function killer1()
alife():create("killer1_spawn",vector():set(-131.85,-0.20,-179.68),107766,548) 
end
function killer2()
alife():create("killer2_spawn",vector():set(-131.85,-0.20,-179.68),107766,548)
end
function killer3()
alife():create("killer3_spawn",vector():set(-131.85,-0.20,-179.68),107766,548)
end
function killer4()
alife():create("killer4_spawn",vector():set(-131.85,-0.20,-179.68),107766,548) 
end
function killer5()
alife():create("killer5_spawn",vector():set(-131.85,-0.20,-179.68),107766,548)
end
function killer6()
alife():create("killer6_spawn",vector():set(-131.85,-0.20,-179.68),107766,548)
end 
 
 
function killer1(task, info) 
   if (db.actor:has_info("killer3_dead") and
      db.actor:has_info("killer5_dead") and
   db.actor:has_info("killer2_dead") and
 db.actor:has_info("killer4_dead")) then
   return db.actor:give_info_portion("killer_kqest_done") 
 end
 
return false
end 
 
function buxlo_2(first_speaker, second_speaker) 
   dialogs.relocate_money(second_speaker, 15000, "in")
 
end 
 
 function vintorez(actor, npc)
		dialogs.relocate_item_section(npc, "wpn_vintorez", "in")
	dialogs.relocate_item_section(npc, "ammo_9x39_pab9", "in")
	dialogs.relocate_item_section(npc, "ammo_9x39_pab9", "in")
end