<?xml version='1.0' encoding="windows-1251"?>

<xml>
	<!---------------------------------------razer----------------------------------------------------->
<specific_character id="razer" team_default = "1">
<name>Разер</name>
<icon>ui_npc_u_stalker_bandit_borov</icon>
<bio>Опытный Сталкер. Основатель группировки "Наёмные Убийци".</bio>
 
<class>razer</class>
<community>n_kill</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>1000</rank>
<reputation>5</reputation>
<money min="100600" max="200000" infinitive="0"/>
 
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\bandit\stalker_bandit_borov</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
</supplies>
 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	

  <actor_dialog>son</actor_dialog>
    <actor_dialog>bandit_ubit</actor_dialog>
	<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
  
</specific_character>
	<!---------------------------------------pula----------------------------------------------------->
<specific_character id="pula" team_default = "1">
<name>Пуля</name>
<icon>ui_npc_u_stalker_bandit_veteran</icon>
<bio>Отвечает за провизию в группировке "Наёмные Убийци".</bio>
 
<class>pula</class>
<community>n_kill</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>1000</rank>
<reputation>5</reputation>
<money min="100600" max="200000" infinitive="0"/>
 
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\killer\stalker_ki_antigas</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
</supplies>
 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

 <actor_dialog>vidacha</actor_dialog>	
  <actor_dialog>killer_dialog</actor_dialog>	
    <actor_dialog>killer_dialog2</actor_dialog>
  <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
  
</specific_character>

<!--*********************************************************** -->
<!--*********************************************************** -->	
	<!-- ************************ Хакер *********************** -->	
	<specific_character id="haker" team_default = "1">
		<name>Хакер</name>
		<icon>ui_npc_u_green_stalker_7</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Хорошо разбираеться в технике, особенно в программах и в ремонте оружия. С компом на ты, он может взломать любую сеть Зоны.</bio>

		<class>haker</class>
		<community>n_kill</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>201</rank>
		<reputation>90</reputation>

		<visual>actors\novice\green_stalker_7</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj \n
		</supplies>
		
			
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

 <actor_dialog>haker_hello</actor_dialog>
  <actor_dialog>haker_hello3</actor_dialog>
  <actor_dialog>haker_quest_completed</actor_dialog>
   <actor_dialog>escape_repair</actor_dialog>
   <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
   
	</specific_character>
	
	<!---------------------------------------ohrana----------------------------------------------------->
<specific_character id="ohrana" team_default = "1">
<name>Охранник</name>
<icon>ui_npc_u_zombie_exoskeleton</icon>
<bio>Охрана группировки "Наёмные Убийци"</bio>
 
<class>ohrana</class>
<community>n_kill</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>1000</rank>
<reputation>5</reputation>
<money min="100600" max="200000" infinitive="0"/>
 
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
</supplies>
 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	

  <actor_dialog>ohrana_hello</actor_dialog>
    <actor_dialog>ohrannik2</actor_dialog>
  <actor_dialog>escape_repair</actor_dialog>
  <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
  
</specific_character>

<!---------------------------------------kozir----------------------------------------------------->
<specific_character id="kozir" no_random = "1">
<name>Козырь</name>
<icon>ui_npc_u_stalker_zombie6</icon>
<bio>Известный торговец Зоны. Но на этот раз он перешёл к Наёмным Убийцам.</bio>
 
<class>kozir</class>
<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>1000</rank>
<reputation>10000</reputation>
	<money min="100000" max="100000" infinitive="1"/> 
 
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\neytral\stalker_neytral_rukzak_7</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
</supplies>
 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	

  
    <actor_dialog>kozir</actor_dialog>
	 <actor_dialog>kozir2</actor_dialog>
	 	 <actor_dialog>lekar</actor_dialog>	 
		 
</specific_character>

<!--*********************************************************** -->
<!--*********************************************************** -->	
	<!-- ************************ Вова Жид *********************** -->	
	<specific_character id="vova_jid" team_default = "1">
		<name>Вова Жид</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Жид он и в Африке Жид.</bio>

		<class>vova_jid</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>201</rank>
		<reputation>90</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_3</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj \n
			wpn_ak74u \n
           ammo_5.45x39_fmj \n
		    ammo_5.45x39_fmj \n
			 ammo_5.45x39_fmj \n
		</supplies>
		
			
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<!---------------------------------------karin----------------------------------------------------->
<specific_character id="karin" team_default = "1">
<name>Карин</name>
<icon>ui_npc_u_stalker_mo_hood_9</icon>
<bio>Откуда девушка взялась в Зоне? Вот это загадка.</bio>
 
<class>karin</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>1000</rank>
<reputation>5</reputation>
<money min="100600" max="200000" infinitive="0"/>
 
<snd_config>characters_voice\human_01\woman\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>karin_stalker</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
</supplies>
 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	

   <actor_dialog>karin_hello</actor_dialog>
      <actor_dialog>karin_hello2</actor_dialog>
	  <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
  
</specific_character>

<!---------------------------------------borov----------------------------------------------------->
<specific_character id="borov" team_default = "1">
<name>Боров</name>
<icon>ui_npc_u_stalker_bandit_borov</icon>
<bio>Опытный бандит. Предворитель бандитов.</bio>
 
<class>borov</class>
<community>actor_bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>1000</rank>
<reputation>5</reputation>
<money min="100600" max="200000" infinitive="0"/>
 
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\bandit\stalker_bandit_borov</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
</supplies>
 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	

   <actor_dialog>borov_hello</actor_dialog>
   <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
  
</specific_character>

<!---------------------------------------БАНДИТЫ ДЛЯ МИССИИ ВОЛКА----------------------------------------------------->
<specific_character id="esc_new_atack_bandit1" no_random = "1">
<name>Петушара</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>esc_new_atack_bandit1_bio</bio> 
 
<class>esc_new_atack_bandit1</class> 
<community>bandit</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1300</rank>
<reputation>50</reputation> 
 
<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="esc_new_atack_bandit2" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>esc_new_atack_bandit2_bio</bio> 
 
<class>esc_new_atack_bandit2</class> 
<community>bandit</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="esc_new_atack_bandit3" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>esc_new_atack_bandit3_bio</bio> 
 
<class>esc_new_atack_bandit3</class> 
<community>bandit</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="esc_new_atack_bandit4" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>esc_new_atack_bandit4_bio</bio> 
 
<class>esc_new_atack_bandit4</class> 
<community>bandit</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="esc_new_atack_bandit5" no_random = "1">
<name>GENERATE_NAME_stalker</name>  
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>esc_new_atack_bandit5_bio</bio> 
 
<class>esc_new_atack_bandit5</class> 
<community>bandit</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="esc_new_atack_bandit6" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>esc_new_atack_bandit6_bio</bio> 
 
<class>esc_new_atack_bandit6</class> 
<community>bandit</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character>

<!---------------------------------------НАЁМНИКИ ДЛЯ ПУЛИ----------------------------------------------------->

<specific_character id="killer1" no_random = "1">
<name>Волкодав</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>Наёмник</bio> 
 
<class>killer1</class> 
<community>killer</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1300</rank>
<reputation>50</reputation> 
 
<visual>actors\killer\stalker_ki_nauchniy</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="killer2" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>Наёмник</bio> 
 
<class>killer2</class> 
<community>killer</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\killer\stalker_ki_exoskeleton</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="killer3" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>Наёмник</bio> 
 
<class>killer3</class> 
<community>killer</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\killer\stalker_ki_antigas</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="killer4" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>Наёмник</bio> 
 
<class>killer4</class> 
<community>killer</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\killer\stalker_ki_nauchniy</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="killer5" no_random = "1">
<name>GENERATE_NAME_stalker</name>  
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>Наёмник</bio> 
 
<class>killer5</class> 
<community>killer</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\killer\stalker_ki_mask</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character> 
 
<specific_character id="killer6" no_random = "1">
<name>GENERATE_NAME_stalker</name> 
<icon>ui_npc_u_stalker_bandit_3</icon> 
<map_icon x="1" y="4"></map_icon> 
<bio>Наёмник</bio> 
 
<class>killer6</class> 
<community>killer</community>
<money min="10000" max="100000" infinitive="0"></money> 
 
<rank>1200</rank>
<reputation>50</reputation> 
 
<visual>actors\killer\stalker_ki_exoskeleton</visual>
<snd_config>characters_voice\human_01\killer\</snd_config>
<crouch_type>1</crouch_type> 
 
<supplies>
[spawn] \n
wpn_ak74 = 1, scope \n
ammo_5.45x39_fmj = 1 \n
</supplies> 
                 <start_dialog>hello_dialog</start_dialog> 
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
</specific_character>

</xml>