[grenade_f1]:identity_immunities
grenade_remove_time						= 60000
detonation_threshold_hit				= 200
GroupControlSection						= spawn_group
discovery_dependency					= 
$spawn 									= "weapons\grenades\f1"
$prefetch								= 128
class									= G_F1
cform									= skeleton
inv_name								= grenade-f1
inv_name_short							= grenade-f1
inv_weight								= 0.62
description								= enc_weapons1_grenade-f1
ef_weapon_type							= 10

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 9
inv_grid_y				= 9

kill_msg_x								= 1
kill_msg_y								= 232
kill_msg_width							= 13
kill_msg_height							= 23

animation_slot							= 7
single_handed							= 1
slot									= 3

hud										= grenade_f1_hud
visual									= weapons\grenade\wpn_f_1.ogf

force_min								= 10
force_const								= 25
force_max								= 30
force_grow_speed						= 15
destroy_time							= 2500
cost									= 1000

blast									= 2.00
blast_r									= 8
blast_impulse							= 350
blast_impulse_factor	 				= 1

frags									= 40
frags_r									= 30
frag_hit								= 5.0
frag_hit_impulse						= 400

hit_type_blast							= explosion
hit_type_frag							= fire_wound

up_throw_factor							= 1.2
explode_particles		 				= explosions\explosion_01
light_color		        				= 1.9,1.4,0.5
light_range		         				= 25.0
light_time 		        				= 0.85
fragment_speed							= 730
explode_duration						= 3

snd_explode 	                        = weapons\grenade\f1_explode
snd_checkout 	                        = weapons\grenade\checkout_rus2

attach_position_offset					= -0.053,-0.089,0.0
attach_angle_offset						= 0,0,0
attach_bone_name						= 
bone_name								= bip01_r_hand
position_offset							= 0.0,0.0,0.0
angle_offset							= 1.570790,1.570790,3.92699
throw_point				 				= 0,0.3,0.2
throw_dir				 				= 0,0,1
wm_size                  				= 0.1
wallmark_section		 				= explosion_marks
;òðàññû îò îñêîëêîâ
tracer_head_speed	     = 50
tracer_max_length		= 3

[grenade_f1_hud]
fire_point          	 				= 0.05, 0.0, 0.1
fire_bone           	 				= grenade_0

throw_point				  				= 0.0,0.4,0.3
throw_dir				 				= 0,0,1

position								= 0,0,0.1
orientation								= 0,0,0

visual              	 				= weapons\grenade\wpn_f_1_hud.ogf

anim_show						        = draw		;draw_1h - с одной рукой в худе
anim_hide						        = holster_0	;holster_1h - с одной рукой в худе
anim_idle						        = idle_nr_0		;idle_1h_0 - с одной рукой в худе	;idle_nr_0 - с двумя руками, кольцо не болтается
anim_playing					        = idle_01		;idle_1h_01 - с одной рукой в худе
anim_throw_begin				        = attack_0_begin
anim_throw_idle					        = attack_0_idle
anim_throw_act					        = attack_0_act	
anim_throw_end					        = attack_0_end
anim_idle_sprint				        = idle_sprint
anim_idle_moving			            = idle_moving

;===============================================================================================================

[grenade_gd-05]:grenade_f1
$spawn 				            = "weapons\grenades\gd-05"
visual				            = weapons\grenade\wpn_gd_05.ogf
inv_name			            = st_grenade_gd5
inv_name_short		            = st_grenade_gd5
description			            = enc_weapons1_grenade-gd05
inv_grid_x			            = 19
inv_grid_y			            = 3
hud					            = grenade_gd-05_hud

blast							= 0;150
blast_r							= 0;8
blast_impulse					= 0
;delete
blast_impulse_factor			= 0

frags							= 0;12
frags_r							= 0
frag_hit						= 0;50
frag_hit_impulse				= 0

hit_type_blast					= strike
hit_type_frag					= fire_wound

up_throw_factor					= 0

explode_particles				= explosions\explosion_dym

light_color						= 0.9,0.6,0.5
light_range						= 2.0
light_time 						= 2.85

;трассы от осколков
fragment_speed					= 50

hide_in_explosion				= false
explode_duration				= 12
explode_hide_duration			= 10		;время, через которое гранату надо сделать невидимой (с)
dynamic_explosion_particles		= true

snd_explode                     = weapons\grenade_gd05

[grenade_gd-05_hud]
fire_point						= 0.05, 0.0, 0.1
fire_bone						= grenade_0

orientation						= 0,0,0
position						= 0,0,0.1

visual							= weapons\grenade\wpn_gd_05_hud.ogf

throw_point						= 0.0,0.4,0.3
throw_dir						= 0,0,1

anim_show						= draw		;draw_1h - с одной рукой в худе
anim_hide						= holster_0	;holster_1h - с одной рукой в худе
anim_idle						= idle_nr_0		;idle_1h_0 - с одной рукой в худе	;idle_nr_0 - с двумя руками, кольцо не болтается
anim_playing					= idle_01		;idle_1h_01 - с одной рукой в худе
anim_throw_begin				= attack_0_begin
anim_throw_idle					= attack_0_idle
anim_throw_act					= attack_0_act	
anim_throw_end					= attack_0_end
anim_idle_sprint				= idle_sprint
anim_idle_moving			    = idle_moving
