[wpn_usp]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency		= 
$spawn						= "weapons\usp"	
$npc						= on
$prefetch					= 8
scheduled					= off
cform						= skeleton
class						= WP_USP45
min_radius					= 0
max_radius					= 40
description					= enc_weapons1_wpn-usp
	
ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0
holder_fov_modifier			= 1.0
;-----------------------------------------------------------------------------------

cost						= 1500

ammo_limit					= 120
ammo_current				= 96
ammo_elapsed				= 8

f_mode						= 1

ammo_mag_size				= 8
ammo_class					= ammo_11.43x23_fmj,ammo_11.43x23_hydro

hand_dependence				= 1
single_handed				= 1

slot						= 1
animation_slot				= 1

inv_name					= HK USP Compact
inv_name_short				= USP45
inv_weight					= .72

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x					= 11
inv_grid_y					= 8

kill_msg_x					= 134
kill_msg_y					= 177
kill_msg_width				= 31
kill_msg_height				= 25

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.28

cam_relax_speed         	= 7.7	;скорость возврата в исходное положение
cam_dispersion          	= 0.6	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		    = 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		    = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			    = 20.0	;максимальный угол отдачи
cam_max_angle_horz		    = 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		    = 0.6	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	    ;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0003	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point               	= 0.0, 0.132, 0.137

flame_particles				= weapons\generic_weapon03
smoke_particles				= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.132, 0.03
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles				= weapons\45acp

rpm_empty_click				= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.6
PDM_disp_accel_factor 	= 0.6
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

hit_power			        = 0.58
hit_impulse					= 30
hit_type					= fire_wound
hit_rate	                = 1.5

fire_distance				= 50
bullet_speed				= 265
rpm							= 325

use_aim_bullet				= false
time_to_aim					= 1.0	


hud							= wpn_usp_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.085, 0.0
orientation              	= 0, 0, 0

visual						= weapons\usp_45\wpn_usp_45.ogf

light_color					= 0.6,0.5,0.3
light_range					= 4.0
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

ph_mass						= 1

scope_status				= 0
silencer_status				= 2
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor			= 70

silencer_name				= wpn_addon_silencer
silencer_x					= 94
silencer_y					= -3

;-----------------------------------------------------------------------------------
snd_draw					= weapons\pistol_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\usp\usp_shoot
snd_empty					= weapons\usp\usp_empty
snd_reload					= weapons\usp\usp_reload
snd_close					= weapons\usp\usp_close
snd_silncer_shot			= weapons\usp\usp_shot_sil
;-----------------------------------------------------------------------------------					

silencer_smoke_particles	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time			= 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_usp_hud]
shell_point					= -0.320000,-0.010000,0.070000

fire_point			        = 0.000000,0.000000,-0.120000
fire_bone                	= wpn_body

position			        = 0.055000,-0.067000,-0.210000
orientation			        = 4.573920,4.004172,0.000000

visual                   	= weapons\usp_45\wpn_usp_45_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= idle_empty
anim_reload					= reload
anim_reload_empty			= reload_empty
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster_empty
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving
anim_idle_moving_empty		= idle_moving_empty

zoom_offset			        = -0.172000,0.082310,-0.021000
zoom_rotate_x		        = 0.062000
zoom_rotate_y		        = 0.079400

zoom_hide_crosshair		    = true
zoom_rotate_time 		    = 0.2
rotate_time 			    = 0.2
