[wpn_sig550]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              	= "weapons\sig550"		; option for Level Editor
$npc					= on				; option for Level Editor
$prefetch 				= 8
scheduled				= off				; option for ALife Simulator
cform               	= skeleton
class               	= WP_AK74
min_radius          	= 30
max_radius          	= 100
description				= enc_weapons1_wpn-sig550
	
ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


cost					= 6500
weapon_class			= assault_rifle	; Type of the weapon
	
ammo_limit				= 210
ammo_current			= 180
ammo_elapsed			= 30
	
ammo_mag_size			= 30
ammo_class				= ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class			= ammo_m209
fire_modes				= 1, -1
launch_speed			= 0
hand_dependence			= 1
single_handed			= 0	

slot 					= 2
animation_slot			= 2

inv_name	        	= SIG-550
inv_name_short			= SIG-550
inv_weight				= 4.0

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 5
inv_grid_y				= 7

kill_msg_x			= 80
kill_msg_y			= 59
kill_msg_width		= 87
kill_msg_height		= 24

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.1	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.4f

;отдача
cam_relax_speed        	    = 5.2	;скорость возврата в исходное положение
cam_dispersion         	    = 0.25	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		    = 0.1	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		    = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			    = 8.2	;максимальный угол отдачи
cam_max_angle_horz		    = 6.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		    = 0.5;0.4	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0002 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction              		=  0, 0, 1
fire_point			        = 0.000000,0.137000,0.649000
fire_point2            		=  0.0, 0.097, 0.722

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
	
shell_point		 			= 0,0.256,0.174
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\556x45

rpm_empty_click 	 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 1.45
PDM_disp_accel_factor 	= 1.45
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

hit_power        	        = 0.60
hit_impulse		 	        = 30
hit_type 			        = fire_wound
hit_rate	                = 1.5

fire_distance               = 150
bullet_speed			    = 970
rpm                         = 700

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

hud                      	= wpn_sig550_hud
normal                   	= 0, 1, 0

position         	        = -0.026, -0.170, 0.0
orientation      	        = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.11,0.25			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1
;-----------------------------------------------------------------------------------

startup_ammo   		        = 90
visual         		        = weapons\sig550\wpn_sig550
	
light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.2

ph_mass						= 4

;addons
scope_status				= 2
silencer_status				= 2
grenade_launcher_status		= 2

zoom_enabled				= true
scope_zoom_factor	    	= 70

scope_name 					= wpn_addon_scope_susat
scope_x 					= 69
scope_y 					= -6

silencer_name  				= wpn_addon_silencer
silencer_x 					= 281
silencer_y 					= 17

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 145
grenade_launcher_y 			= 30

;-----------------------------------------------------------------------------------
snd_draw				    = weapons\generic_draw
snd_holster				    = weapons\generic_holster
snd_shoot					= weapons\sig550\sig550_shoot
snd_empty					= weapons\generic_empty, 0.5
snd_reload					= weapons\sig550\sg550_reload_new
snd_silncer_shot			= weapons\sig550\sig550_shot_sil_v2

snd_shoot_grenade			= weapons\m203\m203_grenshoot
snd_reload_grenade			= weapons\sig550\sig550_reload_gl
snd_switch					= weapons\m203\launcher_switch
;-----------------------------------------------------------------------------------

silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------
 
[wpn_sig550_hud]
shell_point                 = 0.000000,-0.010000,-0.370000
shell_dir                   = 0.0,0.0,0.0

fire_point                  = 0.000000,-0.040000,0.220000
fire_point2                 = 0.000000,-0.040000,0.220000
fire_bone                   = wpn_body

position			        = 0.010000,0.000000,-0.070000
orientation			        = 0.572939,1.718358,0.000000

visual                      = weapons\sig550\wpn_sig550_hud.ogf

grenade_bone                = wpn_grenade

anim_idle 				    = idle
anim_idle_aim 			    = idle_aim
anim_reload 			    = reload
anim_draw 				    = draw
anim_holster 			    = holster
anim_shoot 				    = shoot
anim_idle_sprint 		    = idle_sprint
anim_idle_moving			= idle_moving

anim_idle_g 			    = idle_g
anim_idle_g_aim 		    = idle_g_aim
anim_reload_g 			    = reload_g
anim_shoot_g 			    = shoot_g
anim_switch_grenade_on   	= switch_on
anim_switch_grenade_off     = switch_off
anim_draw_g 			    = draw_g
anim_holster_g 			    = holster_g
anim_idle_sprint_g 	        = idle_w_gl_sprint
anim_idle_g_moving			= idle_g_moving

anim_idle_gl 			    = idle_w_gl
anim_idle_gl_aim 		    = idle_w_gl_aim
anim_reload_gl 			    = reload_w_gl
anim_draw_gl 			    = draw_w_gl
anim_holster_gl 		    = holster_w_gl
anim_shoot_gl 			    = shoot_w_gl
anim_idle_sprint_gl 	    = idle_w_gl_sprint
anim_idle_gl_moving			= idle_w_gl_moving

zoom_offset			        = -0.108150,0.036910,-0.213201
zoom_rotate_x		        = 0.021350
zoom_rotate_y		        = 0.009600

grenade_normal_zoom_offset		= -0.108150,0.036910,-0.213201
grenade_normal_zoom_rotate_x	= 0.021350
grenade_normal_zoom_rotate_y	= 0.009600

grenade_zoom_offset			= -0.108150,0.036910,-0.213201
grenade_zoom_rotate_x		= 0.021350
grenade_zoom_rotate_y		= 0.009600

zoom_hide_crosshair			= true
zoom_rotate_time			= 0.2
rotate_time					= 0.2
