[logic]
active = remark@search
on_death = death 
 
[death]
on_info = %+esc_new_atack_bandit4_dead% 
 
[remark@fire]
combat_ignore_cond = {!is_sniper_enemy} 
radius = 0
anim = hide
on_info = {=health_le(0.5)}
remark@search
wounded = wounded@work
sniper = true 
 
[remark@search]
combat_ignore_cond = true 
combat_ignore_keep_when_attacked = false 
anim = hide
target = actor
on_info = {=see_enemy}
remark@fire
wounded = wounded@work 
 
[smart_terrains]
none = true 
 
[wounded@work]
hp_state = 0|wounded_heavy@help_heavy 
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false 