[flares_moon]
flares                  = off
gradient                 = on
gradient_opacity         = 0.8
gradient_radius          = 0.10
gradient_texture         = fx\fx_gradient_02.dds
gradient_shader          = effects\flare
source                  = on
source_radius           = 0.04
source_texture          = fx\fx_moon.dds
source_shader			= effects\moon
source_ignore_color		= true
blend_time				= 10
blend_rise_time			= 1000 ;(ρεκ)
blend_down_time			= 1000 ;(ρεκ)

[flares_sun_rise]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare3.dds, fx\fx_flare1.dds
flare_shader			= effects\flare
flares                   = on
gradient                 = on
gradient_opacity         = 0.85
gradient_radius          = 0.400
gradient_texture         = fx\fx_gradient.dds
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.03
source_texture           = fx\fx_sun_rise.dds
source_shader            = effects\sun
source_ignore_color		 = false
blend_time				= 0.1 ;(ρεκ)
blend_rise_time				= 300 ;(ρεκ)
blend_down_time				= 300 ;(ρεκ)

[flares_default10]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare3.dds, fx\fx_flare1.dds
flare_shader			= effects\flare
flares                   = on
gradient                 = on
gradient_opacity         = 0.75
gradient_radius          = 0.7000
gradient_texture         = fx\fx_gradient.dds
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.150
source_texture           = fx\fx_sun.dds
source_shader            = effects\sun
source_ignore_color		 = false
blend_time				= 10 ;(ρεκ)
blend_rise_time				= 10 ;(ρεκ)
blend_down_time				= 60 ;(ρεκ)

[flares_default_0_10]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare3.dds, fx\fx_flare1.dds
flare_shader			= effects\flare
flares                   = on
gradient                 = on
gradient_opacity         = 0.85
gradient_radius          = 0.4000
gradient_texture         = fx\fx_gradient.dds
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.15
source_texture           = fx\fx_sun.dds
source_shader            = effects\sun
source_ignore_color		 = false
blend_time				= 10 ;(ρεκ)
blend_rise_time				= 0 ;(ρεκ)
blend_down_time				= 60 ;(ρεκ)

[flares_default]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare3.dds, fx\fx_flare1.dds
flare_shader			= effects\flare
flares                   = on
gradient                 = on
gradient_opacity         = 0.75
gradient_radius          = 0.7000
gradient_texture         = fx\fx_gradient.dds
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.150
source_texture           = fx\fx_sun.dds
source_shader            = effects\sun
source_ignore_color		 = false
blend_time				= 0.1 ;(ρεκ)
blend_rise_time				= 60 ;(ρεκ)
blend_down_time				= 60 ;(ρεκ)

[flares_gradient]
flare_opacity            = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare3.dds, fx\fx_flare1.dds
flare_shader          	= effects\flare
flares                   = off
gradient                 = on
gradient_opacity         = 0.75
gradient_radius          = 0.7000
gradient_texture         = fx\fx_gradient1.dds
gradient_shader          = effects\flare
source                   = off
source_radius            = 0.150
source_texture           = fx\fx_sun.dds
source_shader            = effects\sun
source_ignore_color		 = false
blend_time				=  10 ;(ρεκ)
blend_rise_time				= 60 ;(ρεκ)
blend_down_time				= 60 ;(ρεκ)

[flares_gradient1]
flare_opacity            = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare2.dds, fx\fx_flare3.dds, fx\fx_flare1.dds
flare_shader          	= effects\flare
flares                   = off
gradient                 = on
gradient_opacity         = 1
gradient_radius          = 0.5000
gradient_texture         = fx\fx_gradient1.dds
gradient_shader          = effects\flare
source                   = off
source_radius            = 0.150
source_texture           = fx\fx_sun.dds
source_shader            = effects\sun
source_ignore_color		 = false
blend_time				=  10 ;(ρεκ)
blend_rise_time				= 60 ;(ρεκ)
blend_down_time				= 60 ;(ρεκ)
