[wpn_toz34]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn				     	= "weapons\toz-34"	
$npc			 			= on
$prefetch 		 			= 8
scheduled				  	= off
cform				      	= skeleton
class				      	= WP_BM16
min_radius					= 0
max_radius				 	= 60
description					= enc_weapons1_wpn-toz34

default_to_ruck				= false

ef_main_weapon_type			= 1
ef_weapon_type				= 7

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0
holder_fov_modifier			= 0.7
;-----------------------------------------------------------------------------------

cost					 	= 750
weapon_class			 	= shotgun

ammo_limit		 			= 60
ammo_current		 		= 10
ammo_elapsed		 		= 0

f_mode						= 1

ammo_mag_size				= 2
ammo_class		 			= ammo_12x70_buck,ammo_12x76_dart,ammo_12x76_zhekan

hand_dependence 	 		= 1
single_handed		 		= 0

slot 				 		= 2
animation_slot		 		= 3

inv_name		= TOZ-34
inv_name_short	= TOZ-34
inv_weight		= 3.1

inv_grid_width		= 6
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 2

kill_msg_x					= 127
kill_msg_y					= 82
kill_msg_width				= 97
kill_msg_height				= 23

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.4  	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f

;отдача
cam_relax_speed         	= 7.0	;скорость возврата в исходное положение
cam_dispersion          	= 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 3.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 8.0	;максимальный угол отдачи
cam_max_angle_horz		= 20.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 2.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	= 0.005	;вероятность осечки при максимальном износе 
condition_shot_dec 		= 0.0017 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction				 	= 0, 0, 1
shell_point					= 0.0, 0.183, 0.07
fire_point					= 0.0, 0.183, 0.730
fire_point2					= 0.0, 0.160, 0.730

flame_particles		        = weapons\generic_weapon05
smoke_particles		        = weapons\generic_shoot_00

rpm_empty_click 	   		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 2.0
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

hit_power        			= 0.8
hit_impulse      			= 60
hit_type 					= fire_wound
hit_rate	                = 1.5

fire_distance            	= 60
bullet_speed				= 330
rpm				        	= 1000

use_aim_bullet				= false
time_to_aim					= 1.0

hud				        	= wpn_shotgun_hud
normal  					= 0, 1, 0
position				   	= -0.026, -0.132, 0.06
orientation					= 0, 30, 0

;-----------------------------------------------------------------------------------
strap_position         		= -0.01,-0.20,0.35
strap_orientation      		= 05,-183, -99
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1
;-----------------------------------------------------------------------------------

startup_ammo             	= 10
visual				     	= weapons\toz34\wpn_toz34.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 3

scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 70

;-----------------------------------------------------------------------------------
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\toz34\toz34_shoot
snd_shoot_duplet			= weapons\toz34\toz34_shoot_both  
snd_empty					= weapons\toz34\toz34_empty
snd_reload					= weapons\toz34_new\toz34_reload_1
snd_reload_1				= weapons\toz34_new\toz34_reload_one_1
;-----------------------------------------------------------------------------------


;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_shotgun_hud]
shell_point					= 0.0, 0.0, 0.0

fire_point					= -0.000000,-0.010000,-0.340000
fire_point2					= -0.000000,-0.010000,-0.340000
fire_bone				  	= muzzle

position                    = -0.133500,-0.122000,-0.070000
orientation              	= 2.292377,2.000000,0.000000

visual				    	= weapons\toz34\wpn_toz34_hud.ogf

anim_idle					= toz34_idle
anim_reload					= toz34_reload_both
anim_draw					= toz34_draw
anim_holster				= toz34_holster
anim_shoot					= toz34_shoot
anim_shoot_both 			= toz34_shoot
anim_idle_aim				= toz34_idle_aim
anim_idle_sprint			= toz34_sprint

anim_reload_1				= toz34_reload_one
anim_shoot_1				= toz34_shoot

anim_idle_1					= toz34_idle
anim_idle_2					= toz34_idle

anim_zoomed_idle_1			= toz34_idle_aim
anim_zoomedidle_2			= toz34_idle_aim

anim_idle_moving			= toz34_idle_moving
anim_idle_moving_1			= toz34_idle_moving
anim_idle_moving_2			= toz34_idle_moving

zoom_offset					= -0.087200,0.040300,0.060000
zoom_rotate_x				= 0.027900
zoom_rotate_y				= 0.039800

zoom_rotate_time			= 0.2
rotate_time					= 0.2
