[logic]
active = mob_remark@hold

[mob_eluder@process]
path = dar_way1
on_actor_not_in_zone = dar_sr_floor2 | mob_remark@hold

[mob_remark@hold]
anim = stand_idle_0
time = 50000
on_signal = action_end | mob_remark@hold
on_actor_in_zone = dar_sr_floor2 | mob_eluder@process
