function kozir_have() 
return sak.have_item_namber("lekarstvo",1) ~= false 
end 

function give_kozir(first_speaker, second_speaker) 
sak.out_item_namber("lekarstvo", 1) 
end 

function complete_kozir_quest(first_speaker, second_speaker) 
dialogs.relocate_money(second_speaker, 10000, "in") 
end 

function trader_vida (actor, npc)
	dialogs.relocate_item_section(npc, "lekarstvo", "in")
end