;-----------Outfits-----------

[outfit_novice_m1]:novice_outfit	;Аномальная куртка новичка
$spawn              			= "outfit\uniq\outfit_novice_m1"
inv_name						= novice_outfit_name_m
;inv_name_short					= novice_outfit_name_m
description						= novice_outfit_description_m
health_restore_speed			= 0.0006
satiety_restore_speed			= 0.001
bleeding_restore_speed			= -0.006
power_restore_speed				= 0.003
inv_grid_x						= 12
inv_grid_y						= 21
; TODO Уменьшить износ

[outfit_bandit_m1]:bandit_outfit	;Уплотненный бандитский костюм
$spawn              			= "outfit\uniq\outfit_bandit_m1"
inv_name						= bandit_outfit_name_m
;inv_name_short					= bandit_outfit_name_m
description						= bandit_outfit_description_m
bones_koeff_protection			= plasch_antigas_damage
fire_wound_protection  			= 0.28
inv_grid_x						= 14
inv_grid_y						= 21
; TODO Уменьшить износ
;agroprom   -----------------------------------------------------------
[scope_m1]:wpn_addon_scope		;Оптика Стрелка
$spawn             				= "weapons\uniq\scope_m1"	
description						= weapon_addon_scope_m
scope_zoom_factor				= 60

[torch_m1]:device_torch			;Галогеновый фонарик
$spawn             				= "weapons\uniq\torch_m1"	
description						= enc_equipment_devic_device-torch1_m1
night_vision_recharge_time			= 4		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 1		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 7		;(c) время разрядки (работы) устройства после полной зарядки

[outfit_dolg_m1]:dolg_outfit	;Охотничий комбинезон Долга
$spawn							= "outfit\uniq\outfit_dolg_m1"
inv_name						= dolg_outfit_name_m1
;inv_name_short					= dolg_outfit_name_m1
description						= dolg_outfit_description_m1
wound_protection				= 0.7 ; TODO Нужна защита от монстров
inv_grid_x						= 16
inv_grid_y						= 21
; TODO Уменьшить износ

[outfit_killer_m1]:killer_outfit	;Укрепленный комбинезон Наемника
$spawn							= "outfit\uniq\outfit_killer_m1"
inv_name						= killer_outfit_name_m1
;inv_name_short					= killer_outfit_name_m1
description						= killer_outfit_description_m1
wound_protection				= 0.6 ; TODO Нужна защита от монстров
bones_koeff_protection			= gilet_antigas_damage ; TODO Нужна защита от пуль
inv_grid_x						= 18
inv_grid_y						= 21
nightvision_sect				= effector_nightvision_bad
; TODO Уменьшить износ

[outfit_specnaz_m1]:specops_outfit	;Модифицированный армейский бронекостюм
$spawn							= "outfit\uniq\outfit_specnaz_m1"
inv_name						= specnaz_outfit_name_m1
;inv_name_short					= specnaz_outfit_name_m1
description						= specnaz_outfit_description_m1
bleeding_restore_speed			= -0.006
inv_grid_x						= 18
inv_grid_y						= 24
; TODO Уменьшить износ

[outfit_stalker_m1]:stalker_outfit	;Комбинезон призрачного сталкера
$spawn							= "outfit\uniq\outfit_stalker_m1"
inv_name						= stalker_outfit_name_m1
;inv_name_short					= stalker_outfit_name_m1
description						= stalker_outfit_description_m1
health_restore_speed			= 0.0006
inv_grid_x						= 16
inv_grid_y						= 24
; TODO Уменьшить износ

[outfit_stalker_m2]:stalker_outfit	;Куртка и рюкзак бывалого
$spawn							= "outfit\uniq\outfit_stalker_m2"
inv_name						= stalker_outfit_name_m2
;inv_name_short					= stalker_outfit_name_m2
description						= stalker_outfit_description_m2
additional_inventory_weight		= 10
additional_inventory_weight2	= 20
cost							= 18000
inv_grid_x						= 16
inv_grid_y						= 24
; TODO Уменьшить износ

[outfit_svoboda_m1]:svoboda_light_outfit	;Модифицированный комбинезон свободы
$spawn							= "outfit\uniq\outfit_svoboda_m1"
inv_name						= svoboda_outfit_name_m1
;inv_name_short					= svoboda_outfit_name_m1
description						= svoboda_outfit_description_m1
shock_protection 				= 0.9
;strike_protection 				= 0.1
inv_grid_x						= 12
inv_grid_y						= 24
nightvision_sect				= effector_nightvision_bad
; TODO Уменьшить износ

[outfit_exo_m1]:exo_outfit	;Модифицированный экзоскелет
$spawn							= "outfit\uniq\outfit_exo_m1"
inv_name						= exo_outfit_name_m1
;inv_name_short					= exo_outfit_name_m1
description						= exo_outfit_description_m1
inv_grid_x						= 14
inv_grid_y						= 24
nightvision_sect				= effector_nightvision_good
; TODO Уменьшить износ


;-----------Weapons-----------

[wpn_ak74_m1]:wpn_ak74	;Скорострельный АК-74
$spawn             				= "weapons\uniq\wpn_ak74_m1"	
description						= enc_weapons1_wpn-ak74_m1
inv_name	        			= wpn-ak74_m1
;inv_name_short					= wpn-ak74_m1
rpm                      		= 900
condition_shot_dec 				= 0.000075
cam_dispersion					= 0.13		
cam_dispersion_inc				= 0.2
inv_grid_x						= 0
inv_grid_y						= 30
ammo_mag_size					= 45
fire_dispersion_base			= 0.11
control_inertion_factor			= 1.1f
cam_relax_speed					= 3.0
cam_dispertion_frac				= 0.5
cam_max_angle					= 8.0
cam_max_angle_horz				= 8.0
cam_step_angle_horz				= 0.33
fire_dispersion_condition_factor	= 2
misfire_probability				= 0.001
misfire_condition_k				= 0.05

grenade_vel						= 76

snd_shoot						= weapons\ak_74x\aks74_build_shoot
snd_reload						= weapons\ak_74x\ak74_reload_mari
snd_silncer_shot				= weapons\silencer\aks74_build_sil


;-----------------------------------------------------------------------------------	

hud                      		= wpn_ak74_m1_hud
visual                  		= weapons\ak74\wpn_aks74p_build_new.ogf

scope_status				= 2
silencer_status				= 2
grenade_launcher_status		= 1

[wpn_abakan_m1]:wpn_abakan	;АH-94 снайперский
$spawn              			= "weapons\uniq\wpn_abakan_m1"	
description						= enc_weapons1_wpn-abakan_m1
inv_name	        			= wpn-abakan_m1
;inv_name_short					= wpn-abakan_m1
fire_dispersion_base			= 0.09
condition_shot_dec 				= 0.00001

inv_grid_x						= 0
inv_grid_y						= 20

ammo_mag_size			    	= 45

scope_status					= 1
silencer_status					= 0
grenade_launcher_status			= 2

scope_zoom_factor				= 15
scope_texture					= wpn\wpn_crosshair

hud                      		= wpn_abakan_m1_hud
visual         		        	= weapons\abakan\wpn_abakan_sniper_world.ogf

[wpn_fort_m1]:wpn_fort	;Экспериментальный Fort
$spawn              			= "weapons\uniq\wpn_fort_m1"
inv_name						= wpn-fort_m
;inv_name_short					= wpn-fort_m
description						= enc_weapons1_wpn-fort_m1
ammo_mag_size		 			= 15
condition_shot_dec 				= 0.0001
inv_grid_x						= 10
inv_grid_y						= 21
rpm								= 450
cost							= 1200

visual						    = weapons\fort\wpn_fort17.ogf
hud							    = wpn_fort_m1_hud

snd_shoot				        = weapons\fort\fort14_shot

[wpn_ak74u_m1]:wpn_ak74u	;АК-74у спецназ
$spawn             				= "weapons\uniq\wpn_ak74u_m1"
description						= enc_weapons1_wpn-ak74u_m1
inv_name	        			= wpn-ak74u_m1
;inv_name_short					= wpn-ak74u_m1
silencer_status					= 1
condition_shot_dec 				= 0.000075
inv_grid_x						= 5
inv_grid_y						= 20
inv_grid_width					= 5
ammo_mag_size					= 30
inv_weight						= 2.8
cost							= 13000
bullet_speed					= 400

hud  			               	= wpn_ak74u_m1_hud
visual                  	   	= weapons\ak-74u\wpn_ak74u_black.ogf

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true

snd_shoot				    	= weapons\silencer\aks74u_pbs4
snd_reload				    	= weapons\ak_74x\ak74x_2mag_reload, 2.5

[wpn_mp5_m1]:wpn_mp5	;Модифицированный МП5
$spawn             				= "weapons\uniq\wpn_mp5_m1"
description						= enc_weapons1_wpn-mp5_m1
inv_name	        			= wpn-mp5_m1
;inv_name_short					= wpn-mp5_m1
ammo_class		 				= ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_pbp
condition_shot_dec 				= 0.00002
inv_grid_x						= 5
inv_grid_y						= 33
inv_weight						= 2.7
fire_dispersion_base			= 0.2
control_inertion_factor			= 1.0f
cam_relax_speed					= 8.0
cam_dispersion					= 0.18
cam_dispersion_inc				= 0.04
cam_dispertion_frac				= 0.35
cam_max_angle					= 5.0
cam_max_angle_horz				= 7.0
cam_step_angle_horz				= 0.4
fire_dispersion_condition_factor	= 5
misfire_probability				= 0.003
misfire_condition_k				= 0.05

visual 				        	= weapons\mp5\wpn_mp5_unic.ogf
hud 				        	= wpn_mp5_m1_hud

scope_status			    	= 0
silencer_status			    	= 2
grenade_launcher_status	    	= 0

[wpn_groza_m1]:wpn_groza	;Гроза генерала Воронина
$spawn             				= "weapons\uniq\wpn_groza_m1"	
description				   = wpn_groza_build_new_description
inv_name	        	   = wpn_groza_build_new_name
inv_name_short			   = wpn_groza_build_new_name
ammo_class				   		= ammo_5.45x39_fmj, ammo_5.45x39_ap
ammo_mag_size		 	     	= 30
condition_shot_dec 				= 0.00001
inv_grid_x						= 5
inv_grid_y						= 29
inv_weight						= 3.2
fire_modes						= 1, 3, -1
cost							= 12000
fire_dispersion_base			= 0.14
control_inertion_factor			= 1.05f
cam_relax_speed					= 5.2
cam_dispersion					= 0.13
cam_dispersion_inc				= 0.15
cam_dispertion_frac				= 0.75
cam_max_angle					= 4.1
cam_max_angle_horz				= 5.0
cam_step_angle_horz				= 0.85
fire_dispersion_condition_factor	= 1.5
misfire_probability				= 0.003
misfire_condition_k				= 0.05
hit_power						= 0.55
bullet_speed					= 910
rpm								= 600

visual					    	= weapons\groza\wpn_groza_build_new
hud					        	= wpn_groza_m1_hud
snd_shoot						= weapons\groza\groza_build_sil

[wpn_spas12_m1]:wpn_spas12	;Спас-12 Хантера
$spawn             				= "weapons\uniq\wpn_spas12_m1"	
description						= enc_weapons1_wpn-spas12_m1
inv_name						= wpn-spas12_m1
;inv_name_short					= wpn-spas12_m1
fire_dispersion_base			= 0.1
condition_shot_dec 				= 0.0002
inv_grid_x						= 0
inv_grid_y						= 34

ammo_class		 				= ammo_12x76_zhekan, ammo_12x76_dart 

rpm                         	= 150

snd_close_weapon	        	= weapons\spas12\reload_end

visual                   		= weapons\spas12\wpn_spas12_m1.ogf
hud                      		= wpn_spas12_m1_hud

[wpn_winchester_m1]:wpn_wincheaster1300	;Боевой винчестер
$spawn             				= "weapons\uniq\wpn_winchester_m1"	
inv_name	        		= wpn_protecta_name
;inv_name_short				= wpn_protecta_name
description					= wpn_protecta_description
hit_impulse      				= 250
ammo_mag_size		 	    	= 12
condition_shot_dec 				= 0.00002
inv_grid_x						= 0
inv_grid_y						= 35
fire_dispersion_base			= 0.5
control_inertion_factor			= 1.0f
cam_relax_speed					= 8.0
cam_dispersion					= 1.0
cam_dispersion_inc				= 0.5
cam_dispertion_frac				= 1.0
cam_max_angle					= 9.0
cam_max_angle_horz				= 9.0
cam_step_angle_horz				= 6.0
fire_dispersion_condition_factor	= 5
misfire_probability				= 0.005
misfire_condition_k				= 0.05
hit_power						= 0.85
bullet_speed					= 350
rpm								= 300

hud                         	= wpn_winchester_m1_hud
visual                      	= weapons\striker\wpn_striker.ogf

snd_draw						= weapons\generic_draw
snd_holster						= weapons\generic_holster
snd_shoot						= weapons\protecta\protecta_shot
snd_empty						= weapons\protecta\protecta_empty
snd_reload						= weapons\protecta\protecta_reload
snd_shoot_duplet				= weapons\protecta\protecta_shot

snd_open_weapon					= weapons\protecta\protecta_open
snd_add_cartridge				= weapons\protecta\protecta_load_v2_fast
snd_close_weapon				= weapons\protecta\protecta_close

[wpn_l85_m1]:wpn_l85	;Сбалансированная L85
$spawn             				= "weapons\uniq\wpn_l85_m1"	
description						= enc_weapons1_wpn-l85_m1
inv_name	        			= wpn-l85_m1
;inv_name_short					= wpn-l85_m1
cam_dispersion					= 0.075		
cam_dispersion_inc				= 0.15
condition_shot_dec 				= 0.00005
inv_grid_x						= 5
inv_grid_y						= 25
fire_dispersion_base			= 0.13
control_inertion_factor			= 1.25f
cam_dispertion_frac				= 0.75
cam_step_angle_horz				= 0.85

hud                      		= wpn_l85_m1_hud
visual         		        	= weapons\l85\wpn_l85_a1_unic.ogf

;Deadcity   -----------------------------------------------------------
[outfit_killer_m2]:killer_outfit	;Модифицированный костюм наемника
$spawn							= "outfit\uniq\outfit_killer_m2"
inv_name						= killer_outfit_name_m2
;inv_name_short					= killer_outfit_name_m2
description						= killer_outfit_description_m2
power_restore_speed				= 0.001
wound_protection				= 0.5
radiation_protection 			= 0.5

[wpn_lr300_m1]:wpn_lr300
$spawn             			= "weapons\uniq\wpn_lr300_m1"
class               	    = WP_LR300	
description					= enc_weapons1_wpn-lr300_m1
inv_name					= wpn-lr300_m1
inv_name_short				= wpn-lr300_m1

cost					 	= 7500

ammo_mag_size		 		= 20
rpm								= 300

inv_grid_x         = 0
inv_grid_y         = 26

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.05
control_inertion_factor		= 1.25f

cam_dispersion         		= 0.1
cam_relax_speed        		= 3.0
;-----------------------------------------------------------------------------------

position					= -0.026,-0.172,0

;-----------------------------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15
strap_orientation      		= -10,-5,10	
;-----------------------------------------------------------------------------------

hud                      	= wpn_lr300_m1_hud
visual                   	= weapons\lr300\wpn_lr300_sniper_world.ogf

scope_status				= 1
silencer_status				= 1
grenade_launcher_status		= 0

scope_zoom_factor	    	= 10
scope_texture               = wpn\wpn_crosshair_l85

;-----------------------------------------------------------------------------
snd_shoot					= weapons\lr300\lr300_shoot
snd_empty					= weapons\lr300\lr300_empty
snd_reload					= weapons\lr300\lr300_reload
snd_silncer_shot			= weapons\lr300\lr300_shot_sil
;-----------------------------------------------------------------------------


[susat_anom]:wpn_addon_scope_susat		;Оптика Стрелка
$spawn             				= "weapons\uniq\susat_anom"	
description						= weapon_addon_scope_susat_m
scope_zoom_factor				= 60
cost							= 1000

[wpn_svd_m1]:wpn_svd	;СВД "Дальнобойщик"
$spawn             				= "weapons\uniq\wpn_svd_m1"	
description						= enc_weapons1_wpn-svd_m1
inv_name						= wpn-svd_m1
;inv_name_short					= wpn-svd_m1
cam_dispersion					= 0.6
cam_step_angle_horz				= 0.9
scope_status					= 1
condition_shot_dec 				= 0.00002
inv_grid_x						= 5
inv_grid_y						= 23
fire_dispersion_base			= 0.01
control_inertion_factor			= 1.1f
cam_relax_speed					= 2.2
cam_dispersion_inc				= 0.6
cam_dispertion_frac				= 0.9
cam_max_angle					= 11.0
cam_max_angle_horz				= 4.0
fire_dispersion_condition_factor	= 5
misfire_probability				= 0.005
misfire_condition_k				= 0.05

hud                         	= wpn_svd_m1_hud
visual                      	= weapons\svd\wpn_svd_m1.ogf

snd_reload						= weapons\svd_classic\svd_alt_wp_reload

[wpn_sig_m1]:wpn_sig550	;Штурмовой SiG
$spawn             				= "weapons\uniq\wpn_sig_m1"	
description						= enc_weapons1_wpn-sig_m1
inv_name						= wpn-sig_m1
;inv_name_short					= wpn-sig_m1
scope_status					= 0
silencer_status					= 0
grenade_launcher_status			= 0
inv_weight						= 2.2
condition_shot_dec 				= 0.000025
inv_grid_x						= 0
inv_grid_y						= 32

hud                      		= wpn_sig_m1_hud
visual                   		= weapons\sig550\wpn_sig_sg550_black.ogf

[wpn_eagle_m1]:wpn_desert_eagle	;Большой Бэн
$spawn             				= "weapons\uniq\wpn_eagle_m1"	
description						= enc_weapons1_wpn-eagle_m1
inv_name						= wpn-eagle_m1
;inv_name_short					= wpn-eagle_m1
ammo_class						= ammo_9x39_sp5, ammo_9x39_ap, ammo_9x39_pab9
condition_shot_dec				= 0.0003
inv_grid_x						= 9
inv_grid_y						= 22
ammo_mag_size					= 10
cost							= 13000
hit_power						= 0.75

visual                   		= weapons\desert_eagle\wpn_desert_eagle_m1.ogf
hud				            	= wpn_desert_eagle_m1_hud

snd_shoot						= weapons\de\de_m1_shoot

[wpn_colt_m1]:wpn_colt1911	;Модифицированный кольт
$spawn             				= "weapons\uniq\wpn_colt_m1"	
description						= enc_weapons1_wpn-colt_m1
inv_name						= wpn-colt_m1
;inv_name_short					= wpn-colt_m1
silencer_status					= 1
condition_shot_dec 				= 0.00001
inv_grid_x						= 18
inv_grid_y						= 20
cost							= 4300

visual                   		= weapons\colt1911\wpn_colt1911_m1.ogf
hud                      		= wpn_colt_m1_hud

snd_shoot						= weapons\colt1911\shoot_m1_sil

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true
snd_shoot						= weapons\pb_shoot

[wpn_val_m1]:wpn_val	;Модифицированный Вал
$spawn             				= "weapons\uniq\wpn_val_m1"	
description						= enc_weapons1_wpn-val_m1
inv_name						= wpn-val_m1
;inv_name_short					= wpn-val_m1
scope_status					= 2
condition_shot_dec 				= 0.00001
inv_grid_x						= 5
inv_grid_y						= 31
inv_weight						= 2.0

visual                   	    = weapons\val\wpn_val_m1.ogf
hud                              = wpn_val_m1_hud

snd_reload					    = weapons\val_vss_new\val_vss_awp_reload

[wpn_mp5_m2]:wpn_mp5	;Модифицированный МП5
$spawn             				= "weapons\uniq\wpn_mp5_m2"
description						= enc_weapons1_wpn-mp5_m2
inv_name	        			= wpn-mp5_m2
;inv_name_short					= wpn-mp5_m2
silencer_status					= 1
fire_dispersion_base			= 0.15
condition_shot_dec 				= 0.00003
inv_grid_x						= 5
inv_grid_y						= 22
inv_grid_width					= 4

visual 				        	= weapons\mp5\wpn_mp5_unic.ogf
hud 				        	= wpn_mp5_m2_hud

snd_shoot						= weapons\mp5\mp5_shot_sil

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= true
snd_shoot						= weapons\w_ak74_shot1 

[wpn_abakan_m2]:wpn_abakan	;АH-94 штурмовой
$spawn              			= "weapons\uniq\wpn_abakan_m2"	
description						= enc_weapons1_wpn-abakan_m2
inv_name	        			= wpn-abakan_m2
;inv_name_short					= wpn-abakan_m2
grenade_launcher_status			= 1
ammo_mag_size			    	= 45
grenade_vel                 	= 76
condition_shot_dec 				= 0.00001
inv_grid_x						= 0
inv_grid_y						= 28
cost							= 6000
rpm								= 750

hud                      		= wpn_abakan_m2_hud
visual         		        	= weapons\abakan\wpn_abakan_assault_world.ogf

[wpn_l85_m2]:wpn_l85	;Облегченная l85
$spawn             				= "weapons\uniq\wpn_l85_m2"	
description						= enc_weapons1_wpn-l85_m2
inv_name	        			= wpn-l85_m2
;inv_name_short					= wpn-l85_m2
silencer_status					= 1
inv_weight						= 3
condition_shot_dec 				= 0.00005
inv_grid_x						= 0
inv_grid_y						= 24

flame_particles 				= weapons\generic_shoot_00
light_disabled					= true

hud                      		= wpn_l85_m2_hud
visual         		        	= weapons\l85\wpn_l85_a1_unic.ogf

snd_shoot						= weapons\l85\shot_sil_v2

[wpn_sig_m2]:wpn_sig550	;SiG снайперский
$spawn             				= "weapons\uniq\wpn_sig_m2"	
description						= enc_weapons1_wpn-sig_m2
inv_name						= wpn-sig_m2
;inv_name_short					= wpn-sig_m2
scope_status					= 1
condition_shot_dec 				= 0.00005
inv_grid_x						= 0
inv_grid_y						= 22
scope_texture					= wpn\wpn_crosshair_l85 
fire_dispersion_base			= 0.045
control_inertion_factor			= 1.2f
cam_dispersion					= 0.1
cam_relax_speed					= 3.0
rpm								= 200

visual                      	= weapons\sig550\wpn_sig_sg550_sniper.ogf
hud                         	= wpn_sig_m2_hud

[wpn_rg6_m1]:wpn_rg-6	;РГ-6 м209
$spawn             				= "weapons\uniq\wpn_rg6_m1"	
description							= enc_weapons1_wpn-rg6_m1
inv_name							= wpn-rg6_m1
;inv_name_short						= wpn-rg6_m1
ammo_class		 					= ammo_m209
condition_shot_dec 					= 0.00001
inv_grid_x							= 5
inv_grid_y							= 27
launch_speed						= 87

hud                         		= wpn_rg6_m1_hud

[wpn_walther_m1]:wpn_walther	;Вальтер 9x18
$spawn             				= "weapons\uniq\wpn_walther_m1"	
description							= enc_weapons1_wpn-walther_m1
inv_name	        				= wpn-walther_m1
;inv_name_short						= wpn-walther_m1
ammo_class		 					= ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_pbp
condition_shot_dec 					= 0.00015
inv_grid_x							= 11
inv_grid_y							= 21

rpm                         		= 450

visual                   			= weapons\walter_99\wpn_walter_99_m1.ogf
hud                      			= wpn_walther_m1_hud

snd_shoot							= weapons\walther\walther_m1_shoot
snd_silncer_shot					= weapons\walther\walther_m1_shot_sil

;Sarcofag/monolith   -----------------------------------------------------------
[wpn_g36_m1]:wpn_g36	;G36 - спецподразделения Монолита "Кристалл"
$spawn             		= "weapons\uniq\wpn_g36_m1"	
description			= enc_weapons1_wpn-g36_m
fire_dispersion_base		= 0.02 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

[wpn_gauss_m1]:wpn_gauss	;Гаусс
$spawn             		= "weapons\uniq\wpn_gauss_m1"	
description				= enc_weapons1_wpn-gauss_m
ammo_mag_size			= 15


;-----------Arena-----------
[wpn_pm_arena]:wpn_pm
$spawn             				= "weapons\arena\wpn_pm_arena"

[wpn_mp5_arena]:wpn_mp5
$spawn             				= "weapons\arena\wpn_mp5_arena"

[wpn_toz34_arena]:wpn_bm16
$spawn             				= "weapons\arena\wpn_toz34_arena"

[wpn_spas12_arena]:wpn_spas12
$spawn             				= "weapons\arena\wpn_spas12_arena"

[wpn_ak74_arena]:wpn_ak74
$spawn             				= "weapons\arena\wpn_ak74_arena"

[wpn_bm16_arena]:wpn_bm16
$spawn             				= "weapons\arena\wpn_bm16_arena"

[wpn_ak74u_arena]:wpn_ak74u
$spawn             				= "weapons\arena\wpn_ak74u_arena"

[wpn_val_arena]:wpn_val
$spawn             				= "weapons\arena\wpn_val_arena"

[wpn_groza_arena]:wpn_groza
$spawn             				= "weapons\arena\wpn_groza_arena"

[wpn_fn2000_arena]:wpn_fn2000
$spawn             				= "weapons\arena\wpn_fn2000_arena"

[wpn_g36_arena]:wpn_g36
$spawn             				= "weapons\arena\wpn_g36_arena"

[hunters_toz]:wpn_bm16
$spawn                  		= "devices\uniq\hunters_toz"					; option for Level Editor

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_ak74_m1_hud]
shell_point					    = 0.030000,0.010000,-0.310000
shell_dir			     	    = 0.0, 1.0, 0.0

fire_point					    = -0.010000,-0.020000,0.260000
fire_point2              	    = -0.010000,-0.020000,0.260000
fire_bone               	    = wpn_body

position			            = 0.051000,-0.055000,-0.120000
orientation			            = 3.202328,3.412114,0.000000

visual                  	    = weapons\ak74\wpn_aks74p_build_new_hud.ogf

grenade_bone            	    = wpn_grenade

anim_idle					    = idle
anim_idle_aim				    = idle_aim
anim_reload					    = reload
anim_draw					    = draw
anim_holster				    = holster
anim_shoot					    = shoot
anim_idle_sprint			    = idle_sprint
anim_idle_moving				= idle_w_gl_moving

anim_idle_gl				    = idle_w_gl
anim_idle_gl_aim			    = idle_w_gl_aim
anim_reload_gl				    = reload_w_gl
anim_draw_gl				    = draw_w_gl
anim_holster_gl				    = holster_w_gl
anim_shoot_gl				    = shoot_w_gl
anim_idle_sprint_gl			    = idle_w_gl_sprint
anim_idle_gl_moving				= idle_w_gl_moving

anim_idle_g					    = idle_grenade
anim_idle_g_aim				    = idle_grenade_aim
anim_reload_g				    = reload_grenade
anim_shoot_g				    = shoot_grenade
anim_switch_grenade_on		    = switch_on
anim_switch_grenade_off		    = switch_off
anim_draw_g					    = draw_grenade
anim_holster_g				    = holster_grenade
anim_idle_sprint_g				= idle_w_gl_sprint
anim_idle_g_moving				= idle_grenade_moving

zoom_offset			            = -0.142450,0.061820,-0.095000
zoom_rotate_x		            = 0.058900
zoom_rotate_y		            = 0.055350

grenade_normal_zoom_offset		= -0.142450,0.061820,-0.095000
grenade_normal_zoom_rotate_x	= 0.058900
grenade_normal_zoom_rotate_y	= 0.055350

grenade_zoom_offset			    = -0.075920,-0.347213,-0.105000
grenade_zoom_rotate_x		    = -0.376796
grenade_zoom_rotate_y		    = 0.034050

zoom_hide_crosshair			    = true
zoom_rotate_time			    = 0.2
rotate_time			            = 0.2

[wpn_abakan_m1_hud]:wpn_abakan_hud
visual                  		= weapons\abakan\wpn_abakan_sniper_hud.ogf

[wpn_fort_m1_hud]:wpn_fort_hud
visual						    = weapons\fort\wpn_fort17_hud.ogf

[wpn_ak74u_m1_hud]
shell_point     	   	 	   	= 0.040000,0.045000,-0.045000
shell_dir			     	   	= 0.0, 1.0, 0.0

fire_point			           	= 0.000000,0.047000,0.358800
fire_bone               	   	= wpn_body

position			           	= -0.064250,-0.130250,-0.025500
orientation			           	= 2.722932,3.564996,0.120000

visual              		   	= weapons\ak-74u\wpn_ak74u_black_hud.ogf

anim_idle				       	= lancew_aks74u_idle
anim_idle_aim				   	= lancew_aks74u_idle_aim
anim_reload				       	= lancew_aks74u_reload
anim_draw				       	= lancew_aks74u_draw
anim_holster				   	= lancew_aks74u_holster
anim_shoot				       	= lancew_aks74u_shoot
anim_idle_sprint			   	= lancew_aks74u_sprint
anim_idle_moving			   	= aks74u_idle_moving

zoom_offset		               	= -0.084800,0.020100,-0.010000
zoom_rotate_x		           	= 0.039150
zoom_rotate_y		           	= 0.045880

zoom_hide_crosshair			   	= true
zoom_rotate_time			   	= 0.2
rotate_time					   	= 0.2

[wpn_mp5_m1_hud]:wpn_mp5_hud
visual                   		= weapons\mp5\wpn_mp5_unic_hud.ogf

[wpn_groza_m1_hud]:wpn_groza_hud
fire_point						= 0.001000,-0.164970,-0.040001
fire_point2						= 0.001000,-0.164970,-0.040001

visual					    	= weapons\groza\wpn_groza_build_new_hud

zoom_offset			        	= -0.130840,0.007700,-0.137510
zoom_rotate_x			    	= 0.082000
zoom_rotate_y			    	= 0.074780

grenade_zoom_offset		    	= -0.131020,-0.078430,-0.202510
grenade_zoom_rotate_x			= -0.055400
grenade_zoom_rotate_y			= 0.075900

[wpn_spas12_m1_hud]
shell_point	                	= 0.00, 0.00, 0.0

fire_point      		    	= 0.000000,0.010000,-0.250000
fire_bone                   	= muzzle

position                    	= 0.130000,-0.082000,-0.250000
orientation                 	= 2.401035,2.500000,0.000000

visual                   		= weapons\spas12\wpn_spas12_m1_hud.ogf

anim_idle			        	= idle
anim_reload			        	= draw
anim_draw			        	= draw
anim_holster			    	= holster
anim_shoot			        	= shoot
anim_shoot_both 		    	= shoot
anim_idle_aim			    	= idle_aim
anim_idle_sprint				= idle_sprint
anim_idle_moving				= idle_moving

anim_open_weapon		    	= reload1
anim_add_cartridge		    	= reload2
anim_close_weapon		    	= reload3

zoom_offset		            	= -0.121000,0.051700,-0.144000
zoom_rotate_x		        	= 0.042500
zoom_rotate_y		        	= 0.042800

zoom_rotate_time	        	= 0.2
rotate_time			        	= 0.2

[wpn_winchester_m1_hud]
shell_point		 				= 0.030000,0.090000,-0.035000

fire_point      				= 0.000000,0.070000,0.185000
fire_bone                		= wpn_body

position                 		= -0.055000,-0.200000,0.120000
orientation              		= -6.850007,-1.931842,3.449996

visual                   		= weapons\striker\wpn_striker_hud

shell_bone				    	= gilza

anim_idle						= protecta_idle
anim_reload						= protecta_draw
anim_draw						= protecta_draw
anim_holster					= protecta_holster
anim_shoot						= protecta_shoot
anim_shoot_both 				= protecta_shoot
anim_idle_aim					= protecta_idle_aim
anim_idle_sprint				= protecta_idle_sprint

anim_open_weapon				= protecta_reload_start
anim_add_cartridge				= protecta_reload
anim_close_weapon				= protecta_reload_end

anim_idle_moving				= protecta_moving

zoom_offset			        	= -0.108000,0.057000,-0.061000
zoom_rotate_x		        	= 0.044800
zoom_rotate_y		        	= 0.037000

zoom_hide_crosshair				= true
zoom_rotate_time				= 0.2
rotate_time						= 0.2

[wpn_l85_m1_hud]:wpn_l85_hud
visual                  		= weapons\l85\wpn_l85_a1_unic_hud.ogf

[wpn_l85_m2_hud]:wpn_l85_hud
visual                  		= weapons\l85\wpn_l85_a1_unic_hud.ogf

[wpn_lr300_m1_hud]
shell_point     	   	 	= 0.050000,0.060000,-0.062500
shell_dir			     	= 0, 1, 0

fire_point					= 0.000000,0.080000,0.290000
fire_bone               	= wpn_body

position					= -0.056000,-0.177000,0.012000
orientation					= 1.770786,3.715514,0.000000

visual           	        = weapons\lr300\wpn_lr300_sniper_hud.ogf

anim_idle					= idle
anim_idle_aim				= aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= sprint
anim_idle_moving			= idle_moving

zoom_offset					= -0.095200,0.045700,-0.070000
zoom_rotate_x				= 0.063900
zoom_rotate_y				= 0.030200

zoom_hide_crosshair			= true
zoom_rotate_time			= 0.2
rotate_time					= 0.2


[wpn_svd_m1_hud]
shell_point			        	= 0.040000,-0.010000,-0.800000
shell_dir		 		    	= 0,1,0
shell_bone						= gilza

fire_point			        	= 0.000000,-0.010000,-0.350000
fire_bone                   	= muzzle

position                    = 0.010000, -0.025000, 0.100000
orientation                 = 2.000000, 3.943509, 0.800000

visual                   		= weapons\svd\wpn_svd_m1_hud.ogf

anim_idle		            	= svd_idle
anim_idle_aim	            	= svd_aim
anim_reload		            	= svd_reload_mag20
anim_draw		            	= svd_draw
anim_holster	            	= svd_holster
anim_shoot		            	= svd_shoot
anim_idle_sprint            	= svd_sprint
anim_idle_moving				= svd_idle_moving

zoom_offset				    	= -0.086800,0.010400,-0.100000
zoom_rotate_x			    	= 0.057800
zoom_rotate_y			    	= 0.049300

zoom_rotate_time				= 0.2
rotate_time						= 0.2

[wpn_sig_m1_hud]:wpn_sig550_hud
visual           	        	= weapons\sig550\wpn_sig_sg550_black_hud.ogf

[wpn_desert_eagle_m1_hud]:wpn_desert_eagle_hud
visual                   		= weapons\desert_eagle\wpn_desert_eagle_m1_hud.ogf

[wpn_colt_m1_hud]:wpn_colt1911_hud
visual                   		= weapons\colt1911\wpn_colt1911_m1_hud.ogf

[wpn_val_m1_hud]
shell_point			            = 0.026000,0.016000,-0.586000
shell_dir               		= 0,1,0
shell_bone				        = gilza

fire_point			            = -0.003000,-0.006000,-0.227000
fire_bone      	      			= muzzle

position			            = -0.073000,-0.117000,-0.008000
orientation			            = 2.114531,2.343215,0.000000

visual                          = weapons\val\wpn_val_m1_hud.ogf

anim_idle						= idle
anim_idle_aim					= aim
anim_reload						= reload
anim_draw						= draw
anim_holster					= holster
anim_shoot						= shoot
anim_idle_sprint				= sprint
anim_idle_moving			    = idle_moving

zoom_offset			            = -0.076600,0.035500,-0.050000
zoom_rotate_x		            = 0.035900
zoom_rotate_y		            = 0.036600

zoom_hide_crosshair			    = true
zoom_rotate_time			    = 0.2
rotate_time			            = 0.2

[wpn_mp5_m2_hud]:wpn_mp5_hud
visual                  		= weapons\mp5\wpn_mp5_unic_hud.ogf

[wpn_abakan_m2_hud]:wpn_abakan_hud
visual                  		= weapons\abakan\wpn_abakan_assault_hud.ogf

[wpn_sig_m2_hud]:wpn_sig550_hud
visual                      	= weapons\sig550\wpn_sig_sg550_sniper_hud.ogf

[wpn_rg6_m1_hud]:wpn_rg-6_hud
visual                   		= weapons\rg-6\wpn_rg6_unic_hud

[wpn_walther_m1_hud]:wpn_walther_hud
visual                   		= weapons\walter_99\wpn_walter_99_m1_hud.ogf

zoom_offset			        	= -0.160000,0.068310,-0.022000
zoom_rotate_x		        	= 0.048000
zoom_rotate_y		        	= 0.079400

[wpn_toz34_hunter_hud]:wpn_shotgun_hud
visual				     		= weapons\toz34\wpn_tozhunter_hud.ogf

[wpn_pri_lom_ak74_hud]:wpn_ak74_hud
visual                  		= weapons\ak74\wpn_ak74_lom_hud.ogf
