<?xml version='1.0' encoding="UTF-8"?>
<header>
<!-- x = width y = height -->
<!------------------------- SDATA ------------------------->

<!-- positins -->

    <cs_debug  x="180" y="10" width="270" height="150" complex_mode="1">
		<text font="letterica18"  r="255" g="255" b="255" a="255" align="l"/>
	</cs_debug>

<!-- infoporshns -->
	
    <prs_debug  x="450" y="10" width="290" height="300" complex_mode="1">
		<text font="letterica18"  r="255" g="255" b="255" a="255" align="l"/>
	</prs_debug>
	
<!-- actor_data -->
	
    <act_debug  x="10" y="250" width="250" height="300" complex_mode="1">
		<text font="letterica18"  r="255" g="255" b="255" a="255" align="l"/>
	</act_debug>
	
<!-- gulags and zones -->
	
    <gul_debug  x="740" y="10" width="300" height="300" complex_mode="1">
		<text font="letterica18"  r="255" g="255" b="255" a="255" align="l"/>
	</gul_debug>


<!-- breath -->
<hud_blur1 x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\breath1</texture>
  </hud_blur1>
  <hud_blur2 x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\breath2</texture>
  </hud_blur2>
  <hud_blur3 x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\breath5</texture>
  </hud_blur3>
  <hud_blur4 x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\breath3</texture>
  </hud_blur4>
  <hud_blur5 x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\breath4</texture>
  </hud_blur5>
  
<!-- gaz_hud -->
   <hud_gaz_blue x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\gaz1</texture>
   </hud_gaz_blue>
   <hud_gaz_yellow x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\gaz2</texture>
   </hud_gaz_yellow>
   <hud_gaz_red2 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\gaz3</texture>
   </hud_gaz_red2>
   <hud_gaz_red3 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\gaz3</texture>
   </hud_gaz_red3>

<!-- merc_hud -->  
<hud_kill_blue x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
    <texture>hud\merc1</texture>
   </hud_kill_blue>
      <hud_kill_yellow x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
    <texture>hud\merc2</texture>
   </hud_kill_yellow>
   <hud_kill_red2 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
    <texture>hud\merc3</texture>
   </hud_kill_red2>
   <hud_kill_red3 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
    <texture>hud\merc3</texture>
   </hud_kill_red3>

<!-- sci_hud -->
<hud_sci_blue x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\sci1</texture>
   </hud_sci_blue>
   <hud_sci_yellow x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\sci2</texture>
   </hud_sci_yellow>
   <hud_sci_red2 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\sci3</texture>
   </hud_sci_red2>
   <hud_sci_red3 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\sci3</texture>
   </hud_sci_red3>

<!-- mil_hud -->
<hud_mil_blue x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\mil1</texture>
   </hud_mil_blue>
   <hud_mil_yellow x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\mil2</texture>
   </hud_mil_yellow>
  <hud_mil_red2 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\mil3</texture>
   </hud_mil_red2>
   <hud_mil_red3 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\mil3</texture>
   </hud_mil_red3>

<!-- exo_hud -->
 <hud_exo_blue x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\exo1</texture>
   </hud_exo_blue>
    <hud_exo_yellow x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\exo2</texture>
   </hud_exo_yellow>
    <hud_exo_red2 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\exo3</texture>
   </hud_exo_red2>
    <hud_exo_red3 x="0" y="0" width="1024" height="768" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
     <texture>hud\exo3</texture>
   </hud_exo_red3>

<!-- gazmask_hud -->
<hud_gazmask x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\gazmask</texture>
</hud_gazmask>

<!-- gazmask_hud -->
<periscope x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\periscope</texture>
</periscope>

<!-- blooddrop_hud -->

  <hud_blood_exo x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\hud_blood_exo</texture>
  </hud_blood_exo>
  
  <hud_blood_gas x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\hud_blood_gas</texture>
  </hud_blood_gas>

  <hud_blood_merc x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\hud_blood_merc</texture>
  </hud_blood_merc>
  
  <hud_blood_mil x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\hud_blood_mil</texture>
  </hud_blood_mil>

  <hud_blood_sci x="0" y="0" width="1024" height="768" stretch="1">
    <texture>hud\hud_blood_sci</texture>
  </hud_blood_sci>  
  
   
  <target_dot_1 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_2 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_3 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_4 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_5 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_6 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_7 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_8 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_9 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_10 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_11 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_12 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_13 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_14 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_15 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_16 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_17 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_18 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_19 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_20 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_21 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_22 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_23 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_24 x="-10" y="-10" width="4" height="4" stretch="1" />
  <target_dot_25 x="-10" y="-10" width="4" height="4" stretch="1" />

  <biomap x="752" y="16" width="256" height="256" stretch="1">
    <texture>biomap\biomap_texture</texture>
  </biomap>

	<hud_timer  x="852" y="15" width="157" height="67">
		<text x="-15" y="23it" font="graffiti32" r="238" g="155" b="23" a="255" align="r"/>
		<texture>ui_hud_frame_clock</texture>
	</hud_timer>

	<hud_timer_text x="852" y="80" width="157" height="67" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
		<text x="0" y="0" font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
	</hud_timer_text>


	<sleep_001  x="20" y="20" width="984" height="728">
		<texture x="0" y="0" width="984" height="728">car\trabantnoise</texture>
	</sleep_001>

	<controller_fx  x="0" y="0" width="1024" height="768" stretch="1">
		<texture>act\act_controller_hit</texture>
	</controller_fx>

	<controller_fx2  x="0" y="0" width="1024" height="768" stretch="1">
		<texture>act\act_controller_hit1</texture>
	</controller_fx2>
	
	<monster_claws  x="512" y="150" width="512" height="512" alignment="c" stretch="1" heading="1" light_anim="monster_claws" la_alpha="1" la_cyclic="0">
		<texture>controller\controller_blood_01</texture>
	</monster_claws>
	
	<main_task  x="200" y="120" width="600" height="60" complex_mode="1">
		<text align="c" font="graffiti32"  r="240" g="217" b="182" a="0"/>
	</main_task>
	
	<main_task_lc  x="200" y="120" width="600" height="60" complex_mode="1">
		<text align="c" font="graffiti32"  r="240" g="217" b="182" a="255"/>
	</main_task_lc>
	
	<cs_psy_danger  x="200" y="10" width="600" height="50" complex_mode="1">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="c"/>
	</cs_psy_danger>
	<cs_radiation_danger  x="200" y="60" width="600" height="50" complex_mode="1">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="c"/>
	</cs_radiation_danger>
	
	<game_saved  x="100" y="730" width="800" height="30">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="c"/>
	</game_saved>

	<autosave  x="100" y="700" width="800" height="30">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="c">st_autosave</text>
	</autosave>
	
	<item_used  x="100" y="730" width="800" height="30">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="c"/>
	</item_used>

	<gun_jammed x="200" y="70" width="600" height="50" ttl="3">
		<text font="graffiti32"  r="240" g="217" b="182" a="255" align="c">gun_jammed</text>
	</gun_jammed>
	
	<cant_walk x="200" y="650" width="600" height="30" ttl="3">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="c">cant_walk</text>
	</cant_walk>
	
	<cant_walk_weight x="20" y="650" width="600" height="30" ttl="3">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="c">cant_walk_weight</text>
	</cant_walk_weight>
	
	<not_enough_money_mine  x="100" y="100" width="800" height="60">
		<text font="graffiti32"  r="240" g="217" b="182" a="255" align="c">st_not_enough_money</text>
	</not_enough_money_mine>

	<not_enough_money_other  x="100" y="100" width="800" height="60">
		<text font="graffiti32"  r="240" g="217" b="182" a="255" align="c">st_not_enough_money_npc</text>
	</not_enough_money_other>

	<cs_debug  x="200" y="10" width="600" height="100" complex_mode="1">
		<text font="graffiti22"  r="240" g="217" b="182" a="255" align="l"/>
	</cs_debug>

<!-- Geiger on HUD -->	

	<hud_rad_back x="1" y="1" width="1" height="1" stretch="1" complex_mode="1">
		<texture x="650" y="100" width="156" height="36">ui\ui_hud</texture>
	</hud_rad_back>
	<hud_rad_level x="1" y="1" width="1" height="1" stretch="1" complex_mode="1">
		<texture x="650" y="150" width="110" height="10">ui\ui_hud</texture>
	</hud_rad_level>

<!-- clock on HUD -->

    <hud_time_tex  x="10" y="200" width="157" height="67">
        <texture>ui_hud_frame_clock</texture>
    </hud_time_tex>

    <hud_timer_text1 x="100" y="220" width="18" height="67" light_anim="ui_slow_blinking_alpha" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
        <text x="0" y="0" font="graffiti22" r="240" g="217" b="182" a="255" align="c"/>
    </hud_timer_text1>
	
<!-- BTR HUD -->	

    <btr_target x="360" y="280" width="300" height="100" light_anim="ui_slow_blinking_alpha" stretch="1" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
        <text x="0" y="0" font="letterica18" r="0" g="255" b="117" a="200" align="c"/>
    </btr_target>
	
    <btr_armor x="650" y="200" width="300" height="100" light_anim="ui_slow_blinking_alpha" stretch="1" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
        <text x="0" y="0" font="letterica16" r="0" g="255" b="117" a="200" align="c"/>
    </btr_armor>	
	
    <btr_critical x="360" y="280" width="300" height="100" light_anim="ui_slow_blinking_alpha" stretch="1" la_cyclic="1" la_texture="0" la_text="1" la_alpha="1">
        <text x="0" y="0" font="letterica25" r="255" g="0" b="0" a="200" align="c"/>
    </btr_critical>	
	
    <car_trunk x="405" y="550" width="200" height="67">
        <text x="0" y="0" font="graffiti22" r="255" g="255" b="255" a="200" align="c"/>
    </car_trunk>		
	




#include "ui\ui_custom_msgs_doc_viewer.xml"
</header>