[wpn_pb]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency	 	= 
$spawn          			= "weapons\pb"	
$npc						= on
$prefetch 					= 8
scheduled       	     	= off
cform           	        = skeleton
class           	        = WP_PM
min_radius      	        = 0
max_radius      	        = 35
description					= enc_weapons1_wpn-pb

default_to_ruck				= false

;-----------------------------------------------------------------------------------
ef_main_weapon_type			= 2
ef_weapon_type				= 5
;-----------------------------------------------------------------------------------

holder_range_modifier		= 1.0
holder_fov_modifier			= 1.0 

cost						= 350

ammo_limit			 		= 120
ammo_current			 	= 96
ammo_elapsed			 	= 10

f_mode						= 1

ammo_mag_size			 	= 8
ammo_class			 		= ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_pbp
	
hand_dependence			 	= 1
single_handed				= 1

slot 				 		= 1
animation_slot				= 1

inv_name					= PB
inv_name_short				= PB
inv_weight					= .97
	
inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 15
inv_grid_y					= 6

kill_msg_x					= 80
kill_msg_y					= 154
kill_msg_width				= 49
kill_msg_height				= 22

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.28
control_inertion_factor		= 1.1f

cam_relax_speed         	= 10;0.6	;скорость возврата в исходное положение
cam_dispersion          	= 0.3	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 20.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 1.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	;вероятность осечки при максимальном износе
misfire_condition_k			= 0.05 
condition_shot_dec 			= 0.0003 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction           	    = 0, 0, 1
fire_point          	    = 0.0, 0.104, 0.273

smoke_particles				= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.104, 0.03
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles	 		= weapons\9x18
 
rpm_empty_click 			= 280

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.9
PDM_disp_accel_factor 	= 0.9
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

hit_power        			= 0.45
hit_impulse		 			= 30
hit_type 		 			= fire_wound
hit_rate	                = 1.5

fire_distance    			= 50
bullet_speed				= 290
rpm              			= 300

use_aim_bullet				= false
time_to_aim					= 1.0	

hud              	        = wpn_pb_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.085, 0.0
orientation              	= 0, 0, 0

visual           			= weapons\pb\wpn_pb.ogf

light_disabled				= true

ph_mass			 			= 1

scope_status				= 0
silencer_status				= 1
grenade_launcher_status		= 0

zoom_enabled				= true
zoom_hide_crosshair			= true
scope_zoom_factor	    	= 70

;-----------------------------------------------------------------------------------
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\pm_pb\pb_shoot
snd_empty					= weapons\pm_pb\empty
snd_reload					= weapons\pm_pb\reload_nlc
snd_close					= weapons\pm_pb\close
;-----------------------------------------------------------------------------------

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_pb_hud]
shell_point			        = -0.0,0.00000,0.050000

fire_point			        = 0.000000,-0.010000,0.020000
fire_bone                	= wpn_body

position			        = 0.078000,-0.067000,-0.210000
orientation			        = 4.573920,4.004172,0.000000

visual                   	= weapons\pb\wpn_pb_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= idle_empty
anim_reload					= reload
anim_reload_empty			= reload_empty
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster_empty
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving
anim_idle_moving_empty		= idle_moving_empty

zoom_offset			        = -0.174000,0.086310,-0.020000
zoom_rotate_x		        = 0.049000
zoom_rotate_y		        = 0.082400

zoom_rotate_time			= 0.2
rotate_time					= 0.2
