[wpn_gauss]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn	                = "weapons\gauss"
$npc				    = on	
$prefetch			    = 8
scheduled			    = off
cform				    = skeleton
class				    = WP_SVD
min_radius			    = 0
max_radius			    = 50
description	            = enc_weapons1_wpn-gauss

ef_main_weapon_type		= 3
ef_weapon_type			= 8

;-----------------------------------------------------------------------------------
holder_range_modifier	= 2.85
holder_fov_modifier		= 0.3
;-----------------------------------------------------------------------------------

cost				    = 50000
weapon_class			= sniper_rifle

ammo_limit			    = 60
ammo_current			= 10
ammo_elapsed			= 0

ammo_mag_size			= 10
ammo_class			    = ammo_gauss

f_mode				    = 1

sprint_allowed			= true

hand_dependence			= 1
single_handed			= 0

slot				    = 2
animation_slot			= 2

inv_name				= Gauss Rifle;SVD
inv_name_short			= Gauss Rifle;SVD
inv_weight				= 5.5

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 6


weapon_type			= heavy
heavy_ammo			= ammo

kill_msg_x					= 166
kill_msg_y					= 59
kill_msg_width			= 82
kill_msg_height			= 23

;-----------------------------------------------------------------------------------
fire_dispersion_base	= 0.009
control_inertion_factor	= 1.4f

cam_relax_speed			= 3;0.05
cam_dispersion			= 0.05	
cam_max_angle			= 4.0	
cam_max_angle_horz		= 5.0	
cam_step_angle_horz		= 0.5	

fire_dispersion_condition_factor= 5	
misfire_probability		= 0.0001
misfire_condition_k		= 0.05
condition_shot_dec		= 0.00001
;-----------------------------------------------------------------------------------

direction			    = 0, 0, 1

fire_point             	= 0,0.216,0.638
flame_particles			= weapons\generic_weapon_gauss

shell_point			    = 0.00,0.12,0.174		; position (3rd person view) for shell to throw out
smoke_particles			= weapons\generic_weapon07

rpm_empty_click			= 120

PDM_disp_base			= 1.0 ;2.0
PDM_disp_vel_factor		= 1.8
PDM_disp_accel_factor	= 1.0
PDM_crouch				= 1.8
PDM_crouch_no_acc		= 1.0


hit_power			    = 4.0
hit_impulse			    = 60
hit_type				= fire_wound
hit_rate			    = 2.0

fire_distance			= 1500
bullet_speed			= 15000
rpm				        = 50


hud				        = wpn_gauss_hud
normal				    = 0, 1, 0

position         	    = -0.026,-0.172,0
orientation      	    = 0,0,0	

;-----------------------------------------------------------------------------------
strap_position			= -0.26,-0.11,0.15
strap_orientation		= -15,-9,110

strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1
;-----------------------------------------------------------------------------------

startup_ammo			= 10
visual				    = weapons\gauss\wpn_gauss.ogf

light_color			    = 1.3,1.5,2
light_range			    = 4.0
light_var_color			= 0.05
light_var_range			= 0.5
light_time 			    = 0.5

ph_mass				    = 3

scope_status				= 1
silencer_status				= 1
grenade_launcher_status		= 0

scope_texture				= wpn\wpn_crosshair_l85
zoom_enabled				= true
scope_zoom_factor	    	= 15

;-----------------------------------------------------------------------------------
snd_draw			        = weapons\gauss_rifle\gauss_draw
snd_holster			        = weapons\gauss_rifle\gauss_holster
snd_shoot					= weapons\gauss_rifle\gauss_shoot
snd_silncer_shot			= weapons\gauss_rifle\gauss_shot
snd_empty					= weapons\gauss_rifle\gauss_empty
snd_reload					= weapons\gauss_rifle\gauss_reload
;-----------------------------------------------------------------------------------

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_gauss_hud]
shell_point								= -0.042000,0.103000,0.267000

fire_point								= -0.004000,0.101000,0.485000
fire_bone               				= wpn_body

position								= 0.010000,-0.200000,0.120000
orientation								= 2.863691,4.005198,0.000000

visual                  				= weapons\gauss\wpn_gauss_hud.ogf

anim_holster							= holster
anim_holster_empty						= holster_empty
anim_close								= holster_empty
anim_draw								= draw
anim_draw_empty							= draw_empty
anim_idle								= idle
anim_idle_empty							= idle_empty
anim_empty								= empty
anim_reload								= reload
anim_reload_empty						= reload_empty
anim_shoot								= shoot
anim_shot_last							= shoot_last
anim_idle_aim							= idle_aim
anim_idle_aim_empty						= idle_aim_empty
anim_idle_sprint						= idle_sprint
anim_idle_sprint_empty					= idle_sprint_empty
anim_idle_moving			            = idle_moving

zoom_offset								= -0.144960,0.033910,-0.258900
zoom_rotate_x							= 0.027210
zoom_rotate_y							= 0.048130

zoom_rotate_time		                = 0.2
rotate_time			                    = 0.2
