к Воронину</text>
			<infoportion_complete>complete_vhod2</infoportion_complete>
		</objective>
		<objective>
			<text>Узнать о чём говорил Воронин</text>
			<map_location_type hint= "Воронин">green_location</map_location_type>
	<object_story_id>bar_dolg_general_voronin</object_story_id>
			<infoportion_complete>complete_vhod</infoportion_complete>
		</objective>
	</game_task>
	
	
	<game_task id="sos">
		<title>Сигнал SOS</title>
		<objective>
			<text>Сигнал SOS</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>sos_text</article>
			<infoportion_complete>complete_sos</infoportion_complete>
		</objective>
		<objective>
		<map_location_type hint= "Карин">green_location</map_location_type>
	<object_story_id>karin</object_story_id>
			<text>Узнать что произошло с Карин</text>
			<infoportion_complete>complete_sos</infoportion_complete>
		</objective>
			</game_task>
			
	<game_task id="x_18">
		<title>Важные Документы</title>
		<objective>
			<text>Важные Документы</text>
			<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon>
			<article>x_18_text</article>
			<infoportion_complete>complete_x_18</infoportion_complete>
		</objective>
		<objective>
			<text>Узнать у Хакера коды от дверей лаборатории Х-18</text>
			<map_location_type hint= "Хакер">green_location</map_location_type>
	<object_story_id>haker</object_story_id>
			<infoportion_complete>complete_x_18_haker</infoportion_complete>
		</objective>
		<objective>
		 <map_location_type hint="Документы которые нужны Воронину">green_location</map_location_type>
        <object_story_id>bar_darklab_documents</object_story_id>
        <function_complete>darkvalley_tasks.has_darklab_documents</function_complete>
		  <infoportion_set_complete>bar_darklab_document_gain</infoportion_set_complete>
        <infoportion_set_complete>dar_document5</infoportion_set_complete>
        <infoportion_set_complete>val_raid_start</infoportion_set_complete>
			<text>Найти документы а лаборатории Х-18 что в Тёмной Долине</text>
		</objective>
		<objective>
			<text>Принести документы Воронину</text>
			<map_location_type hint= "Воронин">green_location</map_location_type>
	<object_story_id>bar_dolg_general_voronin</object_story_id>
			<infoportion_complete>complete_x_18</infoportion_complete>
		</objective>
	</game_task>
	
	<game_task id="haker"> 
<title>Компьютерные дела</title> 
<objective> 
<text>Компьютерные дела</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>haker_done</infoportion_complete> 
<article>tex_haker</article> 
</objective> 
<objective> 
<text>Найти процессор</text> 
<function_complete>new_life.haker_have</function_complete> 
<infoportion_set_complete>haker_have</infoportion_set_complete> 
</objective> 
<objective> 
<text>Принести процессор Хакеру</text> 
<map_location_type hint="Хакер">blue_location</map_location_type> 
<object_story_id>haker</object_story_id> 
<infoportion_complete>haker_done</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="ecolog"> 
<title>Учёные</title> 
<objective> 
<text>Учёные</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>ecolog_complete</infoportion_complete> 
<article>tex_ecolog</article> 
</objective> 
<objective> 
<text>Узнать у учёных о Стрелке</text> 
<map_location_type hint="Учёный">blue_location</map_location_type> 
<object_story_id>yan_general_ecolog</object_story_id> 
<infoportion_complete>ecolog_complete</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="arts"> 
<title>Последний Артефакт</title> 
<objective> 
<text>Последний Артефакт</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>arts_done</infoportion_complete> 
<article>tex_arts</article> 
</objective> 
<objective> 
<text>Найти артефакт "Чёрный Выброс"</text> 
<function_complete>arts.arts_have</function_complete> 
<infoportion_set_complete>arts_have</infoportion_set_complete> 
</objective> 
<objective> 
<text>Принести артефакт Сахарову</text> 
<map_location_type hint="Учёный">blue_location</map_location_type> 
<object_story_id>yan_general_ecolog</object_story_id> 
<infoportion_complete>arts_done</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="strelok"> 
<title>Необычная встреча</title> 
<objective> 
<text>Необычная встреча</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>strelok_complete</infoportion_complete> 
<article>tex_strelok</article> 
</objective> 
<objective> 
<text>Сходить на встречу к Стрелку</text> 
<map_location_type hint="Стрелок">blue_location</map_location_type> 
<object_story_id>oso</object_story_id> 
<infoportion_complete>strelok_complete</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="put"> 
<title>Путь к Стрелку</title> 
<objective> 
<text>Путь к Стрелку</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>put_complete</infoportion_complete> 
<article>tex_put</article> 
</objective> 
<objective> 
<text>Разведать путь к Бункеру Управления Монолитом</text> 
<map_location_type hint="Лукаш">blue_location</map_location_type> 
<object_story_id>Mil_Lukash</object_story_id> 
<infoportion_complete>put_complete</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="put2"> 
<title>Путь к Стрелку</title> 
<objective> 
<text>Путь к Стрелку</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>put2_complete</infoportion_complete> 
<article>tex_put2</article> 
</objective> 
<objective> 
<text>Поговорить со Сталкерами</text> 
<map_location_type hint="Сталкер">blue_location</map_location_type> 
<object_story_id>pri_bomber</object_story_id> 
<infoportion_complete>put2_complete</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="new_my_test_kqest"> 
<title>Помoщь Волку</title>
<objective>
<text>Помощь Волку</text> 
<icon>ui_iconsTotal_kill_stalker</icon> 
<infoportion_complete>new_my_test_kqest_ok</infoportion_complete>
</objective>
<objective>
<text>Отбиться от атаки бандитов</text> 
               <icon height="50" width="50" x="100" y="50">ui\ui_icons_task</icon>
 
<function_complete>new_dialog.bandit_esc_new_atack1</function_complete> 
               <infoportion_set_complete>new_my_test_kqest_done</infoportion_set_complete>
 
</objective>
<objective>
<text>Поговорить с Волком</text> 
               <map_location_type hint="Волк">blue_location</map_location_type>
               <object_story_id>Escape_novice_lager_volk</object_story_id>
 
<infoportion_complete>new_my_test_kqest_ok</infoportion_complete>
</objective>
</game_task>

<game_task id="kozir"> 
<title>Лекарство для Козыря</title> 
<objective> 
<text>Лекарство для Козыря</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>kozir_done</infoportion_complete> 
<article>tex_kozir</article> 
</objective> 
<objective> 
<text>Сходить к Сидоровичу за лекарством</text> 
<map_location_type hint="Сидорович">blue_location</map_location_type> 
<object_story_id>Escape_Trader</object_story_id> 
<function_complete>kozir.kozir_have</function_complete> 
<infoportion_set_complete>kozir_have</infoportion_set_complete> 
</objective> 
<objective> 
<text>Принести лекарство Козырю</text> 
<map_location_type hint="Козырь">blue_location</map_location_type> 
<object_story_id>kozir</object_story_id> 
<infoportion_complete>kozir_done</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="book"> 
<title>Книги</title> 
<objective> 
<text>Книги</text> 
<icon>ui_iconsTotal_storyline_eliminate_gunslinger</icon> 
<infoportion_complete>book_done</infoportion_complete> 
<article>tex_book</article> 
</objective> 
<objective> 
<text>Найти книгу на Кордоне в остановке</text> 
<function_complete>book.book_have</function_complete> 
<infoportion_set_complete>book_have</infoportion_set_complete> 
</objective> 
<objective> 
<text>Принести книгу Охраннику</text> 
<map_location_type hint="Охранник">blue_location</map_location_type> 
<object_story_id>ohrana2</object_story_id> 
<infoportion_complete>book_done</infoportion_complete> 
</objective> 
</game_task> 

<game_task id="killer_kqest"> 
<title>Помoщь группировке</title>
<objective>
<text>Помoщь группировке</text> 
<icon>ui_iconsTotal_kill_stalker</icon> 
<infoportion_complete>killer_kqest_ok</infoportion_complete>
</objective>
<objective>
<text>Отбиться от атаки наёмников</text> 
               <icon height="50" width="50" x="100" y="50">ui\ui_icons_task</icon>
 
<function_complete>killer.killer1</function_complete> 
               <infoportion_set_complete>killer_kqest_done</infoportion_set_complete>
 
</objective>
<objective>
<text>Поговорить с Пулей</text> 
               <map_location_type hint="Пуля">blue_location</map_location_type>
               <object_story_id>pula</object_story_id>
 
<infoportion_complete>killer_kqest_ok</infoportion_complete>
</objective>
</game_task>