[zone_zharka_static]
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\zharka_statik"
$prefetch 		= 16
class			= ZS_MBALD
hit_impulse_scale	= 0.0
effective_radius	= 1.3 ;?acia? ?aaeona a i?ioaioao io i?eaeiaeuiiai, aaa aaenoaoao ciia
sound			= zone_mosquito_bald
postprocess		= postprocess_flame

ef_anomaly_type			= 1
ef_weapon_type			= 13

artefacts		= 
BirthProbability = 0.0

;----------- Anomaly settings -----------------------
min_start_power		= 0.99
max_start_power		= 1.00
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 0

idle_particles		= static\buble_distort00
blowout_particles	= static\zharka_static

hit_small_particles			= damage_fx\burn_creatures
hit_big_particles			= damage_fx\burn_creatures00
idle_small_particles		= damage_fx\burn_creatures
idle_big_particles			= damage_fx\burn_creatures00

idle_particles_dont_stop	= true;

idle_sound			= ambient\fire2					;iinoiyiiue caoe
blowout_sound		= anomaly\zhar_blow			;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee	
hit_sound			= ambient\zhar								;ia ia?niia?a, eiaaa oio iieo?aao oeo
entrance_sound		= ambient\zhar									;i?e iiiaaaiee iauaeoa a aiiiaee?

hit_type			= burn

disable_time		= 10000		;a?aiy eaii?e?iaaiey ia?eaiai iauaeoa a ciia (-1 anee ia io?ii)
disable_time_small	= -1		;a?aiy eaii?e?iaaiey iaeaiueiai ia?eaiai iauaeoa a ciia (-1 anee ia io?ii)
disable_idle_time	= 50000		;a?aiy ioee??aiey idle ia?oeeeia

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

blowout_light		= on
light_color		    = 1.9,1.6,1.3
light_range		    = 18.0
light_time 		    = 10
light_height		= 2			;iiauai enoi?ieea naaoa ia aunioo


idle_light			= off
idle_light_range	= 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	= 0.70			;iiauai enoi?ieea naaoa ia aunioo

awaking_time		= 100
blowout_time		= 8000	
accamulate_time		= 1000

visible_by_detector = on

blowout_wind		= off

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;?i?aaiea a?oaoaeoia ai a?aiy n?aaaouaaiey
spawn_blowout_artefacts = off


[zone_zharka_static_weak]:zone_zharka_static
$spawn 			= "zones\zharka_statik_weak"

artefacts		= af_electra_teleport,0.1, af_drops, 0.6, af_fireball, 0.2, af_cristall, 0.0, af_repair_battery,0.1
BirthProbability = 0.1

;----------- Anomaly settings -----------------------
min_start_power		= 0.49
max_start_power		= 0.50
attenuation			= 1
period				= 1
min_artefact_count	= 0
max_artefact_count	= 1
artefact_spawn_idle	= 24  ;насколько часто спонить артефакты в офлайне, в часах
artefact_spawn_rnd	= 35  ;вероятность заспавнить артефакт в процентах.


[zone_zharka_static_average]:zone_zharka_static
$spawn 			= "zones\zharka_statik_average"

artefacts		= af_electra_teleport,0.1, af_drops, 0.6, af_fireball, 0.4, af_cristall, 0.0, af_repair_battery,0.1
BirthProbability = 0.1

;----------- Anomaly settings -----------------------
min_start_power		= 1.19
max_start_power		= 1.20
attenuation			= 1
period				= 1
min_artefact_count	= 1
max_artefact_count	= 1
artefact_spawn_idle	= 24  ;насколько часто спонить артефакты в офлайне, в часах
artefact_spawn_rnd	= 50  ;вероятность заспавнить артефакт в процентах.


[zone_zharka_static_strong]:zone_zharka_static
$spawn 			= "zones\zharka_statik_strong"

artefacts		= af_electra_teleport,0.1, af_drops, 0.2, af_fireball, 0.6, af_cristall, 0.2, af_repair_battery,0.1
BirthProbability = 0.1

;----------- Anomaly settings -----------------------
min_start_power		= 1.99
max_start_power		= 2.00
attenuation			= 1
period				= 1
min_artefact_count	= 1
max_artefact_count	= 2
artefact_spawn_idle	= 24  ;насколько часто спонить артефакты в офлайне, в часах
artefact_spawn_rnd	= 70  ;вероятность заспавнить артефакт в процентах.