[wpn_hpsa]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency		= 
$spawn				= "weapons\hpsa"
$npc				= on
$prefetch			= 8
scheduled			= off
cform				= skeleton
class				= WP_HPSA
min_radius			= 0
max_radius			= 35
description			= enc_weapons1_wpn-hpsa
ef_weapon_type			= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0
holder_fov_modifier		= 1.0
;-----------------------------------------------------------------------------------

cost				= 500

ammo_limit			= 120
ammo_current			= 0
ammo_elapsed			= 0

f_mode				= 1

ammo_mag_size		= 13
ammo_class			= ammo_9x19_fmj, ammo_9x19_pbp


hand_dependence			= 1
single_handed			= 1

slot				= 1
animation_slot		= 1

inv_name					= Browning HPSA
inv_name_short				= HPSA
inv_weight					= 0.88	;.5

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 16
inv_grid_y					= 7

kill_msg_x					= 126
kill_msg_y					= 154
kill_msg_width			= 35
kill_msg_height			= 23

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.27 

cam_relax_speed         	= 8.2;1.2	;скорость возврата в исходное положение
cam_dispersion          	= 0.6	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 20.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 1.2	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	= 0.005	    ;вероятность осечки при максимальном износе 
condition_shot_dec 		= 0.0004	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point               	= 0.0, 0.129, 0.179

flame_particles			= weapons\generic_weapon03
smoke_particles			= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.129, 0.05
shell_dir		 			= 0.0, 0.0, 0.4
rpm_empty_click			    = 200
;shell_particles             = weapons\9x19

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.8
PDM_disp_accel_factor 	= 0.8
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0


hit_power			    = 0.48
hit_impulse			    = 30
hit_type			    = fire_wound
hit_rate	            = 1.5

fire_distance			= 50
bullet_speed			= 355	
rpm				        = 240


use_aim_bullet			= false
time_to_aim			= 1.0	


hud				= wpn_hpsa_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.085, 0.0
orientation              	= 0, 0, 0


startup_ammo			= 90
visual				= weapons\hpsa\wpn_hpsa.ogf

light_color			= 0.6,0.5,0.3
light_range			= 2.0
light_var_color			= 0.05
light_var_range			= 0.5
light_time 			= 0.2

ph_mass				= 1


scope_status			= 0
silencer_status			= 2
grenade_launcher_status	= 0

silencer_name			= wpn_addon_silencer
silencer_x              = 95
silencer_y              = 4

zoom_enabled			= true
scope_zoom_factor		= 70

;-----------------------------------------------------------------------------------
snd_draw				= weapons\pistol_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\hpsa\hpsa_shoot
snd_empty				= weapons\hpsa\hpsa_empty
snd_reload				= weapons\hpsa\hpsa_reload
snd_close				= weapons\hpsa\hpsa_close
snd_silncer_shot		= weapons\hpsa\hpsa_shot_sil
;-----------------------------------------------------------------------------------

silencer_smoke_particles	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time		    = 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_hpsa_hud]
shell_point			        = -0.425000,-0.005000,0.060000
shell_dir		 			= 0.0, 1.0, 0.0

fire_point			        = 0.000000,0.000000,-0.170000
fire_bone                	= wpn_body

position			        = 0.026000,-0.059000,-0.210000
orientation			        = 4.573920,4.004172,0.000000

visual                   	= weapons\hpsa\wpn_hpsa_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= idle_empty
anim_reload					= reload
anim_reload_empty			= reload_empty
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster_empty
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving
anim_idle_moving_empty		= idle_moving_empty

zoom_offset			        = -0.161000,0.094310,-0.061000
zoom_rotate_x		        = 0.071000
zoom_rotate_y		        = 0.079400

zoom_hide_crosshair      	= true	

zoom_rotate_time			= 0.2
rotate_time					= 0.2
