[logic]
active = ph_door@open

[ph_door@open]
locked = false
closed = false
on_info =  {+dar_door3_free} ph_door@open_free
tip_open = 
tip_close = 

[ph_door@holding]
locked = true
closed = true
on_info = {+dar_door3_free} ph_door@open_free
tip_open = dar_poltergeist_hold_the_door
tip_close = 

[ph_door@open_free]
locked = false
closed = false
tip_open = 
tip_close = 