<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="Army">
		<text>Army</text>
	</string>
	<string id="n_kill">
		<text>Mercenary Assassins</text>
	</string>
	<string id="Bandits">
		<text>Bandits</text>
	</string>
	<string id="Duty">
		<text>The "Duty" group</text>
	</string>
	<string id="enc_social_military_army">
		<text>Soldiers of regular army units. They guard entrances to the closed area of the Zone, patrolling the perimeter, shooting mutants and catching marauders. \Army Special Forces are elite units. Generally landed in the Zone for rescue and special operations.</text>
	</string>
	<string id="enc_social_military_milstalkers">
		<text>Soldiers, trained after their experience in the Zone, or stalkers who signed a contract with the Army. Usually equipped with large amounts of auxiliary equipment and well armed. They are mostly used to study the causes and consequences of disasters and are also involved in mapping the Zone. They can go either alone or in groups of up to five. Regular stalkers are not allowed near them - they immediately open fire.</text>
	</string>
	<string id="enc_social_scientists_mobile-groups">
		<text>Deleted</text>
	</string>
	<string id="enc_social_scientists_mobile-labs">
		<text>The mobile lab looks like a small metal bunker with small tinted windows. Able to withstand almost any kind of damage known to man. They can be made fully autonomous for several months, and have reliable life-support systems for this. Transported into the Zone by cargo helicopter. Laboratory staff never allows outsiders beyond the outer airlock, so no stalker has ever entered the lab.</text>
	</string>
	<string id="enc_social_stalker-clans_bandits">
		<text>Members of the criminal underworld, who have come to the Zone for a variety of reasons: to make money selling artefacts, to hide from the law, to buy or sell weapons. There is a lot of this element in the Zone, from roughnecks to serious criminals. Most are united into gangs. Although there is still no single bandit organization in the Zone, they pester the common stalker.</text>
	</string>
	<string id="enc_social_stalker-clans_duty">
		<text>Clearly paramilitary group, characterized by strict discipline: its members live essentially by the charter. Only members of the "Dolga" do not trade unique creatures of the Zone with the outside world: it is rumored that all artifacts found by these people surrendered to the scientists. Each "Dolga" considers its main goal to protect the world from the effects of the Zone. Most of the group's operations involve the extermination of monsters, so the raids "Dolga" often relieve ordinary stalkers from many pressing problems. Long and fiercely hostile with the faction "Liberty".</text>
	</string>
	<string id="enc_social_stalker-clans_freedom">
		<text>Anarchists and daredevils who proclaimed themselves fighters for freedom in the Zone, and therefore in constant conflict with the army units, military stalkers and a group of "duty". "The freedom fighters believe that information about what is happening in the Zone cannot be hidden from humanity, thus challenging the government agencies' monopoly on the ownership of local secrets and wonders.</text>
	</string>
	<string id="enc_social_stalker-clans_killers">
		<text>The most mysterious and secretive group in the Zone, in whose existence many do not even believe. Some constantly use the services of mercenaries: professionals in their field, they quickly dispose of any stalker and can even completely eliminate a small group. For their services, apparently, take a lot of money or artifacts. The location of this faction's base is still a mystery; apparently it is somewhere deep in the Zone.</text>
	</string>
	<string id="enc_social_stalker-clans_loners">
		<text>Stalkers who explore the Zone alone. These are the majority, as membership in a faction takes away valuable time, thus reducing income; also, some people simply by nature tend to be lonely and independent.</text>
	</string>
	<string id="enc_social_stalker-clans_monolith">
		<text>The group is more like a religious sect. Its members believe that in the centre of the Zone rests an evolutionary crystal, the Monolith, of unearthly origin. Most stalkers despise adherents of the Monolith, considering them insane. Since its formation, the group prevents the advance of stalkers to the centre of the Zone, explaining this by the latter's ill intentions towards the Monolith. Rumor has it that the "monoliths" have a large base somewhere closer to the centre of the Zone, but its exact location no one knows except the members of the group.</text>
	</string>
	<string id="enc_social_stalker-clans_zomstalkers">
		<text>Those who were exposed to long-lasting radiation on Yantar or some other sectors. Careless stalkers quickly become insane, turning into wandering half-dead. There are many of them roaming the Zone, some even make it as far as the perimeter. One way or another, it is impossible to help them: the process of personality destruction is irreversible. Though zombified stalkers can still use their weapons, they are quite stupid. They can be heard muttering cluttered phrases when they meet - but they make no sense at all. Over time, zombified stalkers permanently lose all previous skills and become zombies. As a rule, they are very aggressive and in large concentrations pose a serious threat.</text>
	</string>
	<string id="Freedom">
		<text>The "Freedom" faction.</text>
	</string>
	<string id="Killers">
		<text>Mercenaries</text>
	</string>
	<string id="Loners">
		<text>Lone Stalkers</text>
	</string>
	<string id="Military">
		<text>Paramilitary units</text>
	</string>
	<string id="Milstalkers">
		<text>Military stalkers</text>
	</string>
	<string id="Mobile-groups">
		<text>Research groups</text>
	</string>
	<string id="Mobile-labs">
		<text>Mobile scientist camp</text>
	</string>
	<string id="Monolith">
		<text>Monolith group</text>
	</string>
	<string id="Scientists">
		<text>Scientists</text>
	</string>
	<string id="Social">
		<text>Societies</text>
	</string>
	<string id="Stalker-clans">
		<text>Stalker clans</text>
	</string>
	<string id="Zomstalkers">
		<text>Zombified Stalkers</text>
	</string>
	<string id="enc_social_stalker-clans_n_kill">
		<text>This group saw the light of day in early 2012. It is a group of people who kill for hire. Hired Assassins, not a very well known grouping, not much is known about it yet. But when it appeared, it immediately knocked out all Mercenaries from Agroprom and set up a base there. They have a special technique, they move stealthily, which is why they're used to killing. So far, there hasn't been a single hit that's failed. To meet a Hired Assassin and offend him was DEATH.</text>
	</string>
</string_table>
