[wpn_p90]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              	= "weapons\wpn_p90"
$npc					= on				
$prefetch 				= 8
scheduled				= off
cform               	= skeleton
class               	= WP_LR300
min_radius          	= 0
max_radius          	= 100
description		        = enc_weapons1_wpn-p90

;-----------------------------------------------------------------------------------
ef_main_weapon_type		= 2
ef_weapon_type			= 6
;-----------------------------------------------------------------------------------

cost					= 5200
weapon_class			= assault_rifle
ammo_limit				= 300
ammo_elapsed			= 50
	
ammo_mag_size			= 50
fire_modes				= 1,-1
ammo_class			    = ammo_5.7x28_fmj, ammo_5.7x28_ap

hand_dependence			= 1
single_handed			= 0	
slot 					= 2
animation_slot			= 8

inv_name	        = wpn-p90_name
inv_name_short		= wpn-p90_name	
inv_weight			= 2.8

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 22
inv_grid_y         = 26

kill_msg_x			= 0
kill_msg_y			= 123
kill_msg_width		= 69
kill_msg_height		= 30

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.18		
control_inertion_factor		= 1.1f

cam_relax_speed        		= 6.5	;скорость возврата в исходное положение
cam_dispersion         		= 0.3	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.15	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.4	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 6.0	;максимальный угол отдачи
cam_max_angle_horz			= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 0.6	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		 
misfire_probability 			 = 0.003	
condition_shot_dec 			     = 0.0001
misfire_condition_k			     = 0.05
;-----------------------------------------------------------------------------------

fire_point             		= 0.000000,0.252000,0.250000
flame_particles				= weapons\generic_weapon06
smoke_particles				= weapons\generic_shoot_00
shell_point		 			= 0.00,0.262,-0.05
;shell_particles	 			= weapons\generic_shells

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.8
PDM_disp_accel_factor 	= 0.8
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

hit_power        	        = 0.56
hit_impulse		 	        = 30
hit_type 			        = fire_wound
hit_rate	                = 1.5

fire_distance               = 80
bullet_speed		        = 715
rpm                         = 600

use_aim_bullet				= true
time_to_aim					= 1.0	

hud                      	= wpn_p90_hud

position         	    	= -0.026, -0.200, 0.0
orientation              	= 0, 0, 0

;-----------------------------------------------------------------------------------
strap_position 				= -0.16, -0.36, 0.15
strap_orientation 			= -10, -5, 10
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1
;-----------------------------------------------------------------------------------

visual         		        = weapons\fn_p90\wpn_p90.ogf

light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color				= 0.05						
light_var_range				= 0.5
light_time 					= 0.2						

ph_mass						= 5

scope_status				= 0
silencer_status				= 2
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 70

silencer_name  			    = wpn_addon_silencer
silencer_x                  = 231
silencer_y                  = 24

;-----------------------------------------------------------------------------------
snd_draw				    = weapons\generic_draw
snd_holster				    = weapons\generic_holster
snd_shoot					= weapons\p90\p90_shoot
snd_empty					= weapons\p90\p90_empty
snd_reload					= weapons\p90\p90_reload
snd_silncer_shot			= weapons\p90\p90_shot_sil
;-----------------------------------------------------------------------------------

silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time		    = 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------
 
[wpn_p90_hud]
shell_point          		= -0.0,-0.0250, -0.425
shell_dir		 		    = 0.0, 1.0, 0.0

fire_point               	= 0.000000,0.008000,-0.026000
fire_bone                	= wpn_body

position			        = -0.050000,-0.157000,0.160000
orientation			        = 3.394943,4.064805,0.000000

visual                   	= weapons\fn_p90\wpn_p90_hud

anim_idle				    = idle
anim_idle_aim				= aim
anim_reload				    = reload
anim_draw				    = draw
anim_holster				= holster
anim_shoot				    = shoot
anim_idle_sprint			= sprint
anim_idle_moving			= idle_moving
    
zoom_offset				    = -0.109150,0.027200,-0.168000
zoom_rotate_x				= 0.064800
zoom_rotate_y				= 0.057400

zoom_hide_crosshair			= true
zoom_rotate_time			= 0.2				
