local items_count=0
local itemin=nil

function have_item_namber(itm,need_namber)
local actor=db.actor
items_count=0
itemin=itm
actor:iterate_inventory(cheking_item,actor)
 if items_count>=need_namber then
 return true
 else
 return false
 end
end
function cheking_item(actor,item)
local items=item:section()
 if items==itemin then
 items_count=items_count+1
 end
end
function create_items(npc,section,number)
 for i=1,number do
 alife():create(section, 
 npc:position(),
 npc:level_vertex_id(), 
 npc:game_vertex_id(),
 npc:id())
 end 
end
local reloc_params={}
local stalk
function out_item_namber(itm_section,need_number)
 reloc_params.itm_section=itm_section
 reloc_params.itm_cnt=need_number
 reloc_params.itm_cnt_found=0
 db.actor:iterate_inventory(checkout_items_count,db.actor)
 reloc_params.itm_cnt_found=0
 if reloc_params.itm_cnt_found<=reloc_params.itm_cnt then
 db.actor:iterate_inventory(out_items_count,db.actor)
 end
 news_manager.relocate_item(db.actor, "out", itm_section)
 reloc_params={}
end
function relocate_item_namber(stalker,itm_section,need_number)
 stalk=stalker
 reloc_params.itm_section=itm_section
 reloc_params.itm_cnt=need_number
 reloc_params.itm_cnt_found=0
 db.actor:iterate_inventory(checkout_items_count,db.actor)
 reloc_params.itm_cnt_found=0
 if reloc_params.itm_cnt_found<=reloc_params.itm_cnt then
 db.actor:iterate_inventory(reloc_items_count,db.actor)
 end
 news_manager.relocate_item(db.actor, "out", itm_section)
 reloc_params={}
end
function checkout_items_count(actor,item)
 if item.section and item:section()==reloc_params.itm_section then
 reloc_params.itm_cnt_found = reloc_params.itm_cnt_found + 1
 end
end
function reloc_items_count(actor,item)
 if item.section and item:section()==reloc_params.itm_section and reloc_params.itm_cnt_found<reloc_params.itm_cnt then
 db.actor:transfer_item(item, stalk)
 reloc_params.itm_cnt_found = reloc_params.itm_cnt_found + 1
 end
end
function out_items_count(actor,item)
 if item.section and item:section()==reloc_params.itm_section and reloc_params.itm_cnt_found<reloc_params.itm_cnt then
 amk.remove_item_from_inventory(item, actor)
 reloc_params.itm_cnt_found = reloc_params.itm_cnt_found + 1
 end
end