[wpn_l85]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              	= "weapons\l85"		; option for Level Editor
$npc					= on				; option for Level Editor
$prefetch 				= 8
scheduled				= off				; option for ALife Simulator
cform               	= skeleton
class               	= WP_LR300
min_radius          	= 30
max_radius          	= 100
description				= enc_weapons1_wpn-l85
	
ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.85		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


cost					= 4000
weapon_class			= assault_rifle	; Type of the weapon
launch_speed = 0
	
ammo_limit				= 210
ammo_current			= 180
ammo_elapsed			= 30
	
ammo_mag_size			= 30
ammo_class				= ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class			= ammo_m209
fire_modes				= 1, -1

hand_dependence			= 1
single_handed			= 0	

slot 					= 2
animation_slot			= 2

inv_name	        	= Springfield L85A2
inv_name_short			= L85
inv_weight				= 5

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 0
inv_grid_y				= 12

kill_msg_x				= 84
kill_msg_y				= 28
kill_msg_width			= 73
kill_msg_height			= 30

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.15; 0.15	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.35f

;отдача
cam_relax_speed         	= 5; 0.15		;скорость возврата в исходное положение
cam_dispersion          	= 0.15		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 10.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.0		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0002	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------
;parent dispersion modifiers
PDM_disp_base 				= 1.0
PDM_disp_vel_factor 		= 1.4
PDM_disp_accel_factor 		= 1.4
PDM_crouch	 				= 1.0
PDM_crouch_no_acc 			= 1.0

direction              		=  0, 0, 1
fire_point             		=  0.0, 0.186, 0.435
fire_point2            		=  0.0, 0.106, 0.468

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
	
shell_point		 			= 0.0, 0.186, 0.0
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\556x45

rpm_empty_click 	 		= 200

hit_power                	= 0.60
hit_impulse		 			= 30
hit_type 					= fire_wound
hit_rate	                = 1.5

fire_distance            	= 150
bullet_speed				= 950
rpm                      	= 650

use_aim_bullet				= true
time_to_aim					= 1.0

hud                      	= wpn_l85_hud
normal                   	= 0, 1, 0

position         	        = -0.026, -0.135, 0.0
orientation      	        = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.15,-0.36,0.25			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1
;----------------------------------------------------------

startup_ammo   		        = 90
visual         		        = weapons\l85\wpn_l85_a1.ogf
	
light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.2

ph_mass						= 5

scope_status				= 1
silencer_status				= 0 ;через апгрейды у техника
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor			= 30
scope_texture				= wpn\wpn_crosshair_l85

silencer_name  				= wpn_addon_silencer
silencer_x 					= 228
silencer_y 					= 15

;-----------------------------------------------------------------------------
snd_draw				    = weapons\generic_draw
snd_holster				    = weapons\generic_holster
snd_shoot				    = weapons\l85\shoot
snd_empty				    = weapons\l85\empty
snd_reload				    = weapons\l85\reload
snd_silncer_shot		    = weapons\l85\shot_sil_v2
;-----------------------------------------------------------------------------

silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_l85_hud]
shell_point     	   	 	= 0.070000,-0.030000,-0.680000
shell_dir			     	= 0, 1, 0

fire_point				    = 0.020000,-0.010000,-0.190000
fire_bone               	= muzzle

position			        = -0.040000,-0.160000,0.130000
orientation			        = 3.435171,3.434400,0.000000

visual                  	= weapons\l85\wpn_l85_a1_hud.ogf

anim_idle				    = idle
anim_idle_aim			    = idle_aim
anim_reload				    = reload
anim_draw				    = draw
anim_holster			    = holster
anim_shoot				    = shoot
anim_idle_sprint		    = idle_sprint
anim_idle_moving			= idle_moving

zoom_offset			        = -0.118850,0.030750,-0.099000
zoom_rotate_x		        = 0.061300
zoom_rotate_y		        = 0.059000

zoom_hide_crosshair			= true
zoom_rotate_time	        = 0.2
rotate_time			        = 0.2
