[bolt]:identity_immunities
class					= II_BOLT
cform					= skeleton
visual					= weapons\bolt\wpn_bolt.ogf
inv_name				= st_bolt
$prefetch 				= 16
inv_name_short			= st_bolt
inv_weight				= .0
can_be_unlimited		= false
default_to_ruck			= false
ef_weapon_type			= 1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 0
inv_grid_y			= 0

animation_slot			= 7 ;6
single_handed			= 0

slot					= 5
hud						= bolt_hud
force_min				= 10
force_const				= 20
force_max				= 30
force_grow_speed		= 30

destroy_time			= 9000

attach_position_offset	= -0.028, -0.084, 0.030
attach_angle_offset		= 0,0,0
attach_bone_name		= 

position_offset			= 0.0,0.0,0.0
angle_offset			= 1.570790,1.570790,3.92699

cost					= 0

throw_point				= 0,0.4,0.5
throw_dir				= 0,0,1

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[bolt_hud]
fire_point				= 0,0,0
fire_bone				= wpn_body

position				= 0.033,-0.155,0.1
orientation				= 0,0,0

visual					= weapons\bolt\wpn_bolt_hud.ogf

throw_point				= 0.0,0.4,0.3
throw_dir				= 0,0,1

;throw_point			= 0.4, 0.3, 0.1
;throw_dir				= 0, 0, 1

;throw_point			= 0,0.4,0.3
;throw_dir				= 0,0,0

anim_show				= draw_one
anim_hide				= holster_one
anim_idle				= idle_one
anim_playing			= idle_play_one
anim_throw_begin	    = shoot_start_one
anim_throw_idle			= shoot_idle
anim_throw_act			= shoot_act	
anim_throw_end			= shoot_end
anim_idle_sprint		= idle_sprint
anim_idle_moving	    = idle_one_moving
