[wpn_walther]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\walther"	
$npc			 			= on
$prefetch 					= 8
scheduled         		   	= off
cform             		    = skeleton
class                    	= WP_WALTH
min_radius               	= 0
max_radius               	= 35
description					= enc_weapons1_wpn-walther

ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 0.5		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.4              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					 	= 800

ammo_limit		 			= 120
ammo_current		 		= 96
ammo_elapsed		 		= 16

f_mode						= 1

ammo_mag_size		 		= 16
ammo_class		 			= ammo_9x19_fmj , ammo_9x19_pbp

hand_dependence		 		= 1
single_handed				= 1

slot 			 			= 1
animation_slot				= 1

inv_name					= Walther P99
inv_name_short				= Walther
inv_weight					= 0.69	;.5

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x					= 19
inv_grid_y					= 5

kill_msg_x					= 168
kill_msg_y					= 178
kill_msg_width				= 27
kill_msg_height				= 23

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.3

cam_relax_speed             = 8.5	;скорость возврата в исходное положение
cam_dispersion              = 0.47	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		    = 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		    = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			    = 20.0	;максимальный угол отдачи
cam_max_angle_horz		    = 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		    = 0.7	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	    = 0.005	;вероятность осечки при максимальном износе 
condition_shot_dec 		    = 0.0003 ;увеличение износа при каждом выстреле
misfire_condition_k		    = 0.05
;-----------------------------------------------------------------------------------

direction           	    = 0, 0, 1
fire_point               	= 0.0, 0.136, 0.133
flame_particles		   		= weapons\generic_weapon03
smoke_particles		   		= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.136, 0.03
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles	 			= weapons\9x19

rpm_empty_click 	 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.5
PDM_disp_accel_factor 	= 0.5
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0


hit_power           		= 0.48
hit_impulse		 			= 30
hit_type					= fire_wound
hit_rate	                = 1.5

fire_distance               = 50
bullet_speed		 	    = 300	
rpm                         = 315

use_aim_bullet				= false
time_to_aim					= 1.0

hud                      	= wpn_walther_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.095, 0.0
orientation              	= 0, 0, 0

visual                   	= weapons\walter_99\wpn_walter_99.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 1

scope_status				= 0
silencer_status				= 0 ;2
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 70

silencer_name  				= wpn_addon_silencer
silencer_x 					= 91
silencer_y 					= 1

;-----------------------------------------------------------------------------------
snd_draw					= weapons\pistol_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\walther\walther_shoot      
snd_empty					= weapons\generic_empty
snd_reload					= weapons\walther\walther_reload
snd_close					= weapons\walther\walther_close
snd_silncer_shot			= weapons\walther\walther_shot_sil
;-----------------------------------------------------------------------------------

silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_walther_hud]
shell_point			        = -0.340000,-0.020000,0.070000

fire_point			        = 0.000000,0.010000,-0.130000
fire_bone                	= wpn_body

position			        = 0.027000,-0.054000,-0.210000
orientation			        = 4.573920,4.004172,0.000000

visual                   	= weapons\walter_99\wpn_walter_99_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= idle_empty
anim_reload					= reload
anim_reload_empty			= reload_empty
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster_empty
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving
anim_idle_moving_empty		= idle_moving_empty

zoom_offset			        = -0.161000,0.071310,-0.022000
zoom_rotate_x		        = 0.051000
zoom_rotate_y		        = 0.081400

zoom_hide_crosshair			= true
zoom_rotate_time		    = 0.2
rotate_time				    = 0.2
