[wpn_beretta]:identity_immunities
scheduled         		   	= off
cform             		    = skeleton
class                    	= WP_PM
min_radius               	= 0
max_radius               	= 55
description					= enc_weapons1_wpn-beretta
default_to_ruck				= false
ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier		= 1.0
holder_fov_modifier			= 1.0
;-----------------------------------------------------------------------------------

cost					 	= 900

ammo_limit		 			= 120
ammo_current		 		= 96
ammo_elapsed		 		= 16

ammo_mag_size		 		= 16
ammo_class		 			= ammo_9x19_fmj, ammo_9x19_pbp

hand_dependence		 		= 1
single_handed				= 1							

slot 			 			= 1
animation_slot				= 1

inv_name					= Beretta FS92
inv_name_short				= Beretta
inv_weight					= 1.0	;.5

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 12
inv_grid_y					= 8

kill_msg_x					= 200
kill_msg_y					= 153
kill_msg_width				= 37
kill_msg_height				= 24

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.24
control_inertion_factor		= 1.1f

cam_relax_speed         	= 8;1.3		;скорость возврата в исходное положение
cam_dispersion          	= 0.65		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		    = 0.0		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		    = 1.0		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			    = 20.0		;максимальный угол отдачи
cam_max_angle_horz		    = 10.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz		    = 0.9		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5		;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	    	;вероятность осечки при максимальном износе 
condition_shot_dec 		    = 0.0003	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

hit_power                	= 0.48
hit_impulse		 			= 30
hit_type 					= fire_wound	
hit_rate	                = 1.5

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.8
PDM_disp_accel_factor 	= 0.8
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

fire_distance       		= 50
bullet_speed		 		= 375
rpm                 		= 250
rpm_empty_click 	 		= 250

use_aim_bullet				= false
time_to_aim					= 1.0	

hud                      	= wpn_beretta_hud
visual                   	= weapons\beretta92fs\wpn_beretta92fs.ogf

normal                   	= 0, 1, 0
position                 	= -0.021, -0.085, 0.0
orientation              	= 0, 0, 0

direction           	    = 0, 0, 1
fire_point               	= 0.0, 0.133, 0.161

flame_particles		   		= weapons\generic_weapon03
smoke_particles		   		= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles             = weapons\9x19


light_color			        = 0.6,0.5,0.3
light_range			        = 3.0
light_var_color			    = 0.05
light_var_range			    = 0.5
light_time 			        = 0.2

ph_mass			 			= 1

scope_status				= 0
silencer_status				= 2 ;0
grenade_launcher_status		= 0

silencer_name  			    = wpn_addon_silencer
silencer_x 				    = 91
silencer_y 				    = 0

zoom_enabled				= true
scope_zoom_factor	    	= 70

;------------------------------------------------------------------------
snd_draw					= weapons\pistol_draw
snd_holster					= weapons\pistol_holster
snd_empty					= weapons\beretta\beretta_empty
snd_close					= weapons\beretta\beretta_close
snd_shoot					= weapons\beretta\beretta_shoot   
snd_reload					= weapons\beretta\beretta_reload
snd_silncer_shot			= weapons\beretta\beretta_sil
;------------------------------------------------------------------------				

silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_beretta_hud]
shell_point					= 0.000000,-0.010000,-0.380000

fire_point					= -0.001000,-0.003000,-0.165000
fire_bone                	= wpn_body

position			        = 0.050000,-0.070000,-0.160000
orientation			        = 4.573920,4.004172,0.000000

visual                   	= weapons\beretta92fs\wpn_beretta92fs_hud

anim_holster				= holster
anim_idle					= idle
anim_empty					= idle_empty
anim_reload					= reload
anim_reload_empty			= reload_empty
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster_empty
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving
anim_idle_moving_empty		= idle_moving_empty

zoom_offset			        = -0.182400,0.090310,-0.050000
zoom_rotate_x		        = 0.070000
zoom_rotate_y		        = 0.079400

zoom_hide_crosshair			= true
zoom_rotate_time			= 0.2
rotate_time					= 0.2
