;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_usp]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\usp"					; option for Level Editor
$npc			 			= on		; option for Level Editor
$prefetch 					= 8
scheduled            		= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_USP45
min_radius               	= 0
max_radius                  = 30
description					= enc_weapons1_wpn-usp
														
ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					 	= 1600

ammo_limit		 			= 120
ammo_current		 		= 96
ammo_elapsed		 		= 8

ammo_mag_size		 		= 8
ammo_class		 			= ammo_11.43x23_fmj, ammo_11.43x23_hydro 

hand_dependence		 		= 1
single_handed				= 1

slot 			 			= 1
animation_slot				= 1		; type of the animation that will be used

inv_name					= wpn_usp
inv_name_short				= wpn_usp
inv_weight					= .72

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x					= 11
inv_grid_y					= 8

kill_msg_x			= 134
kill_msg_y			= 177
kill_msg_width		= 31
kill_msg_height		= 25

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.28	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         	= 7.7	;скорость возврата в исходное положение
cam_dispersion          	= 0.6	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 20.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.6	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005	    ;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0003	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point               	= 0.0, 0.132, 0.137

flame_particles		   		= weapons\generic_weapon03
smoke_particles		   		= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.132, 0.03
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

rpm_empty_click 	 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.6
PDM_disp_accel_factor 		= 0.6
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

;-----------------------------------------------------------------------------------
; ttc
hit_power           = 0.44, 0.46, 0.49, 0.52
hit_impulse		 	= 140
hit_type 			= fire_wound

fire_distance       = 50 ;1000
bullet_speed		= 265	;начальная скорость пули
rpm                 = 325
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

silencer_hit_power       	= 0.55
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 100
silencer_bullet_speed	 	= 300

hud                      	= wpn_usp_hud
normal                   	= 0, 1, 0
position                 	= -0.021, -0.08, 0.0
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

;startup_ammo             	= 90
visual                   	= weapons\usp_45\wpn_usp_45.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 4.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 1
;cost			 			= 350

;addons
scope_status				= 0
silencer_status				= 2
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 55

;звуки
snd_draw					= weapons\usp_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\t_usp_shot     ;usp45_shoot ; usp_shoot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\pm_reload, 0.8
snd_close					= weapons\generic_close


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 40						; offset in inventory icon
silencer_y 					= -15					

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot			= weapons\w_ak74_shot1 
silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2
 
[wpn_usp_hud]

shell_point			= -0.320000,-0.010000,0.070000
fire_point					= -0.280000,0.000000,0.070000
fire_bone                	= wpn_body
orientation              	= 0,0,0
position                 	= 0,0,0
visual                   	= weapons\usp_45\wpn_usp_45_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= empty
anim_reload					= reload_full
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster ;close
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.161600,0.063300,-0.180000
zoom_rotate_x		= -0.000600
zoom_rotate_y		= -0.000200

