[wpn_g36]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn				    = "weapons\g36"
$npc				    = on	
$prefetch			    = 8
scheduled			    = off
cform				    = skeleton
class				    = WP_LR300
min_radius			    = 0
max_radius			    = 100
description			    = enc_weapons1_wpn-g36
launch_speed			= 0
ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.85
holder_fov_modifier		= 0.3
;-----------------------------------------------------------------------------------

cost				    = 18000
weapon_class		    = assault_rifle

ammo_limit			    = 210
ammo_current		    = 180
ammo_elapsed		    = 30
	
ammo_mag_size		    = 30
ammo_class			    = ammo_5.56x45_ss190, ammo_5.56x45_ap

fire_modes			    = 1, -1
f_mode				    = 2

hand_dependence			= 1
single_handed			= 0	

slot				    = 2
animation_slot			= 2


inv_name	        		= G36
inv_name_short				= G36
inv_weight					= 3.6

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 10

kill_msg_x				= 157
kill_msg_y				= 29
kill_msg_width			= 78
kill_msg_height			= 31

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.14 ;0.3
control_inertion_factor		= 1.15f

cam_relax_speed         	= 5.7;0.2	;скорость возврата в исходное положение
cam_dispersion          	= 0.2		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.1		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.95		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 7.0		;максимальный угол отдачи
cam_max_angle_horz			= 9.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 0.5		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003		;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0001 	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction			        = 0, 0, 1
fire_point			        = 0.0, 0.21, 0.58

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
	
shell_point			        = 0.0, 0.21, 0.13
shell_dir			        = 0.0, 0.0, 0.4
shell_particles			    = weapons\556x45

rpm_empty_click			    = 200

PDM_disp_base 				= 1.25
PDM_disp_vel_factor 		= 1.05
PDM_disp_accel_factor 		= 1.05
PDM_crouch	 				= 1.0
PDM_crouch_no_acc 			= 1.0


hit_power			        = 0.60
hit_impulse			        = 30
hit_type			        = fire_wound
hit_rate	                = 1.5

fire_distance			    = 150
bullet_speed			    = 920	
rpm				            = 850

use_aim_bullet			    = false
time_to_aim			        = 1.0	

hud				            = wpn_g36_hud
normal				        = 0, 1, 0

position                    = -0.026,-0.172,0
orientation                 = 0, 0, 0

;-----------------------------------------------------------------------------------
strap_position         		= -0.26,-0.11,0.25
strap_orientation      		= -15,-9,110
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1
;-----------------------------------------------------------------------------------

startup_ammo			= 90
visual				    = weapons\g36\wpn_g36.ogf

light_color			    = 0.6,0.5,0.3
light_range			    = 5
light_var_color			= 0.05
light_var_range			= 0.5
light_time			    = 0.2

ph_mass				    = 4

scope_status			= 1
silencer_status			= 2
grenade_launcher_status	= 0

zoom_enabled			= true
scope_zoom_factor	    = 20
scope_texture			= wpn\wpn_crosshair_g36

silencer_name  			= wpn_addon_silencer
silencer_x 				= 277
silencer_y 				= 18

;-----------------------------------------------------------------------------------
snd_draw			    = weapons\generic_draw
snd_holster			    = weapons\generic_holster
snd_shoot			    = weapons\g36\g36_shoot      
snd_empty			    = weapons\g36\g36_empty, 0.8
snd_reload			    = weapons\g36\g36_reload
snd_silncer_shot		= weapons\g36\g36_shot_sil_v2
;-----------------------------------------------------------------------------------

silencer_smoke_particles	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time		    = 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_g36_hud]
shell_point			        = 0.035000,-0.020000,-0.256501
shell_dir			        = 0.0, 0.0, 0.0

fire_point			        = 0.000000,-0.040000,0.330000
fire_bone               	= wpn_body

position			        = -0.005000,-0.030000,-0.110000
orientation			        = 1.718358,2.290610,0.000000

visual				        = weapons\g36\wpn_g36_hud.ogf

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving

zoom_offset			        = -0.117440,0.044370,-0.212000
zoom_rotate_x		        = 0.039500
zoom_rotate_y		        = 0.028750

zoom_hide_crosshair			= true
zoom_rotate_time			= 0.2
rotate_time					= 0.2
