[wpn_svd]:identity_immunities
GroupControlSection				= spawn_group
discovery_dependency 			= 
$spawn                  		= "weapons\svd"
$npc			 				= on
$prefetch 		 				= 8
scheduled               		= off
cform                   		= skeleton
class                   		= WP_SVD
min_radius              		= 0
max_radius              		= 150
description						= enc_weapons1_wpn-svd

ef_main_weapon_type		 		= 3
ef_weapon_type			 		= 8
sprint_allowed					= true

;-----------------------------------------------------------------------------------
holder_range_modifier			= 2.15
holder_fov_modifier				= 0.3 
;-----------------------------------------------------------------------------------

cost							= 15000
weapon_class					= sniper_rifle

ammo_limit						= 60
ammo_current					= 10
ammo_elapsed					= 0

f_mode							= 1

ammo_mag_size					= 10
ammo_class						= ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap

hand_dependence 				= 1
single_handed					= 0

slot 							= 2
animation_slot					= 2

inv_name				= SVD (Dragunov)
inv_name_short			= SVD
inv_weight				= 4.9

inv_grid_width			= 6
inv_grid_height			= 2
inv_grid_x				= 0
inv_grid_y				= 0

kill_msg_x						= 0
kill_msg_y						= 0
kill_msg_width					= 98
kill_msg_height					= 23

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.03	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 2.2f
	
cam_relax_speed         	= 4.5	;скорость возврата в исходное положение
cam_dispersion          	= 1.5	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		    = 0.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		    = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			    = 5.0	;максимальный угол отдачи
cam_max_angle_horz		    = 3.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		    = 0.25	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005 ;вероятность осечки при максимальном износе 
condition_shot_dec 			= 0.0002 ;увеличение износа при каждом выстреле
misfire_condition_k			= 0.05
;-----------------------------------------------------------------------------------

direction              			= 0, 0, 1

fire_point              		= 0.0, 0.223, 0.984

flame_particles				    = weapons\generic_weapon05
smoke_particles				    = weapons\generic_shoot_00
silencer_smoke_particles		= weapons\generic_shoot_00
rpm_empty_click 				= 200

shell_point		 				= 0.0, 0.23, 0.179
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 				= weapons\762x54

PDM_disp_base 					= 1.0
PDM_disp_vel_factor 			= 1.9
PDM_disp_accel_factor 			= 1.0
PDM_crouch	 					= 1.0
PDM_crouch_no_acc				= 1.0

hit_power           			= 1.2
hit_impulse		 				= 30
hit_type 						= fire_wound
hit_rate	                    = 1.5

fire_distance           		= 150
bullet_speed		 			= 850
rpm                     		= 120

use_aim_bullet					= true 
time_to_aim						= 1.0	

hud                     		= wpn_svd_hud
normal                  		= 0, 1, 0
position                		= -0.026, -0.077, 0.00
orientation             		= 0, 0, 0

;-----------------------------------------------------------------------------------
strap_position         			= -0.15,-0.15,0.45
strap_orientation      			= -12,-180,65
strap_bone0						= bip01_spine2
strap_bone1						= bip01_spine1
;-----------------------------------------------------------------------------------

startup_ammo            		= 10
visual                  		= weapons\svd\wpn_svd.ogf

light_color		 				= 0.6,0.5,0.3
light_range		 				= 4.0
light_var_color		 			= 0.05
light_var_range		 			= 0.5
light_time 		 				= 0.2

silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color		= 0.05
silencer_light_var_range		= 0.5
silencer_light_time 			= 0.2

ph_mass			 				= 3

scope_status					= 1
silencer_status					= 2
grenade_launcher_status			= 0

silencer_name  					= wpn_addon_silencer
silencer_x 						= 277
silencer_y 						= 17

zoom_enabled					= true
scope_zoom_factor	    		= 15

scope_texture					= wpn\wpn_crosshair

;-----------------------------------------------------------------------------------
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\svd_classic\svd_fire
snd_silncer_shot			= weapons\svd_classic\svd_fire_sil
snd_reload					= weapons\svd_classic\svd_reload
snd_empty					= weapons\rifle_empty
;-----------------------------------------------------------------------------------


;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------
 
[wpn_svd_hud]
shell_point					= 0.030000,0.040000,0.040000
shell_dir		 			= 0.0, 1.0, 0.0

fire_point					= 0.020000,0.038000,0.730000
fire_bone               	= wpn_body

position 					= 0.015000, -0.035000, -0.115000
orientation 				= 0.500000, 2.058743, 0.000000

visual                  	= weapons\svd\wpn_svd_hud.ogf

anim_draw				    = svd_uanam_draw_1
anim_holster                = svd_uanam_holster_1
anim_shoot				    = svd_uanam_shoot_ng
anim_reload				    = svd_ins_reload
anim_idle             	    = svd_ins_idle
anim_idle_aim				= svd_ins_idle_aim
anim_idle_sprint			= svd_uanam_idle_sprint_3
anim_idle_moving			= svd_ins_idle_moving

zoom_offset			        = -0.078900,0.018590,-0.050000
zoom_rotate_x		        = 0.029800
zoom_rotate_y		        = 0.053920

zoom_rotate_time			= 0.2
rotate_time					= 0.2
