[wpn_svu]:identity_immunities
GroupControlSection	            = spawn_group
discovery_dependency            = 
$spawn                          = "weapons\svu"		; option for Level Editor
$npc			 		        = on				; option for Level Editor
$prefetch 		 		        = 8
scheduled                       = off              	; option for ALife Simulator
cform                           = skeleton
class                           = WP_SVU
min_radius                      = 0
max_radius                      = 50
description				        = enc_weapons1_wpn-svu

ef_main_weapon_type		        = 3
ef_weapon_type			        = 8

;-----------------------------------------------------------------------------------
holder_range_modifier	        = 2.15               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		        = 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					        = 10000
weapon_class			        = sniper_rifle

ammo_limit		 		        = 60
ammo_current			        = 10
ammo_elapsed		 	        = 0

ammo_mag_size		 	        = 10
ammo_class		 		        = ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap

sprint_allowed			        = true

hand_dependence 		        = 1
single_handed			        = 0

slot 			 		        = 2
animation_slot			        = 2

inv_name		 		= SVU
inv_name_short		 	= SVU
inv_weight		 		= 4.4

inv_grid_width			= 5
inv_grid_height			= 2;1
inv_grid_x				= 0;5
inv_grid_y				= 2;4

kill_msg_x			            = 0
kill_msg_y			            = 59
kill_msg_width		            = 80
kill_msg_height		            = 26

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		    = 0.03	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		    = 1.6f

;отдача
cam_relax_speed         	    = 4.25	;скорость возврата в исходное положение
cam_dispersion          	    = 1.5	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		        = 0.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		        = 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			        = 4.0	;максимальный угол отдачи
cam_max_angle_horz		        = 3.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		        = 0.6	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	        = 0.005	;вероятность осечки при максимальном износе 
misfire_condition_k		        = 0.05
condition_shot_dec 		        = 0.0002 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                       = 0, 0, 1
fire_point                      = 0.0, 0.128, 0.522
fire_point2                     = 0.0, 0.128, 0.522

flame_particles		   	        = weapons\generic_shoot_00
smoke_particles		   	        = weapons\generic_shoot_00
rpm_empty_click 	 	        = 200

shell_point		 		        = 0.0, 0.23, -0.123
shell_dir		 		        = 0.0, 0.0, 0.4
;shell_particles	 		        = weapons\762x54

PDM_disp_base 			        = 1.0
PDM_disp_vel_factor 	        = 0.8
PDM_disp_accel_factor 	        = 1.0
PDM_crouch	 		            = 1.0
PDM_crouch_no_acc 		        = 1.0

hit_power                       = 1.2
hit_impulse	                    = 30
hit_type 		                = fire_wound
hit_rate	                    = 1.5

fire_distance           	    = 150
bullet_speed			        = 830
rpm                     	    = 250

use_aim_bullet				    = true
time_to_aim					    = 1.0	

hud                             = wpn_svu_hud
normal                          = 0, 1, 0
position                        = -0.026, -0.168, 0.005
orientation                     = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		    = 0.02,-0.21,0.25
strap_orientation      		    = 05,-183, -99
strap_bone0					    = bip01_spine2
strap_bone1					    = bip01_spine1
;-----------------------------------------------------------------------------------

startup_ammo                    = 10
visual                          = weapons\svu\wpn_svu.ogf

light_disabled					= true

ph_mass			 		        = 3

;addons
scope_status			        = 1
silencer_status			        = 0
grenade_launcher_status         = 0

zoom_enabled			        = true

scope_texture			        = wpn\wpn_crosshair
zoom_enabled			        = true
scope_zoom_factor	            = 15

;-----------------------------------------------------------------------------------
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\svu\svu_shoot_v2
snd_reload					= weapons\svu\svu_reload_nlc_new
snd_empty					= weapons\rifle_empty
snd_close					= weapons\generic_close
snd_silncer_shot			= weapons\svu\svu_shoot_sil
;-----------------------------------------------------------------------------------

;-----------------------------------------------------------------------------
;-------------------------- HUD DESCRIPTION ----------------------------------
;-----------------------------------------------------------------------------
 
[wpn_svu_hud]
shell_point          		= 0.060000,0.040000,-0.320000
shell_dir					= 0.0, 1.0, 0.0

fire_point					= 0.003000,-0.022000,0.635000
fire_bone               	= wpn_body

position					= 0.052000,-0.072900,0.014000
orientation					= 3.488636,3.652702,0.000000

visual                  	= weapons\svu\wpn_svu_hud.ogf

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= idle_sprint
anim_idle_moving			= idle_moving

zoom_offset					= -0.132300,0.036850,-0.247000
zoom_rotate_x				= 0.072060
zoom_rotate_y				= 0.060610

zoom_rotate_time		    = 0.2
rotate_time				    = 0.2
