<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="esc_bridge_soldiers_start_11">
		<text>Здесь проход воспрещён, сталкер.</text>
	</string>
	<string id="esc_bridge_soldiers_start_12">
		<text>Мне надо дальше.</text>
	</string>
	<string id="esc_bridge_soldiers_start_13">
		<text>А нельзя!\nНо если очень хочется... то можно. Например, за пятьсот денег.</text>
	</string>
	<string id="esc_bridge_soldiers_start_14">
		<text>Держи.</text>
	</string>
	<string id="esc_bridge_soldiers_start_15">
		<text>Теперь слушай сюда. Мы час делаем вид, что кроме комаров и бабочек тут ничего не порхало. А дальше - не обессудь.</text>
	</string>
	<string id="esc_bridge_soldiers_start_21">
		<text>Шагай, шагай отсюда! Не задерживайся, пока мы добрые.</text>
	</string>
	<string id="esc_bridge_soldiers_start_24">
		<text>Денег у меня нет.</text>
	</string>
	<string id="esc_bridge_soldiers_start_25">
		<text>Тогда гуляй, откуда пришёл. Разживёшься - приходи. А решишь пробраться втихаря - как собаку пристрелим.</text>
	</string>
	<string id="esc_lager_no_talk_11">
		<text>Меченый, шёл бы ты отсюда... Не уйдешь добром - поможем как сможем.</text>
	</string>
	<string id="esc_lager_no_talk_111">
		<text>Что это на вас нашло?</text>
	</string>
	<string id="esc_lager_no_talk_21">
		<text>Здоров! Чего надо?</text>
	</string>
	<string id="esc_lager_no_talk_31">
		<text>Тут тебя старший наш хотел видеть. Но это не значит, что тебе здесь рады. Проходи, не задерживайся.</text>
	</string>
	<string id="esc_provodnik_start_11">
		<text>Здравствуй, брат.</text>
	</string>
	<string id="esc_provodnik_start_12">
		<text>Проводник, мне нужно встретиться с Доктором.</text>
	</string>
	<string id="esc_provodnik_start_13">
		<text>Смотри-ка... Ты откуда знаешь о Докторе?</text>
	</string>
	<string id="esc_provodnik_start_14">
		<text>Меня послал Призрак. Помоги мне срочно связаться с Доктором.</text>
	</string>
	<string id="esc_provodnik_start_15">
		<text>Так бы сразу и сказал. \nДоктор в тайнике группы Стрелка. Если ты тот, за которого себя выдаёшь, то место знаешь сам.</text>
	</string>
	<string id="esc_provodnik_start_16">
		<text>Спасибо.</text>
	</string>
	<string id="esc_provodnik_start_21">
		<text>Здравствуй, брат.</text>
	</string>
	<string id="esc_stalker_talk_level_0">
		<text>Не расскажешь мне об этом месте?</text>
	</string>
	<string id="esc_stalker_talk_level_1">
		<text>Здесь - дорога в Зону. Соваться на блокпост и попадаться на глаза солдатам не советую: у них приказ стрелять по нашему брату без предупреждения. По пути на север будет разрушенный мост, только там тоже стационарный блокпост. На открытом месте здесь собаки стаями бегают, новичкам туда соваться опасно. Иногда ещё мутанты забредают.</text>
	</string>
	<string id="esc_stalker_talk_level_10">
		<text>А как с солдатами у моста быть? Нужно ведь дальше пройти.</text>
	</string>
	<string id="esc_stalker_talk_level_11">
		<text>Значит, есть два варианта. Первый: если попадёшь на дежурство Кузнецова, так он денежку сильно любит. Глядишь, и пропустит. Ну, а если со финансами у тебя туго или кто другой дежурит, тогда есть обходной путь. Идёшь слева от моста вдоль железнодорожной насыпи - главное только, смотри, чтоб они тебя не заметили! Там увидишь небольшой туннель, он под насыпью проходит. И ещё - учти, там зомби иногда шастают.</text>
	</string>
	<string id="esc_stalker_talk_level_2">
		<text>А что дальше на север, за блокпостом?</text>
	</string>
	<string id="esc_stalker_talk_level_21">
		<text>Свалка там, вот что... Мрачное место. Местами из-за фонящего мусора пройти невозможно.</text>
	</string>
	<string id="escape_factory_assault_start_31">
		<text>Привет, дружище. Волк нас уже предупредил. Дополнительные вопросы какие-нибудь имеются?</text>
	</string>
	<string id="escape_factory_assault_start_311">
		<text>Да. Сколько бандитов в лагере?</text>
	</string>
	<string id="escape_factory_assault_start_3111">
		<text>Человек семь-восемь. Двое в районе ворот, двое в правом здании у костра, двое в здании слева - там и Шустрого держат. По двору ещё временами кто-то шляется... а так, вроде, всё. Ну что, начнём, помолясь?</text>
	</string>
	<string id="escape_factory_assault_start_31111">
		<text>Начнём. Поднимай своих.</text>
	</string>
	<string id="escape_factory_assault_start_31112">
		<text>Нет. Попробую сам, чтобы шума не поднимать.</text>
	</string>
	<string id="escape_factory_assault_start_311121">
		<text>Ну гляди. Если что, кричи... Рэмбо, блин.</text>
	</string>
	<string id="escape_factory_assault_start_41">
		<text>Уж настрелялись так настрелялись... Думаю, Волк будет доволен.</text>
	</string>
	<string id="escape_factory_assault_start_51">
		<text>Ещё не всех положили! Ищите этих уродов, валите их!..</text>
	</string>
	<string id="escape_factory_assault_start_61">
		<text>Ну, мужик, это ты знатно дал! Взял, и всех порешил, нам ничего не оставил. Если б сам не видел - не поверил бы! Крут, крут, ёлки-палки!..</text>
	</string>
	<string id="escape_factory_assault_start_71">
		<text>Ну и где штабеля поверженных врагов? Эх, ты! Ничего не умеешь, кроме как языком трепать... Вали отсюда!</text>
	</string>
	<string id="escape_fox_hello_dialog_2">
		<text>Извини, браток, только шёл бы ты сейчас с миром отсюда, а? Я тут человека одного жду...</text>
	</string>
	<string id="escape_fox_hello_dialog_21">
		<text>У меня пара вопросов.</text>
	</string>
	<string id="escape_fox_hello_dialog_211">
		<text>Ладно, спрашивай.</text>
	</string>
	<string id="escape_fox_hello_dialog_2111">
		<text>Что ты можешь рассказать о Зоне?</text>
	</string>
	<string id="escape_fox_hello_dialog_21111">
		<text>Ну, знаешь! Тут нескольких дней не хватит, а время моё стоит недешёво! Да и нету его у меня сейчас...\nВведу тебя коротко в курс дела, а дальше сам разбирайся. Свалка - в трёх километрах на север отсюда - место, куда почти весь радиоактивный хлам со станции свозили. Сильная радиация, аномалий по колено; как следствие - артефактов тоже много... не очень ценных, правда. Остерегайся бандитов и не собачься с патрулями "Долга". На запад от Свалки - район НИИ "Агропром". В плане артефактов место хреновенькое, так что делать там особо нечего. А на востоке - Тёмная долина. Фиг его знает... странно там. Вроде и тихо, разве только швали вроде бандитов хватает. Только не всё так просто, как кажется, нюхом чую. Ну а дальше за свалкой территория завода "Росток" - сердце сталкерства. Там много опытных ребят встретишь, они тебе подробней и расскажут.</text>
	</string>
	<string id="escape_fox_hello_dialog_2113">
		<text>Передумал я. Спасибо.</text>
	</string>
	<string id="escape_fox_hello_dialog_3">
		<text>Спасибо. \nТак, теперь я тебя внимательно слушаю.</text>
	</string>
	<string id="escape_fox_hello_dialog_31">
		<text>Торговец сказал, что у тебя есть информация о Стрелке.</text>
	</string>
	<string id="escape_fox_hello_dialog_311">
		<text>И с чего это им все в последнее заинтересовались? Ну, сказать, что я его лично знал - так совру, не было такого. Опыт "общения", правда, кое-какой есть: как-то его группа моих ребят обстреляла. Никто не пострадал - они явно других ждали, так что дальше разошлись мирно. Поматерили друг друга через овраг, и разошлись. Серый, мой брательник, сейчас в ангаре на Свалке - я тебе скину координаты, пообщаешься. Он о Стрелке больше знает. \nНа выходе поосторожнее - там компашка бандитов обосновалась. Кстати, тут за мной мутанты гнались, и не думаю, чтоб они угомонились. Не поможешь мне их отстрелять? Раз-два - всего делов...</text>
	</string>
	<string id="escape_fox_hello_dialog_3111">
		<text>Спасибо за информацию, учту.</text>
	</string>
	<string id="escape_fox_hello_dialog_5">
		<text>Сталкер, аптечку! Дай аптечку!</text>
	</string>
	<string id="escape_fox_hello_dialog_55">
		<text>Here you go.</text>
	</string>
	<string id="escape_fox_hello_dialog_56">
		<text>I don't have a first aid kit. I'm sorry.</text>
	</string>
	<string id="escape_fox_hello_dialog_61">
		<text>Look, mate, you've helped me out twice now, and I don't forget these things. Here... whatever you got!</text>
	</string>
	<string id="escape_fox_hello_dialog_611">
		<text>Thanks.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_121">
		<text>Our eldest wanted to see you. But that doesn't mean you're welcome here. Come in, don't be long.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_2">
		<text>Wait, Swordsman! No one in the camp will talk to you now.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_21">
		<text>Why not?</text>
	</string>
	<string id="escape_lager_guard_start_dialog_212">
		<text>You'd have to be an idiot to talk to a Death Truck passenger. You've got to prove it's okay to do business with you first.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_2121">
		<text>What death truck? I don't remember... I don't remember.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_21211">
		<text>Who knows... but it's a piece of crap, there's not much worse than that... {\pos(192,210)}Don't talk to you about it at all! I may be superstitious, but you, Swordsman, better fuck off right now for good.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_2122">
		<text>What do I have to do to be believed?</text>
	</string>
	<string id="escape_lager_guard_start_dialog_21221">
		<text>Have the Merchant check you out and we'll keep an eye out. If you're normal, you don't grab a gun and you're smart, we'll always get along, don't worry.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_22">
		<text>All right, so be it.</text>
	</string>
	<string id="escape_lager_guard_start_dialog_3">
		<text>Hey, Scarface. What's up?</text>
	</string>
	<string id="escape_lager_leader_hello_11">
		<text>Hey, Scarface, how you doing? We really need your help.</text>
	</string>
	<string id="escape_lager_leader_hello_111">
		<text>Go on.</text>
	</string>
	<string id="escape_lager_leader_hello_1111">
		<text>I'm Fan, I've been in charge since Wolf. Some mercenaries came by yesterday... serious guys, man... They came in and went all out, saying you've got one day to clear the camp, so it's their base from now on. They're supposed to come again today - and you know it's not going to end in conversation this time.</text>
	</string>
	<string id="escape_lager_leader_hello_11111">
		<text>So what have you decided?</text>
	</string>
	<string id="escape_lager_leader_hello_111111">
		<text>We decided to ambush them, because I'm afraid we can't fight them head-on. They're well-equipped, and they know their tactics... And here - the boys. So we decided to go home quietly, as if we'd left, and attack when the moment's right. All we need now is men like you. And after the fight, we'll get even, we won't be rattled! So, will you help us?</text>
	</string>
	<string id="escape_lager_leader_hello_1111111">
		<text>I will.</text>
	</string>
	<string id="escape_lager_leader_hello_11111111">
		<text>I suggest we spend the remaining time preparing for battle. Here's the plan. I'll send the greenest rookies to their basement homes with orders not to stick their noses out, or they'll kill the boys by the tail... And you and me and a couple more guys, who are more serious, will occupy convenient sectors for firing at the area around the campfire. When they get near the fire, we'll fire from all sides. They'll be on the bridge side... I think it won't be long now. So find a shelter with a good sector, and when I say so, we'll start. No, of course, it's up to you, but in the open, I don't think there's much chance of surviving. Make up your mind.</text>
	</string>
	<string id="escape_lager_leader_hello_111111111">
		<text>All right.</text>
	</string>
	<string id="escape_lager_leader_hello_1111112">
		<text>No, I'm not ready yet.</text>
	</string>
	<string id="escape_lager_leader_hello_11111121">
		<text>That's too bad. We could really use a fighter like you. We're gonna have to do this on our own...</text>
	</string>
	<string id="escape_lager_leader_hello_21">
		<text>Waiting for these beauties. I have a feeling they'll be here soon.</text>
	</string>
	<string id="escape_lager_leader_hello_31">
		<text>You're a scary man, Swordsman! You'd better not be on the road.</text>
	</string>
	<string id="escape_lager_leader_hello_311">
		<text>I've got some.</text>
	</string>
	<string id="escape_lager_leader_hello_3111">
		<text>Here, take this from us as a souvenir. \Also, thank you very much for your help. We saved the young ones, Scarface.</text>
	</string>
	<string id="escape_lager_leader_hello_41">
		<text>Hey, Scarface, good to see you!</text>
	</string>
	<string id="escape_lager_leader_hello_411">
		<text>Hello to you, too.</text>
	</string>
	<string id="escape_lager_leader_hello_412">
		<text>By the way, where's Wolf gone?</text>
	</string>
	<string id="escape_lager_leader_hello_4121">
		<text>He got some message from one of the passing stalkers, got ready, grabbed a box of dynamite, and rushed deep into the Zone. I was just recovering from a wound on Cordon, and he asked me to look after the youngsters.</text>
	</string>
	<string id="escape_lager_volk_info_0">
		<text>I have questions.</text>
	</string>
	<string id="escape_lager_volk_info_1">
		<text>Ask away, I'll try to help.</text>
	</string>
	<string id="escape_lager_volk_info_10">
		<text>Thanks.</text>
	</string>
	<string id="escape_lager_volk_info_2">
		<text>What do you know about the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_21">
		<text>I know a lot. Be more specific.</text>
	</string>
	<string id="escape_lager_volk_info_211">
		<text>What's at the centre of the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_2111">
		<text>Well, that's a question... I've been trying to find the answer for two years! I haven't found the way to the centre, but to get back alive. My friends and I tried to break through several times. I barely made it back myself, but not all my friends... \Why did we go there in the first place, you ask? To get our dreams. To make our dreams come true.</text>
	</string>
	<string id="escape_lager_volk_info_21111">
		<text>Dreams come true?</text>
	</string>
	<string id="escape_lager_volk_info_211111">
		<text>There is a beautiful legend about the grantor of wishes. It seems there's a place in the middle of the Zone where any, even the most improbable, whims are fulfilled. But you know what? I know for a fact that in the middle of the Zone there's plenty of chances to die, and I don't believe in the Executor anymore. Don't take any unnecessary risks. I wouldn't advise it.</text>
	</string>
	<string id="escape_lager_volk_info_212">
		<text>Where did the Zone come from?</text>
	</string>
	<string id="escape_lager_volk_info_2121">
		<text>There was a repeat bombing in 2006, that's where it came from. I know it's not much of an answer. Only few, if any, know the truth.</text>
	</string>
	<string id="escape_lager_volk_info_213">
		<text>What brings you to the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_2131">
		<text>I used to work at the mine, but they closed it down as unprofitable. No money, no prospects. And then word got out that you could get fabulously rich in the Zone. I had some experience under my belt, so I decided to take a chance. I can't say that I got rich, but I did make some money. It's a pretty ordinary story, a lot of people end up like that here...</text>
	</string>
	<string id="escape_lager_volk_info_214">
		<text>What's the most dangerous thing in the Zone?</text>
	</string>
	<string id="escape_lager_volk_info_2141">
		<text>That's hard to say. There is so much dangerous and unknown here that there is simply no way to face everything. I have enough to deal with as it is. My toe got bitten off by a "flesh", my hair started falling out from radiation, the "Heat" hurt my right leg... it's a shitty thing - the "Heat". Once you're nose-to-nose with a bloodsucker, you don't have to remember... You can talk about it all you want, but until you experience it for yourself, you don't know what it is. Anyway, there's only one piece of advice: be careful. Always and everywhere.</text>
	</string>
	<string id="escape_lager_volk_info_3">
		<text>You ever hear of the Strelka?</text>
	</string>
	<string id="escape_lager_volk_info_31">
		<text>Seems like a tough stalker. I don't know him personally, but I ain't been near the middle of nowhere for a long time, and it's mostly just the greens that hang around here on the outskirts. Find someone who hangs around deep in the Zone all the time, talk to him.</text>
	</string>
	<string id="escape_lager_volk_info_4">
		<text>What do you know about death trucks?</text>
	</string>
	<string id="escape_lager_volk_info_41">
		<text>I don't know anything and I don't want to know! \Sorry, I know about you... It's too mystical. You live here for a month, you're gonna be superstitious for life. Dead men in the back, dead men behind the wheel... Who, where, why? I just hope it's not from the other side of the world.</text>
	</string>
	<string id="escape_lager_volk_talk_11">
		<text>Hi. Why are you here?</text>
	</string>
	<string id="escape_lager_volk_talk_111">
		<text>Hi. I'm looking for Winky. Can you tell me where I can find him?</text>
	</string>
	<string id="escape_lager_volk_talk_1111">
		<text>A bad thing happened to Winky... Bandits attacked his group nearby and took Nimble with them, and all he had time to do was send out an SOS. His partners seem to have gone down. The guys said the bandits are in the old ATP, behind the road.</text>
	</string>
	<string id="escape_lager_volk_talk_11111">
		<text>You're not rescuing your own guys? That's not very friendly... Or not?</text>
	</string>
	<string id="escape_lager_volk_talk_111111">
		<text>I wish I could hit you, but what's the use? It's not that simple. I don't have many men, and they're all rookies. I can't risk it. If we lose this camp, all the normal stalkers will be in trouble. What about you? If you don't chicken out, I won't refuse to help, I'm not proud. So, will you help me deal with the bandits?</text>
	</string>
	<string id="escape_lager_volk_talk_1111111">
		<text>Are you suggesting I do it alone?</text>
	</string>
	<string id="escape_lager_volk_talk_11111111">
		<text>No, you can't do that. My scouts are good fighters. They're out there right now, chasing those bastards. Together, you got a pretty good chance. So, what's it gonna be? Or can't you?</text>
	</string>
	<string id="escape_lager_volk_talk_111111111">
		<text>I'll try.</text>
	</string>
	<string id="escape_lager_volk_talk_1111111111">
		<text>Respect! Here's your weapons and supplies, and I texted you the coordinates of the guys. I'll let you know.</text>
	</string>
	<string id="escape_lager_volk_talk_111111112">
		<text>No, you won't. I'm not going.</text>
	</string>
	<string id="escape_lager_volk_talk_111111121">
		<text>Well, that's weak... So get the hell out of here!</text>
	</string>
	<string id="escape_lager_volk_talk_21">
		<text>So, how's it going?</text>
	</string>
	<string id="escape_lager_volk_talk_211">
		<text>You and your boys cleaned up the TSA.</text>
	</string>
	<string id="escape_lager_volk_talk_2111">
		<text>That's great, man. Here you go, from me.</text>
	</string>
	<string id="escape_lager_volk_talk_212">
		<text>I've been through the TSA. It's clean now.</text>
	</string>
	<string id="escape_lager_volk_talk_2121">
		<text>Whoa! Guys say you're a real piece of work. Here's some money... just as a memento, not to mention a big thank you. Besides, I got something else here...</text>
	</string>
	<string id="escape_lager_volk_talk_21211">
		<text>That's great.</text>
	</string>
	<string id="escape_lager_volk_talk_213">
		<text>In progress.</text>
	</string>
	<string id="escape_lager_volk_talk_2131">
		<text>Keep me posted, okay?</text>
	</string>
	<string id="escape_lager_volk_talk_31">
		<text>Can't talk right now. Back off.</text>
	</string>
	<string id="escape_lager_volk_talk_311">
		<text>Got it, don't be stupid.</text>
	</string>
	<string id="escape_lager_volk_talk_41">
		<text>Hey, Swordsman. What's up?</text>
	</string>
	<string id="escape_lager_volk_talk_51">
		<text>What's your story, stalker?</text>
	</string>
	<string id="escape_lager_volk_talk_511">
		<text>Nothing much to tell... There were bandits at the ATP, had to clean up a bit. But that's about it.</text>
	</string>
	<string id="escape_lager_volk_talk_5111">
		<text>You're so modest! Listen, if you did the gangsters, I can't just let you go.</text>
	</string>
	<string id="escape_shustryi_start_11">
		<text>Thanks a lot, bro! What a help! I don't know how to thank you...</text>
	</string>
	<string id="escape_shustryi_start_111">
		<text>Look, I need that flash drive you were carrying to the Merchant. You got it on you?</text>
	</string>
	<string id="escape_shustryi_start_1111">
		<text>There's a thing... these fools don't even know how to search. Oh, come on, take it! You saved my life, after all. It was safely hidden, and these bulls can't even search properly.</text>
	</string>
	<string id="escape_shustryi_start_11111">
		<text>Thank you. Where did you hide it? You never know, it might come in handy someday.</text>
	</string>
	<string id="escape_shustryi_start_111111">
		<text>Not below the waist, don't worry. I've been working for the Merchant for a long time. I know how to hide information. By the way, I told the bulls about the artifact cache, so they sent one there. There really is a cache there, but there's only one artifact. If you want, I'll give you the coordinates.</text>
	</string>
	<string id="escape_shustryi_start_21">
		<text>Velvet road, stalker!</text>
	</string>
	<string id="escape_shustryi_start_311">
		<text>Go ahead.</text>
	</string>
	<string id="escape_shustryi_start_3111">
		<text>Just don't forget: there are a lot of beasts there. And the bandit who went there doesn't have a scoop either, so you be careful. Thanks, man.</text>
	</string>
	<string id="escape_shustryi_start_31111">
		<text>Thanks a lot, man.</text>
	</string>
	<string id="escape_shustryi_start_311111">
		<text>You're welcome. Good luck.</text>
	</string>
	<string id="escape_trader_done_blockpost_box_0">
		<text>Mission accomplished. Here's the box from the roadblock.</text>
	</string>
	<string id="escape_trader_done_blockpost_box_2">
		<text>That's my boy! You did good. Of course, you can't get enough of a "thank you"... So here's three... or no, two thousand tugrugs, and we're even! \By the way, the Zolds will find out it's missing, so there'll be a big fuss... So get the hell out of here at high speed.</text>
	</string>
	<string id="escape_trader_jobs_0">
		<text>Any special assignments?</text>
	</string>
	<string id="escape_trader_jobs_1">
		<text>No, nothing.</text>
	</string>
	<string id="escape_trader_jobs_12">
		<text>What special assignment? You haven't done the old one yet!</text>
	</string>
	<string id="escape_trader_jobs_5">
		<text>Well, here's the thing... A box with a report from one of the expeditions that went north was sent to the roadblock from the depths of the Zone. During the day they guard it as if it were filled with pure plutonium, but at night for some reason they leave no more than two guards.</text>
	</string>
	<string id="escape_trader_jobs_51">
		<text>Go on.</text>
	</string>
	<string id="escape_trader_jobs_511">
		<text>Sneak up to the checkpoint and get that box for me. And I'll spare no expense to you... within reason. You'll do it, won't you ?</text>
	</string>
	<string id="escape_trader_jobs_5111">
		<text>I'll try.</text>
	</string>
	<string id="escape_trader_jobs_51111">
		<text>Well, I've got the money ready, cause you ain't never let me down, Swordsman. Just don't... don't make a fuss, will you? We'll all be in for a world of hurt if the army gets pissed off.</text>
	</string>
	<string id="escape_trader_jobs_52">
		<text>No. Not yet.</text>
	</string>
	<string id="escape_trader_jobs_521">
		<text>Come on, what are you talking about? It's not a roadblock, it's just a name! A dozen half-drunk enlisted men with a warrant officer... All right. But I was counting on you, Swordsman, by the way.</text>
	</string>
	<string id="escape_trader_jobs_6">
		<text>Swordsman, I've been thinking about it for a while, and I want to offer you something... You're basically looking for the Gunslinger, aren't you?</text>
	</string>
	<string id="escape_trader_jobs_61">
		<text>I suppose.</text>
	</string>
	<string id="escape_trader_jobs_611">
		<text>Anyway, I've been doing some research on Shooter. There really is a stalker. They say he found his way to the north of the Zone. And the places there are untouched, a real Klondike... Yeah... \Well, I'm helping you find it, but, as you know, not for a good cause. You're gonna have to work for it. On the bright side, you get to kill your shooter and find out what happened to you. And I'll find out... well, I mean, I'll get the benefit of our cooperation, too. А? All right?</text>
	</string>
	<string id="escape_trader_jobs_6111">
		<text>Go on.</text>
	</string>
	<string id="escape_trader_jobs_61111">
		<text>Yeah, you're a serious guy, I can tell. That's the kind of man we need. \Me and the other traders are doing some investigating here. We're trying to find a way north to the centre of the Zone, only there's something or someone blocking the way. I don't know how the hell your shooter slipped through... You see, there's a place up there where the brain boils. It's a nasty one... Yeah... But more to the point. Those guys that got shot from the chopper were watching the military not too far away. Apparently, they found something in the former Agroprom Research Institute building. A very serious something. I think it has something to do with the centre of the Zone. So: everything the military have dug up so far lies somewhere on the third floor of the institute building. It's guarded, of course, but... but we need it badly. You know what I mean?</text>
	</string>
	<string id="escape_trader_jobs_611111">
		<text>I think I got it.</text>
	</string>
	<string id="escape_trader_jobs_6111111">
		<text>As soon as you leave the grounds of Agroprom, bring it to the bartender. He runs the stalker bar "100 X-rays" - it's in the former plant "Rostok".</text>
	</string>
	<string id="escape_trader_jobs_61111111">
		<text>Understood.</text>
	</string>
	<string id="escape_trader_jobs_611111111">
		<text>I'll upload the coordinates and the necessary information to your PDA. If you want to explain in words, you'll go north through the junkyard, then turn west, and after a couple of kilometres you'll come straight to Agroprom. At the Dump, by the way, there are as many artefacts as mushrooms after the rain, although it's also full of phonitis. So I suggest you get some anti-rad or vodka from me. Otherwise, you'll be glowing like a Christmas tree... Heh-heh. That's a joke! Well, good luck.</text>
	</string>
	<string id="escape_trader_start_dialog_111">
		<text>So here's the deal, Swordsman. My boys were on their way back from a mission and disappeared. One of them - name's Winky - was bringing me some information... ...and they disappeared right next door because they passed the bridge. I don't know what to think. Did they decide to give it to someone else, or are they drinking vodka? Find Speedy, dead or alive, as long as he's got the flash drive with him. Bring it to me. He was one of Wolf's men. This one's here in the camp. Ask him. He must know something.</text>
	</string>
	<string id="escape_trader_start_dialog_1111">
		<text>Is that all?</text>
	</string>
	<string id="escape_trader_start_dialog_171">
		<text>Hello, Swordsman. What's new?</text>
	</string>
	<string id="escape_trader_start_dialog_181">
		<text>Swordsman, what are you doing here? I told you to go find Speedy!</text>
	</string>
	<string id="escape_trader_start_dialog_191">
		<text>Have you been to X18? Did you bring your papers?</text>
	</string>
	<string id="escape_trader_start_dialog_1911">
		<text>I was. Here's the papers.</text>
	</string>
	<string id="escape_trader_start_dialog_19111">
		<text>So... yeah... Now, that's very interesting! If I tell them, they won't believe me. Hmm... Uh-huh... Oh, yeah! Look at that! I had no idea... how messed up everything is... All right, then. Here you go. This should go to the bartender, and you're gonna get paid for your hard work!</text>
	</string>
	<string id="escape_trader_start_dialog_199">
		<text>Wait. Here, have a gun and ammo. You'll be lost in the Zone without a gun! By the way, when they brought you in, you had a knife on you. I took it away, just in case your head wasn't right. Now I see you're all right, so you can have your property back.</text>
	</string>
	<string id="escape_trader_start_dialog_1999">
		<text>Thank you.</text>
	</string>
	<string id="escape_trader_start_dialog_200">
		<text>What's up, Scarface? No progress on our cases?</text>
	</string>
	<string id="escape_trader_start_dialog_3">
		<text>Well, it's your choice how we're gonna play this: Either I'm gonna mess with your head like I do with all the newbies, or like an experienced stalker - you get the job and you go.</text>
	</string>
	<string id="escape_trader_start_dialog_300">
		<text>Hey, Swordsman. Got a little job for you.</text>
	</string>
	<string id="escape_trader_start_dialog_31">
		<text>Let's do it like a rookie. I don't remember anything.</text>
	</string>
	<string id="escape_trader_start_dialog_32">
		<text>Let's do it like an experienced one.</text>
	</string>
	<string id="escape_trader_start_dialog_321">
		<text>So here's the deal, Scarface. My boys were on their way back from a mission and disappeared. One of them - name's Winky - was bringing me some information... ...and they disappeared right next door because they passed the bridge. I don't know what to think. Did they decide to give it to someone else, or are they drinking vodka? Find Speedy, dead or alive, as long as he's got the flash drive with him. Bring it to me. He was one of Wolf's men. This one's here in the camp. Ask him. He must know something. He can help you with weapons and ammunition.</text>
	</string>
	<string id="escape_trader_start_dialog_3211">
		<text>Carry on.</text>
	</string>
	<string id="escape_trader_start_dialog_32111">
		<text>That's all for now. Bring me the flash drive, and we'll consider your salvation partially paid for.</text>
	</string>
	<string id="escape_trader_start_dialog_321111">
		<text>All right, I'll give it a shot.</text>
	</string>
	<string id="escape_trader_start_dialog_4">
		<text>Hey, Scarface. Good to see you alive.</text>
	</string>
	<string id="escape_trader_start_dialog_5">
		<text>Greetings, Scarface! How's it going?</text>
	</string>
	<string id="escape_trader_start_dialog_51">
		<text>I completed the mission. Here's the artifact.</text>
	</string>
	<string id="escape_trader_start_dialog_511">
		<text>Well done, Swordsman. One more small favor, and you and I are even.</text>
	</string>
	<string id="escape_trader_start_dialog_5111">
		<text>What favor?</text>
	</string>
	<string id="escape_trader_start_dialog_52">
		<text>Well, that cleared it up.</text>
	</string>
	<string id="escape_trader_start_dialog_52111">
		<text>Where's the memory stick?</text>
	</string>
	<string id="escape_trader_start_dialog_521111">
		<text>It's right here.</text>
	</string>
	<string id="escape_trader_start_dialog_5211111">
		<text>Oh, that's great.</text>
	</string>
	<string id="escape_trader_start_dialog_521112">
		<text>I don't have it.</text>
	</string>
	<string id="escape_trader_start_dialog_5211121">
		<text>That's a shame, Scarface. That's a real shame. Mind you, until you bring it to me, we can't have a serious conversation...</text>
	</string>
	<string id="escape_trader_start_dialog_521211">
		<text>Here you go.</text>
	</string>
	<string id="escape_trader_start_dialog_5212111">
		<text>All right, well... I'll take that as a test. I don't recommend applying to pledge camp.</text>
	</string>
	<string id="escape_trader_start_dialog_56">
		<text>Not yet.</text>
	</string>
	<string id="escape_trader_start_dialog_571">
		<text>Did you get the artifact?</text>
	</string>
	<string id="escape_trader_start_dialog_5711">
		<text>Not yet.</text>
	</string>
	<string id="escape_trader_start_dialog_57111">
		<text>Then until you do, we have nothing to talk about. You got it?</text>
	</string>
	<string id="escape_trader_start_dialog_6">
		<text>Swordsman, I already told you everything. Get out of here!</text>
	</string>
	<string id="escape_trader_start_dialog_661">
		<text>So, Scarface, what's the latest?</text>
	</string>
	<string id="escape_trader_talk_info_0">
		<text>I need some answers to some questions.</text>
	</string>
	<string id="escape_trader_talk_info_1">
		<text>Ask 'em, but I don't know everything. You know, I sit here all day long, and life is all out there, in the Zone. I can tell you about the Zone in general, and I can tell you a little about the nearest vicinity, where I've been.</text>
	</string>
	<string id="escape_trader_talk_info_100">
		<text>Tell me about the Zone in general.</text>
	</string>
	<string id="escape_trader_talk_info_101">
		<text>Go ahead.</text>
	</string>
	<string id="escape_trader_talk_info_2">
		<text>What does the military do in the Zone?</text>
	</string>
	<string id="escape_trader_talk_info_21">
		<text>Guarding, what else! Whether it's the Zone itself or the rest of the world from it is unclear. Sometimes whole expeditions come through here, looking for something... \But I'll tell you this. The military doesn't respect the Zone, so it doesn't like them either. Every now and then, they haul away zinc coffins. Well, what can I say... They look down on everyone as if they were gods. They don't uphold Stalker laws, they'll never come to your aid, even if you're dying right in front of them. They can shoot you, yes, easily, they're not punished for that... But I've found a common language with some of them. People have to get vodka and magazines somewhere, don't they? You know what I mean. But don't piss them off for nothing. They won't notice.</text>
	</string>
	<string id="escape_trader_talk_info_3">
		<text>Tell me about the Zone.</text>
	</string>
	<string id="escape_trader_talk_info_31">
		<text>The Zone... It's not, you know, just a circle a few kilometres in diameter centered on a nuclear power plant... It's something strange. Very strange. You know, I don't think anyone in our world can answer that question for you. I don't think the Zone is part of it at all. A world unto itself - dangerous, strange... and pretty damn appealing. Do you know why? Because anyone here, if they're lucky, can get rich quick. And the closer you get to the centre of the Zone, the faster the money goes up.</text>
	</string>
	<string id="escape_trader_talk_info_311">
		<text>What's so dangerous about this "separate world"?</text>
	</string>
	<string id="escape_trader_talk_info_3111">
		<text>Ahem... Yeah, well, nothing - except that you can die here at every turn. And not just from a dumb zold's bullet, though there are a lot of military men now... Death from a bullet is, in fact, the most pleasant death in the Zone. But the anomalies are, you know... Death like that is, yeah, it's scary. Even mutants avoid them. Speaking of mutants, they are crappy creatures, too, the "children" of the Zone, so it's better not to go here without weapons. In general, about all kinds of dangers, no one can tell you better than other stalkers.</text>
	</string>
	<string id="escape_trader_talk_info_312">
		<text>How do you get rich here?</text>
	</string>
	<string id="escape_trader_talk_info_3121">
		<text>Well, buddy, you're in a hell of a lot of trouble, aren't you? Remember?! Artifacts are the foundation of everything. A lot of people from the Big Earth are willing to pay a fortune for obscure toys from the Zone. Artifacts are more valuable than gold, diamonds and pure plutonium. Why? Because no other jewel in the world possesses such supernatural powers and shares them with its owner. Just think: if you put something on your belt, the bullets will evade you! What else? Well, you can often find little things, even around here. But you only go for the valuable stuff closer to the centre.</text>
	</string>
	<string id="escape_trader_talk_info_313">
		<text>Does anyone know what goes on in the middle of the Zone?</text>
	</string>
	<string id="escape_trader_talk_info_3131">
		<text>All sorts of chatter. They'll tell you all kinds of stuff later... but I don't believe in all that otherworldly nonsense. What I do believe is that the centre of the Zone is full of valuable artefacts. Except I haven't met any people who could come back from there yet.</text>
	</string>
	<string id="escape_trader_talk_info_4">
		<text>Do you know what happened to me?</text>
	</string>
	<string id="escape_trader_talk_info_41">
		<text>Well, brother, you asked! It's a dark business, you know... \They found you in a death truck. a dead truck or something? Every now and then they come out of the middle of the Zone, loaded with bodies... Nobody really knows where they're going. So one truck crashed, and they found you next to it. And this case is the most surprising fact. They've found wrecked bodies before, but never a live one... Sorry, that's all I can do. You're gonna have to figure it out on your own.</text>
	</string>
	<string id="escape_trader_talk_info_5">
		<text>Who's Shooter?</text>
	</string>
	<string id="escape_trader_talk_info_51">
		<text>I think there's a stalker. Rumor has it he's one of the few who went to the centre of the Zone and came back. Although there's plenty of legends about heroic stalkers around here, so I can't guarantee anything. At any rate, I personally haven't dealt with him - it seems he has his own channels of sale... In general, ask people in the Zone - maybe someone will tell you.</text>
	</string>
	<string id="escape_trader_talk_info_6">
		<text>What stalker is called a Phantom?</text>
	</string>
	<string id="escape_trader_talk_info_61">
		<text>Oh, that's another legendary man. \We haven't heard from him in a while. He's probably lost somewhere in the depths of the Zone.</text>
	</string>
	<string id="escape_trader_talk_info_99">
		<text>What's going on around here?</text>
	</string>
	<string id="escape_trader_talk_info_999">
		<text>А! Well, this is the anteroom of the Zone. An army cordon. It's relatively quiet, except that the military occasionally go on a rampage. Experienced stalkers are rare here, only rookies hang around, and some stay for ever, yeah... There's a camp of newbies at a farmstead not far from here. Look, they know how to pull the trigger too, so don't get cocky. \What else? Well, you won't find any good loot here. There's an abandoned factory across the road. There's the remains of a farm to the north, behind the railway embankment, and a roadblock to the south. By the way, the soldiers had mines here and there, so be careful. There was also a bridge in the centre, but it fell down. That's about all.</text>
	</string>
	<string id="escape_trader_talk_info_9991">
		<text>Tell me more about the roadblock.</text>
	</string>
	<string id="escape_trader_talk_info_99911">
		<text>There's some soldiers with orders to shoot without warning, so you'd better avoid it. If they get hurt, they can call in the SWAT team from the outer cordon. They'll make such a mess upstairs that I won't have any customers for a month... I don't know the commander of the Zolds much: he likes to stick up his collar. He's the reason I'm still here.</text>
	</string>
	<string id="escape_trader_talk_info_9992">
		<text>Tell me more about the fallen bridge.</text>
	</string>
	<string id="escape_trader_talk_info_99922">
		<text>It's two steps to the north and you'll see it right away. There used to be a bridge over the road, but it fell down during one of the outbursts. The military have made a post there and they won't let anyone in... ...but if you grease it, they'll let you in. In general, it's better not to show your face there unless you are badly laden or wounded.</text>
	</string>
	<string id="escape_trader_talk_info_9993">
		<text>Can you tell me more about the factory?</text>
	</string>
	<string id="escape_trader_talk_info_99933">
		<text>You'll see it just as you cross the road - a brick building. What they could steal from there is long gone, there's only one box left. Gangsters' favourite place. I don't know if they're there now, but be careful, just in case. There's nothing to take from you yet, of course... ...but what's in it for you, the hassle?</text>
	</string>
	<string id="escape_trader_talk_info_9994">
		<text>Tell me about the farm.</text>
	</string>
	<string id="escape_trader_talk_info_99944">
		<text>You're so tedious! Well, it's just a farm. The pigs were all dead before perestroika.</text>
	</string>
	<string id="escape_trader_talk_info_9995">
		<text>Thanks, that's all.</text>
	</string>
	<string id="escape_trader_talk_info_9996">
		<text>There's something else I'd like to know.</text>
	</string>
	<string id="escape_trader_talk_level_0">
		<text>Tell me about this place.</text>
	</string>
	<string id="escape_trader_talk_level_1">
		<text>А! Well, it's the anteroom of the Zone. An army cordon. It's relatively quiet, except the military have a bit of fun, raid the place sometimes. Experienced stalkers are rare here, only rookies hang around, some stay for ever, yeah... There's a camp of newbies at a farmstead not far from here. Look, they know how to pull the trigger too, so don't get cocky. What else? Well, you won't find any good loot here. There's an abandoned factory across the road. There's the remains of a farm to the north, behind the railway embankment, and a roadblock to the south. By the way, the soldiers had mines here and there, so be careful. There was also a bridge in the centre, but it fell down. I think that's it.</text>
	</string>
	<string id="escape_trader_talk_level_10">
		<text>All right, thanks.</text>
	</string>
	<string id="escape_trader_talk_level_2">
		<text>Tell me more about the roadblock.</text>
	</string>
	<string id="escape_trader_talk_level_21">
		<text>There's some soldiers with orders to shoot without warning, so you'd better avoid it. If they get hurt, they can call in a SWAT team from the outer cordon. They'll make such a mess upstairs that I won't have any customers for a month... I don't know the commander of the Zolds much: he likes to stick up his collar. He's the reason I'm still here.</text>
	</string>
	<string id="escape_trader_talk_level_3">
		<text>Tell me more about the fallen bridge.</text>
	</string>
	<string id="escape_trader_talk_level_31">
		<text>It's two steps to the north and you'll see it right away. There used to be a bridge over the road, but it fell down during one of the outbursts. The military have made a post there and they won't let anyone in... ...but if you grease it, they'll let you in. In general, it's better not to show your face there unless you are badly laden or wounded.</text>
	</string>
	<string id="escape_trader_talk_level_4">
		<text>Can you tell me more about the factory?</text>
	</string>
	<string id="escape_trader_talk_level_41">
		<text>You'll see it just as you cross the road - a brick building. What they could steal from there is long gone, there's only one box left. Gangsters' favourite place. I don't know if they're there now, but be careful, just in case. There's nothing to take from you yet, of course... ...but what's in it for you, the hassle?</text>
	</string>
	<string id="escape_trader_talk_level_5">
		<text>Tell me about the farm.</text>
	</string>
	<string id="escape_trader_talk_level_51">
		<text>You're so tedious! Well, it's just a farm. The pigs were all dead before perestroika.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_1">
		<text>So far... it's bleeding. Give me the first aid kit, will you?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_121">
		<text>Thanks, brother!</text>
	</string>
	<string id="tutorial_wounded_give_medkit_2">
		<text>Here you go.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_21">
		<text>Thanks, man. A little more and... I owe you one.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_211">
		<text>What happened anyway?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_2111">
		<text>We were on our way out... and we ran into some bandits. One of ours got killed right away. They took the fast one with them, told them he knew a cache full of artifacts. I played dead and got away with it.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_21111">
		<text>I'm looking for Nimble... I'm going after him. Care to join me?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_211111">
		<text>Oh, man... I'm as much of a fighter as I am a pantywaist. I'm going back to camp when I get better. I'll be sure to tell people you helped me! Thanks again.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_2111111">
		<text>Come on, then. Feel better.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_3">
		<text>Sorry, brother. No first-aid kit.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_31">
		<text>Check the bodies... The guys in our group should... should have some.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_5111">
		<text>Not much. I'll live. I still haven't saved for a bulletproof vest. Without it, going deep into the Zone is a dead end.</text>
	</string>
	<string id="tutorial_wounded_give_medkit_6">
		<text>Damn, this sucks... I'm dying...</text>
	</string>
	<string id="tutorial_wounded_give_medkit_61">
		<text>Are you all right?</text>
	</string>
	<string id="tutorial_wounded_give_medkit_7">
		<text>Ugh...</text>
	</string>
	<string id="tutorial_wounded_give_medkit_8">
		<text>How are you?</text>
	</string>


 <string id="rezon_go_0">
        <text>You ready to keep going? Not much left...</text>
    </string>
    <string id="rezon_go_1">.
        <text>Yeah, sure. Let's go.</text>
    </string>
    <string id="rezon_go2_0">
        <text>... Uhh... What happened?</text>
    </string>
    <string id="rezon_go2_1">
        <text>Happened? Heh-heh... We made it, that's what happened. Down that box and over the fence. Pay the $2,000 like we talked about.</text>
    </string>
 <string id="rezon_go2_2">
        <text>There you go. Good luck, you.</text>
    </string>






    <string id="zak_talk_0">
        <text>Finally! I've been waiting for you.</text>
    </string>
    <string id="zak_talk_1">.
        <text>I was walking kind of fast. You told me so much about the Zone, I was afraid to make an extra step. And you, did you get the information you needed?</text>
    </string>
    <string id="zak_talk_2">
        <text>Of course! But honestly, there's not much stalkers know. The artifact "Tylon" is something of a legend here. No one knows exactly where it is. But many are of the opinion that it is somewhere in the Sarcophagus.</text>
    </string>
    <string id="zak_talk_3">
        <text>Where-where? At Chernobyl? In the sarcophagus? You told me it was an easy case! OK, it's at Chernobyl, but you won't even give me a clue where to find it.</text>
    </string>
    <string id="zak_talk_4">
        <text>Whoa! Slow down! I wasn't finished... I think we should start with the local merchant. They call him Toad around here. He don't give out information for nothing. But if you work for him, I think he'll give you a hint, so to speak. I'm warning you! Toad is the greediest man in the world! Your life means nothing to him! So you see... You got it?</text>
    </string>
<string id="zak_talk_5">
        <text>I suppose so, but you said you'd bring me a snoryaga. And where would I find Toad?</text>
    </string>
<string id="zak_talk_6">
        <text>Of course, of course! Here, take: a knife - hunting, the seller said, that with it he fought off snorks, pair of tins, a jacket, binoculars, a PMM and pair of packs of cartridges to it, will be useful. And also vodka and energy drink. And you can find Toad in the rookie village. I've texted you his coordinates.</text>
    </string>
<string id="zak_talk_7">
        <text>That's it? Yeah, well... All right, I'll go talk to your Toad.</text>
    </string>
    <string id="frog_talk_0">
        <text>Wow! A new face! You don't see many new faces around here... Heh heh...</text>
    </string>
    <string id="frog_talk_1">.
        <text>Hello, Toad.</text>
    </string>
    <string id="frog_talk_2">
        <text>How many times do I have to tell you not to call me Toad? It's an idiotic nickname. Just call me Sidorovitch.</text>
    </string>
    <string id="frog_talk_3">
        <text>All right, uh... Uh... Sidorovitch. I need information, can you help me with that? </text>
    </string>
       <string id="frog_talk_4">
        <text>You know, uh... Information in the Zone is like women. Doesn't just happen. Heh... You can work for me if you need it. All right?</text>
    </string>
    <string id="frog_talk_5">
        <text>You're joking, Toad... Ugh, Sidorovich! Like an old kitchen knife. Just as dumb. But I agree...</text>
    </string>
    <string id="frog1_talk_0">.
        <text>So, what's the job?</text>
    </string>
     <string id="frog1_talk_1">.
        <text>Well, I often get orders for art, artifacts. You know, stones with magical powers. Heh... This time they're asking for a Medusa artifact. It's not that hard to find, but I'll give you a hint... All right, when you come out of the bunker, turn left, and there's a pile of rubbish. That's where the artifact I'm asking you to get will be. Here's a detector, it'll help you bypass the anomalies. There's also a torch and a first aid kit. I'll pay you 1,200 rubles for it. Now, let's get on with it!</text>
    </string>
    <string id="frog1_talk_2">.
        <text>Thanks for the old detector, you cheapskate! Hope it doesn't jam. Wait for me with the artifact.</text>
    </string>
     <string id="frog2_talk_0">.
        <text>Here, take your artifact. Man, I almost got sucked into an anomaly.</text>
    </string>
     <string id="frog2_talk_1">.
        <text>All right, Sable! Order up! Here's your promised reward.</text>
    </string>
    <string id="frog2_talk_2">.
        <text>That praise from you is like a spit in the face. Give me the money.</text>
    </string>
<string id="sahar_zn_0">.
        <text>Have a good haul, stalker! What's your name?</text>
    </string>
<string id="sahar_zn_1">.
        <text>You, too. They call me Sugar. Here I stand guarding Toad. From disgruntled customers, mutants, etc. I used to collect the loot, risking my life. And now, as you can see, I'm standing, doing nothing, but Toad pays the money. What's your name?</text>
    </string>
<string id="sahar_zn_2">.
        <text>I'm Sable, from my last name. By the way, have you heard about the artifact "Tylon"? And why aren't you sitting with the other tramps?</text>
    </string>
<string id="sahar_zn_3">.
        <text>There's a lot of talk about 'Tilonome', except that those who went to the centre for the artifact never came back! But I think it's just another rare artifact. I do not sit with the other stalkers, because they are afraid of me. They think that I'll give Toad information about their loot, and he'll hire hired mercenaries and kill them. I'd rather stay here.</text>
    </string>
<string id="sahar_zn_4">.
        <text>I see... Good luck to you!</text>
    </string>







<string id="jab1_talk_0">.
        <text>What more do you want?</text>
    </string>
<string id="jab1_talk_1">.
        <text>Ah, Sable! You're just in time. A soldier at the roadblock, his name is Zubrov by the way, gave me an order for a tr... Never mind what! Anyway, give the box to Zubrov. He hangs around the barracks a lot. But watch out, it's heavy... I'll pay you properly!</text>
    </string>
<string id="jab1_talk_2">.
        <text>Give me the box... Tuck... Careful... It's heavy! All right, I'm off.</text>
    </string>
<string id="jab_to_talk_0">.
        <text>Good day to you! I'm from Toad. Here's your box.</text>
    </string>
<string id="jab_to_talk_1">.
        <text>Oh, finally... I thought I had to go and remind him. Thank you... Erm... Sable. Tell Toad thank you very much for the quickest delivery.</text>
    </string>
<string id="jab_to_talk_2">.
        <text>I will. Good luck.</text>
    </string>
<string id="jab2_talk_0">.
        <text>I got your box. Zubrov said you're a fat, lazy ass. I totally agree with him.</text>
    </string>
<string id="jab2_talk_1">.
        <text>Shut up. Here's your 1000 rubles... Although... For being a lazy, fat ass, here's 500 rubles. You're free to go. Heh!</text>
    </string>
<string id="jab2_talk_2">.
        <text>What a dick... Uh... A fair man, Toad. And your "Hee!" will soon drive me to my grave...</text>
    </string>







 <string id="iv_talk_0">
        <text>Toad, you promised to share the information, remember?</text>
    </string>
   <string id="iv_talk_1">
        <text>I remember. Do as I say and I'll share.</text>
    </string>
   <string id="iv_talk_2">
        <text>I have no choice. Tell me...</text>
    </string>
   <string id="iv_talk_3">
        <text>All right, so... There was a stalker coming back from the Valley of Mist. He was supposed to deliver important information to me, but an SOS signal came from him about ten minutes ago. He disappeared later. Anyway, go to the junkyard and find this stalker, dead or alive. Take his PDA and go back. Here's a map, you'll see where the last SOS from him was. But be careful, the junkyard is a dead place. Is he coming?</text>
    </string>
   <string id="iv_talk_4">
        <text>He's coming. Give me the map...</text>
    </string>

   <string id="iv_1сomp_0">
        <text>Here's the A.P.B. Too bad about the kid... Looks like the dogs got him for dinner.</text>
    </string>
   <string id="iv_1сomp_1">
        <text>Fuck it. Well... [looks into the A.D.A.] All right! He's got all the information I need right here. Nice work. I can't thank you enough for the money, but here's your gun. It's better than a regular AKS, plus four packs of armor-piercing ammo.</text>
    </string>
   <string id="iv_1сomp_2">
        <text>Hmm... Nice gun. But you said you'd tell me about the Tylonome.</text>
    </string>
    <string id="iv_1сomp_3">
        <text>Oh, yeah! So listen... "The Tylonome is kind of a local legend. They say if you find this artifact, you'll become immortal!</text>
    </string>
   <string id="iv_1сomp_4">
        <text>What do you mean?</text>
    </string>
    <string id="iv_1сomp_5">
        <text>Well, you twirl the artifact and you go wherever you want. And if you die, the other you, created by this artifact, will save you from that death. Anyway, something like that. The artifact is said to be in the middle of the Zone. That's all I know.</text>
    </string>
    <string id="iv_1сomp_6">
        <text>Thanks for the info. Now, there's someone I need to talk to.</text>
    </string>





    <string id="zak_info_0">
        <text>Hey! What's up?</text>
    </string>
    <string id="zak_info_1">
        <text>Get to the point. What's the info?</text>
    </string>
    <string id="zak_info_2">
        <text>Honestly, there's not much info. Toad only described his delusional properties. I'm not even gonna tell you. What about you?</text>
    </string>
    <string id="zak_info_3">
        <text>I got the same thing. But while I was waiting for you, I overheard two soldiers talking. They say a certain group of Izubrick the stalker wants to break through to the centre of the Zone, and from what I understand, they almost succeeded. It's our only lead. We need to track down this group of stalkers. The leader's nickname is pretty weird, so I'm guessing a lot of people have heard of it. Go ask around, ask around the military. Maybe someone knows about this group.</text>
    </string>
    <string id="zak_info_4">
        <text>All right.</text>
    </string>
    <string id="zyb1_0">
        <text>Good day to you. How was the service?</text>
    </string>
    <string id="zyb1_1">
        <text>Same as always, crap! Yesterday we went on a raid to the dump. Half the men were killed! All because of dogs! Yeah...</text>
    </string>
    <string id="zyb1_2">
        <text>Right. Listen, I'm here on business. Have you heard anything about Izubrick's stalker group?</text>
    </string>
    <string id="zyb1_3">
        <text>Let me think. Izubrick, Izubrick... Yes! I know something about him and his group, but, you know, quid pro quo...</text>
    </string>
    <string id="zyb1_4">
        <text>What do you want me to do?</text>
    </string>
    <string id="zyb1_5">
        <text>Anyway, there's a rumor that a military helicopter crashed in the Valley of Mist. Some of the soldiers survived. And the survivors stashed a case of medical supplies somewhere. Apparently, they didn't make it. I don't have the exact location of the case, but here's a map. I've marked on it where the case I'm looking for might be. You get it, I'll help you. Oh, yeah! There's a lot of radiation in the Valley of Mist, so keep this suit, it'll protect you, and a couple of packs of AK ammo. Good luck with that.</text>
    </string>
    <string id="zyb1_6">
        <text>Wait for me with the case.</text>
    </string>
    <string id="zyb1_done_0">
        <text>Whoo-hoo! Here's your case. Barely found it. What a dark place, the Valley of Mist.</text>
    </string>
    <string id="zyb1_done_1">
        <text>That's great! Nice work, stalker. Keep the suit as a reward.</text>
    </string>
</string_table>
