<?xml version='1.0' encoding="UTF-8"?>
<window x="000" y="000" w="640" h="480" r="227" g="121" b="222" texture="1">

	<background  x="018" y="008" width="125" height="125">
		<texture></texture>
	</background>
	
	<state_normal x="027" y="022" width="065" height="075">
		<texture>ui_hud_soldier_normal</texture>
	</state_normal>


	<state_crouch x="027" y="022" width="065" height="075">
		<texture>ui_hud_soldier_crouch</texture>
	</state_crouch>

	<state_creep x="027" y="022" width="065" height="075">
		<texture>ui_hud_soldier_creep</texture>
	</state_creep>

	<state_climb x="027" y="022" width="065" height="075">
		<texture>ui_hud_soldier_climb</texture>
	</state_climb>

	<state_run x="027" y="022" width="065" height="075">
		<texture>ui_hud_soldier_run</texture>
	</state_run>

	<state_sprint x="027" y="022" width="065" height="075">
		<texture>ui_hud_soldier_sprint</texture>
	</state_sprint>

	<power_progress  x="032" y="094" width="057" height="007" horz="001" min="000" max="100" pos="050">
		<progress>
			<texture>ui_hud_shk_stamina</texture>
		</progress>
	</power_progress>
	
	<luminosity_progress x="106" y="034" width="010" height="071" horz="000" min="000" max="200" pos="100">
		<progress>
			<texture></texture>
		</progress>
	</luminosity_progress>
	
	<noise_progress x="010" y="034" width="010" height="071" horz="000" min="000" max="400" pos="100">
		<progress>
			<texture></texture>
		</progress>
	</noise_progress>
</window>
