[wpn_vintorez]:identity_immunities
GroupControlSection		 	= spawn_group
discovery_dependency 	 	= 
$spawn                   	= "weapons\vintorez"					; option for Level Editor
$npc                     	= off
$prefetch 		         	= 8
scheduled                	= off                              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_VINT
min_radius               	= 50
max_radius               	= 150
description					= enc_weapons1_wpn-vintorez

ef_main_weapon_type			= 3
ef_weapon_type				= 8

;--- scope weapons -----------------------------------------------------------------
holder_range_modifier	= 2.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					 	= 12000
weapon_class			 	= sniper_rifle

ammo_limit		         	= 180
ammo_current		     	= 90
ammo_elapsed		     	= 10

ammo_mag_size		     	= 10

hand_dependence		     	= 1
single_handed				= 0

ammo_class		         	= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap
fire_modes					= 1, -1

slot 			         	= 2
animation_slot			 	= 2
	
inv_name		         	= VSS (Vintorez)
inv_name_short		     	= Vintorez
inv_weight		         	= 3.2

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 4

kill_msg_x			= 98
kill_msg_y			= 0
kill_msg_width		= 78
kill_msg_height		= 25

;-----------------------------------------------------------------------------------
fire_dispersion_base		= 0.27	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.04f

cam_relax_speed         	= 4.75	;скорость возврата в исходное положение
cam_dispersion          	= 0.125	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		    = 0.2	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		    = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			    = 9.0	;максимальный угол отдачи
cam_max_angle_horz		    = 5.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		    = 0.4;0.3	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	    = 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k		    = 0.05
condition_shot_dec 		    = 0.0001 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1

fire_point               	= 0.0, 0.127, 0.559

flame_particles			    = weapons\generic_shoot_00
smoke_particles				= weapons\generic_shoot_00

shell_point		 		    = 0.00, 0.140, 0.126			; position (3rd person view) for shell to throw out
shell_dir		 			= 0.0, 1.0, 0.0
shell_particles	 			= weapons\9x39

rpm_empty_click 	     	= 200

PDM_disp_base 			    = 1.0
PDM_disp_vel_factor 		= 1.2
PDM_disp_accel_factor 		= 1.2
PDM_crouch	 		        = 1.0
PDM_crouch_no_acc 		    = 1.0

hit_power                   = 0.75
hit_impulse		            = 30
hit_type 			        = fire_wound
hit_rate	                = 1.5

fire_distance               = 150 
bullet_speed			    = 290
rpm                         = 600

use_aim_bullet				= true
time_to_aim					= 1.0	

hud                      	= wpn_vintorez_hud
normal                   	= 0, 1, 0
position                 	= -0.026, -0.084, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.11,0.20			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1
;-----------------------------------------------------------------------------------

startup_ammo             	= 1000
visual                   	= weapons\vintorez\wpn_vintorez.ogf
	
light_disabled				= true

ph_mass			         	= 4

scope_status				= 1
silencer_status				= 1
grenade_launcher_status		= 0
zoom_enabled				= true

scope_texture				= wpn\wpn_crosshair

zoom_enabled				= true
scope_zoom_factor	    	= 15		;ПСО-1 4X

;-----------------------------------------------------------------------------------
snd_draw					= weapons\rifle_draw
snd_holster					= weapons\rifle_holster
snd_shoot					= weapons\val_vss_new\val_vss_shoot
snd_empty					= weapons\val_vss_new\val_vss_empty
snd_close					= weapons\val_vss_new\val_vss_empty
snd_reload					= weapons\val_vss_new\vss_reload_full
;-----------------------------------------------------------------------------------

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------

[wpn_vintorez_hud]
shell_point			     	= 0.045000,0.025000,-0.070000
shell_dir		 			= 0.0, 1.0, 0.0

fire_point			     	= 0.030000,0.011000,0.810000
fire_bone        	        = wpn_body

position					= 0.046000,-0.230792,0.066000
orientation					= 0.510634,2.280336,0.000000

visual                   	= weapons\vintorez\wpn_vintorez_hud.ogf

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload_full
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving

zoom_offset					= -0.100100,0.021300,-0.049000
zoom_rotate_x				= 0.043750
zoom_rotate_y				= 0.035340

zoom_rotate_time	        = 0.2
rotate_time		            = 0.2
