	<string id="about_enciclopedia">
		<text>This section is an encyclopaedia.</text>
	</string>
	<string id="about_pda">
		<text>About the encyclopaedia</text>
	</string>
	<string id="Bandit's flash">
		<text>The factory bandit's PDA.</text>
	</string>
	<string id="tex_adventure">
		<text>Gimler from the village told me I had to go to the Wind faction. It's camped behind the railway embankment.</text>
	</string>
	<string id="blokpost_case_text">
		<text>Sidorych gave me a difficult mission, I must sneak into a military checkpoint and steal their briefcase.</text>
	</string>
	<string id="Dead novice's flash">
		<text>dead rookie's PDA.</text>
	</string>
	<string id="defend_lager_text">
		<text>Fan: Help fight off the mercenaries who came and demanded that the newcomers to vacate the camp. Everyone ducks out of sight, let the mercenaries into the camp, and then attack on command.</text>
	</string>
	<string id="doctor_meet">
		<text>Explorer's PDA</text>
	</string>
	<string id="doctor_meet_2">
		<text>Meeting with the Doctor</text>
	</string>
	<string id="doctor_meet_quest_text">
		<text>Doctor: I'll be waiting for a man from the Rifleman in the cache of the Rifleman faction. If it's one of his own, he knows the place.</text>
	</string>
	<string id="doctor_meet_text">
		<text>Okay, I'll meet up with the Phantom's man. I'll wait for him at the shooter's stash house. If it's an insider, he knows where to find me. Doctor.</text>
	</string>
	<string id="esc_flash_task_descr">
		<text>Merchant: "... ...my boys were on their way back from a mission and disappeared. One of them - name is Winky - brought me some information... ...and they disappeared right next door because they passed the bridge. I don't know what to think. Find Winky, dead or alive, as long as he's got the flash drive on him. Bring it to me. Winky was one of Wolf's men. This one's here in the camp. Ask him. He must know something. He will help you with weapons and ammunition."</text>
	</string>
	<string id="esc_fox_info">
		<text>Gray to the Fox: an acquaintance asked me to meet a group of stalkers who unearthed the cache Strelka, I'll be with my people in the dump in the hangar, if anything - come.</text>
	</string>
	<string id="esc_kolyan_lost">
		<text>One brother yesterday went on a reconnaissance trip to an abandoned mill, and so far nothing heard from him. I'd better go and see where he's gone.</text>
	</string>
	<string id="factory_dynamit_text">
		<text>Wolf: fetch the dynamite stolen by the bandits at the mill. To help, there are scouts under the bridge. Approach, say "hello from the underworld" - the password. Lead them in attack.</text>
	</string>
	<string id="factory_trader_text">
		<text>Wolf: mop up the bandits in the factory with the help of my scouts behind the bridge, then come and report back.</text>
	</string>
	<string id="Flash dead stalker">
		<text>Dead stalker's PDA</text>
	</string>
	<string id="gunslinger_clan_cache">
		<text>Some guy woke me up... Ahhhh... My head is pounding, I need to talk to him, and find out what's up.</text>
	</string>
	<string id="help_to_fox">
		<text>Merchant: Fox is back from the raid, asking for help. Probably knows about the shooter.</text>
	</string>
	<string id="meet_seryi_text">
		<text>Fox: Gray, sitting in a hangar at the junkyard, he knows more about the shooter.</text>
	</string>
	<string id="military_case_text">
		<text>Trader: at NII Agroprom from the military steal the results of the expedition, and take to the bar "100 X-Ray", bartender.</text>
	</string>
	<string id="Seryi flash">
		<text>PDA Lisa</text>
	</string>
	<string id="storyline_fox_flash_info">
		<text>Tolik's Diary. The merchant sent to spy on the military at the Agroprom Research Institute. There came, all shot, the bandits and the military. Found something interesting, the rest I pass code *abracadabra, like a cipher.</text>
	</string>
	<string id="storyline_seryi_info">
		<text>Gray to the Fox: an acquaintance asked to meet a group of stalkers dig up the cache Strelka, I'll be at the dump, if anything - come.</text>
	</string>
	<string id="Tolik flash">
		<text>PDA Tolik</text>
	</string>
	<string id="tutorial_artefact_find">
		<text>Merchant: there is a field of anomalies "Meat Grinder". Artifact in its centre. Get it.</text>
	</string>
	<string id="tutorial_moving_anomaly_text">
		<text>There's a very strange anomaly here. It looks like it's moving. I'll try to calculate its trajectory and travel time, because I don't have the money to pay the soldiers on the bridge for passage.</text>
	</string>
	<string id="tutorial_secret_place">
		<text>I've left a small hiding place on an abandoned farm. There's some food in there, ammunition. I can't carry any more, I'm running out of strength. I'm not sure if I can make it to the camp.</text>
	</string>
