function esc_new_atack_bandit1()
alife():create("esc_new_atack_bandit1_spawn",vector():set(-143.35,-14.14,-148.33),106957,45) 
end
function esc_new_atack_bandit2()
alife():create("esc_new_atack_bandit2_spawn",vector():set(-143.35,-14.14,-148.33),106957,45) 
end
function esc_new_atack_bandit3()
alife():create("esc_new_atack_bandit3_spawn",vector():set(-148.29,-16.89,-138.57),101805,45) 
end
function esc_new_atack_bandit4()
alife():create("esc_new_atack_bandit4_spawn",vector():set(-148.29,-16.89,-138.57),101805,45) 
end
function esc_new_atack_bandit5()
alife():create("esc_new_atack_bandit5_spawn",vector():set(-156.04,-18.30,-153.79),93649,45) 
end
function esc_new_atack_bandit6()
alife():create("esc_new_atack_bandit6_spawn",vector():set(-156.04,-18.30,-153.79),93649,45) 
end 
 
 
function bandit_esc_new_atack1(task, info) 
   if (db.actor:has_info("esc_new_atack_bandit1_dead") and
 db.actor:has_info("esc_new_atack_bandit2_dead") and
 db.actor:has_info("esc_new_atack_bandit3_dead") and
 db.actor:has_info("esc_new_atack_bandit4_dead") and
 db.actor:has_info("esc_new_atack_bandit5_dead") and
 db.actor:has_info("esc_new_atack_bandit6_dead")) then
   return db.actor:give_info_portion("new_my_test_kqest_done") 
 end
 
return false
end 
 
function buxlo_1(first_speaker, second_speaker) 
   dialogs.relocate_money(second_speaker, 10000, "in")
 
end 
 