<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="mil_bodyguard_dialog_0">
		<text>What do you want?</text>
	</string>
	<string id="mil_bodyguard_dialog_1">
		<text>I want the leader of Freedom. Extremely important information.</text>
	</string>
	<string id="mil_bodyguard_dialog_2">
		<text>And how important is that?</text>
	</string>
	<string id="mil_bodyguard_dialog_5">
		<text>I've encountered a Derg unit near your base.</text>
	</string>
	<string id="mil_bodyguard_dialog_6">
		<text>Uh-oh. Looks like The Debt are trying to get even again... \OK, get inside, but put the gun away. Don't start shooting around here, you'll get kicked out.</text>
	</string>
	<string id="mil_bodyguard_dialog_7">
		<text>All right.</text>
	</string>
	<string id="mil_cook_common1_0">
		<text>Good day.</text>
	</string>
	<string id="mil_cook_common1_101">
		<text>Aha!...</text>
	</string>
	<string id="mil_cook_common1_102">
		<text>What do you mean?</text>
	</string>
	<string id="mil_cook_common1_103">
		<text>No problem...</text>
	</string>
	<string id="mil_cook_common1_104">
		<text>What's the joke?</text>
	</string>
	<string id="mil_cook_common1_105">
		<text>Oh, man! Hey, man.</text>
	</string>
	<string id="mil_cook_common1_106">
		<text>Hello, there.</text>
	</string>
	<string id="mil_cook_common1_107">
		<text>Long time no see!</text>
	</string>
	<string id="mil_cook_common1_108">
		<text>Do I know you?</text>
	</string>
	<string id="mil_cook_common1_109">
		<text>Uh... yeah. Heh-heh-heh.</text>
	</string>
	<string id="mil_cook_common1_110">
		<text>Honestly, I don't remember you.</text>
	</string>
	<string id="mil_cook_common1_111">
		<text>Hmm... It's all right, it's all right.</text>
	</string>
	<string id="mil_cook_common2_0">
		<text>What is this place, anyway?</text>
	</string>
	<string id="mil_cook_common2_201">
		<text>A place... A place... It's a nice little place... in a settlement, hehe...</text>
	</string>
	<string id="mil_cook_common2_202">
		<text>And yet?</text>
	</string>
	<string id="mil_cook_common2_203">
		<text>Well... You're asking a lot of questions, you good alien.</text>
	</string>
	<string id="mil_cook_common2_204">
		<text>What's the point?</text>
	</string>
	<string id="mil_cook_common2_205">
		<text>Relax. Just... Yeah... It's a nice place. It's peaceful. It's cool. Yes... You take it easy, huh? Take your time...</text>
	</string>
	<string id="mil_cook_common3_0">
		<text>Who are you going to be?</text>
	</string>
	<string id="mil_cook_common3_301">
		<text>ß?</text>
	</string>
	<string id="mil_cook_common3_302">
		<text>That's right. You. Not me.</text>
	</string>
	<string id="mil_cook_common3_303">
		<text>You are... ß... I'm... I'm fantastic. Well, I... Cooking... Here. I'm a cook! Master of knife and seasoning! Parsley... dill, herbs... you know, herbs... Bread too... huh?</text>
	</string>
	<string id="mil_cook_common3_304">
		<text>I see.</text>
	</string>
	<string id="mil_cook_common3_305">
		<text>There's also canned food... condensed milk... stew... bulls in tomatoes... yeah...</text>
	</string>
	<string id="mil_cook_common3_306">
		<text>I got it.</text>
	</string>
	<string id="mil_cook_common3_307">
		<text>Baton... ketchup... eggs... bread... loaf... cheese. There you go. Sausage! Sausage! Game... undead...</text>
	</string>
	<string id="mil_cook_common3_308">
		<text>All right, I got it! At least tell me your name.</text>
	</string>
	<string id="mil_cook_common3_309">
		<text>Hmm? À! Slavik is my name... For the label... No! For the apron!... I have a white apron... Actually, yes... You sit down. Don't just stand there. Or else the sniper... ...or a sniper will shoot you. You know... Yeah, that's how they are.</text>
	</string>
	<string id="mil_cook_common4_0">
		<text>Isn't there a village nearby?</text>
	</string>
	<string id="mil_cook_common4_401">
		<text>Well...</text>
	</string>
	<string id="mil_cook_common4_402">
		<text>Well what?</text>
	</string>
	<string id="mil_cook_common4_403">
		<text>À?</text>
	</string>
	<string id="mil_cook_common4_404">
		<text>The village.</text>
	</string>
	<string id="mil_cook_common4_405">
		<text>Ah... There's a village. Groceries there... condensed milk...</text>
	</string>
	<string id="mil_cook_common4_406">
		<text>How do you get there?</text>
	</string>
	<string id="mil_cook_common4_407">
		<text>À? Huh? Let me see... No, look, what do you want? Relax... Sit down... Let's have a smoke, eh?</text>
	</string>
	<string id="mil_cook_common4_408">
		<text>I have to go to the village.</text>
	</string>
	<string id="mil_cook_common4_409">
		<text>All right... let's sit down, yeah... have a smoke... and we'll be fine, yeah... I'll take you. No problem.</text>
	</string>
	<string id="mil_cook_common4_410">
		<text>Don't bother. Just tell me how to get there.</text>
	</string>
	<string id="mil_cook_common4_411">
		<text>Yeah... No, you're a challenge... We'll get there together all right. We'll just sit here, and yeah...</text>
	</string>
	<string id="mil_cook_common5_0">
		<text>Listen, do you know where I can get some gear around here?</text>
	</string>
	<string id="mil_cook_common5_501">
		<text>Equipment? That, brother, is ciphers... ciphers...!</text>
	</string>
	<string id="mil_cook_common5_502">
		<text>Equipment. Weapons. Artifacts.</text>
	</string>
	<string id="mil_cook_common5_503">
		<text>Weapons... not... the knife is my... You want the knife? Nah? Uh-huh... Artifacts. What's the point? Take it easy. Come on, sit down. Let's have a smoke. Let's talk... about artifacts...</text>
	</string>
	<string id="mil_cook_common5_504">
		<text>Where can I find artifacts around here?</text>
	</string>
	<string id="mil_cook_common5_505">
		<text>No problem! Artifacts... artifacts galore... You know the radioactive swamp? No? Whatever. It's in there. I mean artifacts. It's over there. Actually, don't make a fuss. Take it easy. À? Artifacts... heh-heh... artifacts, artifacts...</text>
	</string>
	<string id="mil_cook_common6_0">
		<text>(sighs) Okay. Bless you.</text>
	</string>
	<string id="mil_cook_common6_601">
		<text>Uh-huh... you sit down now that you're here.</text>
	</string>
	<string id="mil_cook_common6_602">
		<text>I'm out of here.</text>
	</string>
	<string id="mil_cook_common6_603">
		<text>À? No problem... relax... Huh? Close the door behind me... I'm leaving... there, there...</text>
	</string>
	<string id="mil_cook_dialog_0">
		<text>Have a seat... Sit down...</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_0">
		<text>Let's have a yank, huh?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_1">
		<text>Sure thing, bro. Pour it!</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_2">
		<text>Well, well... Well, we've done it.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_3">
		<text>Oh, that went well. Here's a bottle. There's still some left.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_4">
		<text>Shall we have another shot?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_5">
		<text>Oh... That's good! Too bad the bottle's gone. Got any more?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_1_6">
		<text>Let me see.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_0">
		<text>Yeah, here! Hold it steady.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_1">
		<text>Heh heh... That's a neat trick, ain't it? R-r-r-new bottle. You got a warehouse in there?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_2">
		<text>You... Drink, drink. It's been a long time since I've had practice.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_3">
		<text>To our victory! There... \Well, we're sitting pretty.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_4">
		<text>Yes... To our victory.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_5">
		<text>Come on, come on, come on. There's more... more... huh?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_2_6">
		<text>Let me see...</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_0">
		<text>Okay... that's the last one, okay? I can't take any more.</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_1">
		<text>Let's do it... Here...</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_2">
		<text>You... ...you... Why did you do it all by yourself... ...all by yourself?</text>
	</string>
	<string id="mil_cook_drink_for_rg6_3_3">
		<text>Ick! That's... bottom! Mm... Yeah.</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_0">
		<text>I hear Freedom has a Bulldog 6 in service. I'd like to take a look at that thing.</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_1">
		<text>Where do you think you're going with this, man? You want me to... you want me to... take all the dirt? What do you think I am?!</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_2">
		<text>Take it easy. I didn't know it was that serious.</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_3">
		<text>You don't sniff about our weapons, okay? Who the hell are you, huh?! I've never seen you before!</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_4">
		<text>Oh, come on! I was just asking...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_5">
		<text>Shh! And be careful with him, okay?</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_1_6">
		<text>You got it.</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_0">
		<text>I was just... I, uh... I hear you got a Bulldog 6. I'd like to take a look at it, huh? I'd love to. Huh? Well, just a peek... One...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_1">
		<text>What? You... go to... What's the name of... I forgot... Why did you ask?</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_2">
		<text>Grrr... gramoto... gramo... Ugh! Gra-na-to-met... I'd like to... look!</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_3">
		<text>No... you can't... that's all you want, mate, but you can't... this. You can't...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_2_4">
		<text>Come on, man... I, uh... just! I was just asking...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_3_0">
		<text>Hic! Bulldog, huh?</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_3_1">
		<text>Wh-what? Ah! So it's ... He's in the countryside! We only had... only two... and these... D-o-o-o-o-o-o-o! They sowed it... ... lost it...</text>
	</string>
	<string id="mil_cook_drunk_question_about_rg6_3_2">
		<text>Yeah? Well, that's... B-jerks...</text>
	</string>
	<string id="mil_dolg_skull_dialog_100">
		<text>Hello, brother. I'm with the Dolg on a mission in this area. Care to join us?</text>
	</string>
	<string id="mil_dolg_skull_dialog_1001">
		<text>Not really.</text>
	</string>
	<string id="mil_dolg_skull_dialog_1002">
		<text>Then stay out of the way... single-handed.</text>
	</string>
	<string id="mil_dolg_skull_dialog_101">
		<text>I don't mind.</text>
	</string>
	<string id="mil_dolg_skull_dialog_102">
		<text>All right, then. There's a major breeding ground for these freeloader bastards over the hill, which me and my guys are about to give them a good going-over. There is, however, a slight problem. There's only one entrance to the base and it's heavily guarded. We were thinking of punching a hole in the fence, but their sniper in the tower's in the way. I don't want to send the guys in front of the bullets... but he'll let you close, he won't shoot right away. You get him off, we owe you, and you can get all the gear you want at the base if it works out.</text>
	</string>
	<string id="mil_dolg_skull_dialog_103">
		<text>Go on.</text>
	</string>
	<string id="mil_dolg_skull_dialog_104">
		<text>I already told you, all you gotta do is take out the sniper in the tower behind the fence.</text>
	</string>
	<string id="mil_dolg_skull_dialog_1041">
		<text>No, I'm not ready yet.</text>
	</string>
	<string id="mil_dolg_skull_dialog_1042">
		<text>Then stay out of the way.</text>
	</string>
	<string id="mil_dolg_skull_dialog_105">
		<text>I'll give it a try.</text>
	</string>
	<string id="mil_dolg_skull_dialog_1051">
		<text>That's great! As soon as you take it off, we'll start the concert.</text>
	</string>
	<string id="mil_dolg_skull_dialog_106">
		<text>There's a slight problem. Since there's only one entrance to the base and it's heavily guarded, we didn't think much about making another one, but...</text>
	</string>
	<string id="mil_dolg_skull_dialog_107">
		<text>But?</text>
	</string>
	<string id="mil_dolg_skull_dialog_108">
		<text>I sent a fighter to blow the fence at night. But it was either a good sniper or it was not our day. So now the explosives are on the fence, but we can't blow it up.</text>
	</string>
	<string id="mil_dolg_skull_dialog_109">
		<text>Why not?</text>
	</string>
	<string id="mil_dolg_skull_dialog_110">
		<text>I don't want to send the boys in front of this asshole's bullets, but you can take him out. He ain't gonna shoot you right away. What do you say?</text>
	</string>
	<string id="mil_dolg_skull_dialog_111">
		<text>How much do I get for it?</text>
	</string>
	<string id="mil_dolg_skull_dialog_112">
		<text>That's the right approach. 2,000 from us for the sniper and a lot of equipment at the base - there'll be a lot of bodies, I promise you that. You'll help us out and you'll be happy. How's that?</text>
	</string>
	<string id="mil_dolg_skull_dialog_120">
		<text>It's a deal.</text>
	</string>
	<string id="mil_dolg_skull_dialog_121">
		<text>Good luck.</text>
	</string>
	<string id="mil_dolg_skull_dialog_130">
		<text>I'll have a look first, then I'll tell you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_131">
		<text>We'll wait. But not for long.</text>
	</string>
	<string id="mil_dolg_skull_dialog_200">
		<text>Thanks for your help, Ghost. Here's your fee.</text>
	</string>
	<string id="mil_dolg_skull_dialog_201">
		<text>Thank you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_300">
		<text>I thought we had a deal.</text>
	</string>
	<string id="mil_dolg_skull_dialog_400">
		<text>So, you got the sniper. Get your rightful.</text>
	</string>
	<string id="mil_dolg_skull_dialog_401">
		<text>You got it.</text>
	</string>
	<string id="mil_dolg_skull_dialog_402">
		<text>Back off a little bit, all right? We need to get ready...</text>
	</string>
	<string id="mil_dolg_skull_dialog_403">
		<text>All right.</text>
	</string>
	<string id="mil_dolg_skull_dialog_411">
		<text>Some other time.</text>
	</string>
	<string id="mil_dolg_skull_dialog_412">
		<text>Suit yourself.</text>
	</string>
	<string id="mil_dolg_skull_dialog_413">
		<text>I'll see you later.</text>
	</string>
	<string id="mil_dolg_skull_dialog_420">
		<text>Shall we go on?</text>
	</string>
	<string id="mil_dolg_skull_dialog_421">
		<text>On what?</text>
	</string>
	<string id="mil_dolg_skull_dialog_450">
		<text>Thank you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_451">
		<text>We're gonna blow the fence and start the fun. You're a good shot, so why don't you take care of the snipers in the towers? Well, without snipers, we'll have an easier time getting to that prick Lukash.</text>
	</string>
	<string id="mil_dolg_skull_dialog_501">
		<text>You got the sniper?</text>
	</string>
	<string id="mil_dolg_skull_dialog_502">
		<text>Yes.</text>
	</string>
	<string id="mil_dolg_skull_dialog_503">
		<text>Good job! Got him out of our way... Here, take this for the job.</text>
	</string>
	<string id="mil_dolg_skull_dialog_504">
		<text>Thanks, man.</text>
	</string>
	<string id="mil_dolg_skull_dialog_506">
		<text>What do you want me to do?</text>
	</string>
	<string id="mil_dolg_skull_dialog_507">
		<text>While we're dealing with these assholes, talk to the rest of the snipers, huh? You're good at this, I see.</text>
	</string>
	<string id="mil_dolg_skull_dialog_5070">
		<text>Next time.</text>
	</string>
	<string id="mil_dolg_skull_dialog_5071">
		<text>Well, look. I won't force you.</text>
	</string>
	<string id="mil_dolg_skull_dialog_508">
		<text>All right.</text>
	</string>
	<string id="mil_dolg_skull_dialog_5080">
		<text>All right, then.</text>
	</string>
	<string id="mil_dolg_skull_dialog_601">
		<text>Don't interfere, Ghost.</text>
	</string>
	<string id="mil_dolg_skull_dialog_602">
		<text>All right, then.</text>
	</string>
	<string id="mil_dolg_skull_dialog_701">
		<text>Go on your way.</text>
	</string>
	<string id="mil_dolg_skull_dialog_702">
		<text>All right.</text>
	</string>
	<string id="mil_dolg_skull_dialog_801">
		<text>What now?</text>
	</string>
	<string id="mil_dolg_skull_dialog_802">
		<text>Nothing.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_0">
		<text>That's three less assholes! You got here just in time not to burn us, and in one piece. I guess nobody's gonna find out about this, huh?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_1">
		<text>I don't think so.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_2">
		<text>That's good. You want to make some money, stalker?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_20">
		<text>It's hard to say.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_21">
		<text>Are you bored with your life?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_22">
		<text>No.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_3">
		<text>Not without it.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_30">
		<text>Maybe I do.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_4">
		<text>Then follow us and talk to our commander.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_5">
		<text>Commander?</text>
	</string>
	<string id="mil_dolg_soldier_dialog_6">
		<text>Sure. Skull can tell you all about it.</text>
	</string>
	<string id="mil_dolg_soldier_dialog_7">
		<text>Okay.</text>
	</string>
	<string id="mil_freedom_commander_1001">
		<text>Hey, stalker! It's about time! We're fighting off monolith jerks, there's another wave coming! They took out the last sniper. Can you help? We'll settle up after the fight, you won't regret it!</text>
	</string>
	<string id="mil_freedom_commander_10011">
		<text>No, I can't help.</text>
	</string>
	<string id="mil_freedom_commander_10012">
		<text>That's a pity. Look, come over if you change your mind.</text>
	</string>
	<string id="mil_freedom_commander_1002">
		<text>I'll give you a hand.</text>
	</string>
	<string id="mil_freedom_commander_1003">
		<text>All right! Go to the tower, there's an SVDm 2 and plenty of ammo. Hit them from the top, don't go down, or we'll give them to you by accident. Is the task clear?</text>
	</string>
	<string id="mil_freedom_commander_1004">
		<text>Like two times two.</text>
	</string>
	<string id="mil_freedom_commander_1005">
		<text>That's right. Hopefully, we'll talk in the morning. Yeah, don't go too far... or I'll think you're running away. I'll think I'm going to run away with it, mind you! Well, get in position.</text>
	</string>
	<string id="mil_freedom_commander_1007">
		<text>That's right. All right, to business. There's a suggestion that a monolith unit's about to break through here. So it's about to get hot in here.</text>
	</string>
	<string id="mil_freedom_commander_1008">
		<text>Right.</text>
	</string>
	<string id="mil_freedom_commander_1009">
		<text>You got that right. Hopefully not too many of them...</text>
	</string>
	<string id="mil_freedom_commander_1010">
		<text>Where's my place?</text>
	</string>
	<string id="mil_freedom_commander_1011">
		<text>Go to the tower, there's an SVDm 2 and some ammo. Hit them from above and don't come down or you'll get hit by our bullets. Is that clear?</text>
	</string>
	<string id="mil_freedom_commander_1012">
		<text>Yes.</text>
	</string>
	<string id="mil_freedom_commander_2001">
		<text>You'll have no time for this later!</text>
	</string>
	<string id="mil_freedom_commander_3001">
		<text>Looks like everybody's been nailed. That's enough for today, if you ask me. Thanks for your help. Here, here's some money. It's more fun.</text>
	</string>
	<string id="mil_freedom_commander_3002">
		<text>Thanks.</text>
	</string>
	<string id="mil_freedom_commander_3003">
		<text>Good luck, Ghost!</text>
	</string>
	<string id="mil_freedom_commander_4001">
		<text>Hello, Ghost. Did Lukasz send you?</text>
	</string>
	<string id="mil_freedom_commander_4002">
		<text>Yes. He asked me to help you.</text>
	</string>
	<string id="mil_freedom_commander_4003">
		<text>It's about time! We're just fighting off these monolith assholes, there's another wave coming. Our last sniper's been taken out! Can you help? We'll get back to you after the fight, you won't regret it.</text>
	</string>
	<string id="mil_freedom_commander_5001">
		<text>Looks like everyone's been nailed. That's enough for today, if you ask me. Thanks for your help! Here, here's some money. It's more fun.</text>
	</string>
	<string id="mil_freedom_commander_5002">
		<text>Thanks.</text>
	</string>
	<string id="mil_freedom_commander_5003">
		<text>Good luck, Ghost.</text>
	</string>
	<string id="mil_freedom_commander_common2_0">
		<text>What is this place?</text>
	</string>
	<string id="mil_freedom_commander_common2_1">
		<text>We call it the Barrier... and that's pretty much what it is. It's pretty much the last proper roadblock before the centre of the Zone. A buffer, you know, between the humans and the Wilderness.</text>
	</string>
	<string id="mil_freedom_commander_common2_2">
		<text>What's next?</text>
	</string>
	<string id="mil_freedom_commander_common2_3">
		<text>Then there's only death... or service to the Monolith. "Our Monolith! In your name!" Ugh! \In a word, no one should go in there. So we're just standing here, keeping the trash out of the Zone... Jedi, my ass. We also keep the dumb ones out, at least try to keep them out of the centre.</text>
	</string>
	<string id="mil_freedom_commander_common2_4">
		<text>Why would you want to do that?</text>
	</string>
	<string id="mil_freedom_commander_common2_5">
		<text>Then who else but us? "The Debt"? Of course they're great at slaying monsters and rogue stalkers, but you can't get them to do anything useful. Do you see them here? No? That's my point. We, for one, do not aim at destroying the creatures that live here. A barrier, a normal barrier - that'll be enough. The main thing is that neither side crosses the line...</text>
	</string>
	<string id="mil_freedom_commander_common2_6">
		<text>And if they do?</text>
	</string>
	<string id="mil_freedom_commander_common2_7">
		<text>Anything can happen. Anything. I don't want to...</text>
	</string>
	<string id="mil_guard_arsenal_dialog_1000">
		<text>Wait! Only Freedom members are allowed access to the arsenal.</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2000">
		<text>Well, now you can get into the arsenal. There is, however, one problem...</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2001">
		<text>What's that?</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2002">
		<text>Don't bother, it's no big deal. The lock's jammed, that's all. If you can't wait, blow it off and I'll hang a new one later.</text>
	</string>
	<string id="mil_guard_arsenal_dialog_2003">
		<text>I see.</text>
	</string>
	<string id="mil_hunter_dialog_1">
		<text>I was sent here by Scrooge to kill the bloodsuckers.</text>
	</string>
	<string id="mil_hunter_dialog_101">
		<text>And you, stalker, what brings you to this perilous place? Better get out of here before it's too late!</text>
	</string>
	<string id="mil_hunter_dialog_2">
		<text>Oh, well, that's another matter... What the hell's going on here! A couple of us went to the village and never came back. Well, we don't want to die! We're just sitting here deciding what to do next.</text>
	</string>
	<string id="mil_hunter_dialog_201">
		<text>Well, brother, you did a hell of a thing yesterday!</text>
	</string>
	<string id="mil_hunter_dialog_202">
		<text>What do you mean?</text>
	</string>
	<string id="mil_hunter_dialog_203">
		<text>We're sitting here, looking around, and here you are, drunk as a skunk! And you're driving straight into the village, to the bloodsuckers! At least we had someone to stop you and put you to sleep.</text>
	</string>
	<string id="mil_hunter_dialog_204">
		<text>Why are you sitting here?</text>
	</string>
	<string id="mil_hunter_dialog_205">
		<text>I don't know what the hell's going on here! A couple of us went to the village and never came back. Well, we don't want to die! We're just sitting here trying to figure out what to do.</text>
	</string>
	<string id="mil_hunter_dialog_3">
		<text>Have you seen the bloodsuckers?</text>
	</string>
	<string id="mil_hunter_dialog_301">
		<text>Well? Any luck?</text>
	</string>
	<string id="mil_hunter_dialog_302">
		<text>I got them.</text>
	</string>
	<string id="mil_hunter_dialog_303">
		<text>Oh, man, you owe me one if you're still alive.</text>
	</string>
	<string id="mil_hunter_dialog_304">
		<text>Thanks.</text>
	</string>
	<string id="mil_hunter_dialog_4">
		<text>No. Our guys were supposed to go to the old water tower. They must have died there somewhere. Since you've arranged it with Scrooge, go there and see... Give me the address! If anything, we'll send a letter to your family.</text>
	</string>
	<string id="mil_hunter_dialog_401">
		<text>Why are you wandering around like a ghost?</text>
	</string>
	<string id="mil_hunter_dialog_402">
		<text>I'm looking around.</text>
	</string>
	<string id="mil_hunter_dialog_5">
		<text>You're kind, I see... All right, I'll go.</text>
	</string>
	<string id="mil_hunter_dialog_501">
		<text>What brings you here?</text>
	</string>
	<string id="mil_hunter_dialog_502">
		<text>Looking around.</text>
	</string>
	<string id="mil_hunter_dialog_503">
		<text>Can't you find a better place? This might be the shittiest place in the Zone...</text>
	</string>
	<string id="mil_hunter_dialog_504">
		<text>What's wrong with this place?</text>
	</string>
	<string id="mil_hunter_dialog_505">
		<text>I don't know what the hell's going on... Bloodsuckers must have gotten into the village. Couple of us went to the village and never came back. Well, we don't want to die! We're just sitting here deciding what to do next.</text>
	</string>
	<string id="mil_hunter_dialog_506">
		<text>So you don't know yourself?</text>
	</string>
	<string id="mil_hunter_dialog_507">
		<text>Well, I don't! If you ain't got nothing better to do and your head ain't right, you can go for a walk in the village. If you kill the creatures, the cheapskate will pay for it, that's for sure. Hey, write down the address! If anything, we'll send a letter to your family.</text>
	</string>
	<string id="mil_hunter_dialog_508">
		<text>All right, I'll go and see.</text>
	</string>
	<string id="mil_hunter_dialog_601">
		<text>Did you go through the village?!</text>
	</string>
	<string id="mil_hunter_dialog_602">
		<text>Yes.</text>
	</string>
	<string id="mil_hunter_dialog_603">
		<text>A couple of our guys went out there and didn't come back. Did you see them?</text>
	</string>
	<string id="mil_hunter_dialog_604">
		<text>No, I didn't see them. Just some dead bodies, I think.</text>
	</string>
	<string id="mil_hunter_dialog_605">
		<text>Did you see any bloodsuckers?</text>
	</string>
	<string id="mil_hunter_dialog_606">
		<text>I did. Go and see for yourselves, you can: I've killed them.</text>
	</string>
	<string id="mil_hunter_dialog_607">
		<text>Wow! That's quite a show! You know what... you go see Scrooge at our base. He pays money for a good deed.</text>
	</string>
	<string id="mil_hunter_dialog_7">
		<text>All right, I'll go take a look.</text>
	</string>
	<string id="mil_hunter_dialog_701">
		<text>What's up? How's it going?</text>
	</string>
	<string id="mil_hunter_dialog_702">
		<text>I got those things.</text>
	</string>
	<string id="mil_hunter_dialog_703">
		<text>Whoa, you're on fire! You know what... you go see Scrooge at our base. He pays for a good deed.</text>
	</string>
	<string id="mil_hunter_dialog_704">
		<text>I will.</text>
	</string>
	<string id="mil_hunter_dialog_80">
		<text>Suit yourself...</text>
	</string>
	<string id="mil_hunter_dialog_801">
		<text>What brings you here?</text>
	</string>
	<string id="mil_hunter_dialog_802">
		<text>Looking around...</text>
	</string>
	<string id="mil_hunter_dialog_803">
		<text>Can't you find a better place? You're in the worst place in the Zone...</text>
	</string>
	<string id="mil_hunter_dialog_804">
		<text>What's wrong with it?</text>
	</string>
	<string id="mil_hunter_dialog_805">
		<text>I don't know. Looks like there's bloodsuckers in the village. Couple of us went to the village and never came back. Well, we don't want to die.</text>
	</string>
	<string id="mil_hunter_dialog_806">
		<text>You mean you don't know?</text>
	</string>
	<string id="mil_hunter_dialog_807">
		<text>Well! If you ain't got nothing better to do and your head ain't right, you can go for a walk in the village. If you kill the creatures, the cheapskate will pay for it, that's for sure. Hey, write down the address! If anything, we'll send a letter to your family.</text>
	</string>
	<string id="mil_hunter_dialog_808">
		<text>All right, I'll go and have a look.</text>
	</string>
	<string id="mil_hunter_dialog_901">
		<text>Well? How's it going?</text>
	</string>
	<string id="mil_hunter_dialog_902">
		<text>I got those things.</text>
	</string>
	<string id="mil_hunter_dialog_903">
		<text>Well, congratulations! And the important thing is, you're still alive.</text>
	</string>
	<string id="mil_hunter_dialog_904">
		<text>Thank you.</text>
	</string>
	<string id="mil_leader_start_dialog_10001">
		<text>Since you helped the guys on the barrier, you can count on resting in our territory and our help. And from me personally, some money... And from now on, I'm enrolling you in our group.</text>
	</string>
	<string id="mil_leader_start_dialog_1001">
		<text>Hello, stalker. What do you need?</text>
	</string>
	<string id="mil_leader_start_dialog_10011">
		<text>Just a few questions.</text>
	</string>
	<string id="mil_leader_start_dialog_10012">
		<text>Come on, now that you're here.</text>
	</string>
	<string id="mil_leader_start_dialog_1100">
		<text>I saw a Derg unit at a farmhouse near your base. Eight men, heavily armed.</text>
	</string>
	<string id="mil_leader_start_dialog_11001">
		<text>Why the hell did you run away from the barrier?! Get out of my base and don't let me see you again...</text>
	</string>
	<string id="mil_leader_start_dialog_1101">
		<text>Man, these assholes just won't stop! Well, I'll have to punish them... Well, stalker, if you can help us, we'd appreciate it. You go to Max, he's our top soldier. You get your men together and root out those oafs.</text>
	</string>
	<string id="mil_leader_start_dialog_11011">
		<text>All right.</text>
	</string>
	<string id="mil_leader_start_dialog_11012">
		<text>Good luck, stalker.</text>
	</string>
	<string id="mil_leader_start_dialog_1200">
		<text>I've already dealt with them.</text>
	</string>
	<string id="mil_leader_start_dialog_12001">
		<text>So the snitch didn't work out, and neither did Barrier? Get out of the base and don't come back here!</text>
	</string>
	<string id="mil_leader_start_dialog_1210">
		<text>Seriously? How many did you say were there?</text>
	</string>
	<string id="mil_leader_start_dialog_1221">
		<text>Eight men.</text>
	</string>
	<string id="mil_leader_start_dialog_1222">
		<text>You're a fast stalker... If that's the case, why don't you help us with something else? I'm sorry to say, but we have a snitch... named Pavlik. He's passing information to outsiders, and it has to stop.</text>
	</string>
	<string id="mil_leader_start_dialog_1223">
		<text>How do we stop it?</text>
	</string>
	<string id="mil_leader_start_dialog_1300">
		<text>Your job is to follow him to the farm and find out who he's passing information to. He doesn't know about you, he doesn't know about our conversation, so...</text>
	</string>
	<string id="mil_leader_start_dialog_13001">
		<text>You think I have a job for you?</text>
	</string>
	<string id="mil_leader_start_dialog_13002">
		<text>I might.</text>
	</string>
	<string id="mil_leader_start_dialog_13003">
		<text>We've got a mole on the base named Pavlik who's passing information to the side. Even though we know that, it's not enough to know - we have to prove it. Your job is to follow him and find out who he's passing information to. I think he's going to meet the contact tonight. You follow him quietly. Just be careful not to let him see - he's very careful. When you find out who he's meeting with, slap him and who he's meeting with.</text>
	</string>
	<string id="mil_leader_start_dialog_1301">
		<text>I'll do it.</text>
	</string>
	<string id="mil_leader_start_dialog_1302">
		<text>We've got a mole on the base named Pavlik who's passing information on to the side. Even though we know that, it's not enough to know - we have to prove it. Your job is to follow him and find out who he's passing information to. I think he's going to meet the contact tonight. You follow him quietly. Just be careful not to let him see - he's very careful. When you find out who he's meeting with, slap him and who he's meeting with.</text>
	</string>
	<string id="mil_leader_start_dialog_1391">
		<text>No, not now.</text>
	</string>
	<string id="mil_leader_start_dialog_14001">
		<text>There's a case I'd like to ask you about.</text>
	</string>
	<string id="mil_leader_start_dialog_1500">
		<text>He just left, so we'll have to catch up. Remember, you can and should slap him, but not before he flips on whoever he's leaking it to. We're gonna have to take out the other guy, too.</text>
	</string>
	<string id="mil_leader_start_dialog_1501">
		<text>I got it.</text>
	</string>
	<string id="mil_leader_start_dialog_2001">
		<text>I told you, go to Max.</text>
	</string>
	<string id="mil_leader_start_dialog_3001">
		<text>Mission accomplished... Not bad. I've got another one!</text>
	</string>
	<string id="mil_leader_start_dialog_3002">
		<text>Hmm... What's that?</text>
	</string>
	<string id="mil_leader_start_dialog_30021">
		<text>I'm sorry to say, but we have a snitch... named Pavlik. He's passing information to the outside, and it has to stop.</text>
	</string>
	<string id="mil_leader_start_dialog_3003">
		<text>That's right. I think he'll try to make a meeting sometime between 10:00 and 11:00 p.m. It's dark enough that not many people will see him, and the night mutants haven't all been out yet. Let's go, stalker. Once you complete the mission, you can consider yourself a member of our group. Remember, the snitch has to be caught in the act. That is, you have to slap him during the meeting, otherwise the task will be considered a failure.</text>
	</string>
	<string id="mil_leader_start_dialog_4001">
		<text>You still here?</text>
	</string>
	<string id="mil_leader_start_dialog_5001">
		<text>Nice work, Ghost! Here you go... ...for the snitch's fee. You're welcome to rest on our property anytime you want, and you can count on us for help, too. There's just one more thing I'd like you to do. Aren't you tired yet?</text>
	</string>
	<string id="mil_leader_start_dialog_5002">
		<text>What is it?</text>
	</string>
	<string id="mil_leader_start_dialog_5003">
		<text>If you feel strong enough, you should go to the outpost on the Radar Gate - according to some reports, there's going to be another attempt by mutants or Monoliths to break through. Gotta help the guys out.</text>
	</string>
	<string id="mil_leader_start_dialog_5004">
		<text>Well, you helped the guys at the Barrier, so rest.</text>
	</string>
	<string id="mil_leader_start_dialog_6001">
		<text>Get some rest. There's no work to be done.</text>
	</string>
	<string id="mil_leader_start_dialog_7001">
		<text>Yeah, you blew the mission... that's not good. Well, there's always a chance to do better.</text>
	</string>
	<string id="mil_leader_start_dialog_7002">
		<text>And what's that?</text>
	</string>
	<string id="mil_leader_start_dialog_7003">
		<text>Something indicates the Monoliths will be trying to break through from Radar again in the near future. We should go to Cap - he's the commander of the Barrier - and see if he needs help. No need to find out, though, it's pretty clear...</text>
	</string>
	<string id="mil_leader_start_dialog_7004">
		<text>All right, I'll do it.</text>
	</string>
	<string id="mil_leader_start_dialog_7006">
		<text>No, I won't do it yet.</text>
	</string>
	<string id="mil_leader_start_dialog_7007">
		<text>Think about what it's gonna be like for our guys out there. You know, I don't have anyone to send but you.</text>
	</string>
	<string id="mil_leader_start_dialog_8001">
		<text>You blew the mission and now we'll never see those documents again. We don't need that kind of loser.</text>
	</string>
	<string id="mil_leader_start_dialog_8004">
		<text>Yeah, you blew it... that's not good. Well, since you helped the guys on the barrier, you can rest in our territory. We'll help you out if you need it.</text>
	</string>
	<string id="mil_leader_start_dialog_8005">
		<text>Got any work to do?</text>
	</string>
	<string id="mil_leader_start_dialog_8006">
		<text>Not yet.</text>
	</string>
	<string id="mil_leader_start_dialog_9001">
		<text>I told you to go to the barrier.</text>
	</string>
	<string id="mil_max_dialog_10001">
		<text>We'll take down the Dorks, then we'll talk.</text>
	</string>
	<string id="mil_max_dialog_10002">
		<text>All right.</text>
	</string>
	<string id="mil_max_dialog_1001">
		<text>Lukash said you'd be here. Did you see those... at the farmhouse?</text>
	</string>
	<string id="mil_max_dialog_1100">
		<text>No.</text>
	</string>
	<string id="mil_max_dialog_1101">
		<text>This sucks... Dawg's itching his ass again! Anyway... Come with us, eh?</text>
	</string>
	<string id="mil_max_dialog_1102">
		<text>All right.</text>
	</string>
	<string id="mil_max_dialog_1200">
		<text>Yes.</text>
	</string>
	<string id="mil_max_dialog_1201">
		<text>How many are there?</text>
	</string>
	<string id="mil_max_dialog_1210">
		<text>I'm not sure. I don't think there's too many.</text>
	</string>
	<string id="mil_max_dialog_1220">
		<text>Six or eight of them. Pretty well equipped.</text>
	</string>
	<string id="mil_max_dialog_2001">
		<text>Go to Lukash.</text>
	</string>
	<string id="mil_max_dialog_3001">
		<text>Any questions?</text>
	</string>
	<string id="mil_max_dialog_3002">
		<text>Yeah. Lukash wants us to intercept a Dolg courier on the way from Radar to Dead City. Can you tell me the best place to do that?</text>
	</string>
	<string id="mil_max_dialog_3003">
		<text>Hmm. Better to intercept him before he reaches the farmhouse at the pass to Dead City. They'll be waiting for him there and you won't be able to handle it. You'll have to go through the village and stay out of sight. Move east of the village and quicker.</text>
	</string>
	<string id="mil_max_dialog_3004">
		<text>What's in the village?</text>
	</string>
	<string id="mil_max_dialog_3005">
		<text>Trust me, it's no good. There's a lot of creatures out there, a lot of anomalies. I'll tell you about it later.</text>
	</string>
	<string id="mil_max_dialog_4001">
		<text>Can I congratulate you?</text>
	</string>
	<string id="mil_max_dialog_4002">
		<text>I am.</text>
	</string>
	<string id="mil_max_dialog_4003">
		<text>You're quite a guy, aren't you? Will you do a job for me? If you do, I'll give you my Blackhawk. It's a good gun. It's powerful.</text>
	</string>
	<string id="mil_max_dialog_4004">
		<text>What do you want me to do?</text>
	</string>
	<string id="mil_max_dialog_4005">
		<text>There's a guy on the swamp. The boys saw him coming out of the village, running out of the way. Apparently he saw something that blew his mind. Now he's shooting at everyone he sees. We need to find out what he's up to because our guys are afraid to go into the village.</text>
	</string>
	<string id="mil_max_dialog_40051">
		<text>No, not this time.</text>
	</string>
	<string id="mil_max_dialog_400511">
		<text>Suit yourself.</text>
	</string>
	<string id="mil_max_dialog_40052">
		<text>Here's the flash drive. I took it from the guy who moved out.</text>
	</string>
	<string id="mil_max_dialog_400521">
		<text>Thanks a lot, stalker! Here's your gun. It's working.</text>
	</string>
	<string id="mil_max_dialog_400522">
		<text>What about the ammo?</text>
	</string>
	<string id="mil_max_dialog_400523">
		<text>Just the ones in the clip. Sorry, I just don't have any more. Go to Skryaga, maybe he'll have some.</text>
	</string>
	<string id="mil_max_dialog_4006">
		<text>I'll try.</text>
	</string>
	<string id="mil_max_dialog_4007">
		<text>Good luck, then. Keep in mind there's an old minefield, but you can get around the mines with the right old bolts.</text>
	</string>
	<string id="mil_max_dialog_5001">
		<text>Well, did you find out? What's this psycho got on him?</text>
	</string>
	<string id="mil_max_dialog_5002">
		<text>Here's the flash drive - found it on the guy who moved out.</text>
	</string>
	<string id="mil_max_dialog_6001">
		<text>What, already?</text>
	</string>
	<string id="mil_max_dialog_7001">
		<text>What do you want to know?</text>
	</string>
	<string id="mil_max_dialog_8001">
		<text>Hey, stalker! What are you doing here?</text>
	</string>
	<string id="mil_max_dialog_8002">
		<text>I'm here on business. Can you tell me where your boss is?</text>
	</string>
	<string id="mil_max_dialog_8003">
		<text>Lukash, he's in charge. Go to the main building.</text>
	</string>
	<string id="mil_max_dialog_9001">
		<text>I see you've done your job. Give Lukash the paperwork.</text>
	</string>
	<string id="mil_max_dialog_9100">
		<text>Go to Lukash, report back, and then we'll talk, okay?</text>
	</string>
	<string id="mil_max_dialog_9101">
		<text>All right.</text>
	</string>
	<string id="mil_patrol_dialog1_0">
		<text>Dude, you're at Liberty Base! Relax, make yourself at home.</text>
	</string>
	<string id="mil_patrol_dialog1_1">
		<text>You got it.</text>
	</string>
	<string id="mil_patrol_dialog1_2">
		<text>Just in the confines, right? You got it? If you get too pampered, you're on your own. There was one who didn't understand, so when he pissed everyone off, we took him for a walk naked through a minefield. That's how Scrooge swore when that guy's hand fell on his head... Yeah... You get it, right?</text>
	</string>
	<string id="mil_patrol_dialog1_3">
		<text>Got it.</text>
	</string>
	<string id="mil_patrol_dialog1_4">
		<text>Well done! Dismissed.</text>
	</string>
	<string id="mil_patrol_dialog2_0">
		<text>Ah, fresh... Come here.</text>
	</string>
	<string id="mil_patrol_dialog2_1">
		<text>I don't get it.</text>
	</string>
	<string id="mil_patrol_dialog2_10">
		<text>Where? Stay! We're having a nice... lunch, again today.</text>
	</string>
	<string id="mil_patrol_dialog2_11">
		<text>I'm not good.</text>
	</string>
	<string id="mil_patrol_dialog2_12">
		<text>What?! Why didn't you say so in the first place! We wasted our time. Get out of here, you bad taste... I'm serious about this, man.</text>
	</string>
	<string id="mil_patrol_dialog2_2">
		<text>What don't you get? Oh, you haven't heard the story about the misunderstood, have you?</text>
	</string>
	<string id="mil_patrol_dialog2_3">
		<text>No, I haven't.</text>
	</string>
	<string id="mil_patrol_dialog2_4">
		<text>Well, here's the deal. Look at it this way: These are hungry times...</text>
	</string>
	<string id="mil_patrol_dialog2_5">
		<text>What do you mean?</text>
	</string>
	<string id="mil_patrol_dialog2_6">
		<text>I mean, like, literally! A hungry fighter is a bad fighter. And there's a lot of us...</text>
	</string>
	<string id="mil_patrol_dialog2_7">
		<text>So?</text>
	</string>
	<string id="mil_patrol_dialog2_8">
		<text>Where can we get so much meat? And here, as if on cue, you!</text>
	</string>
	<string id="mil_patrol_dialog2_9">
		<text>I see.</text>
	</string>
	<string id="mil_screw_dialog_1000">
		<text>Man, what's wrong with you?</text>
	</string>
	<string id="mil_screw_dialog_1001">
		<text>Broken?</text>
	</string>
	<string id="mil_screw_dialog_1002">
		<text>So you're not here to see me? Wow! And I'm sick of it already. Whenever something's broken, they come running in here, begging.</text>
	</string>
	<string id="mil_screw_dialog_1003">
		<text>Who are you?</text>
	</string>
	<string id="mil_screw_dialog_1004">
		<text>I'm a mechanic. A do-it-yourself mechanic... I repair guns and anything else they bring in. Now I'm fixing cars.</text>
	</string>
	<string id="mil_screw_dialog_1005">
		<text>Is it working?</text>
	</string>
	<string id="mil_screw_dialog_1006">
		<text>What's up? It's all junk. I'm sick of it. Listen, do you have any vodka? I'd give you... You want me to give you a good rifle scope? Top of the line optics!</text>
	</string>
	<string id="mil_screw_dialog_1100">
		<text>No.</text>
	</string>
	<string id="mil_screw_dialog_1101">
		<text>You shouldn't do that. Well, if you do, don't be shy.</text>
	</string>
	<string id="mil_screw_dialog_1102">
		<text>All right.</text>
	</string>
	<string id="mil_screw_dialog_1200">
		<text>There you go.</text>
	</string>
	<string id="mil_screw_dialog_1201">
		<text>Well, thank you. Respect. At least now I'll have something to relax with later.</text>
	</string>
	<string id="mil_screw_dialog_1202">
		<text>Good luck.</text>
	</string>
	<string id="mil_screw_dialog_2000">
		<text>Don't interrupt, I think...</text>
	</string>
	<string id="mil_screw_dialog_4">
		<text>Did you bring vodka?</text>
	</string>
	<string id="mil_trader_dialog_1001">
		<text>What do you want?</text>
	</string>
	<string id="mil_trader_dialog_1002">
		<text>Question for you-- where can I get artifacts, weapons?</text>
	</string>
	<string id="mil_trader_dialog_1003">
		<text>At my place, for money. Or from the village for free, but more risky.</text>
	</string>
	<string id="mil_trader_dialog_1004">
		<text>In the village?</text>
	</string>
	<string id="mil_trader_dialog_1005">
		<text>In the countryside. There's a hell of a lot of anomalies and all kinds of newbies get caught in them. That's where our guys went, if you want to join them.</text>
	</string>
	<string id="mil_trader_dialog_1006">
		<text>I see.</text>
	</string>
	<string id="mil_trader_dialog_2001">
		<text>So, what did you bring?</text>
	</string>
	<string id="mil_trader_dialog_3001">
		<text>What do you want?</text>
	</string>
	<string id="mil_trader_dialog_3002">
		<text>Nothing, uh... just looking around.</text>
	</string>
	<string id="mil_trader_dialog_3003">
		<text>You better get busy. Besides, I've got something in mind right now... You interested in making some money?</text>
	</string>
	<string id="mil_trader_dialog_3004">
		<text>I am.</text>
	</string>
	<string id="mil_trader_dialog_3005">
		<text>I can give you Crystal if you do me a favor. There's been an unfortunate situation... no artifacts coming out of the village lately. They say bloodsuckers have taken over. And these days, there's not much to send, I don't care if we invite The Debt.</text>
	</string>
	<string id="mil_trader_dialog_3006">
		<text>Go on.</text>
	</string>
	<string id="mil_trader_dialog_3007">
		<text>A couple of guys went to the village and didn't come back, and the other three are still sitting on the fringe. If you kill the bloodsuckers, I'll give you Crystal. Will you do it?</text>
	</string>
	<string id="mil_trader_dialog_30071">
		<text>Not this time.</text>
	</string>
	<string id="mil_trader_dialog_30072">
		<text>Look, here's the thing... Sooner or later, someone's gonna kill them anyway. And Cristal is rare and not cheap.</text>
	</string>
	<string id="mil_trader_dialog_3008">
		<text>I'll take it.</text>
	</string>
	<string id="mil_trader_dialog_3009">
		<text>That's good. And if you find anything else, I'll get it for a good price.</text>
	</string>
	<string id="mil_trader_dialog_3101">
		<text>So?</text>
	</string>
	<string id="mil_trader_dialog_3110">
		<text>They're sitting around, looking around...</text>
	</string>
	<string id="mil_trader_dialog_3111">
		<text>Well, if you help them hunt, I'll give you an artifact called Crystal. How's that?</text>
	</string>
	<string id="mil_trader_dialog_3200">
		<text>We talked and went to the village to catch a mutant...</text>
	</string>
	<string id="mil_trader_dialog_3201">
		<text>So? Don't pull the cat's tail!</text>
	</string>
	<string id="mil_trader_dialog_3300">
		<text>We took down some creature, but the guys died. When we got to the waterworks, they grabbed their heads, and I got bloody fog in my eyes... That thing's got a mind of its own. I took it down, but it didn't help the boys.</text>
	</string>
	<string id="mil_trader_dialog_3301">
		<text>It sucks... Grumpy's a skilled stalker. That's a shame. All right, take the artifact for helping the guys...</text>
	</string>
	<string id="mil_trader_dialog_3310">
		<text>Well, the guys went hunting, and I came back here...</text>
	</string>
	<string id="mil_trader_dialog_3311">
		<text>I see.</text>
	</string>
	<string id="mil_trader_dialog_3400">
		<text>Can I get equipment from you?</text>
	</string>
	<string id="mil_trader_dialog_3401">
		<text>I can get anything for a price.</text>
	</string>
	<string id="mil_trader_dialog_3500">
		<text>I've already taken care of them.</text>
	</string>
	<string id="mil_trader_dialog_3501">
		<text>Come on, stalker! Sharp as diarrhea... All right, a deal's a deal. Keep the crystal.</text>
	</string>
	<string id="mil_trader_dialog_4001">
		<text>So, how was the hunt?</text>
	</string>
	<string id="mil_trader_dialog_4002">
		<text>I killed the creatures.</text>
	</string>
	<string id="mil_trader_dialog_4003">
		<text>Was it rough?</text>
	</string>
	<string id="mil_trader_dialog_4004">
		<text>Medium.</text>
	</string>
	<string id="mil_trader_dialog_4005">
		<text>I wonder... Where's all the crap coming from in the middle of the Zone? Here, this is for your work.</text>
	</string>
	<string id="mil_trader_dialog_5001">
		<text>I asked you to kill the bloodsuckers in the village.</text>
	</string>
	<string id="mil_trader_dialog_5002">
		<text>I changed my mind.</text>
	</string>
	<string id="mil_trader_dialog_5003">
		<text>No problem. But then there won't be any reward either.</text>
	</string>
	<string id="mil_trader_dialog_5004">
		<text>That's all right.</text>
	</string>
	<string id="mil_trader_dialog_5010">
		<text>I'll try.</text>
	</string>
	<string id="mil_trader_dialog_6001">
		<text>So you didn't solve the problem... So I'm not giving you the artifact.</text>
	</string>
	<string id="mil_trader_dialog_6002">
		<text>No argument there.</text>
	</string>
	<string id="mil_trader_dialog_7001">
		<text>Word on the street is you killed some bloodsuckers in the village. Didn't I?</text>
	</string>
	<string id="mil_trader_dialog_7002">
		<text>I did.</text>
	</string>
	<string id="mil_trader_dialog_7003">
		<text>Was it rough?</text>
	</string>
	<string id="mil_trader_dialog_7004">
		<text>Medium.</text>
	</string>
	<string id="mil_trader_dialog_7005">
		<text>It's interesting... All the crap coming out of the middle of the Zone, where's it coming from? Here, this is for your work.</text>
	</string>
	<string id="mil_trader_dialog_8001">
		<text>Well, what have you brought?</text>
	</string>
	<string id="mil_zoneguard_common1_0">
		<text>Do you have a cook here?</text>
	</string>
	<string id="mil_zoneguard_common1_1">
		<text>Yes, I do. What do you need him for?</text>
	</string>
	<string id="mil_zoneguard_common1_2">
		<text>I just want to get some food.</text>
	</string>
	<string id="mil_zoneguard_common1_3">
		<text>He's in his kitchen. He's sitting in his kitchen, as usual, mumbling.</text>
	</string>
	<string id="mil_zoneguard_common1_4">
		<text>Mumbling?</text>
	</string>
	<string id="mil_zoneguard_common1_5">
		<text>What do you want? A drunk is a drunk. If he couldn't cook, they'd have sent him away a long time ago. He's in the nuthouse. I'll give you a link, you'll find it.</text>
	</string>
	<string id="mil_zoneguard_common1_6">
		<text>Thanks for the info.</text>
	</string>
	<string id="mil_zoneguard_common1_7">
		<text>You're welcome.</text>
	</string>
	<string id="mil_zoneguard_common2_0">
		<text>Who's in charge here?</text>
	</string>
	<string id="mil_zoneguard_common2_1">
		<text>What do you need it for?</text>
	</string>
	<string id="mil_zoneguard_common2_2">
		<text>I have information for him.</text>
	</string>
	<string id="mil_zoneguard_common2_3">
		<text>Lukas is our commanding officer. Go to the main building.</text>
	</string>
	<string id="mil_zoneguard_common2_4">
		<text>Got it. Thanks, man.</text>
	</string>
	<string id="mil_zoneguard_dialog_10">
		<text>Same to you. What brings you here?</text>
	</string>
	<string id="mil_zoneguard_dialog_100">
		<text>Who's in charge here? I have business with him.</text>
	</string>
	<string id="mil_zoneguard_dialog_1000">
		<text>Lukas is in charge, and he's in the main building. But when you go in there, put your gun away or you could get shot.</text>
	</string>
	<string id="mil_zoneguard_dialog_10000">
		<text>Why is that?</text>
	</string>
	<string id="mil_zoneguard_dialog_100000">
		<text>There was a precedent where Lukash was almost killed by a mercenary. We've been taking precautions ever since.</text>
	</string>
	<string id="mil_zoneguard_dialog_1000000">
		<text>Right.</text>
	</string>
	<string id="mil_zoneguard_dialog_10000000">
		<text>All right, go.</text>
	</string>
	<string id="mil_zoneguard_dialog_20">
		<text>No big deal. Don't get in the way...</text>
	</string>
	<string id="mil_zoneguard_dialog_3">
		<text>Hello, there.</text>
	</string>
	<string id="mil_zoneguard_dialog_30">
		<text>Wait! The password?!</text>
	</string>
	<string id="mil_zoneguard_dialog_31">
		<text>South African swallow!</text>
	</string>
	<string id="mil_zoneguard_dialog_32">
		<text>Ha-ha! Well done! Come on in.</text>
	</string>
	<string id="mil_zoneguard_dialog_4">
		<text>What's that swamp over there?</text>
	</string>
	<string id="mil_zoneguard_dialog_41">
		<text>It's a totally radioactive puddle. You'd better not go in there, you'll get so many X-rays you'll belly button up. There's a guy in the middle of it, and he won't let anyone in. In principle, he's understandable: who wants to talk to fools? A normal person wouldn't go in there.</text>
	</string>
	<string id="mil_zoneguard_dialog_42">
		<text>Who's the guy?</text>
	</string>
	<string id="mil_zoneguard_dialog_43">
		<text>Fuck knows. They say it's one of ours who has been to the village.</text>
	</string>
	<string id="mil_zoneguard_dialog_44">
		<text>What village?</text>
	</string>
	<string id="mil_zoneguard_dialog_45">
		<text>There's a village not far from here... Lots of mutants, anomalies. I haven't been there yet. I just got to the base recently. Ask Max. He's been here for ages.</text>
	</string>
	<string id="mil_zoneguard_dialog_5">
		<text>Where can I get some ammo? It's a long way to Rostok, I don't really want to go there...</text>
	</string>
	<string id="mil_zoneguard_dialog_51">
		<text>Go to the main building. You'll find it on the ground floor.</text>
	</string>
	<string id="mil_zoneguard_dialog_6">
		<text>Hey there, bum! You're here for a visit?</text>
	</string>
	<string id="mil_zoneguard_dialog_601">
		<text>Something like that.</text>
	</string>
	<string id="mil_zoneguard_dialog_602">
		<text>Do you want to join us or what?</text>
	</string>
	<string id="mil_zoneguard_dialog_603">
		<text>Or what. It's business.</text>
	</string>
	<string id="mil_zoneguard_dialog_604">
		<text>Oh, come on, join us! We're having fun here.</text>
	</string>
	<string id="mil_zoneguard_dialog_605">
		<text>I'll think about it.</text>
	</string>
	<string id="mil_zoneguard_dialog_607">
		<text>Talking horse?</text>
	</string>
	<string id="mil_zoneguard_dialog_608">
		<text>Missed.</text>
	</string>
	<string id="mil_zoneguard_dialog_609">
		<text>À 9?</text>
	</string>
	<string id="mil_zoneguard_dialog_610">
		<text>You're hurt. Oh, man. Don't get cute with me. Any other options?</text>
	</string>
	<string id="mil_zoneguard_dialog_611">
		<text>For yourself.</text>
	</string>
	<string id="mil_zoneguard_dialog_612">
		<text>Point. Not again. You're such a bug. Okay, I get it, you don't know the password?</text>
	</string>
	<string id="mil_zoneguard_dialog_613">
		<text>Can you tell me?</text>
	</string>
	<string id="mil_zoneguard_dialog_614">
		<text>Yeah.</text>
	</string>
	<string id="mil_zoneguard_dialog_615">
		<text>Well, let me through. I can't spend the night in a field, can I?</text>
	</string>
	<string id="mil_zoneguard_dialog_616">
		<text>It's nice weather. It's summer. All right, if you pass the test, I'll let you in. If not, you're free.</text>
	</string>
	<string id="mil_zoneguard_dialog_617">
		<text>Test?</text>
	</string>
	<string id="mil_zoneguard_dialog_618">
		<text>Yeah, just three questions for a real man to answer.</text>
	</string>
	<string id="mil_zoneguard_dialog_619">
		<text>I'm not afraid, ask your questions.</text>
	</string>
	<string id="mil_zoneguard_dialog_620">
		<text>The first one's the easiest. You ready? Listen, what's Pamela Anderson's breast size?</text>
	</string>
	<string id="mil_zoneguard_dialog_6200">
		<text>Three.</text>
	</string>
	<string id="mil_zoneguard_dialog_6201">
		<text>You don't know shit. Get out of here!</text>
	</string>
	<string id="mil_zoneguard_dialog_6202">
		<text>Holy shit.</text>
	</string>
	<string id="mil_zoneguard_dialog_6203">
		<text>Five.</text>
	</string>
	<string id="mil_zoneguard_dialog_6204">
		<text>You don't know shit. Get out of here.</text>
	</string>
	<string id="mil_zoneguard_dialog_6205">
		<text>Seven.</text>
	</string>
	<string id="mil_zoneguard_dialog_6206">
		<text>Well done! I can tell you're a straight shooter.</text>
	</string>
	<string id="mil_zoneguard_dialog_6207">
		<text>That's the deal.</text>
	</string>
	<string id="mil_zoneguard_dialog_6208">
		<text>The second one's heavier! So... How many rounds of ammunition in the Russian Bison submachine gun?</text>
	</string>
	<string id="mil_zoneguard_dialog_6300">
		<text>Twenty-five.</text>
	</string>
	<string id="mil_zoneguard_dialog_6301">
		<text>Sixty-eight.</text>
	</string>
	<string id="mil_zoneguard_dialog_6302">
		<text>Fifty-four.</text>
	</string>
	<string id="mil_zoneguard_dialog_6400">
		<text>That's great! I like you more and more... don't get me wrong!</text>
	</string>
	<string id="mil_zoneguard_dialog_6401">
		<text>That's fine.</text>
	</string>
	<string id="mil_zoneguard_dialog_6402">
		<text>Here we go, three! How fast does a South African swallow fly?</text>
	</string>
	<string id="mil_zoneguard_dialog_6403">
		<text>A what?!</text>
	</string>
	<string id="mil_zoneguard_dialog_6404">
		<text>A swallow!</text>
	</string>
	<string id="mil_zoneguard_dialog_6405">
		<text>How am I supposed to know that?! Do you even know?</text>
	</string>
	<string id="mil_zoneguard_dialog_6406">
		<text>No, of course I don't. That's the thing, I can't find out... Oh. All right, come on in.</text>
	</string>
	<string id="mil_zoneguard_dialog_6407">
		<text>Oh, man!</text>
	</string>
	<string id="mil_zoneguard_dialog_81">
		<text>You want to try again? Go ahead. Question: What size are Dottie Strangelove's breasts?</text>
	</string>
	<string id="mil_zoneguard_dialog_91">
		<text>You're so stubborn! Repeat: How many rounds in the horn of a Russian Bison submachine gun?</text>
	</string>
</string_table>
