[wpn_fort]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn				    = "weapons\fort"	
$npc				    = on	
$prefetch			    = 8
scheduled			    = off	
cform				    = skeleton
class				    = WP_PM
min_radius			    = 0
max_radius			    = 35
description			    = enc_weapons1_wpn-fort

ef_weapon_type			= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0
holder_fov_modifier		= 1.0
;-----------------------------------------------------------------------------------

cost				    = 380

ammo_limit			    = 120
ammo_current			= 90
ammo_elapsed			= 12

f_mode				    = 1

ammo_mag_size		    = 12
ammo_class			    = ammo_9x18_fmj, ammo_9x18_pmm

hand_dependence			= 1
single_handed			= 1

slot				    = 1
animation_slot			= 1

inv_name					= FORT-12
inv_name_short				= FORT
inv_weight					= 0.83

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x					= 10
inv_grid_y					= 8

kill_msg_x				= 104
kill_msg_y				= 178
kill_msg_width			= 28
kill_msg_height			= 21

;-----------------------------------------------------------------------------------
fire_dispersion_base    = 0.37

cam_relax_speed         = 10;	;скорость возврата в исходное положение
cam_dispersion          = 0.35	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 20.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.7	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	= 0.003	;вероятность осечки при максимальном износе
misfire_condition_k		= 0.05 
condition_shot_dec 		= 0.0003 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction			    = 0, 0, 1
fire_point			    = 0.0, 0.130, 0.16

flame_particles			= weapons\generic_weapon03
smoke_particles			= weapons\generic_shoot_00
rpm_empty_click			= 100

shell_point		 		= 0.05, 0.148, 0.053
shell_dir		 		= 0.0, 0.0, 0.4
;shell_particles			= weapons\9x18

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.6
PDM_disp_accel_factor 	= 0.6
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

hit_power			    = 0.45
hit_impulse			    = 30
hit_type			    = fire_wound
hit_rate	            = 1.5

fire_distance			= 50
bullet_speed			= 300	
rpm				        = 300


use_aim_bullet			= false
time_to_aim			    = 1.0	

hud				        = wpn_fort_hud
normal                  = 0, 1, 0
position                = -0.021,-0.084,-0.015
orientation             = 0, 0, 0

startup_ammo			= 90
visual				    = weapons\fort\wpn_fort.ogf

light_color			    = 0.6,0.5,0.3
light_range			    = 3.0
light_var_color			= 0.05
light_var_range			= 0.5
light_time 			    = 0.2

ph_mass				    = 1

scope_status			= 0
silencer_status			= 2
grenade_launcher_status	= 0

silencer_name  		    = wpn_addon_silencer
silencer_x 				= 95
silencer_y 				= 2

zoom_enabled			= true
scope_zoom_factor		= 70

;-----------------------------------------------------------------------------------
snd_draw				= weapons\pistol_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\fort\fort_shoot
snd_empty				= weapons\fort\empty, 0.6
snd_reload				= weapons\fort\fort12_reload
snd_close				= weapons\fort\fort_close
snd_silncer_shot	    = weapons\fort\fort_shot_sil
;-----------------------------------------------------------------------------------

silencer_smoke_particles	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time		    = 0.2


;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_fort_hud]
shell_point			    = 0.02 0.060, -1.09
shell_dir		 	    = 0.0, 1.0, 0.0

fire_point			    = 0.000000,0.003000,-0.110000
fire_bone			    = wpn_body

position			    = 0.030000,-0.069000,-0.140000
orientation			    = 4.573920,3.947012,0.000000

visual				    = weapons\fort\wpn_fort_hud.ogf

anim_draw				= draw
anim_holster			= holster
anim_idle				= idle
anim_idle_aim			= idle_aim
anim_empty				= empty
anim_reload				= reload
anim_reload_empty		= reload_empty
anim_draw_empty			= draw_empty
anim_shoot				= shoot
anim_shot_last			= shoot_last
anim_close 				= close
anim_idle_sprint		= idle_sprint
anim_idle_moving		= idle_moving
anim_idle_moving_empty	= idle_moving_empty

;-----------------------------------------------------------------------------------
;new (для мода)
;anim_idle_sprint_empty			= idle_sprint_empty	;бег с разряженным оружием
;anim_idle_hidden				= idle_hidden		;поднятие оружия вверх при натыкании на препятствие
;anim_idle_hidden_empty			= idle_hidden_empty	;поднятие разряженного оружия вверх при натыкании на препятствие
;-----------------------------------------------------------------------------------

zoom_offset			    = -0.150000,0.074310,-0.050000
zoom_rotate_x		    = 0.066000
zoom_rotate_y		    = 0.078400

zoom_hide_crosshair	    = true

zoom_rotate_time	    = 0.2
rotate_time		        = 0.2
