[wpn_colt1911]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn				    = "weapons\colt1911"
$npc				    = on
$prefetch			    = 8
scheduled			    = off
cform				    = skeleton
class				    = WP_PM
min_radius			    = 0
max_radius			    = 30
description			    = enc_weapons1_wpn-colt1911

ef_weapon_type			= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0
holder_fov_modifier		= 0.7
;-----------------------------------------------------------------------------------

cost				    = 1100

ammo_limit			    = 120
ammo_current			= 90
ammo_elapsed			= 12

f_mode				    = 1

ammo_mag_size			= 7
ammo_class			    = ammo_11.43x23_fmj, ammo_11.43x23_hydro

hand_dependence			= 1
single_handed			= 1

slot 				    = 1
animation_slot			= 1

inv_name					= Colt 1911
inv_name_short				= Colt 1911
inv_weight					= 1.1

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 19
inv_grid_y					= 4

kill_msg_x				= 161
kill_msg_y				= 153
kill_msg_width			= 37
kill_msg_height			= 24

;------------------------------------------------------------------------
fire_dispersion_base	    = 0.1 ;0.22
control_inertion_factor	    = 1.1f ;1.3f

cam_relax_speed			    = 8
cam_dispersion		     	= 2.3
cam_dispersion_inc		    = 0.0
cam_dispertion_frac		    = 1.0
cam_max_angle			    = 20.0
cam_max_angle_horz		    = 10.0
cam_step_angle_horz		    = 0.6

fire_dispersion_condition_factor = 5
misfire_probability		    = 0.003
condition_shot_dec		    = 0.0002
misfire_condition_k		    = 0.05
;------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point			        = 0.000000,0.130000,0.185000

flame_particles			    = weapons\generic_weapon03
smoke_particles			    = weapons\generic_shoot_00
rpm_empty_click 		    = 200

shell_point		 			= 0.0, 0.127, 0.05
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles			    = weapons\45acp

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 0.9
PDM_disp_accel_factor   = 0.9
PDM_crouch	 		    = 1.0
PDM_crouch_no_acc 		= 1.0

hit_power			        = 0.58
hit_impulse			        = 30
hit_type				    = fire_wound
hit_rate	                = 1.5

fire_distance			    = 50
bullet_speed			    = 285	
rpm 				        = 300
rpm_empty_click 	 		= 10

use_aim_bullet			    = true
time_to_aim			        = 1.0	

hud				            = wpn_colt1911_hud

normal                   	= 0, 1, 0
position                 	= -0.021, -0.085, 0.0
orientation              	= 0, 0, 0


startup_ammo			    = 90
visual				        = weapons\colt1911\wpn_colt1911.ogf

light_color			        = 0.6,0.5,0.3
light_range			        = 3.0
light_var_color			    = 0.05
light_var_range			    = 0.5
light_time 			        = 0.2

ph_mass				        = 1

scope_status			    = 0
silencer_status			    = 2
grenade_launcher_status		= 0

silencer_name  			    = wpn_addon_silencer
silencer_x 				    = 94
silencer_y 				    = 3

zoom_enabled			    = true
scope_zoom_factor		    = 70

;------------------------------------------------------------------------
snd_draw					= weapons\pistol_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\colt1911\shoot
snd_empty					= weapons\colt1911\empty
snd_reload					= weapons\colt1911\reload
snd_close					= weapons\colt1911\close
snd_silncer_shot			= weapons\colt1911\shoot_sil
;------------------------------------------------------------------------

silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time		    = 0.2

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_colt1911_hud]
shell_point			        = 0.020000,0.010000,-0.290000

fire_point			        = 0.000000,0.010000,-0.110000
fire_bone                	= wpn_body

position			        = 0.040000,-0.050000,-0.210000
orientation			        = 4.573920,4.004172,0.000000

visual                   	= weapons\colt1911\wpn_colt1911_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= idle_empty
anim_reload					= reload
anim_reload_empty			= reload_empty
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster_empty
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving
anim_idle_moving_empty		= idle_moving_empty

zoom_offset			        = -0.170000,0.076310,-0.020000
zoom_rotate_x		        = 0.061800
zoom_rotate_y		        = 0.081200

zoom_hide_crosshair			= true
zoom_rotate_time		    = 0.2
rotate_time			        = 0.2
