[wpn_desert_eagle]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\Desert Eagle"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 					= 8
scheduled            		= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_PM
min_radius               	= 5
max_radius               	= 30
description					= enc_weapons1_wpn-desert-eagle

ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					 	= 2500

ammo_limit		 			= 120
ammo_current		 		= 90
ammo_elapsed		 		= 12

ammo_mag_size		 		= 8
ammo_class		 			= ammo_11.43x23_fmj, ammo_11.43x23_hydro


hand_dependence		 		= 1
single_handed				= 1

slot 				 		= 1		; // primary
animation_slot		 		= 1		; type of the animation that will be used

inv_name					= wp_desert_eagle
inv_name_short				= wp_desert_eagle
inv_weight				= 1.7

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 14
inv_grid_y					= 8

kill_msg_x			= 194
kill_msg_y			= 123
kill_msg_width		= 46
kill_msg_height		= 27

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.2  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f

;отдача
cam_relax_speed         	= 6.0	;скорость возврата в исходное положение
cam_dispersion          	= 6.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 90.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 1.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе
misfire_condition_k			= 0.05 
condition_shot_dec 			= 0.00001 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point			= -0.005000,0.130000,0.220000

flame_particles		   		= weapons\generic_weapon05
smoke_particles		   		= weapons\generic_shoot_00
rpm_empty_click 	 		= 200

shell_point		 			= 0.0, 0.133, 0.06
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           = 0.53, 0.57, 0.60, 0.63
hit_impulse		 	= 160
hit_type 			= fire_wound

fire_distance       = 100
bullet_speed		= 400			
rpm                 = 200
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

silencer_hit_power       	= 0.52
silencer_hit_impulse	 	= 60
silencer_fire_distance   	= 100
silencer_bullet_speed	 	= 250

hud                      	= wpn_desert_eagle_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.09, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

startup_ammo             	= 90
visual                   	= weapons\desert_eagle\wpn_desert_eagle.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 1
;cost			 			= 350

;addons
scope_status				= 0
silencer_status				= 2
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	   		= 55

;§ўгЄЁ
snd_draw					= weapons\fort_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\t_desert_eagle_shot     ;pm_shoot ;fort_shoot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\pm_reload, 0.8
snd_close					= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 77						; offset in inventory icon
silencer_y 					= -17					

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot			= weapons\w_ak74_shot1 
silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

[wpn_desert_eagle_hud]

shell_point			= -0.000000,0.040000,-0.235000
fire_point               	= -0.001000,0.056000,-0.200000

fire_bone                	= wpn_body
orientation              	= 0,0,0
position                 	= 0,0,0
visual                   	= weapons\desert_eagle\wpn_desert_eagle_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= empty
anim_reload					= reload_full
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty				= draw
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster ;draw
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.119400,0.044400,-0.011400
zoom_rotate_x		= -0.021800
zoom_rotate_y		= 0.000500
