<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>
 <!-- комментируем теги <task></task> -->
 
 <info_portion id="rad_wood_bloodsucker_start">
 </info_portion>

 <info_portion id="rad_wood_controller_dead">
 </info_portion>

 <info_portion id="rad_code_door">
 <article>rad_code_door_info</article>
 </info_portion>
 <info_portion id="rad_code_door_found">
 </info_portion>
 <info_portion id="rad_code_door_unlocked">
 </info_portion>

 <info_portion id="rad_lab_door_unlocked">
 </info_portion>

 <info_portion id="rad_find_stalkers_reward_start">
 <!-- task>rad_find_stalkers</task -->
 </info_portion>
 <info_portion id="rad_find_stalkers_free_start">
 <!-- task>rad_find_stalkers</task -->
 </info_portion>
 <info_portion id="rad_find_stalkers_found">
 </info_portion>
 <info_portion id="rad_find_stalkers_return_ak">
 </info_portion>
 <info_portion id="rad_find_stalkers_done">
 <disable>rad_find_stalkers_reward_start</disable>
 <disable>rad_find_stalkers_free_start</disable>
 <disable>rad_find_stalkers_found</disable>
 <disable>rad_find_stalkers_return_ak</disable>
 </info_portion>
 <info_portion id="rad_find_treasurer_start">
 <!-- task>rad_find_treasurer</task -->
 </info_portion>
 <info_portion id="rad_find_treasurer_done">
 </info_portion>

 <info_portion id="rad_suicide_stalker_died">
 </info_portion>

 <info_portion id="rad_suicide_artefact_given">
 </info_portion>

 <info_portion id="rad_suicide_kill_self">
 </info_portion>
 
<!-- new circulation -->
 <info_portion id="rad_start_camp_talks">
 </info_portion>
 
 <info_portion id="rad_start_suicide">
 </info_portion>
 
 <info_portion id="rad_start_cache_guards">
 </info_portion>
 
 <info_portion id="rad_alarm">
 </info_portion>
 
 <info_portion id="rad_after_antenna_turned_off">
 </info_portion>

 <info_portion id="rad_start_svoboda_vs_dolg">
 </info_portion>
 
 <info_portion id="rad_here_i_come">
 </info_portion> 
 
 <info_portion id="rad_pre_drop_barrel3">
 </info_portion> 

 <info_portion id="rad_pre_drop_barrel4">
 </info_portion> 

 <info_portion id="rad_drop_barrel1">
 </info_portion> 
 
 <info_portion id="rad_drop_barrel2">
 </info_portion> 
 
 <info_portion id="rad_drop_barrel3">
 </info_portion>
 
 <info_portion id="rad_drop_barrel4">
 </info_portion> 
 
 <info_portion id="rad_drop_barrel5">
 </info_portion> 
 
 <info_portion id="rad_start_ambush_after_tramplin">
 </info_portion> 
 
 <info_portion id="rad_start_ambush_before_tramplin">
 </info_portion> 
 
 <info_portion id="rad_start_far_road_ambush">
 </info_portion> 
 
 <info_portion id="rad_start_far_road_btr_ambush">
 </info_portion> 
 
 <info_portion id="rad_start_ambush_after_valley">
 </info_portion> 
 
 <info_portion id="rad_start_ambush_in_antenna_tunnel">
 </info_portion> 
 
 
 <info_portion id="rad_allow_suicide">
 </info_portion> 

 <info_portion id="rad_pre_start_monolith_vs_military">
 </info_portion> 
 
 <info_portion id="rad_start_monolith_vs_military">
 </info_portion> 
 
 <info_portion id="rad_start_snork1_jumping">
 </info_portion> 
 
 <info_portion id="rad_start_snork1_jumping2">
 </info_portion> 
 
 <info_portion id="rad_antennas_reached">
 </info_portion> 
 
 <info_portion id="rad_bun_found">
 </info_portion> 
 
 <info_portion id="bun_antenna_off">
 </info_portion> 
 
 <info_portion id="bun_patrol_start">
 <article>rad_sleep_info</article>
 </info_portion> 
 
 <info_portion id="bun_actor_fall">
 </info_portion> 
 
 <info_portion id="bun_actor_vstal">
 </info_portion> 
 
 <info_portion id="bun_ptr1">
 <article>bun_code</article>
 </info_portion>
 
 <info_portion id="bun_ptr2">
 </info_portion>
 
 <info_portion id="bun_ptr3">
 </info_portion>
 
 <info_portion id="bun_ptr4">
 </info_portion>
 
 <info_portion id="bun_snd_psi_hit">
 </info_portion>
 
 <info_portion id="bun_codelock_open">
 </info_portion>
 
 <info_portion id="bun_blood">
 </info_portion>
 
 <info_portion id="bun_blood_finish">
 </info_portion>
 
</game_information_portions>


