[m_phantom]:monster_base
GroupControlSection		= spawn_group
$spawn                  = "monsters\phantom"		; option for Level Editor
spawn 	                = on	;
cform                   = skeleton
class                   = AI_PHANT
rank					= 0
visuals                 = monsters\phantom\pseudodog_0 ,monsters\phantom\tushkano_0, monsters\phantom\mutant_boar_0, monsters\phantom\krovosos_0, monsters\phantom\snork_0, monsters\phantom\cat_0, monsters\phantom\chimera_0, monsters\phantom\psevdogigant_0, monsters\phantom\zombi_0

speed                   = 2.0
angular_speed           = 3.5	
contact_hit				= 0.4 ;0.2

ef_creature_type		= -1

script_binding  		= phantom_manager.bind

; state BIRTH
particles_birth 		= monsters\phantom_birth
sound_birth 			= monsters\poltergeist\attack_hit_0
; state FLY
particles_fly	 		= monsters\phantom_fly
sound_fly	 			= monsters\poltergeist\die_0
; state CONTACT
particles_contact 		= monsters\phantom_death
sound_contact 			= monsters\poltergeist\hit_0
; state SHOOT
particles_shoot 		= monsters\phantom_death
sound_shoot				= monsters\biting\def_0

material				= creatures\phantom
