<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="esc_bridge_soldiers_start_11">
		<text>Wait, stalker, this is a routine check!</text>
	</string>
	<string id="esc_bridge_soldiers_start_12">
		<text>I gotta keep going.</text>
	</string>
	<string id="esc_bridge_soldiers_start_13">
		<text>All right, listen to the rules: Don't wave your gun around, this is a peaceful place. If you get spoiled, we'll shoot you. You got it?</text>
	</string>
	<string id="esc_bridge_soldiers_start_14">
		<text>There you go.</text>
	</string>
	<string id="esc_bridge_soldiers_start_15">
		<text>Now listen to me. We pretend for an hour that nothing but mosquitoes and butterflies were here. And then, don't be sorry.</text>
	</string>
	<string id="esc_bridge_soldiers_start_21">
		<text>Go on, get out of here! Don't be too long while we're being nice.</text>
	</string>
	<string id="esc_bridge_soldiers_start_24">
		<text>Yes, I understand.</text>
	</string>
	<string id="esc_bridge_soldiers_start_25">
		<text>Go on, then, and remember this peaceful place.</text>
	</string>
	<string id="esc_lager_no_talk_11">
		<text>Ghost, don't you get too much of a show-off here, or we'll shoot you. You're a hired assassin. Must have killed a lot of our friends.</text>
	</string>
	<string id="esc_lager_no_talk_111">
		<text>Good</text>
	</string>
	<string id="esc_lager_no_talk_21">
		<text>Hey! What do you want?</text>
	</string>
	<string id="esc_lager_no_talk_31">
		<text>Our eldest wanted to see you. Doesn't mean you're welcome. Come in, don't be long.</text>
	</string>
	<string id="esc_provodnik_start_11">
		<text>Hello, brother.</text>
	</string>
	<string id="esc_provodnik_start_12">
		<text>Guide, I need to see the Doctor.</text>
	</string>
	<string id="esc_provodnik_start_13">
		<text>Oh, look... How do you know about the Doctor?</text>
	</string>
	<string id="esc_provodnik_start_14">
		<text>The Phantom sent me. Help me contact the Doctor immediately.</text>
	</string>
	<string id="esc_provodnik_start_15">
		<text>You should have just said so. \The Doctor is in the cache of the Gunslinger's group. If you're who you say you are, you know where he is.</text>
	</string>
	<string id="esc_provodnik_start_16">
		<text>Thank you.</text>
	</string>
	<string id="esc_provodnik_start_21">
		<text>Hello, brother.</text>
	</string>
	<string id="esc_stalker_talk_level_0">
		<text>Can you tell me about this place?</text>
	</string>
	<string id="esc_stalker_talk_level_1">
		<text>This is the road to the Zone. I wouldn't go to the roadblock and see the soldiers. They have orders to shoot our brother without warning. On the way north, there will be a destroyed bridge, only there is a stationary checkpoint too. There are packs of dogs running around in the open, and it's dangerous for newbies to go there. Sometimes mutants wander in.</text>
	</string>
	<string id="esc_stalker_talk_level_10">
		<text>What about the soldiers at the bridge? We need to go further.</text>
	</string>
	<string id="esc_stalker_talk_level_11">
		<text>So there are two options. First, if you get on Kuznetsov's watch, he likes the money a lot. Maybe he'll let you through. Well, if your finances are tight or someone else is on duty, then there's a workaround. You go to the left of the bridge along the railway embankment - just make sure they don't see you! You'll see a small tunnel under the embankment. And be warned, zombies sometimes wander in there.</text>
	</string>
	<string id="esc_stalker_talk_level_2">
		<text>What's further north, past the roadblock?</text>
	</string>
	<string id="esc_stalker_talk_level_21">
		<text>It's a junkyard, that's what... It's a grim place. Some of it's impossible to get through because of the rubbish.</text>
	</string>
	<string id="escape_factory_assault_start_31">
		<text>Hey, buddy. Wolf already warned us. Any additional questions?</text>
	</string>
	<string id="escape_factory_assault_start_311">
		<text>Yeah. How many bandits in the camp?</text>
	</string>
	<string id="escape_factory_assault_start_3111">
		<text>Seven or eight. Two in the gate area, two in the right building by the fire, two in the building on the left. There's still a few people wandering around the yard from time to time... but that's about it. Shall we start by praying?</text>
	</string>
	<string id="escape_factory_assault_start_31111">
		<text>Let's begin. Get your men up.</text>
	</string>
	<string id="escape_factory_assault_start_31112">
		<text>No. I'll try and keep it quiet.</text>
	</string>
	<string id="escape_factory_assault_start_311121">
		<text>Watch this. If there's a problem, holler... Rambo, man.</text>
	</string>
	<string id="escape_factory_assault_start_41">
		<text>We've had our fill of shooting... I think Wolf will be pleased.</text>
	</string>
	<string id="escape_factory_assault_start_51">
		<text>Not everyone's dead yet! Find those bastards, take them out!</text>
	</string>
	<string id="escape_factory_assault_start_61">
		<text>Well, man, that's a hell of a shot. You took them all and left us with nothing. If I hadn't seen it myself, I wouldn't have believed it. Cool, cool, my ass!...</text>
	</string>
	<string id="escape_factory_assault_start_71">
		<text>Where are the stacks of defeated enemies? Oh, you! You don't know how to do anything but talk... Get out of here!</text>
	</string>
	<string id="escape_fox_hello_dialog_2">
		<text>Excuse me, brother, but go in peace now, eh? I'm waiting for a man...</text>
	</string>
	<string id="escape_fox_hello_dialog_21">
		<text>I got a couple of questions.</text>
	</string>
	<string id="escape_fox_hello_dialog_211">
		<text>All right, go ahead.</text>
	</string>
	<string id="escape_fox_hello_dialog_2111">
		<text>What can you tell me about the Zone?</text>
	</string>
	<string id="escape_fox_hello_dialog_21111">
		<text>Well, you know! A few days is not enough, and my time is not cheap! And I don't have it right now... I'll give you the lowdown, and then you can figure it out. The dump is three kilometres north of here, a place where almost all the radioactive junk from the station was dumped. High radiation, knee-deep in anomalies, and as a result, there's a lot of artifacts... not very valuable, though. Beware of bandits and don't mess with Dolga patrols. To the west of the Dump is the Agroprom Research Institute area. It's a lousy place in terms of artefacts, so there's not much to do there. And to the east is Dark Valley. I don't know... it's weird. It's kind of quiet, except there's a lot of scum like bandits. But it's not as easy as it looks, I can smell it. Well and further behind a dump the territory of "Rostock" factory - heart of stalkerism. You'll meet a lot of experienced guys there, they'll tell you in detail.</text>
	</string>
	<string id="escape_fox_hello_dialog_2113">
		<text>I changed my mind. Thanks.</text>
	</string>
	<string id="escape_fox_hello_dialog_3">
		<text>Thanks, man. \Okay, I'm listening to you now.</text>
	</string>
	<string id="escape_fox_hello_dialog_31">
		<text>The dealer said you have information about the shooter.</text>
	</string>
	<string id="escape_fox_hello_dialog_311">
		<text>Why is everyone so interested in him lately? Well, I'd be lying if I said I knew him personally. I didn't. I do have some experience, though: a group of my guys shot at him once. No one was hurt - they were clearly waiting for the others, so they parted peacefully. We swore at each other across the ravine and parted. Gray, my brother, is in the hangar at the Dump - I'll send you the coordinates, you can talk. He knows more about the shooter. \Careful on the way out. There's a bunch of thugs out there. By the way, there's some mutants chasing me, and I don't think they're gonna stop. Can you help me take them out? One or two, that's all.</text>
	</string>
	<string id="escape_fox_hello_dialog_3111">
		<text>Thanks for the information, I'll keep it in mind.</text>
	</string>
	<string id="escape_fox_hello_dialog_5">
		<text>Stalker, first aid kit! Give me the first-aid kit!</text>
	</string>
	<string id="escape_fox_hello_dialog_55">
		<text>Here, take it.</text>
	</string>
	<string id="escape_fox_hello_dialog_56">
		<text>I don't have a first aid kit. I'm sorry.</text>
	</string>
	<string id="escape_fox_hello_dialog_61">
		<text>Listen, buddy, you've already helped me out twice, and I don't forget such things. Here... whatever you got!</text>
	</string>
	<string id="escape_fox_hello_dialog_611">
		<text>Thanks.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_121">
		<text>Our eldest wanted to see you. But that doesn't mean you're welcome here. Come in, don't be long.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_2">
		<text>Wait, Ghost! Don't wave your gun around in the camp, it's a peaceful place.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_21">
		<text>Why are you so tough?</text>
	</string>
	<string id="escape_lager_guard_start_dialog_212">
		<text>What's not to be tough with the Hired Killer? You're the kind of stalker you kill for money.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_2121">
		<text>Sorry, it's nothing personal. A profession is a profession.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_21211">
		<text>Yeah, she's not very good.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_2122">
		<text>I'd love to get out of the Zone, but I don't have the money.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_21221">
		<text>It happens. All right, I'm talking to you. Go ahead and don't be a spoilsport.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_22">
		<text>Bye</text>
	</string>
	<string id="escape_lager_guard_start_dialog_3">
		<text>Hello, Swordsman. What do you want?</text>
	</string>
	<string id="escape_lager_leader_hello_11">
		<text>Hey, Scarface, how you doing? We really need your help.</text>
	</string>
	<string id="escape_lager_leader_hello_111">
		<text>Go on.</text>
	</string>
	<string id="escape_lager_leader_hello_1111">
		<text>I'm Fan, after Wolf, I'm in charge here. Some mercenaries came by yesterday... serious guys, man... They came in and went all out, saying you've got one day to clear the camp, so it's their base from now on. They're supposed to come again today - and you know it's not going to end in conversation this time.</text>
	</string>
	<string id="escape_lager_leader_hello_11111">
		<text>So what have you decided?</text>
	</string>
	<string id="escape_lager_leader_hello_111111">
		<text>We decided to ambush them, because I'm afraid we can't fight them head-on. They're well-equipped, and they know their tactics... And here - the boys. So we decided to go home quietly, as if we'd left, and attack when the moment's right. All we need now is fighters like you. And after the fight, we'll get even, we won't be rattled! So, will you help us?</text>
	</string>
	<string id="escape_lager_leader_hello_1111111">
		<text>I will.</text>
	</string>
	<string id="escape_lager_leader_hello_11111111">
		<text>I suggest we spend the remaining time preparing for battle. Here's the plan. I'll send the greenest rookies to their basement homes with orders not to stick their noses out, or they'll kill the boys by the tail... And you and me and a couple more guys, who are more serious, will occupy convenient sectors for firing at the area around the campfire. When they get near the fire, we'll fire from all sides. They'll be on the bridge side... I think it won't be long now. So find a shelter with a good sector, and when I say so, we'll start. No, of course, it's up to you, but in the open, I don't think there's much chance of surviving. Make up your mind.</text>
	</string>
	<string id="escape_lager_leader_hello_111111111">
		<text>All right.</text>
	</string>
	<string id="escape_lager_leader_hello_1111112">
		<text>No, I'm not ready yet.</text>
	</string>
	<string id="escape_lager_leader_hello_11111121">
		<text>That's too bad. We could really use a fighter like you. We're gonna have to do this on our own...</text>
	</string>
	<string id="escape_lager_leader_hello_21">
		<text>Waiting for these beauties. I have a feeling they'll be here soon.</text>
	</string>
	<string id="escape_lager_leader_hello_31">
		<text>You're a scary man, Swordsman! I'd rather not see you on the road.</text>
	</string>
	<string id="escape_lager_leader_hello_311">
		<text>I've got some.</text>
	</string>
	<string id="escape_lager_leader_hello_3111">
		<text>Here, take this from us as a souvenir. \Also, thank you very much for your help. We saved the young ones, Scarface.</text>
	</string>
	<string id="escape_lager_leader_hello_41">
		<text>Hey, Scarface, good to see you!</text>
	</string>
	<string id="escape_lager_leader_hello_411">
		<text>Hello to you, too.</text>
	</string>
	<string id="escape_lager_leader_hello_412">
		<text>By the way, where's Wolf gone?</text>
	</string>
	<string id="escape_lager_leader_hello_4121">
		<text>He got some message from one of the passing stalkers, got ready, grabbed a box of dynamite, and rushed deep into the Zone. I was just recovering from a wound on Cordon, and he asked me to look after the youngsters.</text>
	</string>
	<string id="escape_lager_volk_info_0">
		<text>I have questions.</text>
	</string>
	<string id="escape_lager_volk_info_1">
		<text>Ask, I'll try to help.</text>
	</string>
	<string id="escape_lager_volk_info_10">
		<text>Thanks.</text>
	</string>
	<string id="escape_lager_volk_info_2">
		<text>What do you know about the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_21">
		<text>I know a lot. Be more specific.</text>
	</string>
	<string id="escape_lager_volk_info_211">
		<text>What's at the centre of the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_2111">
		<text>Well, that's a question... I've been trying to find the answer for two years! I haven't found the way to the centre, but to get back alive. My friends and I tried to break through several times. I barely made it back myself, but not all my friends... \Why did we go there in the first place, you ask? To get our dreams. To make our dreams come true.</text>
	</string>
	<string id="escape_lager_volk_info_21111">
		<text>Dreams come true?</text>
	</string>
	<string id="escape_lager_volk_info_211111">
		<text>There's a beautiful legend about the Grantor of Wishes. It's like there's a place in the middle of the Zone where any, even the most improbable, whims come true. But you know what? I know for a fact that in the middle of the Zone there's plenty of chances to die, and I don't believe in the Executor anymore. Don't take any unnecessary risks. I wouldn't advise it.</text>
	</string>
	<string id="escape_lager_volk_info_212">
		<text>Where did the Zone come from?</text>
	</string>
	<string id="escape_lager_volk_info_2121">
		<text>There was a repeat bombing in 2006, that's where it came from. I know it's not much of an answer. Only few, if any, know the truth.</text>
	</string>
	<string id="escape_lager_volk_info_213">
		<text>What brings you to the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_2131">
		<text>I used to work at the mine, but they closed it down as unprofitable. No money, no prospects. And then word spread that you could get fabulously rich in the Zone. I had some experience under my belt, so I decided to take a chance. I can't say that I got rich, but I did make some money. It's a pretty ordinary story, a lot of people end up like that here...</text>
	</string>
	<string id="escape_lager_volk_info_214">
		<text>What's the most dangerous thing in the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_2141">
		<text>It's hard to say. There is so much dangerous and unknown here that there is simply no way to face everything. I have enough to deal with as it is. My toe got bitten off by a "flesh", my hair started falling out from radiation, the "Heat" hurt my right leg... it's a shitty thing - the "Heat". Once you're nose-to-nose with a bloodsucker, you don't have to remember... You can talk about it all you want, but until you experience it for yourself, you don't know what it is. Anyway, there's only one piece of advice: be careful. Always and everywhere.</text>
	</string>
	<string id="escape_lager_volk_info_3">
		<text>You ever hear of the Strelka?</text>
	</string>
	<string id="escape_lager_volk_info_31">
		<text>Seems like a tough stalker. I don't know him personally, but I ain't been near the middle of nowhere for a long time, and it's mostly just the greens that hang around here on the outskirts. Find someone who hangs around deep in the Zone all the time, talk to him.</text>
	</string>
	<string id="escape_lager_volk_info_4">
		<text>What do you know about death trucks?</text>
	</string>
	<string id="escape_lager_volk_info_41">
		<text>I don't know anything and I don't want to know! \Sorry, I know about you... It's too mystical. You live here for a month, you're gonna be superstitious for life. Dead men in the back, dead men behind the wheel... Who, where, why? I just hope it's not from the other side of the world.</text>
	</string>
	<string id="escape_lager_volk_talk_11">
		<text>Hi. Why are you here?</text>
	</string>
	<string id="escape_lager_volk_talk_111">
		<text>Hi. I'm looking for Winky. Can you tell me where I can find him?</text>
	</string>
	<string id="escape_lager_volk_talk_1111">
		<text>A bad thing happened to Winky... Bandits attacked his group nearby and took Nimble with them, and all he had time to do was send out an SOS. His partners seem to have gone down. The guys said the bandits are in the old ATP, behind the road.</text>
	</string>
	<string id="escape_lager_volk_talk_11111">
		<text>You're not rescuing your own guys? That's not very friendly... Or not?</text>
	</string>
	<string id="escape_lager_volk_talk_111111">
		<text>Oh, I wish I could hit you, but what's the use? It's not that simple. I don't have many men, and they're all rookies. I can't risk it. If we lose this camp, all the normal stalkers will be in trouble. What about you? If you don't chicken out, I won't refuse to help, I'm not proud. So, will you help me deal with the bandits?</text>
	</string>
	<string id="escape_lager_volk_talk_1111111">
		<text>Are you suggesting I do it alone?</text>
	</string>
	<string id="escape_lager_volk_talk_11111111">
		<text>No, you can't do that. My scouts are good fighters. They're out there right now, chasing those bastards. Together, you got a pretty good chance. So, what's it gonna be? Or can't you?</text>
	</string>
	<string id="escape_lager_volk_talk_111111111">
		<text>I'll try.</text>
	</string>
	<string id="escape_lager_volk_talk_1111111111">
		<text>Respect! Here's your weapons and supplies, and I texted you the coordinates of the guys. I'll let you know.</text>
	</string>
	<string id="escape_lager_volk_talk_111111112">
		<text>No, you won't. I'm not going.</text>
	</string>
	<string id="escape_lager_volk_talk_111111121">
		<text>Well, that's weak... So get the hell out of here!</text>
	</string>
	<string id="escape_lager_volk_talk_21">
		<text>So, how's it going?</text>
	</string>
	<string id="escape_lager_volk_talk_211">
		<text>You and your boys cleaned up the TSA.</text>
	</string>
	<string id="escape_lager_volk_talk_2111">
		<text>That's great, man. Here you go, from me.</text>
	</string>
	<string id="escape_lager_volk_talk_212">
		<text>I've been through the TSA. It's clean now.</text>
	</string>
	<string id="escape_lager_volk_talk_2121">
		<text>Whoa! Guys say you're a real piece of work. Here's some money... just as a memento, not to mention a big thank you. Besides, I got something else here...</text>
	</string>
	<string id="escape_lager_volk_talk_21211">
		<text>That's great.</text>
	</string>
	<string id="escape_lager_volk_talk_213">
		<text>In progress.</text>
	</string>
	<string id="escape_lager_volk_talk_2131">
		<text>Keep me posted, okay?</text>
	</string>
	<string id="escape_lager_volk_talk_31">
		<text>Can't talk right now. Back off.</text>
	</string>
	<string id="escape_lager_volk_talk_311">
		<text>I just need to ask you a few questions.</text>
	</string>
	<string id="escape_lager_volk_talk_41">
		<text>Come on, I'm listening.</text>
	</string>
	<string id="escape_lager_volk_talk_51">
		<text>What's your story, stalker?</text>
	</string>
	<string id="escape_lager_volk_talk_511">
		<text>There's not much to tell... There were bandits at the ATP, I had to clean up a bit. But that's about it.</text>
	</string>
	<string id="escape_lager_volk_talk_5111">
		<text>You're so modest! Listen, if you did the gangsters, I can't just let you go.</text>
	</string>
	<string id="escape_shustryi_start_11">
		<text>Thanks a lot, bro! What a help! I don't know how to thank you.</text>
	</string>
	<string id="escape_shustryi_start_111">
		<text>Listen, I need that flash drive you were carrying for the Merchant. You got it on you?</text>
	</string>
	<string id="escape_shustryi_start_1111">
		<text>There's a thing... these fools don't even know how to search. Oh, come on, take it! You saved my life, after all. It was safely hidden, and these bulls can't even search properly.</text>
	</string>
	<string id="escape_shustryi_start_11111">
		<text>Thank you. Where did you hide it? You never know, it might come in handy someday.</text>
	</string>
	<string id="escape_shustryi_start_111111">
		<text>Not below the waist, don't worry. I've been working for the Merchant for a long time. I know how to hide information. By the way, I told the bulls about the artifact cache, so they sent one there. There really is a cache there, but there's only one artifact. If you want, I'll give you the coordinates.</text>
	</string>
	<string id="escape_shustryi_start_21">
		<text>Velvet road, stalker!</text>
	</string>
	<string id="escape_shustryi_start_311">
		<text>Go ahead.</text>
	</string>
	<string id="escape_shustryi_start_3111">
		<text>Just don't forget: there are a lot of beasts there. And the bandit who went there doesn't have a scoop either, so you be careful. Thanks, man.</text>
	</string>
	<string id="escape_shustryi_start_31111">
		<text>Thanks, man. Thank you, too.</text>
	</string>
	<string id="escape_shustryi_start_311111">
		<text>You're welcome. Good luck.</text>
	</string>
	<string id="escape_trader_done_blockpost_box_0">
		<text>Mission accomplished. Here's the box from the roadblock.</text>
	</string>
	<string id="escape_trader_done_blockpost_box_2">
		<text>That's my boy! You did good. Of course, you can't get enough of a "thank you"... So here's three... or no, two thousand tugrugs, and we're even! \By the way, the Zolds will find out it's missing, so there'll be a big fuss... So get the hell out of here at high speed.</text>
	</string>
	<string id="escape_trader_jobs_0">
		<text>Any special assignments?</text>
	</string>
	<string id="escape_trader_jobs_1">
		<text>No, nothing.</text>
	</string>
	<string id="escape_trader_jobs_12">
		<text>What special assignment? You haven't done the old one yet!</text>
	</string>
	<string id="escape_trader_jobs_5">
		<text>Anyway, here's the thing... A box with a report from one of the expeditions that went north was sent to the roadblock from the depths of the Zone. During the day they guard it as if it were filled with pure plutonium, but at night for some reason they leave no more than two guards.</text>
	</string>
	<string id="escape_trader_jobs_51">
		<text>Go on.</text>
	</string>
	<string id="escape_trader_jobs_511">
		<text>Sneak up to the checkpoint and get that box for me. And I'll spare no expense to you... within reason. You'll do it, won't you ?</text>
	</string>
	<string id="escape_trader_jobs_5111">
		<text>I'll try.</text>
	</string>
	<string id="escape_trader_jobs_51111">
		<text>Well, I've got the money ready, cause you ain't never let me down, Swordsman. Just don't... don't make a fuss, will you? Or we'll all be in for a world of hurt if the army gets pissed off.</text>
	</string>
	<string id="escape_trader_jobs_52">
		<text>No. I'm not doing it yet.</text>
	</string>
	<string id="escape_trader_jobs_521">
		<text>Come on, what are you talking about? It's not a roadblock, it's just a name! A dozen half-drunk enlisted men and a warrant officer...! All right. But I was counting on you, Swordsman, by the way.</text>
	</string>
	<string id="escape_trader_jobs_6">
		<text>Swordsman, I've been thinking about it for a while, and I want to offer you something... You're basically looking for the Gunslinger, aren't you?</text>
	</string>
	<string id="escape_trader_jobs_61">
		<text>I suppose.</text>
	</string>
	<string id="escape_trader_jobs_611">
		<text>Anyway, I've been doing some research on Shooter. There really is a stalker. They say he found his way to the north of the Zone. And the places there are untouched, a real Klondike... Yeah... \Well, I'm helping you find it, but, as you know, not for a good cause. You're gonna have to work for it. On the bright side, you get to kill your shooter and find out what happened to you. And I'll find out... well, I mean, I'll get the benefit of our cooperation, too. À? All right?</text>
	</string>
	<string id="escape_trader_jobs_6111">
		<text>Go on.</text>
	</string>
	<string id="escape_trader_jobs_61111">
		<text>Yeah, you're a serious guy, I can tell. That's the kind of man we need. \Me and the other traders are doing some investigating here. We're trying to find a way north to the centre of the Zone, only there's something or someone blocking the way. I don't know how the hell your shooter slipped through... You see, there's a place up there where the brain boils. It's a nasty one... Yeah... But more to the point. Those guys that got shot from the chopper were watching the military not too far away. Apparently, they found something in the former Agroprom Research Institute building. A very serious something. I think it has something to do with the centre of the Zone. So: everything the military have dug up so far lies somewhere on the third floor of the institute building. It's guarded, of course, but... but we need it badly. You know what I mean?</text>
	</string>
	<string id="escape_trader_jobs_611111">
		<text>I think I got it.</text>
	</string>
	<string id="escape_trader_jobs_6111111">
		<text>As soon as you leave the grounds of Agroprom, bring it to the bartender. He runs the stalker bar "100 X-rays" - it's in the former plant "Rostok".</text>
	</string>
	<string id="escape_trader_jobs_61111111">
		<text>Understood.</text>
	</string>
	<string id="escape_trader_jobs_611111111">
		<text>I'll upload the coordinates and the necessary information to your PDA. If you want to explain in words, you'll go north through the junkyard, then turn west, and after a couple of kilometres you'll come straight to Agroprom. At the Dump, by the way, there are as many artefacts as mushrooms after the rain, although it's also full of phonitis. So I suggest you get some anti-rad or vodka from me. Otherwise, you'll be glowing like a Christmas tree... Heh-heh. That's a joke! Well, good luck.</text>
	</string>
	<string id="escape_trader_start_dialog_111">
		<text>So here's the deal, Swordsman. My boys were on their way back from a mission and disappeared. One of them - name's Winky - was bringing me some information... ...and they disappeared right next door because they passed the bridge. I don't know what to think. Did they decide to give it to someone else, or are they drinking vodka? Find Speedy, dead or alive, as long as he's got the flash drive with him. Bring it to me. He was one of Wolf's men. This one's here in the camp. Ask him. He must know something.</text>
	</string>
	<string id="escape_trader_start_dialog_1111">
		<text>Is that all?</text>
	</string>
	<string id="escape_trader_start_dialog_171">
		<text>Hello, Swordsman. What's new?</text>
	</string>
	<string id="escape_trader_start_dialog_181">
		<text>Swordsman, what are you doing here? I told you to go find Speedy!</text>
	</string>
	<string id="escape_trader_start_dialog_191">
		<text>Have you been to X18? Did you bring your papers?</text>
	</string>
	<string id="escape_trader_start_dialog_1911">
		<text>I was. Here's the papers.</text>
	</string>
	<string id="escape_trader_start_dialog_19111">
		<text>Well... yeah... That's very interesting. If I tell them, they won't believe me. Hmm... Uh-huh... Oh, yeah! Look at that! I had no idea... how messed up everything is... All right, then. Here you go. This should go to the bartender, and you're gonna get paid for your hard work!</text>
	</string>
	<string id="escape_trader_start_dialog_199">
		<text>Wait. Here, have a gun and ammo. You'll be lost in the Zone without a gun! By the way, when they brought you in, you had a knife on you. I took it away, just in case your head wasn't right. Now I see you're all right, so you can have your property back.</text>
	</string>
	<string id="escape_trader_start_dialog_1999">
		<text>Thank you.</text>
	</string>
	<string id="escape_trader_start_dialog_200">
		<text>What's up, Scarface? No progress on our cases?</text>
	</string>
	<string id="escape_trader_start_dialog_3">
		<text>Well, it's your choice how we're gonna play this: Either I'm gonna mess with your head like I do with all the newbies, or like an experienced stalker - you get the job, and you go.</text>
	</string>
	<string id="escape_trader_start_dialog_300">
		<text>Hey, Swordsman. Got a little job for you.</text>
	</string>
	<string id="escape_trader_start_dialog_31">
		<text>Let's do it like a rookie. I don't remember anything.</text>
	</string>
	<string id="escape_trader_start_dialog_32">
		<text>Let's do it like an experienced one.</text>
	</string>
	<string id="escape_trader_start_dialog_321">
		<text>So here's the deal, Scarface. My boys were on their way back from a mission and disappeared. One of them - name's Winky - was bringing me some information... ...and they disappeared right next door because they passed the bridge. I don't know what to think. Did they decide to give it to someone else, or are they drinking vodka? Find Speedy, dead or alive, as long as he's got the flash drive with him. Bring it to me. He was one of Wolf's men. This one's here in the camp. Ask him. He must know something. He can help you with weapons and ammunition.</text>
	</string>
	<string id="escape_trader_start_dialog_3211">
		<text>Go on.</text>
	</string>
	<string id="escape_trader_start_dialog_32111">
		<text>That's all for now. Bring me the flash drive, and we'll consider your salvation partially paid for.</text>
	</string>
	<string id="escape_trader_start_dialog_321111">
		<text>All right, I'll give it a shot.</text>
	</string>
	<string id="escape_trader_start_dialog_4">
		<text>Hey, Scarface. Good to see you alive.</text>
	</string>
	<string id="escape_trader_start_dialog_5">
		<text>Greetings, Scarface! How's it going?</text>
	</string>
	<string id="escape_trader_start_dialog_51">
		<text>I completed the mission. Here's the artifact.</text>
	</string>
	<string id="escape_trader_start_dialog_511">
		<text>Well done, Swordsman. One more small favor, and you and I are even.</text>
	</string>
	<string id="escape_trader_start_dialog_5111">
		<text>What favor?</text>
	</string>
	<string id="escape_trader_start_dialog_52">
		<text>Well, that cleared it up.</text>
	</string>
	<string id="escape_trader_start_dialog_52111">
		<text>Where's the memory stick?</text>
	</string>
	<string id="escape_trader_start_dialog_521111">
		<text>It's right here.</text>
	</string>
	<string id="escape_trader_start_dialog_5211111">
		<text>Oh, that's great.</text>
	</string>
	<string id="escape_trader_start_dialog_521112">
		<text>I don't have it.</text>
	</string>
	<string id="escape_trader_start_dialog_5211121">
		<text>That's a shame, Scarface. That's a real shame. Mind you, until you bring it to me, we can't have a serious conversation...</text>
	</string>
	<string id="escape_trader_start_dialog_521211">
		<text>Here you go.</text>
	</string>
	<string id="escape_trader_start_dialog_5212111">
		<text>All right, well... I'll take that as a test. I don't recommend applying to pledge camp.</text>
	</string>
	<string id="escape_trader_start_dialog_56">
		<text>Not yet.</text>
	</string>
	<string id="escape_trader_start_dialog_571">
		<text>So, did you get the artifact?</text>
	</string>
	<string id="escape_trader_start_dialog_5711">
		<text>Not yet.</text>
	</string>
	<string id="escape_trader_start_dialog_57111">
		<text>Then until you do, we have nothing to talk about. You got it?</text>
	</string>
	<string id="escape_trader_start_dialog_6">
		<text>Swordsman, I already told you everything. Get out of here!</text>
	</string>
	<string id="escape_trader_start_dialog_661">
		<text>So, Scarface, what's the latest?</text>
	</string>
	<string id="escape_trader_talk_info_0">
		<text>I need some answers to some questions.</text>
	</string>
	<string id="escape_trader_talk_info_1">
		<text>Ask 'em, but I don't know everything. You know, I sit here all day long, and life is all out there, in the Zone. I can tell you about the Zone in general, and I can tell you a little about the nearest vicinity, where I've been.</text>
	</string>
	<string id="escape_trader_talk_info_100">
		<text>Tell me about the Zone in general.</text>
	</string>
	<string id="escape_trader_talk_info_101">
		<text>Go ahead.</text>
	</string>
	<string id="escape_trader_talk_info_2">
		<text>What does the military do in the Zone?</text>
	</string>
	<string id="escape_trader_talk_info_21">
		<text>Guarding, what else! Whether it's the Zone itself or the rest of the world from it is unclear. Sometimes whole expeditions come through here, looking for something... \But I'll tell you this. The military doesn't respect the Zone, so it doesn't like them either. Every now and then, they haul away zinc coffins. Well, what can I say... They look down on everyone as if they were gods. They don't uphold Stalker laws, they'll never come to your aid, even if you're dying right in front of them. They can shoot you, yes, easily, they're not punished for that... But I got along with some people, though. People have to get vodka and magazines somewhere, don't they? You know what I mean. But don't piss them off for nothing. They won't notice.</text>
	</string>
	<string id="escape_trader_talk_info_3">
		<text>Tell me about the Zone.</text>
	</string>
	<string id="escape_trader_talk_info_31">
		<text>The Zone... It's not, you know, just a circle a few kilometres in diameter centered on a nuclear power plant... It's something strange. Very strange. You know, I don't think anyone in our world can answer that question for you. I don't think the Zone is part of it at all. A world unto itself - dangerous, strange... and pretty damn appealing. Do you know why? Because anyone here, if they're lucky, can get rich quick. And the closer you get to the centre of the Zone, the faster the money goes up.</text>
	</string>
	<string id="escape_trader_talk_info_311">
		<text>What's so dangerous about this "separate world"?</text>
	</string>
	<string id="escape_trader_talk_info_3111">
		<text>Ahem... Nothing in general, except that you can die here at every turn. And not only from a stupid zold's bullet, though there's a lot of military manpower now... Death from a bullet is, in fact, the most pleasant death in the Zone. But the anomalies are, you know... Death like that is, yeah, it's scary. Even mutants avoid them. Speaking of mutants, they are crappy creatures, too, the "children" of the Zone, so you shouldn't go here without weapons. In general, about all kinds of dangers, no one can tell you better than other stalkers.</text>
	</string>
	<string id="escape_trader_talk_info_312">
		<text>How do you get rich here?</text>
	</string>
	<string id="escape_trader_talk_info_3121">
		<text>Well, buddy, you're in a hell of a lot of trouble, aren't you? Remember?! Artifacts are the foundation of everything. A lot of people from the Big Earth are willing to pay a fortune for obscure toys from the Zone. Artifacts are more valuable than gold, diamonds and pure plutonium. Why? Because no other jewel in the world possesses such supernatural powers and shares them with its owner. Just think: if you put something on your belt, the bullets will evade you! What else? Well, you can often find little things, even around here. But you only go for the valuable stuff closer to the centre.</text>
	</string>
	<string id="escape_trader_talk_info_313">
		<text>Does anyone know what goes on in the middle of the Zone?</text>
	</string>
	<string id="escape_trader_talk_info_3131">
		<text>All sorts of chatter. They'll tell you all kinds of stuff later... but I don't believe in all that otherworldly nonsense. What I do believe is that the centre of the Zone is full of valuable artefacts. Except I haven't met any people who could come back from there yet.</text>
	</string>
	<string id="escape_trader_talk_info_4">
		<text>Do you know what happened to me?</text>
	</string>
	<string id="escape_trader_talk_info_41">
		<text>Well, brother, you asked! It's a dark business, you know... \They found you in a death truck. a dead truck or something? Every now and then they come out of the middle of the Zone, loaded with bodies... Nobody really knows where they're going. So one truck crashed, and they found you next to it. And this case is the most surprising fact. They've found wrecked bodies before, but never a live one... Sorry, that's all I can do. You're gonna have to figure it out on your own.</text>
	</string>
	<string id="escape_trader_talk_info_5">
		<text>Who's Shooter?</text>
	</string>
	<string id="escape_trader_talk_info_51">
		<text>I think there's a stalker like that. Rumor has it that one of the few that went to the centre of the Zone and came back. Although there are plenty of legends about stalker-heroes here, so I can't guarantee anything. At any rate, I personally haven't dealt with him - it seems he has his own channels of sale... In general, ask people in the Zone - maybe someone will tell you.</text>
	</string>
	<string id="escape_trader_talk_info_6">
		<text>What stalker is called a Phantom?</text>
	</string>
	<string id="escape_trader_talk_info_61">
		<text>Oh, that's another legendary man. \We haven't heard from him in a while. He's probably lost somewhere in the depths of the Zone.</text>
	</string>
	<string id="escape_trader_talk_info_99">
		<text>What's going on around here?</text>
	</string>
	<string id="escape_trader_talk_info_999">
		<text>À! Well, this is the anteroom of the Zone. An army cordon. It's relatively quiet, except that the military occasionally go on a rampage. Experienced stalkers are rare here, only rookies hang around, and some stay for ever, yeah... There's a camp of newbies at a farmstead not far from here. Look, they know how to pull the trigger too, so don't get cocky. \What else? Well, you won't find any good loot here. There's an abandoned factory across the road. There's the remains of a farm to the north, behind the railway embankment, and a roadblock to the south. By the way, the soldiers had mines here and there, so be careful. There was also a bridge in the centre, but it fell down. That's about all.</text>
	</string>
	<string id="escape_trader_talk_info_9991">
		<text>Tell me more about the roadblock.</text>
	</string>
	<string id="escape_trader_talk_info_99911">
		<text>There's some soldiers with orders to shoot without warning, so you'd better avoid it. If they get hurt, they can call in the Special Forces from the outer cordon. They'll make such a mess upstairs that I won't have any customers for a month... I don't know the commander of the Zolds much: he likes to stick up his collar. He's the reason I'm still here.</text>
	</string>
	<string id="escape_trader_talk_info_9992">
		<text>Tell me more about the fallen bridge.</text>
	</string>
	<string id="escape_trader_talk_info_99922">
		<text>It's two steps to the north and you'll see it right away. There used to be a bridge over the road, but it fell down during one of the outbursts. The military have made a post there and they won't let anyone in... ...but if you grease it, they'll let you in. In general, it's better not to show your face there unless you are badly laden or wounded.</text>
	</string>
	<string id="escape_trader_talk_info_9993">
		<text>Can you tell me more about the factory?</text>
	</string>
	<string id="escape_trader_talk_info_99933">
		<text>You'll see it just as you cross the road - a brick building. What they could steal from there is long gone, only one box left. Gangsters' favourite place. I don't know if they're there now, but be careful, just in case. There's nothing to take from you yet, of course... ...but what's in it for you, the hassle?</text>
	</string>
	<string id="escape_trader_talk_info_9994">
		<text>Tell me about the farm.</text>
	</string>
	<string id="escape_trader_talk_info_99944">
		<text>You're so tedious! Well, it's just a farm. The pigs were all dead before perestroika.</text>
	</string>
	<string id="escape_trader_talk_info_9995">
		<text>Thank you, that's all.</text>
	</string>
	<string id="escape_trader_talk_info_9996">
		<text>There's one more thing I'd like to know.</text>
	</string>
	<string id="escape_trader_talk_level_0">
		<text>Tell me about this place.</text>
	</string>
	<string id="escape_trader_talk_level_1">
		<text>À! Well, it's the anteroom of the Zone. An army cordon. It's relatively quiet, except the military have a bit of fun, raid the place sometimes. Experienced stalkers are rare here, only rookies hang around, some stay for ever, yeah... There's a camp of newbies at a farmstead not far from here. Look, they know how to pull the trigger too, so don't get cocky. What else? Well, you won't find any good loot here. There's an abandoned factory across the road. There's the remains of a farm to the north, behind the railway embankment, and a roadblock to the south. By the way, the soldiers had mines here and there, so be careful. There was also a bridge in the centre, but it fell down. I think that's it.</text>
	</string>
	<string id="escape_trader_talk_level_10">
		<text>All right, thanks.</text>
	</string>
	<string id="escape_trader_talk_level_2">
		<text>Tell me more about the roadblock.</text>
	</string>
	<string id="escape_trader_talk_level_21">
		<text>There's some soldiers with orders to shoot without warning, so you'd better avoid it. If they get hurt, they can call in a SWAT team from the outer cordon. They'll make such a mess upstairs that I won't have any customers for a month... I don't know the commander of the Zolds much: he likes to stick up his collar. He's the reason I'm still here.</text>
	</string>
	<string id="escape_trader_talk_level_3">
		<text>Tell me more about the fallen bridge.</text>
	</string>
	<string id="escape_trader_talk_level_31">
		<text>It's two steps to the north and you'll see it right away. There used to be a bridge over the road, but it fell down during one of the outbursts. The military have made a post there and they won't let anyone in... ...but if you grease it, they'll let you in. In general, it's better not to show your face there unless you are badly laden or wounded.</text>
	</string>
	<string id="escape_trader_talk_level_4">
		<text>Can you tell me more about the factory?</text>
	</string>
	<string id="escape_trader_talk_level_41">
		<text>You'll see it just as you cross the road - a brick building. What they could steal from there is long gone, only one box left. Gangsters' favourite place. I don't know if they're there now, but be careful, just in case. There's nothing to take from you yet, of course... ...but what's in it for you, the hassle?</text>
	</string>
	<string id="escape_trader_talk_level_5">
		<text>Tell me about the farm.</text>
	</string>
	<string id="escape_trader_talk_level_51">
		<text>You're so tedious! Well, it's just a farm. The pigs were all dead before perestroika.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_1">
		<text>So far... it's bleeding. Give me the first aid kit, will you?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_121">
		<text>Thanks, brother!</text>
	</string>
	<string id="tutorial_wounded_give_medkit_2">
		<text>Here you go.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_21">
		<text>Thanks, man. A little more and... I owe you one.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_211">
		<text>What happened anyway?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_2111">
		<text>We were on our way out... and we ran into some bad guys. One of ours got killed right away. They took the fast one with them, told them he knew a cache full of artifacts. I played dead and got away with it.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_21111">
		<text>I'm looking for Nimble... I'm going after him. Care to join me?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_211111">
		<text>Oh, man... I'm as much of a fighter as I am a pantywaist. I'm going back to camp. I'll be sure to tell people you helped me! Thanks again.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_2111111">
		<text>Come on, then. Feel better.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_3">
		<text>Sorry, brother. No first-aid kit.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_31">
		<text>Look at the bodies... The guys in our group should... should have them.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_5111">
		<text>Little by little. I'll live. I still haven't saved for a bulletproof vest. Without it, going deep into the Zone is a dead end.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_6">
		<text>Damn, this sucks... I'm dying...</text>
	</string>
	<string id="tutorial_wounded_give_medkit_61">
		<text>Are you all right?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_7">
		<text>Ugh...</text>
	</string>
	<string id="tutorial_wounded_give_medkit_8">
		<text>Well, how are you?</text>
	</string>
</string_table>
